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source: orxonox.OLD/trunk/src/world_entities/world_entity.h @ 8154

Last change on this file since 8154 was 8037, checked in by bensch, 18 years ago

trunk: merged the water back
merged with command
svn merge -r7798:HEAD https://svn.orxonox.net/orxonox/branches/water .

conflicts are all resolved

File size: 5.5 KB
RevLine 
[4680]1/*!
[4885]2 * @file world_entity.h
3 * Definition of the basic WorldEntity
[7711]4 */
[2036]5
[3224]6#ifndef _WORLD_ENTITY_H
7#define _WORLD_ENTITY_H
[2036]8
[3365]9#include "p_node.h"
[5996]10#include "synchronizeable.h"
11#include "model.h"
[2036]12
[7927]13#include "cr_engine.h"
[6142]14#include "object_manager.h"
[5511]15#include "glincl.h"
[5995]16#include <vector>
[7927]17#include <stdarg.h>
[5511]18
[7927]19
20
[4885]21// FORWARD DECLARATION
[7460]22namespace OrxSound { class SoundBuffer; class SoundSource; }
[7779]23namespace OrxGui { class GLGuiWidget; class GLGuiBar; };
24
[5143]25class BVTree;
[5511]26class Model;
[7927]27class CollisionHandle;
[6440]28
[7927]29
[5498]30//class CharacterAttributes;
[4682]31
[5498]32
[4885]33//! Basis-class all interactive stuff in the world is derived from
[6498]34class WorldEntity : public PNode
[4680]35{
[6430]36public:
37  WorldEntity();
[3221]38  virtual ~WorldEntity ();
[3365]39
[6512]40  virtual void loadParams(const TiXmlElement* root);
[5994]41
[7711]42  void loadModel(const std::string& fileName, float scaling = 1.0f, unsigned int modelNumber = 0, unsigned int obbTreeDepth = 4);
[5994]43  void setModel(Model* model, unsigned int modelNumber = 0);
[6440]44  Model* getModel(unsigned int modelNumber = 0) const { return (this->models.size() > modelNumber)? this->models[modelNumber] : NULL; };
[5994]45
[7221]46  inline void loadMD2Texture(const std::string& fileName) { this->md2TextureFileName = fileName; }
[6222]47
[4885]48  /** @param visibility if the Entity should be visible (been draw) */
49  void setVisibiliy (bool visibility) { this->bVisible = visibility; };
50  /** @returns true if the entity is visible, false otherwise */
[5511]51  inline bool isVisible() const { return this->bVisible; };
[5026]52
[7085]53  virtual void reset();
[3583]54
[3229]55  virtual void postSpawn ();
[6959]56  virtual void leaveWorld ();
[7076]57  virtual void destroy() {};
[3583]58
[5501]59  virtual void tick (float time);
60  virtual void draw () const;
[6005]61
[7927]62  /* --- Collision Detection Block  --- */
[7711]63  bool buildObbTree(int depth);
[5029]64  virtual void collidesWith (WorldEntity* entity, const Vector& location);
[7711]65  /** @returns a reference to the obb tree of this worldentity */
66  inline BVTree* getOBBTree() const { return this->obbTree; };
67  void drawBVTree(int depth, int drawMode) const;
[5501]68
[7927]69  /* --- Collision Reaction Block --- */
70  void subscribeReaction(CREngine::CRType type, int nrOfTargets, ...);
[6424]71
72
[5510]73  /* @returns the Count of Faces on this WorldEntity */
74  //unsigned int getFaceCount () const { return (this->model != NULL)?this->model->getFaceCount():0; };
75  //  void addAbility(Ability* ability);
76  //  void removeAbility(Ability* ability);
77  //  void setCharacterAttributes(CharacterAttributes* charAttr);
78  //  CharacterAttributes* getCharacterAttributes();
[4680]79
[7927]80  /* --- Object Manager Block --- */
[6142]81  void toList(OM_LIST list);
[8037]82
83  void toReflectionList();
84  void removeFromReflectionList();
85
[6142]86  /** @returns a Reference to the objectListNumber to set. */
87  OM_LIST& getOMListNumber() { return this->objectListNumber; }
88  /** @returns a Reference to the Iterator */
[7370]89  ObjectManager::EntityList::iterator& getEntityIterator() { return this->objectListIterator; }
[6222]90
[7927]91  /* --- Network Block --- */
[6341]92  int       writeState(const byte* data, int length, int sender);
93  int       readState(byte* data, int maxLength );
[6222]94
[7927]95  /* --- Character Attribute Block --- */
[6430]96  /** @returns the Energy of the entity */
[6700]97  float getHealth() const { return this->health; };
[6430]98  /** @returns the Maximum energy this entity can be charged with */
[6700]99  float getHealthMax() const { return this->healthMax; }
100  float increaseHealth(float health);
101  float decreaseHealth(float health);
102  void increaseHealthMax(float increaseHealth);
[7779]103  OrxGui::GLGuiWidget* getHealthWidget();
[7064]104  bool hasHealthWidget() const { return this->healthWidget; };
[7954]105 
106  virtual void varChangeHandler( std::list<int> & id );
[6430]107
[7927]108  /* --- Misc Stuff Block --- */
109  void debugWE() { this->debugEntity(); }
110  ;  ///FIXME
111  void debugEntity() const;
112
113
[6430]114protected:
[7095]115  void setHealth(float health) { this->health = health; this->updateHealthWidget();};
[6700]116  void setHealthWidgetVisibilit(bool visibility);
117  void setHealthMax(float healthMax);
118  void createHealthWidget();
[7711]119
[5994]120  //  CharacterAttributes*    charAttr;         //!< the character attributes of a world_entity
[6430]121private:
[6700]122  void updateHealthWidget();
[5994]123
[6430]124private:
125  /// TODO maybe we will move the following three entries and the corresponding functions to Playable AND NPC
[6700]126  float                   health;             //!< The Energy of this Entity, if the Entity has any energy at all.
127  float                   healthMax;          //!< The Maximal energy this entity can take.
[7779]128  OrxGui::GLGuiBar*       healthWidget;       //!< The Slider (if wanted).
[6341]129
[6142]130  std::vector<Model*>     models;             //!< The model that should be loaded for this entity.
[7221]131  std::string             md2TextureFileName; //!< the file name of the md2 model texture, only if this
132  std::string             modelLODName;       //!< the name of the model lod file
[6142]133  BVTree*                 obbTree;            //!< this is the obb tree reference needed for collision detection
[4680]134
[6142]135  bool                    bCollide;           //!< If it should be considered for the collisiontest.
136  bool                    bVisible;           //!< If it should be visible.
137
138  OM_LIST                           objectListNumber;   //!< The ObjectList from ObjectManager this Entity is in.
[7370]139  ObjectManager::EntityList::iterator objectListIterator; //!< The iterator position of this Entity in the given list of the ObjectManager.
[6142]140
[7954]141 
142  //network stuff
143 
144  float       scaling;                         //!< model's scaling factor
145  int         scaling_handle;                  //!< handle for syncing var
146 
147  std::string modelFileName;                  //!< model's file name
148  int         modelFileName_handle;           //!< handle for syncing var
[7927]149  CollisionHandle**       collisionHandles;
[6341]150
151
[2036]152};
153
[3224]154#endif /* _WORLD_ENTITY_H */
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