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source: orxonox.OLD/trunk/src/world_entities/world_entity.h @ 6341

Last change on this file since 6341 was 6341, checked in by bensch, 18 years ago

orxonox/trunk: merged the network branche back to the trunk, so we do not get away from each other to fast

File size: 3.4 KB
RevLine 
[4680]1/*!
[4885]2 * @file world_entity.h
3 * Definition of the basic WorldEntity
[2190]4*/
[2036]5
[3224]6#ifndef _WORLD_ENTITY_H
7#define _WORLD_ENTITY_H
[2036]8
[3365]9#include "p_node.h"
[5996]10#include "synchronizeable.h"
11#include "model.h"
[2036]12
[6142]13#include "object_manager.h"
[5511]14#include "glincl.h"
[5995]15#include <vector>
[5511]16
[4885]17// FORWARD DECLARATION
[4504]18class SoundBuffer;
19class SoundSource;
[5143]20class BVTree;
[5511]21class Model;
[4504]22
[5498]23//class CharacterAttributes;
[4682]24
[5498]25
[4885]26//! Basis-class all interactive stuff in the world is derived from
[5996]27class WorldEntity : public PNode, public Synchronizeable
[4680]28{
[2036]29 public:
[4261]30  WorldEntity(const TiXmlElement* root = NULL);
[3221]31  virtual ~WorldEntity ();
[3365]32
[4261]33  void loadParams(const TiXmlElement* root);
[5994]34
[5995]35  void loadModel(const char* fileName, float scaling = 1.0f, unsigned int modelNumber = 0);
[5994]36  void setModel(Model* model, unsigned int modelNumber = 0);
[5995]37  Model* getModel(unsigned int modelNumber = 0) const { return (this->models.size() > modelNumber)? this->models[modelNumber] : NULL; };
[5994]38
[6222]39  inline void loadMD2Texture(const char* fileName) { this->md2TextureFileName = fileName; }
40
[5061]41  bool buildObbTree(unsigned int depth);
[5994]42  /** @returns a reference to the obb tree of this worldentity */
43  BVTree* getOBBTree() const { return this->obbTree; };
[5057]44
[4885]45  /** @param visibility if the Entity should be visible (been draw) */
46  void setVisibiliy (bool visibility) { this->bVisible = visibility; };
47  /** @returns true if the entity is visible, false otherwise */
[5511]48  inline bool isVisible() const { return this->bVisible; };
[5026]49
[3583]50
[5026]51
[3229]52  virtual void postSpawn ();
[3583]53  virtual void leftWorld ();
54
[5501]55  virtual void tick (float time);
[6005]56
[5501]57  virtual void draw () const;
[6005]58
[5029]59  virtual void collidesWith (WorldEntity* entity, const Vector& location);
[5510]60  void drawBVTree(unsigned int depth, int drawMode) const;
[5501]61
[5510]62  /* @returns the Count of Faces on this WorldEntity */
63  //unsigned int getFaceCount () const { return (this->model != NULL)?this->model->getFaceCount():0; };
64  //  void addAbility(Ability* ability);
65  //  void removeAbility(Ability* ability);
66  //  void setCharacterAttributes(CharacterAttributes* charAttr);
67  //  CharacterAttributes* getCharacterAttributes();
[4680]68
[6142]69  void toList(OM_LIST list);
[4680]70
[6142]71  /** @returns a Reference to the objectListNumber to set. */
72  OM_LIST& getOMListNumber() { return this->objectListNumber; }
73  /** @returns a Reference to the Iterator */
74  std::list<WorldEntity*>::iterator& getEntityIterator() { return this->objectListIterator; }
[6222]75
[6341]76  int       writeState(const byte* data, int length, int sender);
77  int       readState(byte* data, int maxLength );
[6222]78
[3583]79 protected:
[5994]80  //  CharacterAttributes*    charAttr;         //!< the character attributes of a world_entity
81
[6341]82
[5994]83 private:
[6142]84  std::vector<Model*>     models;             //!< The model that should be loaded for this entity.
[6222]85  const char*             md2TextureFileName; //!< the file name of the md2 model texture, only if this
[6142]86  BVTree*                 obbTree;            //!< this is the obb tree reference needed for collision detection
[4680]87
[6142]88  bool                    bCollide;           //!< If it should be considered for the collisiontest.
89  bool                    bVisible;           //!< If it should be visible.
90
91  OM_LIST                           objectListNumber;   //!< The ObjectList from ObjectManager this Entity is in.
92  std::list<WorldEntity*>::iterator objectListIterator; //!< The iterator position of this Entity in the given list of the ObjectManager.
93
[6341]94  float                   scaling;
95
96
[2036]97};
98
[3224]99#endif /* _WORLD_ENTITY_H */
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