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source: orxonox.OLD/trunk/src/world_entities/world_entity.h @ 10449

Last change on this file since 10449 was 10449, checked in by patrick, 17 years ago

drawing track is now loadable, merge from branche playability

File size: 10.7 KB
Line 
1/*!
2 * @file world_entity.h
3 * Definition of the basic WorldEntity
4 */
5
6#ifndef _WORLD_ENTITY_H
7#define _WORLD_ENTITY_H
8
9#include "p_node.h"
10#include "synchronizeable.h"
11#include "model.h"
12
13#include "cr_engine.h"
14#include "collision_filter.h"
15#include "object_manager.h"
16#include "glincl.h"
17
18#include "aabb_tree_node.h"
19
20#include "physics_interface.h"
21
22#include <vector>
23
24
25// FORWARD DECLARATION
26namespace OrxSound { class SoundBuffer; class SoundSource; }
27namespace OrxGui { class GLGuiWidget; class GLGuiBar; class GLGuiEnergyWidget; class GLGuiEnergyWidgetVertical; };
28namespace CoRe { class Collision; }
29
30class BVTree;
31class BoundingVolume;
32class AABBTreeNode;
33class Model;
34class Track;
35class TiXmlElement;
36
37class ObjectInformationFile;
38class MountPoint;
39
40
41//! Basis-class all interactive stuff in the world is derived from
42class WorldEntity : public PNode
43{
44  ObjectListDeclaration(WorldEntity);
45
46public:
47  WorldEntity();
48  virtual ~WorldEntity ();
49
50  virtual void loadParams(const TiXmlElement* root);
51
52  void loadModel(const std::string& fileName, float scaling = 1.0f, unsigned int modelNumber = 0, unsigned int obbTreeDepth = 4);
53  void loadModel2(const std::string& fileN, float scal = 1.0f){this->loadModel(fileN,scal,0,4);}
54  void setModel(Model* model, unsigned int modelNumber = 0);
55  Model* getModel(unsigned int modelNumber = 0) const { return (this->models.size() > modelNumber)? this->models[modelNumber] : NULL; };
56
57  void loadMountPoints(const std::string& fileName);
58  inline void loadMD2Texture(const std::string& fileName) { this->md2TextureFileName = fileName; }
59
60  void addMountPoint(MountPoint* mountPoint);
61  void addMountPoint(int slot, MountPoint* mountPoint);
62  void mount(int slot, WorldEntity* entity);
63  void unmount(int slot);
64
65  /** @param visibility if the Entity should be visible (been draw) */
66  void setVisibiliy (bool visibility) { this->bVisible = visibility; };
67  /** @returns true if the entity is visible, false otherwise */
68  inline bool isVisible() const { return this->bVisible; };
69
70  virtual void reset();
71
72  virtual void postSpawn ();
73  virtual void leaveWorld ();
74
75  virtual void tick (float time);
76  virtual void draw () const;
77  void draw(const Model* model) const;
78  void debugDrawMountPoints() const;
79
80  /* --- Collision Detection Block  --- */
81  bool buildObbTree(int depth);
82  virtual void collidesWith (WorldEntity* entity, const Vector& location);
83  virtual void collidesWithGround(const Vector& location);
84  virtual void collidesWithGround(const Vector& feet, const Vector& ray_1, const Vector& ray_2);
85
86  /** @returns a reference to the obb tree of this worldentity */
87  inline BVTree* getOBBTree() const { return this->obbTree; };
88  inline void setOBBTree(OBBTree* tree) { /*if( this->obbTree != NULL) delete this->obbTree;*/ this->obbTree = (BVTree*)tree; }
89  void drawBVTree(int depth, int drawMode) const;
90  inline AABB* getModelAABB() const { return (this->aabbNode)?this->aabbNode->getAABB():NULL;}
91
92  virtual void hit(float damage, WorldEntity* killer);
93
94
95  /* --- Collision Reaction Block --- */
96  void subscribeReaction(CoRe::CREngine::ReactionType type, const ClassID& target1);
97  void subscribeReaction(CoRe::CREngine::ReactionType type, const ClassID& target1, const ClassID& target2);
98  void subscribeReaction(CoRe::CREngine::ReactionType type, const ClassID& target1, const ClassID& target2, const ClassID& target3);
99
100  void unsubscribeReaction(CoRe::CREngine::ReactionType type);
101  void unsubscribeReactions();
102
103  /** @return true if there is at least on collision reaction subscribed */
104  inline bool isReactive() const { return this->_collisionFilter.isReactive(); }
105
106  /** @param worldEntity the world entity to be checked @returns true if there is a collisionreaction registered for the worldEntity */
107  inline bool isReactive( const WorldEntity& worldEntity) const { return this->_collisionFilter(worldEntity); }
108  /** @param worldEntity the world entity to be checked @param type special reaction type @returns true if collision reaction reg. */
109  inline bool isReactive( const WorldEntity& worldEntity, const CoRe::CREngine::ReactionType& type) const
110  { return this->_collisionFilter(worldEntity, type); }
111
112
113  const CoRe::CollisionFilter& getCollisionFilter(CoRe::CREngine::ReactionType type) const { return this->_collisionFilter; }
114
115  /** @returns true if this entity is standing on ground (BSP model) */
116  bool isOnGround() const { return this->_bOnGround; }
117  /** @param flag: marks if this entity is standing on ground */
118  void setOnGround(bool flag) { this->_bOnGround = flag; }
119
120  virtual void destroy( WorldEntity* killer );
121
122
123  /* @returns the Count of Faces on this WorldEntity */
124  //unsigned int getFaceCount () const { return (this->model != NULL)?this->model->getFaceCount():0; };
125  //  void addAbility(Ability* ability);
126  //  void removeAbility(Ability* ability);
127  //  void setCharacterAttributes(CharacterAttributes* charAttr);
128  //  CharacterAttributes* getCharacterAttributes();
129
130  /* --- Object Manager Block --- */
131  void toList(OM_LIST list);
132  void toListS(const std::string& listName);
133
134  void toReflectionList();
135  void removeFromReflectionList();
136
137  /** @returns a Reference to the objectListNumber to set. */
138  OM_LIST& getOMListNumber() { return this->objectListNumber; }
139  /** @returns a Reference to the Iterator */
140  ObjectManager::EntityList::iterator& getEntityIterator() { return this->objectListIterator; }
141
142  void hide() { if( this->objectListNumber != OM_DEAD) this->lastObjectListNumber = this->objectListNumber; this->toList(OM_DEAD); }
143  void unhide() { if( this->objectListNumber != this->lastObjectListNumber) this->toList(this->lastObjectListNumber); }
144
145
146  /* --- Character Attribute Block --- */
147  /** @returns the scaling of the model */
148  float getScaling(){return this->scaling;}
149  /** @returns the damage dealt by this world entity */
150  float getDamage() const { return this->damage; }
151  /** sets the damage dealt to @param damage damage per second */
152  void setDamage(float damage) { this->damage = damage; }
153  /** @returns the Energy of the entity */
154  float getHealth() const { return this->health; };
155  /** @returns the Maximum energy this entity can be charged with */
156  float getHealthMax() const { return this->healthMax; }
157  float increaseHealth(float health);
158  float decreaseHealth(float health);
159  void increaseHealthMax(float increaseHealth);
160  OrxGui::GLGuiWidget* getHealthWidget();
161  bool hasHealthWidget() const { return this->healthWidget != NULL; };
162
163  virtual void varChangeHandler( std::list<int> & id );
164
165
166  //FIXME: the PhysicsInterface and the whole PEngine should probably be reviewed. Here its just used to store the vars
167  /* --- Physics Interface --- */
168  inline PhysicsInterface getPhysicsInterface() const { return this->physicsInterface; }
169  inline float getMass() const { return this->physicsInterface.getMass(); }
170  inline float getTotalMass() const { return this->physicsInterface.getTotalMass(); }
171  inline void setVelocity(const Vector& vel) { this->velocity = vel; }
172
173
174  /* --- Misc Stuff Block --- */
175  void debugWE() { this->debugEntity(); }
176  ;  ///FIXME
177  void debugEntity() const;
178
179
180protected:
181  void setHealth(float health) { this->health = health; this->updateHealthWidget();};
182  void setHealthWidgetVisibilit(bool visibility);
183  void setHealthMax(float healthMax);
184  void createHealthWidget();
185    //  CharacterAttributes*    charAttr;         //!< the character attributes of a world_entity
186
187  inline void drawDebugTrack(int flag) { this->bDrawTrack = (bool)flag; }
188  inline bool isDrawTrack() const { return this->bDrawTrack; }
189
190
191private:
192  void updateHealthWidget();
193  void addTrack(const TiXmlElement* root);
194
195
196private:
197  /// TODO maybe we will move the following three entries and the corresponding functions to Playable AND NPC
198  float                   damage;             //!< the damage dealt to other objects by colliding.
199  float                   health;             //!< The Energy of this Entity, if the Entity has any energy at all.
200  float                   healthMax;          //!< The Maximal energy this entity can take.
201  OrxGui::GLGuiEnergyWidgetVertical* healthWidget;    //!< The Slider (if wanted).
202
203  std::vector<Model*>     models;             //!< The model that should be loaded for this entity.
204  ObjectInformationFile*  oiFile;             //!< Reference to the object information file discribing the model of this WE
205  std::vector<MountPoint*> mountPoints;       //!< A list with mount points for this model
206  std::string             md2TextureFileName; //!< the file name of the md2 model texture, only if this
207  std::string             modelLODName;       //!< the name of the model lod file
208  BVTree*                 obbTree;            //!< this is the obb tree reference needed for collision detection
209  AABBTreeNode*           aabbNode;           //!< the tree node of the first level of a axis aligned bounding boxes tree: model dimension
210
211  bool                    bCollide;           //!< If it should be considered for the collisiontest.
212  bool                    bVisible;           //!< If it should be visible.
213
214  OM_LIST                 objectListNumber;                //!< The ObjectList from ObjectManager this Entity is in.
215  ObjectManager::EntityList::iterator objectListIterator;  //!< The iterator position of this Entity in the given list of the ObjectManager.
216  OM_LIST                 lastObjectListNumber;            //!< the last ObjectList from the ObjectManager this Entity was is in
217
218  /* collision reaction stuff */
219  CoRe::CollisionFilter   _collisionFilter;                //!< filter for collision event filtering (not every entity listens to all collisions)
220  bool                    _bOnGround;                      //!< flag true if the object is on the ground
221
222  PhysicsInterface        physicsInterface;                //!< the physics object of the WorldEntity
223
224  /* network help structures */
225  float                   scaling;                         //!< model's scaling factor
226  int                     scaling_handle;                  //!< handle for syncing var
227
228  std::string             modelFileName;                   //!< model's file name
229  int                     modelFileName_handle;            //!< handle for syncing var
230
231  int                     list_write;                      //!< entity's list
232  int                     list_handle;                     //!< handle for list changes
233
234  float                   health_write;
235  int                     health_handle;
236
237  float                   healthMax_write;
238  int                     healthMax_handle;
239
240
241
242protected:
243  Vector                  velocity;                        //!< speed of the entity
244  Track*                  entityTrack;                     //!< this is the track this entity follows (or NULL if none)
245  bool                    bDrawTrack;                      //!< if true draws the debug track
246
247};
248
249#endif /* _WORLD_ENTITY_H */
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