| 1 |  | 
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| 2 |  | 
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| 3 | /* | 
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| 4 |    orxonox - the future of 3D-vertical-scrollers | 
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| 5 |  | 
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| 6 |    Copyright (C) 2004 orx | 
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| 7 |  | 
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| 8 |    This program is free software; you can redistribute it and/or modify | 
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| 9 |    it under the terms of the GNU General Public License as published by | 
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| 10 |    the Free Software Foundation; either version 2, or (at your option) | 
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| 11 |    any later version. | 
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| 12 |  | 
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| 13 |    ### File Specific: | 
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| 14 |    main-programmer: Patrick Boenzli | 
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| 15 |    co-programmer: Christian Meyer | 
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| 16 | */ | 
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| 17 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WORLD_ENTITY | 
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| 18 |  | 
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| 19 | #include "world_entity.h" | 
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| 20 | #include "shell_command.h" | 
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| 21 |  | 
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| 22 | #include "model.h" | 
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| 23 | #include "md2/md2Model.h" | 
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| 24 | #include "md3/md3_model.h" | 
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| 25 |  | 
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| 26 | #include "aabb_tree_node.h" | 
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| 27 |  | 
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| 28 | #include "util/loading/resource_manager.h" | 
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| 29 | #include "util/loading/load_param.h" | 
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| 30 | #include "vector.h" | 
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| 31 | #include "obb_tree.h" | 
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| 32 |  | 
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| 33 | #include "elements/glgui_energywidget.h" | 
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| 34 |  | 
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| 35 | #include "state.h" | 
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| 36 | #include "camera.h" | 
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| 37 |  | 
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| 38 | #include "collision_handle.h" | 
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| 39 | #include "collision_event.h" | 
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| 40 | #include "game_rules.h" | 
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| 41 | #include "kill.h" | 
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| 42 |  | 
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| 43 |  | 
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| 44 | SHELL_COMMAND(model, WorldEntity, loadModel) | 
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| 45 | ->describe("sets the Model of the WorldEntity") | 
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| 46 | ->defaultValues("models/ships/fighter.obj", 1.0f); | 
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| 47 |  | 
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| 48 | SHELL_COMMAND(debugEntity, WorldEntity, debugWE); | 
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| 49 |  | 
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| 50 | /** | 
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| 51 |  *  Loads the WordEntity-specific Part of any derived Class | 
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| 52 |  * | 
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| 53 |  * @param root: Normally NULL, as the Derived Entities define a loadParams Function themeselves, | 
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| 54 |  *              that can calls WorldEntities loadParams for itself. | 
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| 55 |  */ | 
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| 56 | WorldEntity::WorldEntity() | 
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| 57 |     : Synchronizeable() | 
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| 58 | { | 
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| 59 |   this->setClassID(CL_WORLD_ENTITY, "WorldEntity"); | 
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| 60 |  | 
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| 61 |   this->obbTree = NULL; | 
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| 62 |   this->aabbNode = NULL; | 
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| 63 |   this->healthWidget = NULL; | 
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| 64 |   this->healthMax = 1.0f; | 
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| 65 |   this->health = 1.0f; | 
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| 66 |   this->damage = 0.0f; // no damage dealt by a default entity | 
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| 67 |   this->scaling = 1.0f; | 
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| 68 |  | 
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| 69 |   /* OSOLETE */ | 
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| 70 |   this->bVisible = true; | 
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| 71 |   this->bCollide = true; | 
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| 72 |  | 
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| 73 |   this->objectListNumber = OM_INIT; | 
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| 74 |   this->lastObjectListNumber = OM_INIT; | 
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| 75 |   this->objectListIterator = NULL; | 
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| 76 |  | 
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| 77 |   // reset all collision handles to NULL == unsubscribed state | 
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| 78 |   for(int i = 0; i < CREngine::CR_NUMBER; ++i) | 
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| 79 |     this->collisionHandles[i] = NULL; | 
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| 80 |   this->bReactive = false; | 
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| 81 |   this->bOnGround = false; | 
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| 82 |  | 
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| 83 |   // registering default reactions: | 
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| 84 |   this->subscribeReaction(CREngine::CR_OBJECT_DAMAGE, /*CL_WORLD_ENTITY*/ CL_PROJECTILE); | 
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| 85 |  | 
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| 86 |   this->toList(OM_NULL); | 
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| 87 |    | 
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| 88 |   registerVar( new SynchronizeableString( &this->md2TextureFileName, &this->md2TextureFileName, "md2TextureFileName" ) ); | 
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| 89 |   modelFileName_handle = registerVarId( new SynchronizeableString( &modelFileName, &modelFileName, "modelFileName" ) ); | 
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| 90 |   scaling_handle = registerVarId( new SynchronizeableFloat( &scaling, &scaling, "scaling" ) ); | 
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| 91 |   list_handle = registerVarId( new SynchronizeableInt( (int*)&objectListNumber, &list_write, "list" ) ); | 
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| 92 |    | 
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| 93 |   health_handle = registerVarId( new SynchronizeableFloat( &this->health, &this->health_write, "health" ) ); | 
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| 94 |   healthMax_handle = registerVarId( new SynchronizeableFloat( &this->healthMax, &this->healthMax_write, "maxHealth" ) ); | 
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| 95 | } | 
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| 96 |  | 
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| 97 | /** | 
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| 98 |  *  standard destructor | 
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| 99 | */ | 
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| 100 | WorldEntity::~WorldEntity () | 
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| 101 | { | 
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| 102 |   State::getObjectManager()->toList(this, OM_INIT); | 
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| 103 |  | 
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| 104 |   // Delete the model (unregister it with the ResourceManager) | 
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| 105 |   for (unsigned int i = 0; i < this->models.size(); i++) | 
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| 106 |     this->setModel(NULL, i); | 
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| 107 |  | 
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| 108 |   // Delete the obbTree | 
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| 109 |   if( this->obbTree != NULL) | 
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| 110 |     delete this->obbTree; | 
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| 111 |  | 
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| 112 |   if (this->healthWidget != NULL) | 
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| 113 |     delete this->healthWidget; | 
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| 114 |  | 
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| 115 |   this->unsubscribeReaction(); | 
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| 116 | } | 
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| 117 |  | 
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| 118 | /** | 
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| 119 |  * loads the WorldEntity Specific Parameters. | 
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| 120 |  * @param root: the XML-Element to load the Data From | 
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| 121 |  */ | 
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| 122 | void WorldEntity::loadParams(const TiXmlElement* root) | 
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| 123 | { | 
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| 124 |   // Do the PNode loading stuff | 
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| 125 |   PNode::loadParams(root); | 
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| 126 |  | 
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| 127 |   LoadParam(root, "md2texture", this, WorldEntity, loadMD2Texture) | 
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| 128 |   .describe("the fileName of the texture, that should be loaded onto this world-entity. (must be relative to the data-dir)") | 
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| 129 |   .defaultValues(""); | 
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| 130 |  | 
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| 131 |   // Model Loading | 
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| 132 |   LoadParam(root, "model", this, WorldEntity, loadModel) | 
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| 133 |   .describe("the fileName of the model, that should be loaded onto this world-entity. (must be relative to the data-dir)") | 
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| 134 |   .defaultValues("", 1.0f, 0); | 
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| 135 |  | 
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| 136 |   LoadParam(root, "maxHealth", this, WorldEntity, setHealthMax) | 
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| 137 |   .describe("The Maximum health that can be loaded onto this entity") | 
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| 138 |   .defaultValues(1.0f); | 
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| 139 |  | 
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| 140 |   LoadParam(root, "health", this, WorldEntity, setHealth) | 
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| 141 |   .describe("The Health the WorldEntity has at this moment") | 
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| 142 |   .defaultValues(1.0f); | 
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| 143 | } | 
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| 144 |  | 
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| 145 |  | 
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| 146 | /** | 
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| 147 |  * loads a Model onto a WorldEntity | 
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| 148 |  * @param fileName the name of the model to load | 
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| 149 |  * @param scaling the Scaling of the model | 
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| 150 |  * | 
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| 151 |  * FIXME | 
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| 152 |  * @todo: separate the obb tree generation from the model | 
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| 153 |  */ | 
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| 154 | void WorldEntity::loadModel(const std::string& fileName, float scaling, unsigned int modelNumber, unsigned int obbTreeDepth) | 
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| 155 | { | 
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| 156 |   this->modelLODName = fileName; | 
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| 157 |   this->scaling = scaling; | 
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| 158 |  | 
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| 159 |   std::string name = fileName; | 
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| 160 |  | 
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| 161 |   if (  name.find( ResourceManager::getInstance()->getDataDir() ) == 0 ) | 
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| 162 |   { | 
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| 163 |     name.erase(ResourceManager::getInstance()->getDataDir().size()); | 
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| 164 |   } | 
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| 165 |  | 
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| 166 |   this->modelFileName = name; | 
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| 167 |  | 
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| 168 |   if (!fileName.empty()) | 
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| 169 |   { | 
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| 170 |     // search for the special character # in the LoadParam | 
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| 171 |     if (fileName.find('#') != std::string::npos) | 
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| 172 |     { | 
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| 173 |       PRINTF(4)("Found # in %s... searching for LOD's\n", fileName.c_str()); | 
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| 174 |       std::string lodFile = fileName; | 
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| 175 |       unsigned int offset = lodFile.find('#'); | 
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| 176 |       for (unsigned int i = 0; i < 3; i++) | 
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| 177 |       { | 
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| 178 |         lodFile[offset] = 48+(int)i; | 
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| 179 |         if (ResourceManager::isInDataDir(lodFile)) | 
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| 180 |           this->loadModel(lodFile, scaling, i); | 
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| 181 |       } | 
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| 182 |       return; | 
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| 183 |     } | 
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| 184 |     if (this->scaling <= 0.0) | 
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| 185 |     { | 
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| 186 |       PRINTF(1)("YOU GAVE ME A CRAPY SCALE resetting to 1.0\n"); | 
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| 187 |       this->scaling = 1.0; | 
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| 188 |     } | 
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| 189 |     if(fileName.find(".obj") != std::string::npos) | 
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| 190 |     { | 
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| 191 |       PRINTF(4)("fetching OBJ file: %s\n", fileName.c_str()); | 
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| 192 |       BaseObject* loadedModel = ResourceManager::getInstance()->load(fileName, OBJ, RP_CAMPAIGN, this->scaling); | 
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| 193 |       if (loadedModel != NULL) | 
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| 194 |         this->setModel(dynamic_cast<Model*>(loadedModel), modelNumber); | 
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| 195 |       else | 
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| 196 |         PRINTF(1)("OBJ-File %s not found.\n", fileName.c_str()); | 
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| 197 |  | 
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| 198 |       if( modelNumber == 0 && !this->isA(CL_WEAPON)) | 
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| 199 |         this->buildObbTree(obbTreeDepth); | 
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| 200 |     } | 
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| 201 |     else if(fileName.find(".md2") != std::string::npos) | 
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| 202 |     { | 
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| 203 |       PRINTF(4)("fetching MD2 file: %s\n", fileName.c_str()); | 
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| 204 |       Model* m = new MD2Model(fileName, this->md2TextureFileName, this->scaling); | 
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| 205 |       //this->setModel((Model*)ResourceManager::getInstance()->load(fileName, MD2, RP_CAMPAIGN), 0); | 
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| 206 |       this->setModel(m, 0); | 
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| 207 |  | 
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| 208 |       if( m != NULL) | 
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| 209 |         this->buildObbTree(obbTreeDepth); | 
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| 210 |     } | 
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| 211 |     else /*if(fileName.find(".md3") != std::string::npos)*/ | 
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| 212 |     { | 
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| 213 |       PRINTF(4)("fetching MD3 file: %s\n", fileName.c_str()); | 
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| 214 |       Model* m = new md3::MD3Model(fileName, this->scaling); | 
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| 215 |       this->setModel(m, 0); | 
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| 216 |  | 
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| 217 | //       if( m != NULL) | 
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| 218 | //         this->buildObbTree(obbTreeDepth); | 
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| 219 |     } | 
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| 220 |   } | 
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| 221 |   else | 
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| 222 |   { | 
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| 223 |     this->setModel(NULL); | 
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| 224 |   } | 
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| 225 | } | 
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| 226 |  | 
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| 227 | /** | 
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| 228 |  * sets a specific Model for the Object. | 
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| 229 |  * @param model The Model to set | 
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| 230 |  * @param modelNumber the n'th model in the List to get. | 
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| 231 |  */ | 
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| 232 | void WorldEntity::setModel(Model* model, unsigned int modelNumber) | 
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| 233 | { | 
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| 234 |   if (this->models.size() <= modelNumber) | 
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| 235 |     this->models.resize(modelNumber+1, NULL); | 
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| 236 |  | 
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| 237 |   if (this->models[modelNumber] != NULL) | 
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| 238 |   { | 
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| 239 |     Resource* resource = ResourceManager::getInstance()->locateResourceByPointer(dynamic_cast<BaseObject*>(this->models[modelNumber])); | 
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| 240 |     if (resource != NULL) | 
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| 241 |       ResourceManager::getInstance()->unload(resource, RP_LEVEL); | 
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| 242 |     else | 
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| 243 |     { | 
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| 244 |       PRINTF(4)("Forcing model deletion\n"); | 
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| 245 |       delete this->models[modelNumber]; | 
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| 246 |     } | 
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| 247 |   } | 
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| 248 |  | 
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| 249 |   this->models[modelNumber] = model; | 
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| 250 | } | 
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| 251 |  | 
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| 252 |  | 
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| 253 | /** | 
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| 254 |  * builds the obb-tree | 
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| 255 |  * @param depth the depth to calculate | 
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| 256 |  */ | 
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| 257 | bool WorldEntity::buildObbTree(int depth) | 
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| 258 | { | 
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| 259 |   if (this->obbTree) | 
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| 260 |     delete this->obbTree; | 
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| 261 |  | 
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| 262 |   if (this->models[0] != NULL) | 
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| 263 |     this->obbTree = new OBBTree(depth, models[0]->getModelInfo(), this); | 
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| 264 |   else | 
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| 265 |   { | 
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| 266 |     PRINTF(1)("could not create obb-tree, because no model was loaded yet\n"); | 
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| 267 |     this->obbTree = NULL; | 
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| 268 |     return false; | 
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| 269 |   } | 
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| 270 |  | 
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| 271 |  | 
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| 272 |   // create the axis aligned bounding box | 
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| 273 |   if( this->aabbNode != NULL) | 
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| 274 |   { | 
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| 275 |     delete this->aabbNode; | 
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| 276 |     this->aabbNode = NULL; | 
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| 277 |   } | 
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| 278 |  | 
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| 279 |   if( this->models[0] != NULL) { | 
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| 280 |     this->aabbNode = new AABBTreeNode(); | 
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| 281 |     this->aabbNode->spawnBVTree(this->models[0]); | 
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| 282 |   } | 
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| 283 |   return true; | 
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| 284 | } | 
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| 285 |  | 
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| 286 |  | 
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| 287 | /** | 
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| 288 |  * subscribes this world entity to a collision reaction | 
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| 289 |  *  @param type the type of reaction to subscribe to | 
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| 290 |  *  @param target1 a filter target (classID) | 
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| 291 |  */ | 
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| 292 | void WorldEntity::subscribeReaction(CREngine::CRType type, long target1) | 
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| 293 | { | 
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| 294 |   this->subscribeReaction(type); | 
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| 295 |  | 
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| 296 |   // add the target filter | 
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| 297 |   this->collisionHandles[type]->addTarget(target1); | 
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| 298 | } | 
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| 299 |  | 
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| 300 |  | 
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| 301 | /** | 
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| 302 |  * subscribes this world entity to a collision reaction | 
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| 303 |  *  @param type the type of reaction to subscribe to | 
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| 304 |  *  @param target1 a filter target (classID) | 
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| 305 |  */ | 
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| 306 | void WorldEntity::subscribeReaction(CREngine::CRType type, long target1, long target2) | 
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| 307 | { | 
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| 308 |   this->subscribeReaction(type); | 
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| 309 |  | 
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| 310 |   // add the target filter | 
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| 311 |   this->collisionHandles[type]->addTarget(target1); | 
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| 312 |   this->collisionHandles[type]->addTarget(target2); | 
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| 313 | } | 
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| 314 |  | 
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| 315 |  | 
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| 316 | /** | 
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| 317 |  * subscribes this world entity to a collision reaction | 
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| 318 |  *  @param type the type of reaction to subscribe to | 
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| 319 |  *  @param target1 a filter target (classID) | 
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| 320 |  */ | 
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| 321 | void WorldEntity::subscribeReaction(CREngine::CRType type, long target1, long target2, long target3) | 
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| 322 | { | 
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| 323 |   this->subscribeReaction(type); | 
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| 324 |  | 
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| 325 |   // add the target filter | 
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| 326 |   this->collisionHandles[type]->addTarget(target1); | 
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| 327 |   this->collisionHandles[type]->addTarget(target2); | 
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| 328 |   this->collisionHandles[type]->addTarget(target3); | 
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| 329 | } | 
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| 330 |  | 
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| 331 |  | 
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| 332 | /** | 
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| 333 |  * subscribes this world entity to a collision reaction | 
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| 334 |  *  @param type the type of reaction to subscribe to | 
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| 335 |  *  @param target1 a filter target (classID) | 
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| 336 |  */ | 
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| 337 | void WorldEntity::subscribeReaction(CREngine::CRType type, long target1, long target2, long target3, long target4) | 
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| 338 | { | 
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| 339 |   this->subscribeReaction(type); | 
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| 340 |  | 
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| 341 |   // add the target filter | 
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| 342 |   this->collisionHandles[type]->addTarget(target1); | 
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| 343 |   this->collisionHandles[type]->addTarget(target2); | 
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| 344 |   this->collisionHandles[type]->addTarget(target3); | 
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| 345 |   this->collisionHandles[type]->addTarget(target4); | 
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| 346 | } | 
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| 347 |  | 
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| 348 |  | 
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| 349 | /** | 
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| 350 |  * subscribes this world entity to a collision reaction | 
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| 351 |  *  @param type the type of reaction to subscribe to | 
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| 352 |  *  @param nrOfTargets number of target filters | 
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| 353 |  *  @param ... the targets as classIDs | 
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| 354 |  */ | 
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| 355 | void WorldEntity::subscribeReaction(CREngine::CRType type) | 
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| 356 | { | 
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| 357 |   if( this->collisionHandles[type] != NULL)  { | 
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| 358 |     PRINTF(2)("Registering for a CollisionReaction already subscribed to! Skipping\n"); | 
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| 359 |     return; | 
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| 360 |   } | 
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| 361 |  | 
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| 362 |   this->collisionHandles[type] = CREngine::getInstance()->subscribeReaction(this, type); | 
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| 363 |  | 
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| 364 |   // now there is at least one collision reaction subscribed | 
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| 365 |   this->bReactive = true; | 
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| 366 | } | 
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| 367 |  | 
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| 368 |  | 
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| 369 | /** | 
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| 370 |  * unsubscribes a specific reaction from the worldentity | 
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| 371 |  *  @param type the reaction to unsubscribe | 
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| 372 |  */ | 
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| 373 | void WorldEntity::unsubscribeReaction(CREngine::CRType type) | 
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| 374 | { | 
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| 375 |   if( this->collisionHandles[type] == NULL) | 
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| 376 |     return; | 
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| 377 |  | 
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| 378 |   CREngine::getInstance()->unsubscribeReaction(this->collisionHandles[type]); | 
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| 379 |   this->collisionHandles[type] = NULL; | 
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| 380 |  | 
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| 381 |   // check if there is still any handler registered | 
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| 382 |   for(int i = 0; i < CREngine::CR_NUMBER; ++i) | 
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| 383 |   { | 
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| 384 |     if( this->collisionHandles[i] != NULL) | 
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| 385 |     { | 
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| 386 |       this->bReactive = true; | 
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| 387 |       return; | 
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| 388 |     } | 
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| 389 |   } | 
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| 390 |   this->bReactive = false; | 
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| 391 | } | 
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| 392 |  | 
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| 393 |  | 
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| 394 | /** | 
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| 395 |  * unsubscribes all collision reactions | 
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| 396 |  */ | 
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| 397 | void WorldEntity::unsubscribeReaction() | 
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| 398 | { | 
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| 399 |   for( int i = 0; i < CREngine::CR_NUMBER; i++) | 
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| 400 |     this->unsubscribeReaction((CREngine::CRType)i); | 
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| 401 |  | 
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| 402 |   // there are no reactions subscribed from now on | 
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| 403 |   this->bReactive = false; | 
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| 404 | } | 
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| 405 |  | 
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| 406 |  | 
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| 407 | /** | 
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| 408 |  * registers a new collision event to this world entity | 
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| 409 |  *  @param entityA entity of the collision | 
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| 410 |  *  @param entityB entity of the collision | 
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| 411 |  *  @param bvA colliding bounding volume of entityA | 
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| 412 |  *  @param bvB colliding bounding volume of entityA | 
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| 413 |  */ | 
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| 414 | bool WorldEntity::registerCollision(WorldEntity* entityA, WorldEntity* entityB, BoundingVolume* bvA, BoundingVolume* bvB) | 
|---|
| 415 | { | 
|---|
| 416 |   // is there any handler listening? | 
|---|
| 417 |   if( !this->bReactive) | 
|---|
| 418 |     return false; | 
|---|
| 419 |  | 
|---|
| 420 |   // get a collision event | 
|---|
| 421 |   CollisionEvent* c = CREngine::getInstance()->popCollisionEventObject(); | 
|---|
| 422 |   assert(c != NULL); // if this should fail: we got not enough precached CollisionEvents: alter value in cr_defs.h | 
|---|
| 423 |   c->collide(COLLISION_TYPE_OBB, entityA, entityB, bvA, bvB); | 
|---|
| 424 |  | 
|---|
| 425 |   for( int i = 0; i < CREngine::CR_NUMBER; ++i) | 
|---|
| 426 |     if( this->collisionHandles[i] != NULL) | 
|---|
| 427 |       this->collisionHandles[i]->registerCollisionEvent(c); | 
|---|
| 428 |   return true; | 
|---|
| 429 | } | 
|---|
| 430 |  | 
|---|
| 431 |  | 
|---|
| 432 | /** | 
|---|
| 433 |  * registers a new collision event to this woeld entity | 
|---|
| 434 |  *  @param entity the entity that collides | 
|---|
| 435 |  *  @param plane it stands on | 
|---|
| 436 |  *  @param position it collides on the plane | 
|---|
| 437 |  */ | 
|---|
| 438 | bool WorldEntity::registerCollision(int type, WorldEntity* entity, WorldEntity* groundEntity, Vector normal, Vector position, bool bInWall) | 
|---|
| 439 | { | 
|---|
| 440 |   // is there any handler listening? | 
|---|
| 441 |   if( !this->bReactive) | 
|---|
| 442 |     return false; | 
|---|
| 443 |  | 
|---|
| 444 |   // get a collision event | 
|---|
| 445 |   CollisionEvent* c = CREngine::getInstance()->popCollisionEventObject(); | 
|---|
| 446 |   assert(c != NULL); // if this should fail: we got not enough precached CollisionEvents: alter value in cr_defs.h | 
|---|
| 447 |   c->collide(type, entity, groundEntity, normal, position, bInWall); | 
|---|
| 448 |  | 
|---|
| 449 |   for( int i = 0; i < CREngine::CR_NUMBER; ++i) | 
|---|
| 450 |     if( this->collisionHandles[i] != NULL) | 
|---|
| 451 |       this->collisionHandles[i]->registerCollisionEvent(c); | 
|---|
| 452 |   return true; | 
|---|
| 453 | } | 
|---|
| 454 |  | 
|---|
| 455 |  | 
|---|
| 456 | /** | 
|---|
| 457 |  * @brief moves this entity to the List OM_List | 
|---|
| 458 |  * @param list the list to set this Entity to. | 
|---|
| 459 |  * | 
|---|
| 460 |  * this is the same as a call to State::getObjectManager()->toList(entity , list); | 
|---|
| 461 |  * directly, but with an easier interface. | 
|---|
| 462 |  * | 
|---|
| 463 |  * @todo inline this (peut etre) | 
|---|
| 464 |  */ | 
|---|
| 465 | void WorldEntity::toList(OM_LIST list) | 
|---|
| 466 | { | 
|---|
| 467 |   State::getObjectManager()->toList(this, list); | 
|---|
| 468 | } | 
|---|
| 469 |  | 
|---|
| 470 | void WorldEntity::toReflectionList() | 
|---|
| 471 | { | 
|---|
| 472 |   State::getObjectManager()->toReflectionList( this ); | 
|---|
| 473 | } | 
|---|
| 474 |  | 
|---|
| 475 | void removeFromReflectionList() | 
|---|
| 476 | { | 
|---|
| 477 | /// TODO | 
|---|
| 478 | ///  State::getObject | 
|---|
| 479 | } | 
|---|
| 480 |  | 
|---|
| 481 | /** | 
|---|
| 482 |  * sets the character attributes of a worldentity | 
|---|
| 483 |  * @param character attributes | 
|---|
| 484 |  * | 
|---|
| 485 |  * these attributes don't have to be set, only use them, if you need them | 
|---|
| 486 | */ | 
|---|
| 487 | //void WorldEntity::setCharacterAttributes(CharacterAttributes* charAttr) | 
|---|
| 488 | //{} | 
|---|
| 489 |  | 
|---|
| 490 |  | 
|---|
| 491 | /** | 
|---|
| 492 |  *  this function is called, when two entities collide | 
|---|
| 493 |  * @param entity: the world entity with whom it collides | 
|---|
| 494 |  * | 
|---|
| 495 |  * Implement behaviour like damage application or other miscellaneous collision stuff in this function | 
|---|
| 496 |  */ | 
|---|
| 497 | void WorldEntity::collidesWith(WorldEntity* entity, const Vector& location) | 
|---|
| 498 | { | 
|---|
| 499 |   /** | 
|---|
| 500 |    * THIS IS A DEFAULT COLLISION-Effect. | 
|---|
| 501 |    * IF YOU WANT TO CREATE A SPECIFIC COLLISION ON EACH OBJECT | 
|---|
| 502 |    * USE:: | 
|---|
| 503 |    * if (entity->isA(CL_WHAT_YOU_ARE_LOOKING_FOR)) { printf "dothings"; }; | 
|---|
| 504 |    * | 
|---|
| 505 |    * You can always define a default Action.... don't be affraid just test it :) | 
|---|
| 506 |    */ | 
|---|
| 507 |   //  PRINTF(3)("collision %s vs %s @ (%f,%f,%f)\n", this->getClassName(), entity->getClassName(), location.x, location.y, location.z); | 
|---|
| 508 | } | 
|---|
| 509 |  | 
|---|
| 510 |  | 
|---|
| 511 | /** | 
|---|
| 512 |  *  this function is called, when two entities collide | 
|---|
| 513 |  * @param entity: the world entity with whom it collides | 
|---|
| 514 |  * | 
|---|
| 515 |  * Implement behaviour like damage application or other miscellaneous collision stuff in this function | 
|---|
| 516 |  */ | 
|---|
| 517 | void WorldEntity::collidesWithGround(const Vector& location) | 
|---|
| 518 | { | 
|---|
| 519 |   PRINTF(0)("BSP_GROUND: %s collides \n", this->getClassName() ); | 
|---|
| 520 | } | 
|---|
| 521 |  | 
|---|
| 522 | void WorldEntity::collidesWithGround(const Vector& feet, const Vector& ray_1, const Vector& ray_2) | 
|---|
| 523 | { | 
|---|
| 524 |  | 
|---|
| 525 |   // PRINTF(0)("BSP_GROUND: Player collides \n", this->getClassName() ); | 
|---|
| 526 |  | 
|---|
| 527 |   Vector v = this->getAbsDirX(); | 
|---|
| 528 |   v.x *= 10.1; | 
|---|
| 529 |   v.y *= 10.1; | 
|---|
| 530 |   v.z *= 10.1; | 
|---|
| 531 |   Vector u = Vector(0.0,-20.0,0.0); | 
|---|
| 532 |  | 
|---|
| 533 |  | 
|---|
| 534 |   if(!(this->getAbsCoor().x == ray_2.x && this->getAbsCoor().y == ray_2.y && this->getAbsCoor().z == ray_2.z) ) | 
|---|
| 535 |   { | 
|---|
| 536 |  | 
|---|
| 537 |   this->setAbsCoor(ray_2 - v); | 
|---|
| 538 |  | 
|---|
| 539 |   } | 
|---|
| 540 |     else | 
|---|
| 541 |   { | 
|---|
| 542 |     if(ray_1.x == this->getAbsCoor().x + v.x && ray_1.y == this->getAbsCoor().y + v.y + 0.1 && ray_1.z ==this->getAbsCoor().z + v.z) | 
|---|
| 543 |     { | 
|---|
| 544 |       this->setAbsCoor(feet -u ); | 
|---|
| 545 |     } | 
|---|
| 546 |  | 
|---|
| 547 |     this->setAbsCoor(ray_2 - v); | 
|---|
| 548 |  | 
|---|
| 549 |   } | 
|---|
| 550 |  | 
|---|
| 551 |  | 
|---|
| 552 | } | 
|---|
| 553 |  | 
|---|
| 554 | /** | 
|---|
| 555 |  *  this is called immediately after the Entity has been constructed, initialized and then Spawned into the World | 
|---|
| 556 |  * | 
|---|
| 557 |  */ | 
|---|
| 558 | void WorldEntity::postSpawn () | 
|---|
| 559 | {} | 
|---|
| 560 |  | 
|---|
| 561 |  | 
|---|
| 562 | /** | 
|---|
| 563 |  *  this method is called by the world if the WorldEntity leaves the game | 
|---|
| 564 |  */ | 
|---|
| 565 | void WorldEntity::leaveWorld () | 
|---|
| 566 | {} | 
|---|
| 567 |  | 
|---|
| 568 |  | 
|---|
| 569 | /** | 
|---|
| 570 |  * resets the WorldEntity to its initial values. eg. used for multiplayer games: respawning | 
|---|
| 571 |  */ | 
|---|
| 572 | void WorldEntity::reset() | 
|---|
| 573 | {} | 
|---|
| 574 |  | 
|---|
| 575 | /** | 
|---|
| 576 |  *  this method is called every frame | 
|---|
| 577 |  * @param time: the time in seconds that has passed since the last tick | 
|---|
| 578 |  * | 
|---|
| 579 |  * Handle all stuff that should update with time inside this method (movement, animation, etc.) | 
|---|
| 580 | */ | 
|---|
| 581 | void WorldEntity::tick(float time) | 
|---|
| 582 | {} | 
|---|
| 583 |  | 
|---|
| 584 |  | 
|---|
| 585 | /** | 
|---|
| 586 |  *  the entity is drawn onto the screen with this function | 
|---|
| 587 |  * | 
|---|
| 588 |  * This is a central function of an entity: call it to let the entity painted to the screen. | 
|---|
| 589 |  * Just override this function with whatever you want to be drawn. | 
|---|
| 590 | */ | 
|---|
| 591 | void WorldEntity::draw() const | 
|---|
| 592 | { | 
|---|
| 593 |   //PRINTF(0)("(%s::%s)\n", this->getClassName(), this->getName()); | 
|---|
| 594 |   //  assert(!unlikely(this->models.empty())); | 
|---|
| 595 |   { | 
|---|
| 596 |     glMatrixMode(GL_MODELVIEW); | 
|---|
| 597 |     glPushMatrix(); | 
|---|
| 598 |  | 
|---|
| 599 |     /* translate */ | 
|---|
| 600 |     glTranslatef (this->getAbsCoor ().x, | 
|---|
| 601 |                   this->getAbsCoor ().y, | 
|---|
| 602 |                   this->getAbsCoor ().z); | 
|---|
| 603 |     Vector tmpRot = this->getAbsDir().getSpacialAxis(); | 
|---|
| 604 |     glRotatef (this->getAbsDir().getSpacialAxisAngle(), tmpRot.x, tmpRot.y, tmpRot.z ); | 
|---|
| 605 |  | 
|---|
| 606 |  | 
|---|
| 607 |     // This Draws the LOD's | 
|---|
| 608 |     float cameraDistance = State::getCamera()->distance(this); | 
|---|
| 609 |     if (cameraDistance > 30 && this->models.size() >= 3 && this->models[2] != NULL) | 
|---|
| 610 |     { | 
|---|
| 611 |       this->models[2]->draw(); | 
|---|
| 612 |     } | 
|---|
| 613 |     else if (cameraDistance > 10 && this->models.size() >= 2 && this->models[1] != NULL) | 
|---|
| 614 |     { | 
|---|
| 615 |       this->models[1]->draw(); | 
|---|
| 616 |     } | 
|---|
| 617 |     else if (this->models.size() >= 1 && this->models[0] != NULL) | 
|---|
| 618 |     { | 
|---|
| 619 |       this->models[0]->draw(); | 
|---|
| 620 |     } | 
|---|
| 621 |  | 
|---|
| 622 | //     if( this->aabbNode != NULL) | 
|---|
| 623 | //       this->aabbNode->drawBV(0, DRAW_BV_POLYGON, Vector(1, 0.6, 0.2), true); | 
|---|
| 624 |  | 
|---|
| 625 |     glPopMatrix(); | 
|---|
| 626 |   } | 
|---|
| 627 | } | 
|---|
| 628 |  | 
|---|
| 629 | /** | 
|---|
| 630 |  * @param health the Health to add. | 
|---|
| 631 |  * @returns the health left (this->healthMax - health+this->health) | 
|---|
| 632 |  */ | 
|---|
| 633 | float WorldEntity::increaseHealth(float health) | 
|---|
| 634 | { | 
|---|
| 635 |   this->health += health; | 
|---|
| 636 |   if (this->health > this->healthMax) | 
|---|
| 637 |   { | 
|---|
| 638 |     float retHealth = this->healthMax - this->health; | 
|---|
| 639 |     this->health = this->healthMax; | 
|---|
| 640 |     this->updateHealthWidget(); | 
|---|
| 641 |     return retHealth; | 
|---|
| 642 |   } | 
|---|
| 643 |   this->updateHealthWidget(); | 
|---|
| 644 |   return 0.0; | 
|---|
| 645 | } | 
|---|
| 646 |  | 
|---|
| 647 | /** | 
|---|
| 648 |  * @param health the Health to be removed | 
|---|
| 649 |  * @returns 0.0 or the rest, that was not substracted (bellow 0.0) | 
|---|
| 650 |  */ | 
|---|
| 651 | float WorldEntity::decreaseHealth(float health) | 
|---|
| 652 | { | 
|---|
| 653 |   this->health -= health; | 
|---|
| 654 |  | 
|---|
| 655 |   if (this->health < 0) | 
|---|
| 656 |   { | 
|---|
| 657 |     float retHealth = -this->health; | 
|---|
| 658 |     this->health = 0.0f; | 
|---|
| 659 |     this->updateHealthWidget(); | 
|---|
| 660 |     return retHealth; | 
|---|
| 661 |   } | 
|---|
| 662 |   this->updateHealthWidget(); | 
|---|
| 663 |   return 0.0; | 
|---|
| 664 |  | 
|---|
| 665 | } | 
|---|
| 666 |  | 
|---|
| 667 | /** | 
|---|
| 668 |  * @param maxHealth the maximal health that can be loaded onto the entity. | 
|---|
| 669 |  */ | 
|---|
| 670 | void WorldEntity::setHealthMax(float healthMax) | 
|---|
| 671 | { | 
|---|
| 672 |   this->healthMax = healthMax; | 
|---|
| 673 |   if (this->health > this->healthMax) | 
|---|
| 674 |   { | 
|---|
| 675 |     PRINTF(3)("new maxHealth is bigger as the old health. Did you really intend to do this for (%s::%s)\n", this->getClassName(), this->getName()); | 
|---|
| 676 |     this->health = this->healthMax; | 
|---|
| 677 |   } | 
|---|
| 678 |   this->updateHealthWidget(); | 
|---|
| 679 | } | 
|---|
| 680 |  | 
|---|
| 681 | /** | 
|---|
| 682 |  * @brief creates the HealthWidget | 
|---|
| 683 |  * | 
|---|
| 684 |  * since not all entities need an HealthWidget, it is only created on request. | 
|---|
| 685 |  */ | 
|---|
| 686 | void WorldEntity::createHealthWidget() | 
|---|
| 687 | { | 
|---|
| 688 |   if (this->healthWidget == NULL) | 
|---|
| 689 |   { | 
|---|
| 690 |     this->healthWidget = new OrxGui::GLGuiEnergyWidget(); | 
|---|
| 691 |     this->healthWidget->setDisplayedName(std::string(this->getClassName()) + " Energy:"); | 
|---|
| 692 |     this->healthWidget->setSize2D(30,400); | 
|---|
| 693 |     this->healthWidget->setAbsCoor2D(10,100); | 
|---|
| 694 |  | 
|---|
| 695 |     this->updateHealthWidget(); | 
|---|
| 696 |   } | 
|---|
| 697 |   else | 
|---|
| 698 |     PRINTF(3)("Allready created the HealthWidget for %s::%s\n", this->getClassName(), this->getName()); | 
|---|
| 699 | } | 
|---|
| 700 |  | 
|---|
| 701 | void WorldEntity::increaseHealthMax(float increaseHealth) | 
|---|
| 702 | { | 
|---|
| 703 |   this->healthMax += increaseHealth; | 
|---|
| 704 |   this->updateHealthWidget(); | 
|---|
| 705 | } | 
|---|
| 706 |  | 
|---|
| 707 |  | 
|---|
| 708 | OrxGui::GLGuiWidget* WorldEntity::getHealthWidget() | 
|---|
| 709 | { | 
|---|
| 710 |   this->createHealthWidget(); | 
|---|
| 711 |   return this->healthWidget; | 
|---|
| 712 | } | 
|---|
| 713 |  | 
|---|
| 714 | /** | 
|---|
| 715 |  * @param visibility shows or hides the health-bar | 
|---|
| 716 |  * (creates the widget if needed) | 
|---|
| 717 |  */ | 
|---|
| 718 | void WorldEntity::setHealthWidgetVisibilit(bool visibility) | 
|---|
| 719 | { | 
|---|
| 720 |   if (visibility) | 
|---|
| 721 |   { | 
|---|
| 722 |     if (this->healthWidget != NULL) | 
|---|
| 723 |       this->healthWidget->show(); | 
|---|
| 724 |     else | 
|---|
| 725 |     { | 
|---|
| 726 |       this->createHealthWidget(); | 
|---|
| 727 |       this->updateHealthWidget(); | 
|---|
| 728 |       this->healthWidget->show(); | 
|---|
| 729 |     } | 
|---|
| 730 |   } | 
|---|
| 731 |   else if (this->healthWidget != NULL) | 
|---|
| 732 |     this->healthWidget->hide(); | 
|---|
| 733 | } | 
|---|
| 734 |  | 
|---|
| 735 |  | 
|---|
| 736 | /** | 
|---|
| 737 |  * hit the world entity with | 
|---|
| 738 |  *  @param damage damage to be dealt | 
|---|
| 739 |  */ | 
|---|
| 740 | void WorldEntity::hit(float damage, WorldEntity* killer) | 
|---|
| 741 | { | 
|---|
| 742 |   this->decreaseHealth(damage); | 
|---|
| 743 |  | 
|---|
| 744 |   PRINTF(0)("Hit me: %s now only %f/%f health\n", this->getClassName(), this->getHealth(), this->getHealthMax()); | 
|---|
| 745 |  | 
|---|
| 746 |   if( this->getHealth() > 0) | 
|---|
| 747 |   { | 
|---|
| 748 |     // any small explosion animaitions | 
|---|
| 749 |   } | 
|---|
| 750 |   else | 
|---|
| 751 |   { | 
|---|
| 752 |     this->destroy(); | 
|---|
| 753 |  | 
|---|
| 754 |     if( State::getGameRules() != NULL) | 
|---|
| 755 |       State::getGameRules()->registerKill(Kill(killer, this)); | 
|---|
| 756 |   } | 
|---|
| 757 | } | 
|---|
| 758 |  | 
|---|
| 759 |  | 
|---|
| 760 | /** | 
|---|
| 761 |  * destoys the world entity | 
|---|
| 762 |  */ | 
|---|
| 763 | void WorldEntity::destroy() | 
|---|
| 764 | { | 
|---|
| 765 |   this->toList(OM_DEAD); | 
|---|
| 766 | } | 
|---|
| 767 |  | 
|---|
| 768 |  | 
|---|
| 769 | /** | 
|---|
| 770 |  * @brief updates the HealthWidget | 
|---|
| 771 |  */ | 
|---|
| 772 | void WorldEntity::updateHealthWidget() | 
|---|
| 773 | { | 
|---|
| 774 |   if (this->healthWidget != NULL) | 
|---|
| 775 |   { | 
|---|
| 776 |     this->healthWidget->setMaximum(this->healthMax); | 
|---|
| 777 |     this->healthWidget->setValue(this->health); | 
|---|
| 778 |   } | 
|---|
| 779 | } | 
|---|
| 780 |  | 
|---|
| 781 |  | 
|---|
| 782 | /** | 
|---|
| 783 |  * DEBUG-DRAW OF THE BV-Tree. | 
|---|
| 784 |  * @param depth What depth to draw | 
|---|
| 785 |  * @param drawMode the mode to draw this entity under | 
|---|
| 786 |  */ | 
|---|
| 787 | void WorldEntity::drawBVTree(int depth, int drawMode) const | 
|---|
| 788 | { | 
|---|
| 789 |   glMatrixMode(GL_MODELVIEW); | 
|---|
| 790 |   glPushMatrix(); | 
|---|
| 791 |   /* translate */ | 
|---|
| 792 |   glTranslatef (this->getAbsCoor ().x, | 
|---|
| 793 |                 this->getAbsCoor ().y, | 
|---|
| 794 |                 this->getAbsCoor ().z); | 
|---|
| 795 |   /* rotate */ | 
|---|
| 796 |   Vector tmpRot = this->getAbsDir().getSpacialAxis(); | 
|---|
| 797 |   glRotatef (this->getAbsDir().getSpacialAxisAngle(), tmpRot.x, tmpRot.y, tmpRot.z ); | 
|---|
| 798 |  | 
|---|
| 799 |  | 
|---|
| 800 |   if (this->obbTree) | 
|---|
| 801 |     this->obbTree->drawBV(depth, drawMode); | 
|---|
| 802 |  | 
|---|
| 803 |  | 
|---|
| 804 |   glPopMatrix(); | 
|---|
| 805 | } | 
|---|
| 806 |  | 
|---|
| 807 |  | 
|---|
| 808 | /** | 
|---|
| 809 |  * Debug the WorldEntity | 
|---|
| 810 |  */ | 
|---|
| 811 | void WorldEntity::debugEntity() const | 
|---|
| 812 | { | 
|---|
| 813 |   PRINT(0)("WorldEntity %s::%s  (DEBUG)\n", this->getClassName(), this->getName()); | 
|---|
| 814 |   this->debugNode(); | 
|---|
| 815 |   PRINT(0)("List: %s ; ModelCount %d - ", ObjectManager::OMListToString(this->objectListNumber) , this->models.size()); | 
|---|
| 816 |   for (unsigned int i = 0; i < this->models.size(); i++) | 
|---|
| 817 |   { | 
|---|
| 818 |     if (models[i] != NULL) | 
|---|
| 819 |       PRINT(0)(" : %d:%s", i, this->models[i]->getName()); | 
|---|
| 820 |   } | 
|---|
| 821 |   PRINT(0)("\n"); | 
|---|
| 822 |  | 
|---|
| 823 | } | 
|---|
| 824 |  | 
|---|
| 825 |  | 
|---|
| 826 | /** | 
|---|
| 827 |  * handler for changes on registred vars | 
|---|
| 828 |  * @param id id's which changed | 
|---|
| 829 |  */ | 
|---|
| 830 | void WorldEntity::varChangeHandler( std::list< int > & id ) | 
|---|
| 831 | { | 
|---|
| 832 |   if ( std::find( id.begin(), id.end(), modelFileName_handle ) != id.end() || | 
|---|
| 833 |        std::find( id.begin(), id.end(), scaling_handle ) != id.end() | 
|---|
| 834 |      ) | 
|---|
| 835 |   { | 
|---|
| 836 |     loadModel( modelFileName, scaling ); | 
|---|
| 837 |   } | 
|---|
| 838 |  | 
|---|
| 839 |   if ( std::find( id.begin(), id.end(), list_handle ) != id.end() ) | 
|---|
| 840 |   { | 
|---|
| 841 |     this->toList( (OM_LIST)list_write ); | 
|---|
| 842 |   } | 
|---|
| 843 |    | 
|---|
| 844 |   if ( std::find( id.begin(), id.end(), health_handle ) != id.end() ) | 
|---|
| 845 |   { | 
|---|
| 846 |     this->setHealth( health_write ); | 
|---|
| 847 |   } | 
|---|
| 848 |    | 
|---|
| 849 |   if ( std::find( id.begin(), id.end(), healthMax_handle ) != id.end() ) | 
|---|
| 850 |   { | 
|---|
| 851 |     this->setHealthMax( healthMax_write ); | 
|---|
| 852 |   } | 
|---|
| 853 |  | 
|---|
| 854 |   PNode::varChangeHandler( id ); | 
|---|
| 855 | } | 
|---|
| 856 |  | 
|---|