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source: orxonox.OLD/trunk/src/world_entities/world_entity.h @ 6081

Last change on this file since 6081 was 6005, checked in by bensch, 18 years ago

orxonox/trunk: automatic LOD-loading

File size: 2.5 KB
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[4680]1/*!
[4885]2 * @file world_entity.h
3 * Definition of the basic WorldEntity
[2190]4*/
[2036]5
[3224]6#ifndef _WORLD_ENTITY_H
7#define _WORLD_ENTITY_H
[2036]8
[3365]9#include "p_node.h"
[5996]10#include "synchronizeable.h"
11#include "model.h"
[2036]12
[5511]13#include "glincl.h"
[5995]14#include <vector>
[5511]15
[4885]16// FORWARD DECLARATION
[4504]17class SoundBuffer;
18class SoundSource;
[5143]19class BVTree;
[5511]20class Model;
[4504]21
[5498]22//class CharacterAttributes;
[4682]23
[5498]24
[4885]25//! Basis-class all interactive stuff in the world is derived from
[5996]26class WorldEntity : public PNode, public Synchronizeable
[4680]27{
[2036]28 public:
[4261]29  WorldEntity(const TiXmlElement* root = NULL);
[3221]30  virtual ~WorldEntity ();
[3365]31
[4261]32  void loadParams(const TiXmlElement* root);
[5994]33
[5995]34  void loadModel(const char* fileName, float scaling = 1.0f, unsigned int modelNumber = 0);
[5994]35  void setModel(Model* model, unsigned int modelNumber = 0);
[5995]36  Model* getModel(unsigned int modelNumber = 0) const { return (this->models.size() > modelNumber)? this->models[modelNumber] : NULL; };
[5994]37
[5061]38  bool buildObbTree(unsigned int depth);
[5994]39  /** @returns a reference to the obb tree of this worldentity */
40  BVTree* getOBBTree() const { return this->obbTree; };
[5057]41
[4885]42  /** @param visibility if the Entity should be visible (been draw) */
43  void setVisibiliy (bool visibility) { this->bVisible = visibility; };
44  /** @returns true if the entity is visible, false otherwise */
[5511]45  inline bool isVisible() const { return this->bVisible; };
[5026]46
[3583]47
[5026]48
[3229]49  virtual void postSpawn ();
[3583]50  virtual void leftWorld ();
51
[5501]52  virtual void tick (float time);
[6005]53
[5501]54  virtual void draw () const;
[6005]55  void drawLODsafe() const;
56
[5029]57  virtual void collidesWith (WorldEntity* entity, const Vector& location);
[5510]58  void drawBVTree(unsigned int depth, int drawMode) const;
[5501]59
[5510]60  /* @returns the Count of Faces on this WorldEntity */
61  //unsigned int getFaceCount () const { return (this->model != NULL)?this->model->getFaceCount():0; };
62  //  void addAbility(Ability* ability);
63  //  void removeAbility(Ability* ability);
64  //  void setCharacterAttributes(CharacterAttributes* charAttr);
65  //  CharacterAttributes* getCharacterAttributes();
[4680]66
67
[3583]68 protected:
[5994]69  //  CharacterAttributes*    charAttr;         //!< the character attributes of a world_entity
70
71 private:
[5995]72  std::vector<Model*>     models;            //!< The model that should be loaded for this entity.
[4885]73  BVTree*                 obbTree;          //!< this is the obb tree reference needed for collision detection
[4680]74
[4885]75  bool                    bCollide;         //!< If it should be considered for the collisiontest.
76  bool                    bVisible;         //!< If it should be visible.
[2036]77};
78
[3224]79#endif /* _WORLD_ENTITY_H */
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