| 1 |  | 
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| 2 |  | 
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| 3 | /* | 
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| 4 | orxonox - the future of 3D-vertical-scrollers | 
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| 5 |  | 
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| 6 | Copyright (C) 2004 orx | 
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| 7 |  | 
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| 8 | This program is free software; you can redistribute it and/or modify | 
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| 9 | it under the terms of the GNU General Public License as published by | 
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| 10 | the Free Software Foundation; either version 2, or (at your option) | 
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| 11 | any later version. | 
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| 12 |  | 
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| 13 | ### File Specific: | 
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| 14 | main-programmer: Patrick Boenzli | 
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| 15 | co-programmer: Christian Meyer | 
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| 16 | */ | 
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| 17 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WORLD_ENTITY | 
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| 18 |  | 
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| 19 | #include "world_entity.h" | 
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| 20 | #include "shell_command.h" | 
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| 21 |  | 
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| 22 | #include "model.h" | 
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| 23 | #include "md2Model.h" | 
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| 24 | #include "util/loading/resource_manager.h" | 
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| 25 | #include "util/loading/load_param.h" | 
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| 26 | #include "vector.h" | 
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| 27 | #include "obb_tree.h" | 
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| 28 |  | 
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| 29 | #include "glgui_bar.h" | 
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| 30 |  | 
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| 31 | #include "state.h" | 
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| 32 | #include "camera.h" | 
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| 33 |  | 
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| 34 | using namespace std; | 
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| 35 |  | 
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| 36 | SHELL_COMMAND(model, WorldEntity, loadModel) | 
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| 37 | ->describe("sets the Model of the WorldEntity") | 
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| 38 | ->defaultValues("models/ships/fighter.obj", 1.0f); | 
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| 39 |  | 
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| 40 | SHELL_COMMAND(debugEntity, WorldEntity, debugWE); | 
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| 41 |  | 
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| 42 | /** | 
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| 43 | *  Loads the WordEntity-specific Part of any derived Class | 
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| 44 | * | 
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| 45 | * @param root: Normally NULL, as the Derived Entities define a loadParams Function themeselves, | 
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| 46 | *              that can calls WorldEntities loadParams for itself. | 
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| 47 | */ | 
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| 48 | WorldEntity::WorldEntity() | 
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| 49 | : Synchronizeable() | 
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| 50 | { | 
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| 51 | this->setClassID(CL_WORLD_ENTITY, "WorldEntity"); | 
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| 52 |  | 
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| 53 | this->obbTree = NULL; | 
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| 54 | this->healthWidget = NULL; | 
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| 55 | this->healthMax = 1.0f; | 
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| 56 | this->health = 1.0f; | 
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| 57 | this->scaling = 1.0f; | 
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| 58 |  | 
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| 59 | /* OSOLETE */ | 
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| 60 | this->bVisible = true; | 
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| 61 | this->bCollide = true; | 
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| 62 |  | 
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| 63 | this->objectListNumber = OM_INIT; | 
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| 64 | this->objectListIterator = NULL; | 
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| 65 |  | 
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| 66 | this->toList(OM_NULL); | 
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| 67 | } | 
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| 68 |  | 
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| 69 | /** | 
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| 70 | *  standard destructor | 
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| 71 | */ | 
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| 72 | WorldEntity::~WorldEntity () | 
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| 73 | { | 
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| 74 | State::getObjectManager()->toList(this, OM_INIT); | 
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| 75 |  | 
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| 76 | // Delete the model (unregister it with the ResourceManager) | 
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| 77 | for (unsigned int i = 0; i < this->models.size(); i++) | 
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| 78 | this->setModel(NULL, i); | 
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| 79 |  | 
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| 80 | // Delete the obbTree | 
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| 81 | if( this->obbTree != NULL) | 
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| 82 | delete this->obbTree; | 
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| 83 |  | 
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| 84 | if (this->healthWidget != NULL) | 
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| 85 | delete this->healthWidget; | 
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| 86 | } | 
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| 87 |  | 
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| 88 | /** | 
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| 89 | * loads the WorldEntity Specific Parameters. | 
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| 90 | * @param root: the XML-Element to load the Data From | 
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| 91 | */ | 
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| 92 | void WorldEntity::loadParams(const TiXmlElement* root) | 
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| 93 | { | 
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| 94 | // Do the PNode loading stuff | 
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| 95 | PNode::loadParams(root); | 
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| 96 |  | 
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| 97 | LoadParam(root, "md2texture", this, WorldEntity, loadMD2Texture) | 
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| 98 | .describe("the fileName of the texture, that should be loaded onto this world-entity. (must be relative to the data-dir)") | 
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| 99 | .defaultValues(""); | 
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| 100 |  | 
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| 101 | // Model Loading | 
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| 102 | LoadParam(root, "model", this, WorldEntity, loadModel) | 
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| 103 | .describe("the fileName of the model, that should be loaded onto this world-entity. (must be relative to the data-dir)") | 
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| 104 | .defaultValues("", 1.0f, 0); | 
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| 105 |  | 
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| 106 | LoadParam(root, "maxHealth", this, WorldEntity, setHealthMax) | 
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| 107 | .describe("The Maximum health that can be loaded onto this entity") | 
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| 108 | .defaultValues(1.0f); | 
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| 109 |  | 
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| 110 | LoadParam(root, "health", this, WorldEntity, setHealth) | 
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| 111 | .describe("The Health the WorldEntity has at this moment") | 
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| 112 | .defaultValues(1.0f); | 
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| 113 | } | 
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| 114 |  | 
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| 115 |  | 
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| 116 | /** | 
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| 117 | * loads a Model onto a WorldEntity | 
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| 118 | * @param fileName the name of the model to load | 
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| 119 | * @param scaling the Scaling of the model | 
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| 120 | * | 
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| 121 | * FIXME | 
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| 122 | * @todo: separate the obb tree generation from the model | 
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| 123 | */ | 
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| 124 | void WorldEntity::loadModel(const std::string& fileName, float scaling, unsigned int modelNumber, unsigned int obbTreeDepth) | 
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| 125 | { | 
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| 126 | this->modelLODName = fileName; | 
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| 127 | this->scaling = scaling; | 
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| 128 | if (!fileName.empty()) | 
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| 129 | { | 
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| 130 | // search for the special character # in the LoadParam | 
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| 131 | if (fileName.find('#') != std::string::npos) | 
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| 132 | { | 
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| 133 | PRINTF(4)("Found # in %s... searching for LOD's\n", fileName.c_str()); | 
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| 134 | std::string lodFile = fileName; | 
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| 135 | unsigned int offset = lodFile.find('#'); | 
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| 136 | for (unsigned int i = 0; i < 3; i++) | 
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| 137 | { | 
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| 138 | lodFile[offset] = 48+(int)i; | 
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| 139 | if (ResourceManager::isInDataDir(lodFile)) | 
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| 140 | this->loadModel(lodFile, scaling, i); | 
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| 141 | } | 
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| 142 | return; | 
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| 143 | } | 
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| 144 | if (this->scaling <= 0.0) | 
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| 145 | { | 
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| 146 | PRINTF(1)("YOU GAVE ME A CRAPY SCALE resetting to 1.0\n"); | 
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| 147 | this->scaling = 1.0; | 
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| 148 | } | 
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| 149 | if(fileName.find(".obj") != std::string::npos) | 
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| 150 | { | 
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| 151 | PRINTF(4)("fetching OBJ file: %s\n", fileName.c_str()); | 
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| 152 | BaseObject* loadedModel = ResourceManager::getInstance()->load(fileName, OBJ, RP_CAMPAIGN, this->scaling); | 
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| 153 | if (loadedModel != NULL) | 
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| 154 | this->setModel(dynamic_cast<Model*>(loadedModel), modelNumber); | 
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| 155 | else | 
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| 156 | PRINTF(1)("OBJ-File %s not found.\n", fileName.c_str()); | 
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| 157 |  | 
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| 158 | if( modelNumber == 0) | 
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| 159 | this->buildObbTree(obbTreeDepth); | 
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| 160 | } | 
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| 161 | else if(fileName.find(".md2") != std::string::npos) | 
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| 162 | { | 
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| 163 | PRINTF(4)("fetching MD2 file: %s\n", fileName.c_str()); | 
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| 164 | Model* m = new MD2Model(fileName, this->md2TextureFileName, this->scaling); | 
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| 165 | //this->setModel((Model*)ResourceManager::getInstance()->load(fileName, MD2, RP_CAMPAIGN), 0); | 
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| 166 | this->setModel(m, 0); | 
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| 167 |  | 
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| 168 | if( m != NULL) | 
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| 169 | this->buildObbTree(obbTreeDepth); | 
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| 170 | } | 
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| 171 | } | 
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| 172 | else | 
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| 173 | { | 
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| 174 | this->setModel(NULL); | 
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| 175 | } | 
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| 176 | } | 
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| 177 |  | 
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| 178 | /** | 
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| 179 | * sets a specific Model for the Object. | 
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| 180 | * @param model The Model to set | 
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| 181 | * @param modelNumber the n'th model in the List to get. | 
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| 182 | */ | 
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| 183 | void WorldEntity::setModel(Model* model, unsigned int modelNumber) | 
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| 184 | { | 
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| 185 | if (this->models.size() <= modelNumber) | 
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| 186 | this->models.resize(modelNumber+1, NULL); | 
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| 187 |  | 
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| 188 | if (this->models[modelNumber] != NULL) | 
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| 189 | { | 
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| 190 | Resource* resource = ResourceManager::getInstance()->locateResourceByPointer(dynamic_cast<BaseObject*>(this->models[modelNumber])); | 
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| 191 | if (resource != NULL) | 
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| 192 | ResourceManager::getInstance()->unload(resource, RP_LEVEL); | 
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| 193 | else | 
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| 194 | { | 
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| 195 | PRINTF(4)("Forcing model deletion\n"); | 
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| 196 | delete this->models[modelNumber]; | 
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| 197 | } | 
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| 198 | } | 
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| 199 |  | 
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| 200 | this->models[modelNumber] = model; | 
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| 201 |  | 
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| 202 |  | 
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| 203 | //   if (this->model != NULL) | 
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| 204 | //     this->buildObbTree(4); | 
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| 205 | } | 
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| 206 |  | 
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| 207 |  | 
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| 208 | /** | 
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| 209 | * builds the obb-tree | 
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| 210 | * @param depth the depth to calculate | 
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| 211 | */ | 
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| 212 | bool WorldEntity::buildObbTree(int depth) | 
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| 213 | { | 
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| 214 | if (this->obbTree) | 
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| 215 | delete this->obbTree; | 
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| 216 |  | 
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| 217 | if (this->models[0] != NULL) | 
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| 218 | { | 
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| 219 | this->obbTree = new OBBTree(depth, models[0]->getModelInfo(), this); | 
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| 220 | return true; | 
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| 221 | } | 
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| 222 | else | 
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| 223 | { | 
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| 224 | PRINTF(1)("could not create obb-tree, because no model was loaded yet\n"); | 
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| 225 | this->obbTree = NULL; | 
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| 226 | return false; | 
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| 227 | } | 
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| 228 | } | 
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| 229 |  | 
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| 230 | /** | 
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| 231 | * @brief moves this entity to the List OM_List | 
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| 232 | * @param list the list to set this Entity to. | 
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| 233 | * | 
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| 234 | * this is the same as a call to State::getObjectManager()->toList(entity , list); | 
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| 235 | * directly, but with an easier interface. | 
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| 236 | * | 
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| 237 | * @todo inline this (peut etre) | 
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| 238 | */ | 
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| 239 | void WorldEntity::toList(OM_LIST list) | 
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| 240 | { | 
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| 241 | State::getObjectManager()->toList(this, list); | 
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| 242 | } | 
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| 243 |  | 
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| 244 |  | 
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| 245 |  | 
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| 246 | /** | 
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| 247 | * sets the character attributes of a worldentity | 
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| 248 | * @param character attributes | 
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| 249 | * | 
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| 250 | * these attributes don't have to be set, only use them, if you need them | 
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| 251 | */ | 
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| 252 | //void WorldEntity::setCharacterAttributes(CharacterAttributes* charAttr) | 
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| 253 | //{} | 
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| 254 |  | 
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| 255 |  | 
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| 256 | /** | 
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| 257 | *  this function is called, when two entities collide | 
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| 258 | * @param entity: the world entity with whom it collides | 
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| 259 | * | 
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| 260 | * Implement behaviour like damage application or other miscellaneous collision stuff in this function | 
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| 261 | */ | 
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| 262 | void WorldEntity::collidesWith(WorldEntity* entity, const Vector& location) | 
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| 263 | { | 
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| 264 | /** | 
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| 265 | * THIS IS A DEFAULT COLLISION-Effect. | 
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| 266 | * IF YOU WANT TO CREATE A SPECIFIC COLLISION ON EACH OBJECT | 
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| 267 | * USE:: | 
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| 268 | * if (entity->isA(CL_WHAT_YOU_ARE_LOOKING_FOR)) { printf "dothings"; }; | 
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| 269 | * | 
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| 270 | * You can always define a default Action.... don't be affraid just test it :) | 
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| 271 | */ | 
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| 272 | //  PRINTF(3)("collision %s vs %s @ (%f,%f,%f)\n", this->getClassName(), entity->getClassName(), location.x, location.y, location.z); | 
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| 273 | } | 
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| 274 |  | 
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| 275 |  | 
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| 276 | /** | 
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| 277 | *  this is called immediately after the Entity has been constructed, initialized and then Spawned into the World | 
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| 278 | * | 
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| 279 | */ | 
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| 280 | void WorldEntity::postSpawn () | 
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| 281 | {} | 
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| 282 |  | 
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| 283 |  | 
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| 284 | /** | 
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| 285 | *  this method is called by the world if the WorldEntity leaves the game | 
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| 286 | */ | 
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| 287 | void WorldEntity::leaveWorld () | 
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| 288 | {} | 
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| 289 |  | 
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| 290 |  | 
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| 291 | /** | 
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| 292 | * resets the WorldEntity to its initial values. eg. used for multiplayer games: respawning | 
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| 293 | */ | 
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| 294 | void WorldEntity::reset() | 
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| 295 | {} | 
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| 296 |  | 
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| 297 | /** | 
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| 298 | *  this method is called every frame | 
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| 299 | * @param time: the time in seconds that has passed since the last tick | 
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| 300 | * | 
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| 301 | * Handle all stuff that should update with time inside this method (movement, animation, etc.) | 
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| 302 | */ | 
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| 303 | void WorldEntity::tick(float time) | 
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| 304 | {} | 
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| 305 |  | 
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| 306 |  | 
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| 307 | /** | 
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| 308 | *  the entity is drawn onto the screen with this function | 
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| 309 | * | 
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| 310 | * This is a central function of an entity: call it to let the entity painted to the screen. | 
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| 311 | * Just override this function with whatever you want to be drawn. | 
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| 312 | */ | 
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| 313 | void WorldEntity::draw() const | 
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| 314 | { | 
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| 315 | //PRINTF(0)("(%s::%s)\n", this->getClassName(), this->getName()); | 
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| 316 | //  assert(!unlikely(this->models.empty())); | 
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| 317 | { | 
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| 318 | glMatrixMode(GL_MODELVIEW); | 
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| 319 | glPushMatrix(); | 
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| 320 |  | 
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| 321 | /* translate */ | 
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| 322 | glTranslatef (this->getAbsCoor ().x, | 
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| 323 | this->getAbsCoor ().y, | 
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| 324 | this->getAbsCoor ().z); | 
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| 325 | Vector tmpRot = this->getAbsDir().getSpacialAxis(); | 
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| 326 | glRotatef (this->getAbsDir().getSpacialAxisAngle(), tmpRot.x, tmpRot.y, tmpRot.z ); | 
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| 327 |  | 
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| 328 |  | 
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| 329 | // This Draws the LOD's | 
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| 330 | float cameraDistance = State::getCamera()->distance(this); | 
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| 331 | if (cameraDistance > 30 && this->models.size() >= 3 && this->models[2] != NULL) | 
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| 332 | { | 
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| 333 | this->models[2]->draw(); | 
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| 334 | } | 
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| 335 | else if (cameraDistance > 10 && this->models.size() >= 2 && this->models[1] != NULL) | 
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| 336 | { | 
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| 337 | this->models[1]->draw(); | 
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| 338 | } | 
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| 339 | else if (this->models.size() >= 1 && this->models[0] != NULL) | 
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| 340 | { | 
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| 341 | this->models[0]->draw(); | 
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| 342 | } | 
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| 343 | glPopMatrix(); | 
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| 344 | } | 
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| 345 | } | 
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| 346 |  | 
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| 347 | /** | 
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| 348 | * @param health the Health to add. | 
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| 349 | * @returns the health left (this->healthMax - health+this->health) | 
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| 350 | */ | 
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| 351 | float WorldEntity::increaseHealth(float health) | 
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| 352 | { | 
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| 353 | this->health += health; | 
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| 354 | if (this->health > this->healthMax) | 
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| 355 | { | 
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| 356 | float retHealth = this->healthMax - this->health; | 
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| 357 | this->health = this->healthMax; | 
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| 358 | this->updateHealthWidget(); | 
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| 359 | return retHealth; | 
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| 360 | } | 
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| 361 | this->updateHealthWidget(); | 
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| 362 | return 0.0; | 
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| 363 | } | 
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| 364 |  | 
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| 365 | /** | 
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| 366 | * @param health the Health to be removed | 
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| 367 | * @returns 0.0 or the rest, that was not substracted (bellow 0.0) | 
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| 368 | */ | 
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| 369 | float WorldEntity::decreaseHealth(float health) | 
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| 370 | { | 
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| 371 | this->health -= health; | 
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| 372 |  | 
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| 373 | if (this->health < 0) | 
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| 374 | { | 
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| 375 | float retHealth = -this->health; | 
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| 376 | this->health = 0.0f; | 
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| 377 | this->updateHealthWidget(); | 
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| 378 | return retHealth; | 
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| 379 | } | 
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| 380 | this->updateHealthWidget(); | 
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| 381 | return 0.0; | 
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| 382 |  | 
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| 383 | } | 
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| 384 |  | 
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| 385 | /** | 
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| 386 | * @param maxHealth the maximal health that can be loaded onto the entity. | 
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| 387 | */ | 
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| 388 | void WorldEntity::setHealthMax(float healthMax) | 
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| 389 | { | 
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| 390 | this->healthMax = healthMax; | 
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| 391 | if (this->health > this->healthMax) | 
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| 392 | { | 
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| 393 | PRINTF(3)("new maxHealth is bigger as the old health. Did you really intend to do this for (%s::%s)\n", this->getClassName(), this->getName()); | 
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| 394 | this->health = this->healthMax; | 
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| 395 | } | 
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| 396 | this->updateHealthWidget(); | 
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| 397 | } | 
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| 398 |  | 
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| 399 | /** | 
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| 400 | * @brief creates the HealthWidget | 
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| 401 | * | 
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| 402 | * since not all entities need an HealthWidget, it is only created on request. | 
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| 403 | */ | 
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| 404 | void WorldEntity::createHealthWidget() | 
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| 405 | { | 
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| 406 | if (this->healthWidget == NULL) | 
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| 407 | { | 
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| 408 | this->healthWidget = new OrxGui::GLGuiBar(); | 
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| 409 | this->healthWidget->setSize2D(30,400); | 
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| 410 | this->healthWidget->setAbsCoor2D(10,100); | 
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| 411 |  | 
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| 412 | this->updateHealthWidget(); | 
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| 413 | } | 
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| 414 | else | 
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| 415 | PRINTF(3)("Allready created the HealthWidget for %s::%s\n", this->getClassName(), this->getName()); | 
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| 416 | } | 
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| 417 |  | 
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| 418 | void WorldEntity::increaseHealthMax(float increaseHealth) | 
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| 419 | { | 
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| 420 | this->healthMax += increaseHealth; | 
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| 421 | this->updateHealthWidget(); | 
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| 422 | } | 
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| 423 |  | 
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| 424 |  | 
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| 425 | OrxGui::GLGuiWidget* WorldEntity::getHealthWidget() | 
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| 426 | { | 
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| 427 | this->createHealthWidget(); | 
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| 428 | return this->healthWidget; | 
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| 429 | } | 
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| 430 |  | 
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| 431 | /** | 
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| 432 | * @param visibility shows or hides the health-bar | 
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| 433 | * (creates the widget if needed) | 
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| 434 | */ | 
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| 435 | void WorldEntity::setHealthWidgetVisibilit(bool visibility) | 
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| 436 | { | 
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| 437 | if (visibility) | 
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| 438 | { | 
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| 439 | if (this->healthWidget != NULL) | 
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| 440 | this->healthWidget->show(); | 
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| 441 | else | 
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| 442 | { | 
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| 443 | this->createHealthWidget(); | 
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| 444 | this->updateHealthWidget(); | 
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| 445 | this->healthWidget->show(); | 
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| 446 | } | 
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| 447 | } | 
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| 448 | else if (this->healthWidget != NULL) | 
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| 449 | this->healthWidget->hide(); | 
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| 450 | } | 
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| 451 |  | 
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| 452 | /** | 
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| 453 | * @brief updates the HealthWidget | 
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| 454 | */ | 
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| 455 | void WorldEntity::updateHealthWidget() | 
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| 456 | { | 
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| 457 | if (this->healthWidget != NULL) | 
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| 458 | { | 
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| 459 | this->healthWidget->setMaximum(this->healthMax); | 
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| 460 | this->healthWidget->setValue(this->health); | 
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| 461 | } | 
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| 462 | } | 
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| 463 |  | 
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| 464 |  | 
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| 465 | /** | 
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| 466 | * DEBUG-DRAW OF THE BV-Tree. | 
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| 467 | * @param depth What depth to draw | 
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| 468 | * @param drawMode the mode to draw this entity under | 
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| 469 | */ | 
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| 470 | void WorldEntity::drawBVTree(int depth, int drawMode) const | 
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| 471 | { | 
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| 472 | glMatrixMode(GL_MODELVIEW); | 
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| 473 | glPushMatrix(); | 
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| 474 | /* translate */ | 
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| 475 | glTranslatef (this->getAbsCoor ().x, | 
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| 476 | this->getAbsCoor ().y, | 
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| 477 | this->getAbsCoor ().z); | 
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| 478 | /* rotate */ | 
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| 479 | Vector tmpRot = this->getAbsDir().getSpacialAxis(); | 
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| 480 | glRotatef (this->getAbsDir().getSpacialAxisAngle(), tmpRot.x, tmpRot.y, tmpRot.z ); | 
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| 481 |  | 
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| 482 |  | 
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| 483 | if (this->obbTree) | 
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| 484 | this->obbTree->drawBV(depth, drawMode); | 
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| 485 |  | 
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| 486 |  | 
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| 487 | glPopMatrix(); | 
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| 488 | } | 
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| 489 |  | 
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| 490 |  | 
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| 491 | /** | 
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| 492 | * Debug the WorldEntity | 
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| 493 | */ | 
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| 494 | void WorldEntity::debugEntity() const | 
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| 495 | { | 
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| 496 | PRINT(0)("WorldEntity %s::%s  (DEBUG)\n", this->getClassName(), this->getName()); | 
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| 497 | this->debugNode(); | 
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| 498 | PRINT(0)("List: %s ; ModelCount %d - ", ObjectManager::OMListToString(this->objectListNumber) , this->models.size()); | 
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| 499 | for (unsigned int i = 0; i < this->models.size(); i++) | 
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| 500 | { | 
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| 501 | if (models[i] != NULL) | 
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| 502 | PRINT(0)(" : %d:%s", i, this->models[i]->getName()); | 
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| 503 | } | 
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| 504 | PRINT(0)("\n"); | 
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| 505 |  | 
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| 506 | } | 
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| 507 |  | 
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| 508 |  | 
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| 509 |  | 
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| 510 |  | 
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| 511 | /******************************************************************************************** | 
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| 512 | NETWORK STUFF | 
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| 513 | ********************************************************************************************/ | 
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| 514 |  | 
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| 515 |  | 
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| 516 | /** | 
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| 517 | * Writes data from network containing information about the state | 
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| 518 | * @param data pointer to data | 
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| 519 | * @param length length of data | 
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| 520 | * @param sender hostID of sender | 
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| 521 | */ | 
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| 522 | int WorldEntity::writeState( const byte * data, int length, int sender ) | 
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| 523 | { | 
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| 524 | std::string modelFileName; | 
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| 525 | SYNCHELP_READ_BEGIN(); | 
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| 526 |  | 
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| 527 | SYNCHELP_READ_FKT( PNode::writeState, NWT_WE_PN_WRITESTATE ); | 
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| 528 |  | 
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| 529 | SYNCHELP_READ_STRING( modelFileName, NWT_WE_PN_MODELFILENAME ); | 
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| 530 | SYNCHELP_READ_FLOAT( scaling, NWT_WE_PN_SCALING ); | 
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| 531 | //check if modelFileName is relative to datadir or absolute | 
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| 532 |  | 
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| 533 |  | 
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| 534 | PRINTF(0)("================ LOADING MODEL %s, %f\n", modelFileName.c_str(), scaling); | 
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| 535 |  | 
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| 536 | if ( modelFileName != "" ) | 
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| 537 | { | 
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| 538 | loadModel( modelFileName, scaling); | 
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| 539 | PRINTF(0)("modelfilename: %s\n", getModel( 0 )->getName()); | 
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| 540 | } | 
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| 541 |  | 
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| 542 | /*SYNCHELP_READ_STRINGM( modelFileName ); | 
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| 543 |  | 
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| 544 | if ( strcmp(modelFileName, "") ) | 
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| 545 | if ( strstr(modelFileName, ResourceManager::getInstance()->getDataDir()) ) | 
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| 546 | { | 
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| 547 | this->md2TextureFileName = new char[strlen(modelFileName)-strlen(ResourceManager::getInstance()->getDataDir())+1]; | 
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| 548 | strcpy((char*)this->md2TextureFileName, modelFileName+strlen(ResourceManager::getInstance()->getDataDir())); | 
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| 549 | } | 
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| 550 | else | 
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| 551 | { | 
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| 552 | this->md2TextureFileName = modelFileName; | 
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| 553 | } | 
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| 554 | */ | 
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| 555 |  | 
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| 556 | return SYNCHELP_READ_N; | 
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| 557 | } | 
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| 558 |  | 
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| 559 |  | 
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| 560 | /** | 
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| 561 | * data copied in data will bee sent to another host | 
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| 562 | * @param data pointer to data | 
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| 563 | * @param maxLength max length of data | 
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| 564 | * @return the number of bytes writen | 
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| 565 | */ | 
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| 566 | int WorldEntity::readState( byte * data, int maxLength ) | 
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| 567 | { | 
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| 568 | SYNCHELP_WRITE_BEGIN(); | 
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| 569 |  | 
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| 570 | SYNCHELP_WRITE_FKT( PNode::readState, NWT_WE_PN_WRITESTATE ); | 
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| 571 |  | 
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| 572 | if ( getModel(0) && getModel(0)->getName() != "" ) | 
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| 573 | { | 
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| 574 | std::string name = getModel( 0 )->getName(); | 
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| 575 |  | 
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| 576 | if (  name.find( ResourceManager::getInstance()->getDataDir() ) == 0 ) | 
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| 577 | { | 
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| 578 | name.erase(ResourceManager::getInstance()->getDataDir().size()); | 
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| 579 | } | 
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| 580 |  | 
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| 581 | SYNCHELP_WRITE_STRING( name, NWT_WE_PN_MODELFILENAME ); | 
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| 582 | } | 
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| 583 | else | 
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| 584 | { | 
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| 585 | SYNCHELP_WRITE_STRING("", NWT_WE_PN_MODELFILENAME); | 
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| 586 | } | 
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| 587 |  | 
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| 588 | SYNCHELP_WRITE_FLOAT( scaling, NWT_WE_PN_SCALING ); | 
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| 589 | /*if ( this->md2TextureFileName!=NULL && strcmp(this->md2TextureFileName, "") ) | 
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| 590 | { | 
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| 591 | SYNCHELP_WRITE_STRING(this->md2TextureFileName); | 
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| 592 | } | 
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| 593 | else | 
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| 594 | { | 
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| 595 | SYNCHELP_WRITE_STRING(""); | 
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| 596 | }*/ | 
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| 597 |  | 
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| 598 | return SYNCHELP_WRITE_N; | 
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| 599 | } | 
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