| 1 |  | 
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| 2 |  | 
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| 3 | /* | 
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| 4 |    orxonox - the future of 3D-vertical-scrollers | 
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| 5 |  | 
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| 6 |    Copyright (C) 2004 orx | 
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| 7 |  | 
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| 8 |    This program is free software; you can redistribute it and/or modify | 
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| 9 |    it under the terms of the GNU General Public License as published by | 
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| 10 |    the Free Software Foundation; either version 2, or (at your option) | 
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| 11 |    any later version. | 
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| 12 |  | 
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| 13 |    ### File Specific: | 
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| 14 |    main-programmer: Patrick Boenzli | 
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| 15 |    co-programmer: Christian Meyer | 
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| 16 | */ | 
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| 17 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WORLD_ENTITY | 
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| 18 |  | 
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| 19 | #include "world_entity.h" | 
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| 20 | #include "shell_command.h" | 
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| 21 |  | 
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| 22 | #include "model.h" | 
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| 23 | #include "md2Model.h" | 
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| 24 | #include "util/loading/resource_manager.h" | 
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| 25 | #include "util/loading/load_param.h" | 
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| 26 | #include "vector.h" | 
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| 27 | #include "obb_tree.h" | 
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| 28 |  | 
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| 29 | #include "glgui_bar.h" | 
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| 30 |  | 
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| 31 | #include "state.h" | 
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| 32 | #include "camera.h" | 
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| 33 |  | 
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| 34 | #include "cr_engine.h" | 
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| 35 | #include "collision_handle.h" | 
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| 36 |  | 
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| 37 |  | 
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| 38 | using namespace std; | 
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| 39 |  | 
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| 40 | SHELL_COMMAND(model, WorldEntity, loadModel) | 
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| 41 | ->describe("sets the Model of the WorldEntity") | 
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| 42 | ->defaultValues("models/ships/fighter.obj", 1.0f); | 
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| 43 |  | 
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| 44 | SHELL_COMMAND(debugEntity, WorldEntity, debugWE); | 
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| 45 |  | 
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| 46 | /** | 
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| 47 |  *  Loads the WordEntity-specific Part of any derived Class | 
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| 48 |  * | 
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| 49 |  * @param root: Normally NULL, as the Derived Entities define a loadParams Function themeselves, | 
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| 50 |  *              that can calls WorldEntities loadParams for itself. | 
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| 51 |  */ | 
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| 52 | WorldEntity::WorldEntity() | 
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| 53 |     : Synchronizeable() | 
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| 54 | { | 
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| 55 |   this->setClassID(CL_WORLD_ENTITY, "WorldEntity"); | 
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| 56 |  | 
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| 57 |   this->obbTree = NULL; | 
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| 58 |   this->healthWidget = NULL; | 
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| 59 |   this->healthMax = 1.0f; | 
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| 60 |   this->health = 1.0f; | 
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| 61 |   this->scaling = 1.0f; | 
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| 62 |  | 
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| 63 |   /* OSOLETE */ | 
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| 64 |   this->bVisible = true; | 
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| 65 |   this->bCollide = true; | 
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| 66 |  | 
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| 67 |   this->objectListNumber = OM_INIT; | 
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| 68 |   this->objectListIterator = NULL; | 
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| 69 |  | 
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| 70 |   this->toList(OM_NULL); | 
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| 71 |  | 
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| 72 |   modelFileName_handle = registerVarId( new SynchronizeableString( &modelFileName, &modelFileName, "modelFileName" ) ); | 
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| 73 |   scaling_handle = registerVarId( new SynchronizeableFloat( &scaling, &scaling, "scaling" ) ); | 
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| 74 | } | 
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| 75 |  | 
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| 76 | /** | 
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| 77 |  *  standard destructor | 
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| 78 | */ | 
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| 79 | WorldEntity::~WorldEntity () | 
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| 80 | { | 
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| 81 |   State::getObjectManager()->toList(this, OM_INIT); | 
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| 82 |  | 
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| 83 |   // Delete the model (unregister it with the ResourceManager) | 
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| 84 |   for (unsigned int i = 0; i < this->models.size(); i++) | 
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| 85 |     this->setModel(NULL, i); | 
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| 86 |  | 
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| 87 |   // Delete the obbTree | 
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| 88 |   if( this->obbTree != NULL) | 
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| 89 |     delete this->obbTree; | 
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| 90 |  | 
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| 91 |   if (this->healthWidget != NULL) | 
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| 92 |     delete this->healthWidget; | 
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| 93 | } | 
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| 94 |  | 
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| 95 | /** | 
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| 96 |  * loads the WorldEntity Specific Parameters. | 
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| 97 |  * @param root: the XML-Element to load the Data From | 
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| 98 |  */ | 
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| 99 | void WorldEntity::loadParams(const TiXmlElement* root) | 
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| 100 | { | 
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| 101 |   // Do the PNode loading stuff | 
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| 102 |   PNode::loadParams(root); | 
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| 103 |  | 
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| 104 |   LoadParam(root, "md2texture", this, WorldEntity, loadMD2Texture) | 
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| 105 |   .describe("the fileName of the texture, that should be loaded onto this world-entity. (must be relative to the data-dir)") | 
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| 106 |   .defaultValues(""); | 
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| 107 |  | 
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| 108 |   // Model Loading | 
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| 109 |   LoadParam(root, "model", this, WorldEntity, loadModel) | 
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| 110 |   .describe("the fileName of the model, that should be loaded onto this world-entity. (must be relative to the data-dir)") | 
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| 111 |   .defaultValues("", 1.0f, 0); | 
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| 112 |  | 
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| 113 |   LoadParam(root, "maxHealth", this, WorldEntity, setHealthMax) | 
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| 114 |   .describe("The Maximum health that can be loaded onto this entity") | 
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| 115 |   .defaultValues(1.0f); | 
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| 116 |  | 
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| 117 |   LoadParam(root, "health", this, WorldEntity, setHealth) | 
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| 118 |   .describe("The Health the WorldEntity has at this moment") | 
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| 119 |   .defaultValues(1.0f); | 
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| 120 | } | 
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| 121 |  | 
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| 122 |  | 
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| 123 | /** | 
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| 124 |  * loads a Model onto a WorldEntity | 
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| 125 |  * @param fileName the name of the model to load | 
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| 126 |  * @param scaling the Scaling of the model | 
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| 127 |  * | 
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| 128 |  * FIXME | 
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| 129 |  * @todo: separate the obb tree generation from the model | 
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| 130 |  */ | 
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| 131 | void WorldEntity::loadModel(const std::string& fileName, float scaling, unsigned int modelNumber, unsigned int obbTreeDepth) | 
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| 132 | { | 
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| 133 |   this->modelLODName = fileName; | 
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| 134 |   this->scaling = scaling; | 
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| 135 |  | 
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| 136 |   std::string name = fileName; | 
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| 137 |  | 
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| 138 |   if (  name.find( ResourceManager::getInstance()->getDataDir() ) == 0 ) | 
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| 139 |   { | 
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| 140 |     name.erase(ResourceManager::getInstance()->getDataDir().size()); | 
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| 141 |   } | 
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| 142 |  | 
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| 143 |   this->modelFileName = name; | 
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| 144 |  | 
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| 145 |   if (!fileName.empty()) | 
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| 146 |   { | 
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| 147 |     // search for the special character # in the LoadParam | 
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| 148 |     if (fileName.find('#') != std::string::npos) | 
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| 149 |     { | 
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| 150 |       PRINTF(4)("Found # in %s... searching for LOD's\n", fileName.c_str()); | 
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| 151 |       std::string lodFile = fileName; | 
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| 152 |       unsigned int offset = lodFile.find('#'); | 
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| 153 |       for (unsigned int i = 0; i < 3; i++) | 
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| 154 |       { | 
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| 155 |         lodFile[offset] = 48+(int)i; | 
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| 156 |         if (ResourceManager::isInDataDir(lodFile)) | 
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| 157 |           this->loadModel(lodFile, scaling, i); | 
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| 158 |       } | 
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| 159 |       return; | 
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| 160 |     } | 
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| 161 |     if (this->scaling <= 0.0) | 
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| 162 |     { | 
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| 163 |       PRINTF(1)("YOU GAVE ME A CRAPY SCALE resetting to 1.0\n"); | 
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| 164 |       this->scaling = 1.0; | 
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| 165 |     } | 
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| 166 |     if(fileName.find(".obj") != std::string::npos) | 
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| 167 |     { | 
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| 168 |       PRINTF(4)("fetching OBJ file: %s\n", fileName.c_str()); | 
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| 169 |       BaseObject* loadedModel = ResourceManager::getInstance()->load(fileName, OBJ, RP_CAMPAIGN, this->scaling); | 
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| 170 |       if (loadedModel != NULL) | 
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| 171 |         this->setModel(dynamic_cast<Model*>(loadedModel), modelNumber); | 
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| 172 |       else | 
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| 173 |         PRINTF(1)("OBJ-File %s not found.\n", fileName.c_str()); | 
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| 174 |  | 
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| 175 |       if( modelNumber == 0) | 
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| 176 |         this->buildObbTree(obbTreeDepth); | 
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| 177 |     } | 
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| 178 |     else if(fileName.find(".md2") != std::string::npos) | 
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| 179 |     { | 
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| 180 |       PRINTF(4)("fetching MD2 file: %s\n", fileName.c_str()); | 
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| 181 |       Model* m = new MD2Model(fileName, this->md2TextureFileName, this->scaling); | 
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| 182 |       //this->setModel((Model*)ResourceManager::getInstance()->load(fileName, MD2, RP_CAMPAIGN), 0); | 
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| 183 |       this->setModel(m, 0); | 
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| 184 |  | 
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| 185 |       if( m != NULL) | 
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| 186 |         this->buildObbTree(obbTreeDepth); | 
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| 187 |     } | 
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| 188 |   } | 
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| 189 |   else | 
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| 190 |   { | 
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| 191 |     this->setModel(NULL); | 
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| 192 |   } | 
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| 193 | } | 
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| 194 |  | 
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| 195 | /** | 
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| 196 |  * sets a specific Model for the Object. | 
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| 197 |  * @param model The Model to set | 
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| 198 |  * @param modelNumber the n'th model in the List to get. | 
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| 199 |  */ | 
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| 200 | void WorldEntity::setModel(Model* model, unsigned int modelNumber) | 
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| 201 | { | 
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| 202 |   if (this->models.size() <= modelNumber) | 
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| 203 |     this->models.resize(modelNumber+1, NULL); | 
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| 204 |  | 
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| 205 |   if (this->models[modelNumber] != NULL) | 
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| 206 |   { | 
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| 207 |     Resource* resource = ResourceManager::getInstance()->locateResourceByPointer(dynamic_cast<BaseObject*>(this->models[modelNumber])); | 
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| 208 |     if (resource != NULL) | 
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| 209 |       ResourceManager::getInstance()->unload(resource, RP_LEVEL); | 
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| 210 |     else | 
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| 211 |     { | 
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| 212 |       PRINTF(4)("Forcing model deletion\n"); | 
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| 213 |       delete this->models[modelNumber]; | 
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| 214 |     } | 
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| 215 |   } | 
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| 216 |  | 
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| 217 |   this->models[modelNumber] = model; | 
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| 218 |  | 
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| 219 |  | 
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| 220 |   //   if (this->model != NULL) | 
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| 221 |   //     this->buildObbTree(4); | 
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| 222 | } | 
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| 223 |  | 
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| 224 |  | 
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| 225 | /** | 
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| 226 |  * builds the obb-tree | 
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| 227 |  * @param depth the depth to calculate | 
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| 228 |  */ | 
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| 229 | bool WorldEntity::buildObbTree(int depth) | 
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| 230 | { | 
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| 231 |   if (this->obbTree) | 
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| 232 |     delete this->obbTree; | 
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| 233 |  | 
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| 234 |   if (this->models[0] != NULL) | 
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| 235 |   { | 
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| 236 |     this->obbTree = new OBBTree(depth, models[0]->getModelInfo(), this); | 
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| 237 |     return true; | 
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| 238 |   } | 
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| 239 |   else | 
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| 240 |   { | 
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| 241 |     PRINTF(1)("could not create obb-tree, because no model was loaded yet\n"); | 
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| 242 |     this->obbTree = NULL; | 
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| 243 |     return false; | 
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| 244 |   } | 
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| 245 | } | 
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| 246 |  | 
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| 247 |  | 
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| 248 | /** | 
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| 249 |  * subscribes this world entity to a collision reaction | 
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| 250 |  *  @param type the type of reaction to subscribe to | 
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| 251 |  *  @param nrOfTargets number of target filters | 
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| 252 |  *  @param ... the targets as classIDs | 
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| 253 |  */ | 
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| 254 | void WorldEntity::subscribeReaction(CREngine::CRType type, int nrOfTargets, ...) | 
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| 255 | {} | 
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| 256 |  | 
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| 257 |  | 
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| 258 | /** | 
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| 259 |  * @brief moves this entity to the List OM_List | 
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| 260 |  * @param list the list to set this Entity to. | 
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| 261 |  * | 
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| 262 |  * this is the same as a call to State::getObjectManager()->toList(entity , list); | 
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| 263 |  * directly, but with an easier interface. | 
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| 264 |  * | 
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| 265 |  * @todo inline this (peut etre) | 
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| 266 |  */ | 
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| 267 | void WorldEntity::toList(OM_LIST list) | 
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| 268 | { | 
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| 269 |   State::getObjectManager()->toList(this, list); | 
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| 270 | } | 
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| 271 |  | 
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| 272 | void WorldEntity::toReflectionList() | 
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| 273 | { | 
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| 274 |   State::getObjectManager()->toReflectionList( this ); | 
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| 275 | } | 
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| 276 |  | 
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| 277 | void removeFromReflectionList() | 
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| 278 | { | 
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| 279 | /// TODO | 
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| 280 | ///  State::getObject | 
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| 281 | } | 
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| 282 |  | 
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| 283 | /** | 
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| 284 |  * sets the character attributes of a worldentity | 
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| 285 |  * @param character attributes | 
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| 286 |  * | 
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| 287 |  * these attributes don't have to be set, only use them, if you need them | 
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| 288 | */ | 
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| 289 | //void WorldEntity::setCharacterAttributes(CharacterAttributes* charAttr) | 
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| 290 | //{} | 
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| 291 |  | 
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| 292 |  | 
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| 293 | /** | 
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| 294 |  *  this function is called, when two entities collide | 
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| 295 |  * @param entity: the world entity with whom it collides | 
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| 296 |  * | 
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| 297 |  * Implement behaviour like damage application or other miscellaneous collision stuff in this function | 
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| 298 |  */ | 
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| 299 | void WorldEntity::collidesWith(WorldEntity* entity, const Vector& location) | 
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| 300 | { | 
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| 301 |   /** | 
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| 302 |    * THIS IS A DEFAULT COLLISION-Effect. | 
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| 303 |    * IF YOU WANT TO CREATE A SPECIFIC COLLISION ON EACH OBJECT | 
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| 304 |    * USE:: | 
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| 305 |    * if (entity->isA(CL_WHAT_YOU_ARE_LOOKING_FOR)) { printf "dothings"; }; | 
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| 306 |    * | 
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| 307 |    * You can always define a default Action.... don't be affraid just test it :) | 
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| 308 |    */ | 
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| 309 |   //  PRINTF(3)("collision %s vs %s @ (%f,%f,%f)\n", this->getClassName(), entity->getClassName(), location.x, location.y, location.z); | 
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| 310 | } | 
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| 311 |  | 
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| 312 |  | 
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| 313 | /** | 
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| 314 |  *  this is called immediately after the Entity has been constructed, initialized and then Spawned into the World | 
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| 315 |  * | 
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| 316 |  */ | 
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| 317 | void WorldEntity::postSpawn () | 
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| 318 | {} | 
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| 319 |  | 
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| 320 |  | 
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| 321 | /** | 
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| 322 |  *  this method is called by the world if the WorldEntity leaves the game | 
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| 323 |  */ | 
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| 324 | void WorldEntity::leaveWorld () | 
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| 325 | {} | 
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| 326 |  | 
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| 327 |  | 
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| 328 | /** | 
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| 329 |  * resets the WorldEntity to its initial values. eg. used for multiplayer games: respawning | 
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| 330 |  */ | 
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| 331 | void WorldEntity::reset() | 
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| 332 | {} | 
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| 333 |  | 
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| 334 | /** | 
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| 335 |  *  this method is called every frame | 
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| 336 |  * @param time: the time in seconds that has passed since the last tick | 
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| 337 |  * | 
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| 338 |  * Handle all stuff that should update with time inside this method (movement, animation, etc.) | 
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| 339 | */ | 
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| 340 | void WorldEntity::tick(float time) | 
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| 341 | {} | 
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| 342 |  | 
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| 343 |  | 
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| 344 | /** | 
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| 345 |  *  the entity is drawn onto the screen with this function | 
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| 346 |  * | 
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| 347 |  * This is a central function of an entity: call it to let the entity painted to the screen. | 
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| 348 |  * Just override this function with whatever you want to be drawn. | 
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| 349 | */ | 
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| 350 | void WorldEntity::draw() const | 
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| 351 | { | 
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| 352 |   //PRINTF(0)("(%s::%s)\n", this->getClassName(), this->getName()); | 
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| 353 |   //  assert(!unlikely(this->models.empty())); | 
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| 354 |   { | 
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| 355 |     glMatrixMode(GL_MODELVIEW); | 
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| 356 |     glPushMatrix(); | 
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| 357 |  | 
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| 358 |     /* translate */ | 
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| 359 |     glTranslatef (this->getAbsCoor ().x, | 
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| 360 |                   this->getAbsCoor ().y, | 
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| 361 |                   this->getAbsCoor ().z); | 
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| 362 |     Vector tmpRot = this->getAbsDir().getSpacialAxis(); | 
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| 363 |     glRotatef (this->getAbsDir().getSpacialAxisAngle(), tmpRot.x, tmpRot.y, tmpRot.z ); | 
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| 364 |  | 
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| 365 |  | 
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| 366 |     // This Draws the LOD's | 
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| 367 |     float cameraDistance = State::getCamera()->distance(this); | 
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| 368 |     if (cameraDistance > 30 && this->models.size() >= 3 && this->models[2] != NULL) | 
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| 369 |     { | 
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| 370 |       this->models[2]->draw(); | 
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| 371 |     } | 
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| 372 |     else if (cameraDistance > 10 && this->models.size() >= 2 && this->models[1] != NULL) | 
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| 373 |     { | 
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| 374 |       this->models[1]->draw(); | 
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| 375 |     } | 
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| 376 |     else if (this->models.size() >= 1 && this->models[0] != NULL) | 
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| 377 |     { | 
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| 378 |       this->models[0]->draw(); | 
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| 379 |     } | 
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| 380 |     glPopMatrix(); | 
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| 381 |   } | 
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| 382 | } | 
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| 383 |  | 
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| 384 | /** | 
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| 385 |  * @param health the Health to add. | 
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| 386 |  * @returns the health left (this->healthMax - health+this->health) | 
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| 387 |  */ | 
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| 388 | float WorldEntity::increaseHealth(float health) | 
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| 389 | { | 
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| 390 |   this->health += health; | 
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| 391 |   if (this->health > this->healthMax) | 
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| 392 |   { | 
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| 393 |     float retHealth = this->healthMax - this->health; | 
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| 394 |     this->health = this->healthMax; | 
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| 395 |     this->updateHealthWidget(); | 
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| 396 |     return retHealth; | 
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| 397 |   } | 
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| 398 |   this->updateHealthWidget(); | 
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| 399 |   return 0.0; | 
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| 400 | } | 
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| 401 |  | 
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| 402 | /** | 
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| 403 |  * @param health the Health to be removed | 
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| 404 |  * @returns 0.0 or the rest, that was not substracted (bellow 0.0) | 
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| 405 |  */ | 
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| 406 | float WorldEntity::decreaseHealth(float health) | 
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| 407 | { | 
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| 408 |   this->health -= health; | 
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| 409 |  | 
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| 410 |   if (this->health < 0) | 
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| 411 |   { | 
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| 412 |     float retHealth = -this->health; | 
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| 413 |     this->health = 0.0f; | 
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| 414 |     this->updateHealthWidget(); | 
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| 415 |     return retHealth; | 
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| 416 |   } | 
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| 417 |   this->updateHealthWidget(); | 
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| 418 |   return 0.0; | 
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| 419 |  | 
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| 420 | } | 
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| 421 |  | 
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| 422 | /** | 
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| 423 |  * @param maxHealth the maximal health that can be loaded onto the entity. | 
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| 424 |  */ | 
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| 425 | void WorldEntity::setHealthMax(float healthMax) | 
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| 426 | { | 
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| 427 |   this->healthMax = healthMax; | 
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| 428 |   if (this->health > this->healthMax) | 
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| 429 |   { | 
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| 430 |     PRINTF(3)("new maxHealth is bigger as the old health. Did you really intend to do this for (%s::%s)\n", this->getClassName(), this->getName()); | 
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| 431 |     this->health = this->healthMax; | 
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| 432 |   } | 
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| 433 |   this->updateHealthWidget(); | 
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| 434 | } | 
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| 435 |  | 
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| 436 | /** | 
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| 437 |  * @brief creates the HealthWidget | 
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| 438 |  * | 
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| 439 |  * since not all entities need an HealthWidget, it is only created on request. | 
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| 440 |  */ | 
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| 441 | void WorldEntity::createHealthWidget() | 
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| 442 | { | 
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| 443 |   if (this->healthWidget == NULL) | 
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| 444 |   { | 
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| 445 |     this->healthWidget = new OrxGui::GLGuiBar(); | 
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| 446 |     this->healthWidget->setSize2D(30,400); | 
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| 447 |     this->healthWidget->setAbsCoor2D(10,100); | 
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| 448 |  | 
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| 449 |     this->updateHealthWidget(); | 
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| 450 |   } | 
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| 451 |   else | 
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| 452 |     PRINTF(3)("Allready created the HealthWidget for %s::%s\n", this->getClassName(), this->getName()); | 
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| 453 | } | 
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| 454 |  | 
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| 455 | void WorldEntity::increaseHealthMax(float increaseHealth) | 
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| 456 | { | 
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| 457 |   this->healthMax += increaseHealth; | 
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| 458 |   this->updateHealthWidget(); | 
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| 459 | } | 
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| 460 |  | 
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| 461 |  | 
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| 462 | OrxGui::GLGuiWidget* WorldEntity::getHealthWidget() | 
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| 463 | { | 
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| 464 |   this->createHealthWidget(); | 
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| 465 |   return this->healthWidget; | 
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| 466 | } | 
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| 467 |  | 
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| 468 | /** | 
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| 469 |  * @param visibility shows or hides the health-bar | 
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| 470 |  * (creates the widget if needed) | 
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| 471 |  */ | 
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| 472 | void WorldEntity::setHealthWidgetVisibilit(bool visibility) | 
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| 473 | { | 
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| 474 |   if (visibility) | 
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| 475 |   { | 
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| 476 |     if (this->healthWidget != NULL) | 
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| 477 |       this->healthWidget->show(); | 
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| 478 |     else | 
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| 479 |     { | 
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| 480 |       this->createHealthWidget(); | 
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| 481 |       this->updateHealthWidget(); | 
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| 482 |       this->healthWidget->show(); | 
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| 483 |     } | 
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| 484 |   } | 
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| 485 |   else if (this->healthWidget != NULL) | 
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| 486 |     this->healthWidget->hide(); | 
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| 487 | } | 
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| 488 |  | 
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| 489 | /** | 
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| 490 |  * @brief updates the HealthWidget | 
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| 491 |  */ | 
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| 492 | void WorldEntity::updateHealthWidget() | 
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| 493 | { | 
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| 494 |   if (this->healthWidget != NULL) | 
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| 495 |   { | 
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| 496 |     this->healthWidget->setMaximum(this->healthMax); | 
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| 497 |     this->healthWidget->setValue(this->health); | 
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| 498 |   } | 
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| 499 | } | 
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| 500 |  | 
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| 501 |  | 
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| 502 | /** | 
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| 503 |  * DEBUG-DRAW OF THE BV-Tree. | 
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| 504 |  * @param depth What depth to draw | 
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| 505 |  * @param drawMode the mode to draw this entity under | 
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| 506 |  */ | 
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| 507 | void WorldEntity::drawBVTree(int depth, int drawMode) const | 
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| 508 | { | 
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| 509 |   glMatrixMode(GL_MODELVIEW); | 
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| 510 |   glPushMatrix(); | 
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| 511 |   /* translate */ | 
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| 512 |   glTranslatef (this->getAbsCoor ().x, | 
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| 513 |                 this->getAbsCoor ().y, | 
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| 514 |                 this->getAbsCoor ().z); | 
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| 515 |   /* rotate */ | 
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| 516 |   Vector tmpRot = this->getAbsDir().getSpacialAxis(); | 
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| 517 |   glRotatef (this->getAbsDir().getSpacialAxisAngle(), tmpRot.x, tmpRot.y, tmpRot.z ); | 
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| 518 |  | 
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| 519 |  | 
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| 520 |   if (this->obbTree) | 
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| 521 |     this->obbTree->drawBV(depth, drawMode); | 
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| 522 |  | 
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| 523 |  | 
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| 524 |   glPopMatrix(); | 
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| 525 | } | 
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| 526 |  | 
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| 527 |  | 
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| 528 | /** | 
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| 529 |  * Debug the WorldEntity | 
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| 530 |  */ | 
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| 531 | void WorldEntity::debugEntity() const | 
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| 532 | { | 
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| 533 |   PRINT(0)("WorldEntity %s::%s  (DEBUG)\n", this->getClassName(), this->getName()); | 
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| 534 |   this->debugNode(); | 
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| 535 |   PRINT(0)("List: %s ; ModelCount %d - ", ObjectManager::OMListToString(this->objectListNumber) , this->models.size()); | 
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| 536 |   for (unsigned int i = 0; i < this->models.size(); i++) | 
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| 537 |   { | 
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| 538 |     if (models[i] != NULL) | 
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| 539 |       PRINT(0)(" : %d:%s", i, this->models[i]->getName()); | 
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| 540 |   } | 
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| 541 |   PRINT(0)("\n"); | 
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| 542 |  | 
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| 543 | } | 
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| 544 |  | 
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| 545 |  | 
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| 546 | /** | 
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| 547 |  * handler for changes on registred vars | 
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| 548 |  * @param id id's which changed | 
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| 549 |  */ | 
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| 550 | void WorldEntity::varChangeHandler( std::list< int > & id ) | 
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| 551 | { | 
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| 552 |   if ( std::find( id.begin(), id.end(), modelFileName_handle ) != id.end() || | 
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| 553 |        std::find( id.begin(), id.end(), scaling_handle ) != id.end() | 
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| 554 |      ) | 
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| 555 |   { | 
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| 556 |     loadModel( modelFileName, scaling ); | 
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| 557 |   } | 
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| 558 |  | 
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| 559 |   PNode::varChangeHandler( id ); | 
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| 560 | } | 
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| 561 |  | 
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