[4680] | 1 | /*! |
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[4885] | 2 | * @file world_entity.h |
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| 3 | * Definition of the basic WorldEntity |
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[7711] | 4 | */ |
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[2036] | 5 | |
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[3224] | 6 | #ifndef _WORLD_ENTITY_H |
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| 7 | #define _WORLD_ENTITY_H |
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[2036] | 8 | |
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[3365] | 9 | #include "p_node.h" |
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[5996] | 10 | #include "synchronizeable.h" |
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| 11 | #include "model.h" |
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[2036] | 12 | |
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[7927] | 13 | #include "cr_engine.h" |
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[10013] | 14 | #include "collision_filter.h" |
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[6142] | 15 | #include "object_manager.h" |
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[5511] | 16 | #include "glincl.h" |
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| 17 | |
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[8724] | 18 | #include "aabb_tree_node.h" |
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| 19 | |
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[8190] | 20 | #include "physics_interface.h" |
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[7927] | 21 | |
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[10147] | 22 | #include <vector> |
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[7927] | 23 | |
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[8190] | 24 | |
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[4885] | 25 | // FORWARD DECLARATION |
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[7460] | 26 | namespace OrxSound { class SoundBuffer; class SoundSource; } |
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[8974] | 27 | namespace OrxGui { class GLGuiWidget; class GLGuiBar; class GLGuiEnergyWidget; }; |
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[10013] | 28 | namespace CoRe { class Collision; } |
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[7779] | 29 | |
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[5143] | 30 | class BVTree; |
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[8190] | 31 | class BoundingVolume; |
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[8724] | 32 | class AABBTreeNode; |
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[5511] | 33 | class Model; |
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[6440] | 34 | |
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[10147] | 35 | class ObjectInformationFile; |
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| 36 | class MountPoint; |
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[7927] | 37 | |
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[10147] | 38 | |
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[4885] | 39 | //! Basis-class all interactive stuff in the world is derived from |
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[6498] | 40 | class WorldEntity : public PNode |
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[4680] | 41 | { |
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[9869] | 42 | ObjectListDeclaration(WorldEntity); |
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[10013] | 43 | |
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[6430] | 44 | public: |
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| 45 | WorldEntity(); |
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[3221] | 46 | virtual ~WorldEntity (); |
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[3365] | 47 | |
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[6512] | 48 | virtual void loadParams(const TiXmlElement* root); |
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[5994] | 49 | |
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[7711] | 50 | void loadModel(const std::string& fileName, float scaling = 1.0f, unsigned int modelNumber = 0, unsigned int obbTreeDepth = 4); |
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[9235] | 51 | void loadModel2(const std::string& fileN, float scal = 1.0f){this->loadModel(fileN,scal,0,4);} |
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[5994] | 52 | void setModel(Model* model, unsigned int modelNumber = 0); |
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[10013] | 53 | Model* getModel(unsigned int modelNumber = 0) const { return (this->models.size() > modelNumber)? this->models[modelNumber] : NULL; }; |
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[5994] | 54 | |
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[10314] | 55 | void loadMountPoints(const std::string& fileName); |
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[7221] | 56 | inline void loadMD2Texture(const std::string& fileName) { this->md2TextureFileName = fileName; } |
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[6222] | 57 | |
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[10147] | 58 | void addMountPoint(MountPoint* mountPoint); |
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| 59 | void addMountPoint(int slot, MountPoint* mountPoint); |
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| 60 | void mount(int slot, WorldEntity* entity); |
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| 61 | void unmount(int slot); |
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| 62 | |
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[4885] | 63 | /** @param visibility if the Entity should be visible (been draw) */ |
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| 64 | void setVisibiliy (bool visibility) { this->bVisible = visibility; }; |
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| 65 | /** @returns true if the entity is visible, false otherwise */ |
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[5511] | 66 | inline bool isVisible() const { return this->bVisible; }; |
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[5026] | 67 | |
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[7085] | 68 | virtual void reset(); |
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[3583] | 69 | |
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[3229] | 70 | virtual void postSpawn (); |
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[6959] | 71 | virtual void leaveWorld (); |
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[3583] | 72 | |
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[5501] | 73 | virtual void tick (float time); |
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| 74 | virtual void draw () const; |
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[10314] | 75 | void debugDrawMountPoints() const; |
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[6005] | 76 | |
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[7927] | 77 | /* --- Collision Detection Block --- */ |
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[7711] | 78 | bool buildObbTree(int depth); |
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[5029] | 79 | virtual void collidesWith (WorldEntity* entity, const Vector& location); |
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[8186] | 80 | virtual void collidesWithGround(const Vector& location); |
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| 81 | virtual void collidesWithGround(const Vector& feet, const Vector& ray_1, const Vector& ray_2); |
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| 82 | |
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[9869] | 83 | /** @returns a reference to the obb tree of this worldentity */ |
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[7711] | 84 | inline BVTree* getOBBTree() const { return this->obbTree; }; |
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[9235] | 85 | inline void setOBBTree(OBBTree* tree) { /*if( this->obbTree != NULL) delete this->obbTree;*/ this->obbTree = (BVTree*)tree; } |
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[7711] | 86 | void drawBVTree(int depth, int drawMode) const; |
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[9235] | 87 | inline AABB* getModelAABB() const { return (this->aabbNode)?this->aabbNode->getAABB():NULL;} |
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[5501] | 88 | |
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[10013] | 89 | virtual void hit(float damage, WorldEntity* killer); |
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| 90 | |
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| 91 | |
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[7927] | 92 | /* --- Collision Reaction Block --- */ |
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[10013] | 93 | void subscribeReaction(CoRe::CREngine::ReactionType type, const ClassID& target1); |
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| 94 | void subscribeReaction(CoRe::CREngine::ReactionType type, const ClassID& target1, const ClassID& target2); |
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| 95 | void subscribeReaction(CoRe::CREngine::ReactionType type, const ClassID& target1, const ClassID& target2, const ClassID& target3); |
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[6424] | 96 | |
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[10013] | 97 | void unsubscribeReaction(CoRe::CREngine::ReactionType type); |
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| 98 | void unsubscribeReactions(); |
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[6424] | 99 | |
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[8190] | 100 | /** @return true if there is at least on collision reaction subscribed */ |
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[10013] | 101 | inline bool isReactive() const { return this->_collisionFilter.isReactive(); } |
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[8190] | 102 | |
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[10013] | 103 | /** @param worldEntity the world entity to be checked @returns true if there is a collisionreaction registered for the worldEntity */ |
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| 104 | inline bool isReactive( const WorldEntity& worldEntity) const { return this->_collisionFilter(worldEntity); } |
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| 105 | /** @param worldEntity the world entity to be checked @param type special reaction type @returns true if collision reaction reg. */ |
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| 106 | inline bool isReactive( const WorldEntity& worldEntity, const CoRe::CREngine::ReactionType& type) const |
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| 107 | { return this->_collisionFilter(worldEntity, type); } |
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[8190] | 108 | |
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[10013] | 109 | |
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| 110 | const CoRe::CollisionFilter& getCollisionFilter(CoRe::CREngine::ReactionType type) const { return this->_collisionFilter; } |
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| 111 | |
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[9003] | 112 | /** @returns true if this entity is standing on ground (BSP model) */ |
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[10013] | 113 | bool isOnGround() const { return this->_bOnGround; } |
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[9003] | 114 | /** @param flag: marks if this entity is standing on ground */ |
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[10013] | 115 | void setOnGround(bool flag) { this->_bOnGround = flag; } |
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[9003] | 116 | |
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[9235] | 117 | virtual void destroy( WorldEntity* killer ); |
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[8190] | 118 | |
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[8724] | 119 | |
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[5510] | 120 | /* @returns the Count of Faces on this WorldEntity */ |
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| 121 | //unsigned int getFaceCount () const { return (this->model != NULL)?this->model->getFaceCount():0; }; |
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| 122 | // void addAbility(Ability* ability); |
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| 123 | // void removeAbility(Ability* ability); |
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| 124 | // void setCharacterAttributes(CharacterAttributes* charAttr); |
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| 125 | // CharacterAttributes* getCharacterAttributes(); |
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[4680] | 126 | |
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[7927] | 127 | /* --- Object Manager Block --- */ |
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[6142] | 128 | void toList(OM_LIST list); |
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[9656] | 129 | void toListS(const std::string& listName); |
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[8037] | 130 | |
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| 131 | void toReflectionList(); |
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| 132 | void removeFromReflectionList(); |
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| 133 | |
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[6142] | 134 | /** @returns a Reference to the objectListNumber to set. */ |
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| 135 | OM_LIST& getOMListNumber() { return this->objectListNumber; } |
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| 136 | /** @returns a Reference to the Iterator */ |
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[7370] | 137 | ObjectManager::EntityList::iterator& getEntityIterator() { return this->objectListIterator; } |
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[6222] | 138 | |
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[8894] | 139 | void hide() { if( this->objectListNumber != OM_DEAD) this->lastObjectListNumber = this->objectListNumber; this->toList(OM_DEAD); } |
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[10013] | 140 | void unhide() { if( this->objectListNumber != this->lastObjectListNumber) this->toList(this->lastObjectListNumber); } |
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[8894] | 141 | |
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| 142 | |
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[7927] | 143 | /* --- Character Attribute Block --- */ |
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[9298] | 144 | /** @returns the scaling of the model */ |
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[10013] | 145 | float getScaling(){return this->scaling;} |
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[8190] | 146 | /** @returns the damage dealt by this world entity */ |
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| 147 | float getDamage() const { return this->damage; } |
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| 148 | /** sets the damage dealt to @param damage damage per second */ |
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| 149 | void setDamage(float damage) { this->damage = damage; } |
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[6430] | 150 | /** @returns the Energy of the entity */ |
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[6700] | 151 | float getHealth() const { return this->health; }; |
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[6430] | 152 | /** @returns the Maximum energy this entity can be charged with */ |
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[6700] | 153 | float getHealthMax() const { return this->healthMax; } |
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| 154 | float increaseHealth(float health); |
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| 155 | float decreaseHealth(float health); |
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| 156 | void increaseHealthMax(float increaseHealth); |
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[7779] | 157 | OrxGui::GLGuiWidget* getHealthWidget(); |
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[7064] | 158 | bool hasHealthWidget() const { return this->healthWidget; }; |
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[8190] | 159 | |
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[7954] | 160 | virtual void varChangeHandler( std::list<int> & id ); |
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[6430] | 161 | |
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[8190] | 162 | |
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| 163 | //FIXME: the PhysicsInterface and the whole PEngine should probably be reviewed. Here its just used to store the vars |
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| 164 | /* --- Physics Interface --- */ |
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| 165 | inline PhysicsInterface getPhysicsInterface() const { return this->physicsInterface; } |
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| 166 | inline float getMass() const { return this->physicsInterface.getMass(); } |
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| 167 | inline float getTotalMass() const { return this->physicsInterface.getTotalMass(); } |
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[8490] | 168 | inline void setVelocity(const Vector& vel) { this->velocity = vel; } |
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[8190] | 169 | |
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| 170 | |
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[7927] | 171 | /* --- Misc Stuff Block --- */ |
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| 172 | void debugWE() { this->debugEntity(); } |
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| 173 | ; ///FIXME |
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| 174 | void debugEntity() const; |
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| 175 | |
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| 176 | |
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[6430] | 177 | protected: |
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[7095] | 178 | void setHealth(float health) { this->health = health; this->updateHealthWidget();}; |
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[6700] | 179 | void setHealthWidgetVisibilit(bool visibility); |
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| 180 | void setHealthMax(float healthMax); |
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| 181 | void createHealthWidget(); |
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[10013] | 182 | // CharacterAttributes* charAttr; //!< the character attributes of a world_entity |
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[7711] | 183 | |
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[10013] | 184 | |
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[6430] | 185 | private: |
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[6700] | 186 | void updateHealthWidget(); |
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[5994] | 187 | |
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[10013] | 188 | |
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[6430] | 189 | private: |
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| 190 | /// TODO maybe we will move the following three entries and the corresponding functions to Playable AND NPC |
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[8190] | 191 | float damage; //!< the damage dealt to other objects by colliding. |
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[6700] | 192 | float health; //!< The Energy of this Entity, if the Entity has any energy at all. |
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| 193 | float healthMax; //!< The Maximal energy this entity can take. |
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[8974] | 194 | OrxGui::GLGuiEnergyWidget* healthWidget; //!< The Slider (if wanted). |
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[6341] | 195 | |
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[6142] | 196 | std::vector<Model*> models; //!< The model that should be loaded for this entity. |
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[10147] | 197 | ObjectInformationFile* oiFile; //!< Reference to the object information file discribing the model of this WE |
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| 198 | std::vector<MountPoint*> mountPoints; //!< A list with mount points for this model |
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[7221] | 199 | std::string md2TextureFileName; //!< the file name of the md2 model texture, only if this |
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| 200 | std::string modelLODName; //!< the name of the model lod file |
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[6142] | 201 | BVTree* obbTree; //!< this is the obb tree reference needed for collision detection |
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[8724] | 202 | AABBTreeNode* aabbNode; //!< the tree node of the first level of a axis aligned bounding boxes tree: model dimension |
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[4680] | 203 | |
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[6142] | 204 | bool bCollide; //!< If it should be considered for the collisiontest. |
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| 205 | bool bVisible; //!< If it should be visible. |
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| 206 | |
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[8190] | 207 | OM_LIST objectListNumber; //!< The ObjectList from ObjectManager this Entity is in. |
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| 208 | ObjectManager::EntityList::iterator objectListIterator; //!< The iterator position of this Entity in the given list of the ObjectManager. |
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[8894] | 209 | OM_LIST lastObjectListNumber; //!< the last ObjectList from the ObjectManager this Entity was is in |
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[6142] | 210 | |
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[10013] | 211 | /* collision reaction stuff */ |
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| 212 | CoRe::CollisionFilter _collisionFilter; //!< filter for collision event filtering (not every entity listens to all collisions) |
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| 213 | bool _bOnGround; //!< flag true if the object is on the ground |
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[6341] | 214 | |
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[10013] | 215 | PhysicsInterface physicsInterface; //!< the physics object of the WorldEntity |
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[6341] | 216 | |
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[10013] | 217 | /* network help structures */ |
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[8190] | 218 | float scaling; //!< model's scaling factor |
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| 219 | int scaling_handle; //!< handle for syncing var |
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| 220 | |
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| 221 | std::string modelFileName; //!< model's file name |
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| 222 | int modelFileName_handle; //!< handle for syncing var |
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| 223 | |
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[9008] | 224 | int list_write; //!< entity's list |
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| 225 | int list_handle; //!< handle for list changes |
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[9235] | 226 | |
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[9110] | 227 | float health_write; |
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| 228 | int health_handle; |
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[9235] | 229 | |
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[9110] | 230 | float healthMax_write; |
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| 231 | int healthMax_handle; |
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[9008] | 232 | |
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[8190] | 233 | |
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| 234 | |
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[9869] | 235 | protected: |
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[8490] | 236 | Vector velocity; //!< speed of the entity |
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| 237 | |
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[2036] | 238 | }; |
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| 239 | |
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[3224] | 240 | #endif /* _WORLD_ENTITY_H */ |
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