| 1 | |
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| 2 | |
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| 3 | /* |
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| 4 | orxonox - the future of 3D-vertical-scrollers |
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| 5 | |
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| 6 | Copyright (C) 2004 orx |
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| 7 | |
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| 8 | This program is free software; you can redistribute it and/or modify |
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| 9 | it under the terms of the GNU General Public License as published by |
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| 10 | the Free Software Foundation; either version 2, or (at your option) |
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| 11 | any later version. |
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| 12 | |
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| 13 | ### File Specific: |
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| 14 | main-programmer: Patrick Boenzli |
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| 15 | co-programmer: Christian Meyer |
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| 16 | */ |
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| 17 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WORLD_ENTITY |
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| 18 | |
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| 19 | #include "world_entity.h" |
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| 20 | #include "shell_command.h" |
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| 21 | |
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| 22 | #include "model.h" |
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| 23 | #include "md2Model.h" |
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| 24 | #include "util/loading/resource_manager.h" |
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| 25 | #include "util/loading/load_param.h" |
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| 26 | #include "vector.h" |
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| 27 | #include "obb_tree.h" |
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| 28 | |
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| 29 | #include "glgui_bar.h" |
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| 30 | |
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| 31 | #include "state.h" |
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| 32 | #include "camera.h" |
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| 33 | |
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| 34 | #include "collision_handle.h" |
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| 35 | #include "collision_event.h" |
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| 36 | |
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| 37 | #include <stdarg.h> |
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| 38 | |
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| 39 | |
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| 40 | using namespace std; |
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| 41 | |
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| 42 | SHELL_COMMAND(model, WorldEntity, loadModel) |
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| 43 | ->describe("sets the Model of the WorldEntity") |
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| 44 | ->defaultValues("models/ships/fighter.obj", 1.0f); |
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| 45 | |
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| 46 | SHELL_COMMAND(debugEntity, WorldEntity, debugWE); |
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| 47 | |
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| 48 | /** |
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| 49 | * Loads the WordEntity-specific Part of any derived Class |
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| 50 | * |
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| 51 | * @param root: Normally NULL, as the Derived Entities define a loadParams Function themeselves, |
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| 52 | * that can calls WorldEntities loadParams for itself. |
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| 53 | */ |
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| 54 | WorldEntity::WorldEntity() |
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| 55 | : Synchronizeable() |
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| 56 | { |
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| 57 | this->setClassID(CL_WORLD_ENTITY, "WorldEntity"); |
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| 58 | |
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| 59 | this->obbTree = NULL; |
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| 60 | this->healthWidget = NULL; |
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| 61 | this->healthMax = 1.0f; |
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| 62 | this->health = 1.0f; |
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| 63 | this->damage = 0.0f; // no damage dealt by a default entity |
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| 64 | this->scaling = 1.0f; |
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| 65 | |
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| 66 | /* OSOLETE */ |
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| 67 | this->bVisible = true; |
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| 68 | this->bCollide = true; |
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| 69 | |
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| 70 | this->objectListNumber = OM_INIT; |
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| 71 | this->objectListIterator = NULL; |
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| 72 | |
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| 73 | // reset all collision handles to NULL == unsubscribed state |
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| 74 | for(int i = 0; i < CREngine::CR_NUMBER; ++i) |
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| 75 | this->collisionHandles[i] = NULL; |
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| 76 | this->bReactive = false; |
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| 77 | |
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| 78 | // registering default reactions: |
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| 79 | this->subscribeReaction(CREngine::CR_OBJECT_DAMAGE, CL_WORLD_ENTITY); |
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| 80 | this->subscribeReaction(CREngine::CR_PHYSICS_GROUND, CL_TERRAIN); |
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| 81 | |
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| 82 | this->toList(OM_NULL); |
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| 83 | |
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| 84 | modelFileName_handle = registerVarId( new SynchronizeableString( &modelFileName, &modelFileName, "modelFileName" ) ); |
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| 85 | scaling_handle = registerVarId( new SynchronizeableFloat( &scaling, &scaling, "scaling" ) ); |
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| 86 | } |
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| 87 | |
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| 88 | /** |
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| 89 | * standard destructor |
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| 90 | */ |
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| 91 | WorldEntity::~WorldEntity () |
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| 92 | { |
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| 93 | State::getObjectManager()->toList(this, OM_INIT); |
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| 94 | |
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| 95 | // Delete the model (unregister it with the ResourceManager) |
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| 96 | for (unsigned int i = 0; i < this->models.size(); i++) |
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| 97 | this->setModel(NULL, i); |
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| 98 | |
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| 99 | // Delete the obbTree |
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| 100 | if( this->obbTree != NULL) |
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| 101 | delete this->obbTree; |
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| 102 | |
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| 103 | if (this->healthWidget != NULL) |
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| 104 | delete this->healthWidget; |
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| 105 | |
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| 106 | this->unsubscribeReaction(); |
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| 107 | } |
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| 108 | |
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| 109 | /** |
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| 110 | * loads the WorldEntity Specific Parameters. |
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| 111 | * @param root: the XML-Element to load the Data From |
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| 112 | */ |
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| 113 | void WorldEntity::loadParams(const TiXmlElement* root) |
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| 114 | { |
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| 115 | // Do the PNode loading stuff |
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| 116 | PNode::loadParams(root); |
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| 117 | |
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| 118 | LoadParam(root, "md2texture", this, WorldEntity, loadMD2Texture) |
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| 119 | .describe("the fileName of the texture, that should be loaded onto this world-entity. (must be relative to the data-dir)") |
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| 120 | .defaultValues(""); |
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| 121 | |
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| 122 | // Model Loading |
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| 123 | LoadParam(root, "model", this, WorldEntity, loadModel) |
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| 124 | .describe("the fileName of the model, that should be loaded onto this world-entity. (must be relative to the data-dir)") |
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| 125 | .defaultValues("", 1.0f, 0); |
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| 126 | |
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| 127 | LoadParam(root, "maxHealth", this, WorldEntity, setHealthMax) |
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| 128 | .describe("The Maximum health that can be loaded onto this entity") |
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| 129 | .defaultValues(1.0f); |
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| 130 | |
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| 131 | LoadParam(root, "health", this, WorldEntity, setHealth) |
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| 132 | .describe("The Health the WorldEntity has at this moment") |
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| 133 | .defaultValues(1.0f); |
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| 134 | } |
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| 135 | |
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| 136 | |
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| 137 | /** |
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| 138 | * loads a Model onto a WorldEntity |
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| 139 | * @param fileName the name of the model to load |
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| 140 | * @param scaling the Scaling of the model |
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| 141 | * |
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| 142 | * FIXME |
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| 143 | * @todo: separate the obb tree generation from the model |
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| 144 | */ |
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| 145 | void WorldEntity::loadModel(const std::string& fileName, float scaling, unsigned int modelNumber, unsigned int obbTreeDepth) |
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| 146 | { |
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| 147 | this->modelLODName = fileName; |
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| 148 | this->scaling = scaling; |
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| 149 | |
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| 150 | std::string name = fileName; |
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| 151 | |
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| 152 | if ( name.find( ResourceManager::getInstance()->getDataDir() ) == 0 ) |
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| 153 | { |
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| 154 | name.erase(ResourceManager::getInstance()->getDataDir().size()); |
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| 155 | } |
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| 156 | |
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| 157 | this->modelFileName = name; |
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| 158 | |
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| 159 | if (!fileName.empty()) |
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| 160 | { |
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| 161 | // search for the special character # in the LoadParam |
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| 162 | if (fileName.find('#') != std::string::npos) |
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| 163 | { |
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| 164 | PRINTF(4)("Found # in %s... searching for LOD's\n", fileName.c_str()); |
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| 165 | std::string lodFile = fileName; |
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| 166 | unsigned int offset = lodFile.find('#'); |
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| 167 | for (unsigned int i = 0; i < 3; i++) |
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| 168 | { |
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| 169 | lodFile[offset] = 48+(int)i; |
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| 170 | if (ResourceManager::isInDataDir(lodFile)) |
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| 171 | this->loadModel(lodFile, scaling, i); |
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| 172 | } |
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| 173 | return; |
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| 174 | } |
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| 175 | if (this->scaling <= 0.0) |
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| 176 | { |
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| 177 | PRINTF(1)("YOU GAVE ME A CRAPY SCALE resetting to 1.0\n"); |
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| 178 | this->scaling = 1.0; |
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| 179 | } |
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| 180 | if(fileName.find(".obj") != std::string::npos) |
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| 181 | { |
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| 182 | PRINTF(4)("fetching OBJ file: %s\n", fileName.c_str()); |
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| 183 | BaseObject* loadedModel = ResourceManager::getInstance()->load(fileName, OBJ, RP_CAMPAIGN, this->scaling); |
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| 184 | if (loadedModel != NULL) |
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| 185 | this->setModel(dynamic_cast<Model*>(loadedModel), modelNumber); |
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| 186 | else |
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| 187 | PRINTF(1)("OBJ-File %s not found.\n", fileName.c_str()); |
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| 188 | |
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| 189 | if( modelNumber == 0) |
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| 190 | this->buildObbTree(obbTreeDepth); |
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| 191 | } |
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| 192 | else if(fileName.find(".md2") != std::string::npos) |
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| 193 | { |
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| 194 | PRINTF(4)("fetching MD2 file: %s\n", fileName.c_str()); |
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| 195 | Model* m = new MD2Model(fileName, this->md2TextureFileName, this->scaling); |
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| 196 | //this->setModel((Model*)ResourceManager::getInstance()->load(fileName, MD2, RP_CAMPAIGN), 0); |
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| 197 | this->setModel(m, 0); |
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| 198 | |
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| 199 | if( m != NULL) |
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| 200 | this->buildObbTree(obbTreeDepth); |
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| 201 | } |
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| 202 | } |
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| 203 | else |
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| 204 | { |
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| 205 | this->setModel(NULL); |
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| 206 | } |
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| 207 | } |
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| 208 | |
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| 209 | /** |
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| 210 | * sets a specific Model for the Object. |
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| 211 | * @param model The Model to set |
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| 212 | * @param modelNumber the n'th model in the List to get. |
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| 213 | */ |
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| 214 | void WorldEntity::setModel(Model* model, unsigned int modelNumber) |
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| 215 | { |
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| 216 | if (this->models.size() <= modelNumber) |
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| 217 | this->models.resize(modelNumber+1, NULL); |
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| 218 | |
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| 219 | if (this->models[modelNumber] != NULL) |
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| 220 | { |
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| 221 | Resource* resource = ResourceManager::getInstance()->locateResourceByPointer(dynamic_cast<BaseObject*>(this->models[modelNumber])); |
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| 222 | if (resource != NULL) |
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| 223 | ResourceManager::getInstance()->unload(resource, RP_LEVEL); |
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| 224 | else |
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| 225 | { |
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| 226 | PRINTF(4)("Forcing model deletion\n"); |
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| 227 | delete this->models[modelNumber]; |
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| 228 | } |
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| 229 | } |
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| 230 | |
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| 231 | this->models[modelNumber] = model; |
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| 232 | |
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| 233 | |
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| 234 | // if (this->model != NULL) |
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| 235 | // this->buildObbTree(4); |
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| 236 | } |
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| 237 | |
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| 238 | |
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| 239 | /** |
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| 240 | * builds the obb-tree |
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| 241 | * @param depth the depth to calculate |
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| 242 | */ |
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| 243 | bool WorldEntity::buildObbTree(int depth) |
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| 244 | { |
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| 245 | if (this->obbTree) |
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| 246 | delete this->obbTree; |
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| 247 | |
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| 248 | if (this->models[0] != NULL) |
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| 249 | { |
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| 250 | this->obbTree = new OBBTree(depth, models[0]->getModelInfo(), this); |
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| 251 | return true; |
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| 252 | } |
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| 253 | else |
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| 254 | { |
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| 255 | PRINTF(1)("could not create obb-tree, because no model was loaded yet\n"); |
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| 256 | this->obbTree = NULL; |
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| 257 | return false; |
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| 258 | } |
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| 259 | } |
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| 260 | |
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| 261 | |
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| 262 | /** |
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| 263 | * subscribes this world entity to a collision reaction |
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| 264 | * @param type the type of reaction to subscribe to |
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| 265 | * @param target1 a filter target (classID) |
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| 266 | */ |
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| 267 | void WorldEntity::subscribeReaction(CREngine::CRType type, long target1) |
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| 268 | { |
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| 269 | this->subscribeReaction(type); |
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| 270 | |
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| 271 | // add the target filter |
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| 272 | this->collisionHandles[type]->addTarget(target1); |
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| 273 | } |
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| 274 | |
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| 275 | |
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| 276 | /** |
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| 277 | * subscribes this world entity to a collision reaction |
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| 278 | * @param type the type of reaction to subscribe to |
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| 279 | * @param target1 a filter target (classID) |
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| 280 | */ |
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| 281 | void WorldEntity::subscribeReaction(CREngine::CRType type, long target1, long target2) |
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| 282 | { |
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| 283 | this->subscribeReaction(type); |
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| 284 | |
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| 285 | // add the target filter |
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| 286 | this->collisionHandles[type]->addTarget(target1); |
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| 287 | this->collisionHandles[type]->addTarget(target2); |
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| 288 | } |
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| 289 | |
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| 290 | |
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| 291 | /** |
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| 292 | * subscribes this world entity to a collision reaction |
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| 293 | * @param type the type of reaction to subscribe to |
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| 294 | * @param target1 a filter target (classID) |
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| 295 | */ |
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| 296 | void WorldEntity::subscribeReaction(CREngine::CRType type, long target1, long target2, long target3) |
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| 297 | { |
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| 298 | this->subscribeReaction(type); |
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| 299 | |
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| 300 | // add the target filter |
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| 301 | this->collisionHandles[type]->addTarget(target1); |
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| 302 | this->collisionHandles[type]->addTarget(target2); |
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| 303 | this->collisionHandles[type]->addTarget(target3); |
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| 304 | } |
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| 305 | |
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| 306 | |
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| 307 | /** |
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| 308 | * subscribes this world entity to a collision reaction |
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| 309 | * @param type the type of reaction to subscribe to |
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| 310 | * @param target1 a filter target (classID) |
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| 311 | */ |
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| 312 | void WorldEntity::subscribeReaction(CREngine::CRType type, long target1, long target2, long target3, long target4) |
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| 313 | { |
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| 314 | this->subscribeReaction(type); |
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| 315 | |
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| 316 | // add the target filter |
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| 317 | this->collisionHandles[type]->addTarget(target1); |
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| 318 | this->collisionHandles[type]->addTarget(target2); |
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| 319 | this->collisionHandles[type]->addTarget(target3); |
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| 320 | this->collisionHandles[type]->addTarget(target4); |
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| 321 | } |
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| 322 | |
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| 323 | |
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| 324 | /** |
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| 325 | * subscribes this world entity to a collision reaction |
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| 326 | * @param type the type of reaction to subscribe to |
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| 327 | * @param nrOfTargets number of target filters |
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| 328 | * @param ... the targets as classIDs |
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| 329 | */ |
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| 330 | void WorldEntity::subscribeReaction(CREngine::CRType type) |
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| 331 | { |
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| 332 | if( this->collisionHandles[type] != NULL) { |
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| 333 | PRINTF(2)("Registering for a CollisionReaction already subscribed to! Skipping\n"); |
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| 334 | return; |
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| 335 | } |
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| 336 | |
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| 337 | this->collisionHandles[type] = CREngine::getInstance()->subscribeReaction(this, type); |
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| 338 | |
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| 339 | // now there is at least one collision reaction subscribed |
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| 340 | this->bReactive = true; |
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| 341 | } |
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| 342 | |
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| 343 | |
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| 344 | /** |
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| 345 | * unsubscribes a specific reaction from the worldentity |
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| 346 | * @param type the reaction to unsubscribe |
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| 347 | */ |
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| 348 | void WorldEntity::unsubscribeReaction(CREngine::CRType type) |
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| 349 | { |
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| 350 | if( this->collisionHandles[type] == NULL) |
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| 351 | return; |
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| 352 | |
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| 353 | CREngine::getInstance()->unsubscribeReaction(this->collisionHandles[type]); |
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| 354 | this->collisionHandles[type] = NULL; |
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| 355 | |
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| 356 | // check if there is still any handler registered |
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| 357 | for(int i = 0; i < CREngine::CR_NUMBER; ++i) |
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| 358 | { |
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| 359 | if( this->collisionHandles[i] != NULL) |
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| 360 | { |
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| 361 | this->bReactive = true; |
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| 362 | return; |
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| 363 | } |
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| 364 | } |
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| 365 | this->bReactive = false; |
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| 366 | } |
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| 367 | |
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| 368 | |
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| 369 | /** |
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| 370 | * unsubscribes all collision reactions |
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| 371 | */ |
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| 372 | void WorldEntity::unsubscribeReaction() |
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| 373 | { |
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| 374 | for( int i = 0; i < CREngine::CR_NUMBER; i++) |
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| 375 | this->unsubscribeReaction((CREngine::CRType)i); |
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| 376 | |
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| 377 | // there are no reactions subscribed from now on |
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| 378 | this->bReactive = false; |
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| 379 | } |
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| 380 | |
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| 381 | |
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| 382 | /** |
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| 383 | * registers a new collision event to this world entity |
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| 384 | * @param entityA entity of the collision |
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| 385 | * @param entityB entity of the collision |
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| 386 | * @param bvA colliding bounding volume of entityA |
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| 387 | * @param bvB colliding bounding volume of entityA |
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| 388 | */ |
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| 389 | bool WorldEntity::registerCollision(WorldEntity* entityA, WorldEntity* entityB, BoundingVolume* bvA, BoundingVolume* bvB) |
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| 390 | { |
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| 391 | // is there any handler listening? |
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| 392 | if( !this->bReactive) |
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| 393 | return false; |
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| 394 | |
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| 395 | // get a collision event |
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| 396 | CollisionEvent* c = CREngine::getInstance()->popCollisionEventObject(); |
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| 397 | assert(c != NULL); // if this should fail: we got not enough precached CollisionEvents: alter value in cr_defs.h |
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| 398 | c->collide(entityA, entityB, bvA, bvB); |
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| 399 | |
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| 400 | for( int i = 0; i < CREngine::CR_NUMBER; ++i) |
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| 401 | if( this->collisionHandles[i] != NULL) |
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| 402 | this->collisionHandles[i]->registerCollisionEvent(c); |
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| 403 | } |
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| 404 | |
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| 405 | |
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| 406 | /** |
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| 407 | * registers a new collision event to this woeld entity |
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| 408 | * @param entity the entity that collides |
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| 409 | * @param plane it stands on |
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| 410 | * @param position it collides on the plane |
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| 411 | */ |
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| 412 | bool WorldEntity::registerCollision(WorldEntity* entity, Plane* plane, Vector position) |
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| 413 | { |
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| 414 | // is there any handler listening? |
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| 415 | if( !this->bReactive) |
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| 416 | return false; |
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| 417 | |
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| 418 | // get a collision event |
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| 419 | CollisionEvent* c = CREngine::getInstance()->popCollisionEventObject(); |
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| 420 | assert(c != NULL); // if this should fail: we got not enough precached CollisionEvents: alter value in cr_defs.h |
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| 421 | c->collide(entity, plane, position); |
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| 422 | |
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| 423 | for( int i = 0; i < CREngine::CR_NUMBER; ++i) |
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| 424 | if( this->collisionHandles[i] != NULL) |
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| 425 | this->collisionHandles[i]->registerCollisionEvent(c); |
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| 426 | } |
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| 427 | |
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| 428 | |
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| 429 | /** |
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| 430 | * @brief moves this entity to the List OM_List |
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| 431 | * @param list the list to set this Entity to. |
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| 432 | * |
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| 433 | * this is the same as a call to State::getObjectManager()->toList(entity , list); |
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| 434 | * directly, but with an easier interface. |
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| 435 | * |
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| 436 | * @todo inline this (peut etre) |
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| 437 | */ |
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| 438 | void WorldEntity::toList(OM_LIST list) |
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| 439 | { |
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| 440 | State::getObjectManager()->toList(this, list); |
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| 441 | } |
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| 442 | |
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| 443 | void WorldEntity::toReflectionList() |
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| 444 | { |
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| 445 | State::getObjectManager()->toReflectionList( this ); |
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| 446 | } |
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| 447 | |
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| 448 | void removeFromReflectionList() |
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| 449 | { |
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| 450 | /// TODO |
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| 451 | /// State::getObject |
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| 452 | } |
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| 453 | |
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| 454 | /** |
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| 455 | * sets the character attributes of a worldentity |
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| 456 | * @param character attributes |
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| 457 | * |
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| 458 | * these attributes don't have to be set, only use them, if you need them |
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| 459 | */ |
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| 460 | //void WorldEntity::setCharacterAttributes(CharacterAttributes* charAttr) |
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| 461 | //{} |
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| 462 | |
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| 463 | |
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| 464 | /** |
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| 465 | * this function is called, when two entities collide |
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| 466 | * @param entity: the world entity with whom it collides |
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| 467 | * |
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| 468 | * Implement behaviour like damage application or other miscellaneous collision stuff in this function |
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| 469 | */ |
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| 470 | void WorldEntity::collidesWith(WorldEntity* entity, const Vector& location) |
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| 471 | { |
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| 472 | /** |
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| 473 | * THIS IS A DEFAULT COLLISION-Effect. |
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| 474 | * IF YOU WANT TO CREATE A SPECIFIC COLLISION ON EACH OBJECT |
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| 475 | * USE:: |
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| 476 | * if (entity->isA(CL_WHAT_YOU_ARE_LOOKING_FOR)) { printf "dothings"; }; |
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| 477 | * |
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| 478 | * You can always define a default Action.... don't be affraid just test it :) |
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| 479 | */ |
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| 480 | // PRINTF(3)("collision %s vs %s @ (%f,%f,%f)\n", this->getClassName(), entity->getClassName(), location.x, location.y, location.z); |
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| 481 | } |
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| 482 | |
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| 483 | |
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| 484 | /** |
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| 485 | * this function is called, when two entities collide |
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| 486 | * @param entity: the world entity with whom it collides |
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| 487 | * |
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| 488 | * Implement behaviour like damage application or other miscellaneous collision stuff in this function |
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| 489 | */ |
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| 490 | void WorldEntity::collidesWithGround(const Vector& location) |
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| 491 | { |
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| 492 | PRINTF(0)("BSP_GROUND: %s collides \n", this->getClassName() ); |
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| 493 | } |
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| 494 | |
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| 495 | void WorldEntity::collidesWithGround(const Vector& feet, const Vector& ray_1, const Vector& ray_2) |
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| 496 | { |
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| 497 | |
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| 498 | // PRINTF(0)("BSP_GROUND: Player collides \n", this->getClassName() ); |
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| 499 | |
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| 500 | Vector v = this->getAbsDirX(); |
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| 501 | v.x *= 10; |
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| 502 | v.y *= 10; |
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| 503 | v.z *= 10; |
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| 504 | Vector u = this->getAbsDirY(); |
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| 505 | |
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| 506 | if(feet.x == (u.x+this->getAbsCoor().x) && feet.y == u.y +this->getAbsCoor().y && feet.z == this->getAbsCoor().z) |
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| 507 | { |
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| 508 | |
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| 509 | this->setAbsCoor(ray_2 - v); |
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| 510 | } |
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| 511 | else |
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| 512 | { |
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| 513 | if(ray_1.x == this->getAbsCoor().x + v.x && ray_1.y == this->getAbsCoor().y + v.y + 0.1 && ray_1.z ==this->getAbsCoor().z + v.z) |
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| 514 | { |
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| 515 | this->setAbsCoor(feet -u ); |
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| 516 | } |
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| 517 | |
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| 518 | this->setAbsCoor(ray_2 - v); |
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| 519 | |
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| 520 | } |
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| 521 | } |
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| 522 | |
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| 523 | /** |
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| 524 | * this is called immediately after the Entity has been constructed, initialized and then Spawned into the World |
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| 525 | * |
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| 526 | */ |
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| 527 | void WorldEntity::postSpawn () |
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| 528 | {} |
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| 529 | |
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| 530 | |
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| 531 | /** |
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| 532 | * this method is called by the world if the WorldEntity leaves the game |
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| 533 | */ |
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| 534 | void WorldEntity::leaveWorld () |
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| 535 | {} |
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| 536 | |
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| 537 | |
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| 538 | /** |
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| 539 | * resets the WorldEntity to its initial values. eg. used for multiplayer games: respawning |
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| 540 | */ |
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| 541 | void WorldEntity::reset() |
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| 542 | {} |
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| 543 | |
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| 544 | /** |
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| 545 | * this method is called every frame |
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| 546 | * @param time: the time in seconds that has passed since the last tick |
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| 547 | * |
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| 548 | * Handle all stuff that should update with time inside this method (movement, animation, etc.) |
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| 549 | */ |
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| 550 | void WorldEntity::tick(float time) |
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| 551 | {} |
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| 552 | |
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| 553 | |
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| 554 | /** |
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| 555 | * the entity is drawn onto the screen with this function |
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| 556 | * |
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| 557 | * This is a central function of an entity: call it to let the entity painted to the screen. |
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| 558 | * Just override this function with whatever you want to be drawn. |
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| 559 | */ |
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| 560 | void WorldEntity::draw() const |
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| 561 | { |
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| 562 | //PRINTF(0)("(%s::%s)\n", this->getClassName(), this->getName()); |
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| 563 | // assert(!unlikely(this->models.empty())); |
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| 564 | { |
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| 565 | glMatrixMode(GL_MODELVIEW); |
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| 566 | glPushMatrix(); |
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| 567 | |
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| 568 | /* translate */ |
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| 569 | glTranslatef (this->getAbsCoor ().x, |
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| 570 | this->getAbsCoor ().y, |
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| 571 | this->getAbsCoor ().z); |
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| 572 | Vector tmpRot = this->getAbsDir().getSpacialAxis(); |
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| 573 | glRotatef (this->getAbsDir().getSpacialAxisAngle(), tmpRot.x, tmpRot.y, tmpRot.z ); |
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| 574 | |
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| 575 | |
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| 576 | // This Draws the LOD's |
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| 577 | float cameraDistance = State::getCamera()->distance(this); |
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| 578 | if (cameraDistance > 30 && this->models.size() >= 3 && this->models[2] != NULL) |
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| 579 | { |
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| 580 | this->models[2]->draw(); |
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| 581 | } |
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| 582 | else if (cameraDistance > 10 && this->models.size() >= 2 && this->models[1] != NULL) |
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| 583 | { |
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| 584 | this->models[1]->draw(); |
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| 585 | } |
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| 586 | else if (this->models.size() >= 1 && this->models[0] != NULL) |
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| 587 | { |
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| 588 | this->models[0]->draw(); |
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| 589 | } |
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| 590 | glPopMatrix(); |
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| 591 | } |
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| 592 | } |
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| 593 | |
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| 594 | /** |
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| 595 | * @param health the Health to add. |
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| 596 | * @returns the health left (this->healthMax - health+this->health) |
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| 597 | */ |
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| 598 | float WorldEntity::increaseHealth(float health) |
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| 599 | { |
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| 600 | this->health += health; |
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| 601 | if (this->health > this->healthMax) |
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| 602 | { |
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| 603 | float retHealth = this->healthMax - this->health; |
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| 604 | this->health = this->healthMax; |
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| 605 | this->updateHealthWidget(); |
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| 606 | return retHealth; |
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| 607 | } |
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| 608 | this->updateHealthWidget(); |
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| 609 | return 0.0; |
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| 610 | } |
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| 611 | |
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| 612 | /** |
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| 613 | * @param health the Health to be removed |
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| 614 | * @returns 0.0 or the rest, that was not substracted (bellow 0.0) |
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| 615 | */ |
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| 616 | float WorldEntity::decreaseHealth(float health) |
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| 617 | { |
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| 618 | this->health -= health; |
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| 619 | |
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| 620 | if (this->health < 0) |
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| 621 | { |
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| 622 | float retHealth = -this->health; |
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| 623 | this->health = 0.0f; |
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| 624 | this->updateHealthWidget(); |
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| 625 | return retHealth; |
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| 626 | } |
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| 627 | this->updateHealthWidget(); |
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| 628 | return 0.0; |
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| 629 | |
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| 630 | } |
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| 631 | |
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| 632 | /** |
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| 633 | * @param maxHealth the maximal health that can be loaded onto the entity. |
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| 634 | */ |
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| 635 | void WorldEntity::setHealthMax(float healthMax) |
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| 636 | { |
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| 637 | this->healthMax = healthMax; |
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| 638 | if (this->health > this->healthMax) |
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| 639 | { |
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| 640 | PRINTF(3)("new maxHealth is bigger as the old health. Did you really intend to do this for (%s::%s)\n", this->getClassName(), this->getName()); |
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| 641 | this->health = this->healthMax; |
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| 642 | } |
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| 643 | this->updateHealthWidget(); |
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| 644 | } |
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| 645 | |
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| 646 | /** |
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| 647 | * @brief creates the HealthWidget |
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| 648 | * |
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| 649 | * since not all entities need an HealthWidget, it is only created on request. |
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| 650 | */ |
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| 651 | void WorldEntity::createHealthWidget() |
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| 652 | { |
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| 653 | if (this->healthWidget == NULL) |
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| 654 | { |
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| 655 | this->healthWidget = new OrxGui::GLGuiBar(); |
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| 656 | this->healthWidget->setSize2D(30,400); |
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| 657 | this->healthWidget->setAbsCoor2D(10,100); |
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| 658 | |
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| 659 | this->updateHealthWidget(); |
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| 660 | } |
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| 661 | else |
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| 662 | PRINTF(3)("Allready created the HealthWidget for %s::%s\n", this->getClassName(), this->getName()); |
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| 663 | } |
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| 664 | |
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| 665 | void WorldEntity::increaseHealthMax(float increaseHealth) |
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| 666 | { |
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| 667 | this->healthMax += increaseHealth; |
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| 668 | this->updateHealthWidget(); |
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| 669 | } |
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| 670 | |
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| 671 | |
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| 672 | OrxGui::GLGuiWidget* WorldEntity::getHealthWidget() |
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| 673 | { |
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| 674 | this->createHealthWidget(); |
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| 675 | return this->healthWidget; |
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| 676 | } |
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| 677 | |
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| 678 | /** |
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| 679 | * @param visibility shows or hides the health-bar |
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| 680 | * (creates the widget if needed) |
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| 681 | */ |
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| 682 | void WorldEntity::setHealthWidgetVisibilit(bool visibility) |
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| 683 | { |
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| 684 | if (visibility) |
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| 685 | { |
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| 686 | if (this->healthWidget != NULL) |
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| 687 | this->healthWidget->show(); |
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| 688 | else |
|---|
| 689 | { |
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| 690 | this->createHealthWidget(); |
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| 691 | this->updateHealthWidget(); |
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| 692 | this->healthWidget->show(); |
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| 693 | } |
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| 694 | } |
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| 695 | else if (this->healthWidget != NULL) |
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| 696 | this->healthWidget->hide(); |
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| 697 | } |
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| 698 | |
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| 699 | /** |
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| 700 | * @brief updates the HealthWidget |
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| 701 | */ |
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| 702 | void WorldEntity::updateHealthWidget() |
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| 703 | { |
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| 704 | if (this->healthWidget != NULL) |
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| 705 | { |
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| 706 | this->healthWidget->setMaximum(this->healthMax); |
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| 707 | this->healthWidget->setValue(this->health); |
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| 708 | } |
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| 709 | } |
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| 710 | |
|---|
| 711 | |
|---|
| 712 | /** |
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| 713 | * DEBUG-DRAW OF THE BV-Tree. |
|---|
| 714 | * @param depth What depth to draw |
|---|
| 715 | * @param drawMode the mode to draw this entity under |
|---|
| 716 | */ |
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| 717 | void WorldEntity::drawBVTree(int depth, int drawMode) const |
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| 718 | { |
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| 719 | glMatrixMode(GL_MODELVIEW); |
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| 720 | glPushMatrix(); |
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| 721 | /* translate */ |
|---|
| 722 | glTranslatef (this->getAbsCoor ().x, |
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| 723 | this->getAbsCoor ().y, |
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| 724 | this->getAbsCoor ().z); |
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| 725 | /* rotate */ |
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| 726 | Vector tmpRot = this->getAbsDir().getSpacialAxis(); |
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| 727 | glRotatef (this->getAbsDir().getSpacialAxisAngle(), tmpRot.x, tmpRot.y, tmpRot.z ); |
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| 728 | |
|---|
| 729 | |
|---|
| 730 | if (this->obbTree) |
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| 731 | this->obbTree->drawBV(depth, drawMode); |
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| 732 | |
|---|
| 733 | |
|---|
| 734 | glPopMatrix(); |
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| 735 | } |
|---|
| 736 | |
|---|
| 737 | |
|---|
| 738 | /** |
|---|
| 739 | * Debug the WorldEntity |
|---|
| 740 | */ |
|---|
| 741 | void WorldEntity::debugEntity() const |
|---|
| 742 | { |
|---|
| 743 | PRINT(0)("WorldEntity %s::%s (DEBUG)\n", this->getClassName(), this->getName()); |
|---|
| 744 | this->debugNode(); |
|---|
| 745 | PRINT(0)("List: %s ; ModelCount %d - ", ObjectManager::OMListToString(this->objectListNumber) , this->models.size()); |
|---|
| 746 | for (unsigned int i = 0; i < this->models.size(); i++) |
|---|
| 747 | { |
|---|
| 748 | if (models[i] != NULL) |
|---|
| 749 | PRINT(0)(" : %d:%s", i, this->models[i]->getName()); |
|---|
| 750 | } |
|---|
| 751 | PRINT(0)("\n"); |
|---|
| 752 | |
|---|
| 753 | } |
|---|
| 754 | |
|---|
| 755 | |
|---|
| 756 | /** |
|---|
| 757 | * handler for changes on registred vars |
|---|
| 758 | * @param id id's which changed |
|---|
| 759 | */ |
|---|
| 760 | void WorldEntity::varChangeHandler( std::list< int > & id ) |
|---|
| 761 | { |
|---|
| 762 | if ( std::find( id.begin(), id.end(), modelFileName_handle ) != id.end() || |
|---|
| 763 | std::find( id.begin(), id.end(), scaling_handle ) != id.end() |
|---|
| 764 | ) |
|---|
| 765 | { |
|---|
| 766 | loadModel( modelFileName, scaling ); |
|---|
| 767 | } |
|---|
| 768 | |
|---|
| 769 | PNode::varChangeHandler( id ); |
|---|
| 770 | } |
|---|
| 771 | |
|---|