| 1 |  | 
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| 2 |  | 
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| 3 | /* | 
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| 4 | orxonox - the future of 3D-vertical-scrollers | 
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| 5 |  | 
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| 6 | Copyright (C) 2004 orx | 
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| 7 |  | 
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| 8 | This program is free software; you can redistribute it and/or modify | 
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| 9 | it under the terms of the GNU General Public License as published by | 
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| 10 | the Free Software Foundation; either version 2, or (at your option) | 
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| 11 | any later version. | 
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| 12 |  | 
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| 13 | ### File Specific: | 
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| 14 | main-programmer: Patrick Boenzli | 
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| 15 | co-programmer: Christian Meyer | 
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| 16 | */ | 
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| 17 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WORLD_ENTITY | 
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| 18 |  | 
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| 19 | #include "world_entity.h" | 
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| 20 | #include "shell_command.h" | 
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| 21 |  | 
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| 22 | #include "model.h" | 
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| 23 | #include "md2Model.h" | 
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| 24 | #include "resource_manager.h" | 
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| 25 | #include "load_param.h" | 
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| 26 | #include "vector.h" | 
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| 27 | #include "obb_tree.h" | 
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| 28 |  | 
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| 29 | #include "glgui_bar.h" | 
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| 30 |  | 
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| 31 | #include "state.h" | 
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| 32 |  | 
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| 33 | using namespace std; | 
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| 34 |  | 
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| 35 | SHELL_COMMAND(model, WorldEntity, loadModel) | 
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| 36 | ->describe("sets the Model of the WorldEntity") | 
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| 37 | ->defaultValues(2, "models/ships/fighter.obj", 1.0); | 
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| 38 |  | 
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| 39 | SHELL_COMMAND(debugEntity, WorldEntity, debugWE); | 
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| 40 |  | 
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| 41 | /** | 
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| 42 | *  Loads the WordEntity-specific Part of any derived Class | 
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| 43 | * | 
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| 44 | * @param root: Normally NULL, as the Derived Entities define a loadParams Function themeselves, | 
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| 45 | *              that can calls WorldEntities loadParams for itself. | 
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| 46 | */ | 
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| 47 | WorldEntity::WorldEntity() | 
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| 48 | : Synchronizeable() | 
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| 49 | { | 
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| 50 | this->setClassID(CL_WORLD_ENTITY, "WorldEntity"); | 
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| 51 |  | 
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| 52 | this->obbTree = NULL; | 
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| 53 | this->energyWidget = NULL; | 
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| 54 | this->energyMax = 1.0f; | 
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| 55 | this->energy = 1.0f; | 
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| 56 |  | 
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| 57 | this->md2TextureFileName = NULL; | 
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| 58 |  | 
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| 59 |  | 
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| 60 | this->setVisibiliy(true); | 
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| 61 |  | 
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| 62 | this->objectListNumber = OM_INIT; | 
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| 63 | this->objectListIterator = NULL; | 
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| 64 |  | 
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| 65 | this->toList(OM_NULL); | 
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| 66 | } | 
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| 67 |  | 
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| 68 | /** | 
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| 69 | *  standard destructor | 
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| 70 | */ | 
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| 71 | WorldEntity::~WorldEntity () | 
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| 72 | { | 
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| 73 | // Delete the obbTree | 
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| 74 | if( this->obbTree != NULL) | 
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| 75 | delete this->obbTree; | 
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| 76 |  | 
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| 77 | if (this->energyWidget != NULL) | 
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| 78 | delete this->energyWidget; | 
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| 79 |  | 
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| 80 | // Delete the model (unregister it with the ResourceManager) | 
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| 81 | for (unsigned int i = 0; i < this->models.size(); i++) | 
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| 82 | this->setModel(NULL, i); | 
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| 83 |  | 
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| 84 | State::getObjectManager()->toList(this, OM_INIT); | 
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| 85 | } | 
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| 86 |  | 
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| 87 | /** | 
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| 88 | * loads the WorldEntity Specific Parameters. | 
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| 89 | * @param root: the XML-Element to load the Data From | 
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| 90 | */ | 
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| 91 | void WorldEntity::loadParams(const TiXmlElement* root) | 
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| 92 | { | 
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| 93 | // Do the PNode loading stuff | 
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| 94 | PNode::loadParams(root); | 
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| 95 |  | 
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| 96 | LoadParam(root, "md2texture", this, WorldEntity, loadMD2Texture) | 
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| 97 | .describe("the fileName of the texture, that should be loaded onto this world-entity. (must be relative to the data-dir)") | 
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| 98 | .defaultValues(1, NULL); | 
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| 99 |  | 
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| 100 | // Model Loading | 
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| 101 | LoadParam(root, "model", this, WorldEntity, loadModel) | 
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| 102 | .describe("the fileName of the model, that should be loaded onto this world-entity. (must be relative to the data-dir)") | 
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| 103 | .defaultValues(3, NULL, 1.0f, 0); | 
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| 104 |  | 
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| 105 | LoadParam(root, "maxEnergy", this, WorldEntity, setMaxEnergy) | 
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| 106 | .describe("The Maximum energy that can be loaded onto this entity") | 
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| 107 | .defaultValues(1, 1.0f); | 
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| 108 |  | 
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| 109 | LoadParam(root, "energy", this, WorldEntity, setEnergy) | 
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| 110 | .describe("The Energy the WorldEntity has at this moment") | 
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| 111 | .defaultValues(1, 1.0f); | 
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| 112 | } | 
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| 113 |  | 
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| 114 |  | 
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| 115 | /** | 
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| 116 | * loads a Model onto a WorldEntity | 
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| 117 | * @param fileName the name of the model to load | 
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| 118 | * @param scaling the Scaling of the model | 
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| 119 | * | 
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| 120 | * @todo fix this, so it only has one loadModel-Function. | 
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| 121 | */ | 
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| 122 | void WorldEntity::loadModel(const char* fileName, float scaling, unsigned int modelNumber) | 
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| 123 | { | 
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| 124 | this->scaling = scaling; | 
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| 125 | if ( fileName != NULL && strcmp(fileName, "") ) | 
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| 126 | { | 
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| 127 | // search for the special character # in the LoadParam | 
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| 128 | if (strchr(fileName, '#') != NULL) | 
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| 129 | { | 
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| 130 | PRINTF(4)("Found # in %s... searching for LOD's\n", fileName); | 
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| 131 | char* lodFile = new char[strlen(fileName)+1]; | 
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| 132 | strcpy(lodFile, fileName); | 
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| 133 | char* depth = strchr(lodFile, '#'); | 
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| 134 | for (unsigned int i = 0; i < 5; i++) | 
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| 135 | { | 
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| 136 | *depth = 48+(int)i; | 
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| 137 | printf("-------%s\n", lodFile); | 
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| 138 | if (ResourceManager::isInDataDir(lodFile)) | 
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| 139 | this->loadModel(lodFile, scaling, i); | 
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| 140 | } | 
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| 141 | return; | 
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| 142 | } | 
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| 143 | if (scaling == 0.0) | 
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| 144 | { | 
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| 145 | scaling = 1.0; | 
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| 146 | PRINTF(1)("YOU GAVE ME A CRAPY SCALE resetting to 1\n"); | 
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| 147 | } | 
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| 148 | if(strstr(fileName, ".obj")) | 
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| 149 | { | 
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| 150 | PRINTF(4)("fetching OBJ file: %s\n", fileName); | 
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| 151 | if (scaling == 1.0) | 
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| 152 | this->setModel((Model*)ResourceManager::getInstance()->load(fileName, OBJ, RP_CAMPAIGN), modelNumber); | 
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| 153 | else | 
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| 154 | this->setModel((Model*)ResourceManager::getInstance()->load(fileName, OBJ, RP_CAMPAIGN, &scaling), modelNumber); | 
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| 155 |  | 
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| 156 | if( modelNumber == 0) | 
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| 157 | this->buildObbTree(4); | 
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| 158 | } | 
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| 159 | else if(strstr(fileName, ".md2")) | 
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| 160 | { | 
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| 161 | PRINTF(4)("fetching MD2 file: %s\n", fileName); | 
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| 162 | Model* m = new MD2Model(fileName, this->md2TextureFileName); | 
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| 163 | //this->setModel((Model*)ResourceManager::getInstance()->load(fileName, MD2, RP_CAMPAIGN), 0); | 
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| 164 | this->setModel(m, 0); | 
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| 165 | } | 
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| 166 | } | 
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| 167 | else | 
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| 168 | { | 
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| 169 | this->setModel(NULL); | 
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| 170 | } | 
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| 171 | } | 
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| 172 |  | 
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| 173 | /** | 
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| 174 | * sets a specific Model for the Object. | 
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| 175 | * @param model The Model to set | 
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| 176 | * @param modelNumber the n'th model in the List to get. | 
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| 177 | */ | 
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| 178 | void WorldEntity::setModel(Model* model, unsigned int modelNumber) | 
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| 179 | { | 
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| 180 | if (this->models.size() <= modelNumber) | 
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| 181 | this->models.resize(modelNumber+1, NULL); | 
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| 182 |  | 
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| 183 | if (this->models[modelNumber] != NULL) | 
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| 184 | { | 
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| 185 | Resource* resource = ResourceManager::getInstance()->locateResourceByPointer(this->models[modelNumber]); | 
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| 186 | //     if (resource != NULL) | 
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| 187 | ResourceManager::getInstance()->unload(resource, RP_LEVEL); | 
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| 188 | } | 
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| 189 | else | 
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| 190 | delete this->models[modelNumber]; | 
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| 191 |  | 
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| 192 | this->models[modelNumber] = model; | 
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| 193 |  | 
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| 194 |  | 
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| 195 | //   if (this->model != NULL) | 
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| 196 | //     this->buildObbTree(4); | 
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| 197 | } | 
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| 198 |  | 
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| 199 |  | 
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| 200 | /** | 
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| 201 | * builds the obb-tree | 
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| 202 | * @param depth the depth to calculate | 
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| 203 | */ | 
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| 204 | bool WorldEntity::buildObbTree(unsigned int depth) | 
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| 205 | { | 
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| 206 | if (this->obbTree) | 
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| 207 | delete this->obbTree; | 
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| 208 |  | 
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| 209 | if (this->models[0] != NULL) | 
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| 210 | { | 
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| 211 | PRINTF(4)("creating obb tree\n"); | 
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| 212 |  | 
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| 213 |  | 
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| 214 | this->obbTree = new OBBTree(depth, (sVec3D*)this->models[0]->getVertexArray(), this->models[0]->getVertexCount()); | 
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| 215 | return true; | 
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| 216 | } | 
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| 217 | else | 
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| 218 | { | 
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| 219 | PRINTF(2)("could not create obb-tree, because no model was loaded yet\n"); | 
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| 220 | this->obbTree = NULL; | 
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| 221 | return false; | 
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| 222 | } | 
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| 223 | } | 
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| 224 |  | 
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| 225 | /** | 
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| 226 | * @brief moves this entity to the List OM_List | 
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| 227 | * @param list the list to set this Entity to. | 
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| 228 | * | 
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| 229 | * this is the same as a call to State::getObjectManager()->toList(entity , list); | 
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| 230 | * directly, but with an easier interface. | 
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| 231 | * | 
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| 232 | * @todo inline this (peut etre) | 
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| 233 | */ | 
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| 234 | void WorldEntity::toList(OM_LIST list) | 
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| 235 | { | 
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| 236 | State::getObjectManager()->toList(this, list); | 
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| 237 | } | 
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| 238 |  | 
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| 239 |  | 
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| 240 |  | 
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| 241 | /** | 
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| 242 | * sets the character attributes of a worldentity | 
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| 243 | * @param character attributes | 
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| 244 | * | 
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| 245 | * these attributes don't have to be set, only use them, if you need them | 
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| 246 | */ | 
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| 247 | //void WorldEntity::setCharacterAttributes(CharacterAttributes* charAttr) | 
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| 248 | //{} | 
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| 249 |  | 
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| 250 |  | 
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| 251 | /** | 
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| 252 | *  this function is called, when two entities collide | 
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| 253 | * @param entity: the world entity with whom it collides | 
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| 254 | * | 
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| 255 | * Implement behaviour like damage application or other miscellaneous collision stuff in this function | 
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| 256 | */ | 
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| 257 | void WorldEntity::collidesWith(WorldEntity* entity, const Vector& location) | 
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| 258 | { | 
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| 259 | /** | 
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| 260 | * THIS IS A DEFAULT COLLISION-Effect. | 
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| 261 | * IF YOU WANT TO CREATE A SPECIFIC COLLISION ON EACH OBJECT | 
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| 262 | * USE:: | 
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| 263 | * if (entity->isA(CL_WHAT_YOU_ARE_LOOKING_FOR)) { printf "dothings"; }; | 
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| 264 | * | 
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| 265 | * You can always define a default Action.... don't be affraid just test it :) | 
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| 266 | */ | 
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| 267 | //  PRINTF(3)("collision %s vs %s @ (%f,%f,%f)\n", this->getClassName(), entity->getClassName(), location.x, location.y, location.z); | 
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| 268 | } | 
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| 269 |  | 
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| 270 |  | 
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| 271 | /** | 
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| 272 | *  this is called immediately after the Entity has been constructed, initialized and then Spawned into the World | 
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| 273 | * | 
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| 274 | */ | 
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| 275 | void WorldEntity::postSpawn () | 
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| 276 | {} | 
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| 277 |  | 
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| 278 |  | 
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| 279 | /** | 
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| 280 | *  this method is called by the world if the WorldEntity leaves valid gamespace | 
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| 281 | * | 
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| 282 | * For free entities this means it left the Track boundaries. With bound entities it means its Location adresses a | 
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| 283 | * place that is not in the world anymore. In both cases you might have to take extreme measures (a.k.a. call destroy). | 
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| 284 | * | 
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| 285 | * NOT YET IMPLEMENTED | 
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| 286 | */ | 
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| 287 | void WorldEntity::leftWorld () | 
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| 288 | {} | 
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| 289 |  | 
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| 290 |  | 
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| 291 | /** | 
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| 292 | *  this method is called every frame | 
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| 293 | * @param time: the time in seconds that has passed since the last tick | 
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| 294 | * | 
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| 295 | * Handle all stuff that should update with time inside this method (movement, animation, etc.) | 
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| 296 | */ | 
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| 297 | void WorldEntity::tick(float time) | 
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| 298 | {} | 
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| 299 |  | 
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| 300 |  | 
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| 301 | /** | 
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| 302 | *  the entity is drawn onto the screen with this function | 
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| 303 | * | 
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| 304 | * This is a central function of an entity: call it to let the entity painted to the screen. | 
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| 305 | * Just override this function with whatever you want to be drawn. | 
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| 306 | */ | 
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| 307 | void WorldEntity::draw() const | 
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| 308 | { | 
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| 309 | //PRINTF(0)("(%s::%s)\n", this->getClassName(), this->getName()); | 
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| 310 | //  assert(!unlikely(this->models.empty())); | 
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| 311 | { | 
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| 312 | glMatrixMode(GL_MODELVIEW); | 
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| 313 | glPushMatrix(); | 
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| 314 |  | 
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| 315 | /* translate */ | 
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| 316 | glTranslatef (this->getAbsCoor ().x, | 
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| 317 | this->getAbsCoor ().y, | 
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| 318 | this->getAbsCoor ().z); | 
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| 319 | Vector tmpRot = this->getAbsDir().getSpacialAxis(); | 
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| 320 | glRotatef (this->getAbsDir().getSpacialAxisAngle(), tmpRot.x, tmpRot.y, tmpRot.z ); | 
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| 321 |  | 
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| 322 |  | 
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| 323 | // This Draws the LOD's | 
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| 324 | float cameraDistance = (State::getCamera()->getAbsCoor() - this->getAbsCoor()).len(); | 
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| 325 | if (cameraDistance > 30 && this->models.size() >= 3 && this->models[2] != NULL) | 
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| 326 | { | 
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| 327 | this->models[2]->draw(); | 
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| 328 | } | 
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| 329 | else if (cameraDistance > 10 && this->models.size() >= 2 && this->models[1] != NULL) | 
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| 330 | { | 
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| 331 | this->models[1]->draw(); | 
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| 332 | } | 
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| 333 | else if (this->models.size() >= 1 && this->models[0] != NULL) | 
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| 334 | { | 
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| 335 | this->models[0]->draw(); | 
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| 336 | } | 
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| 337 | glPopMatrix(); | 
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| 338 | } | 
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| 339 | } | 
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| 340 |  | 
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| 341 | /** | 
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| 342 | * @param energy the Energy to add. | 
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| 343 | * @returns the energy left (this->energyMax - energy+this->energy) | 
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| 344 | */ | 
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| 345 | float WorldEntity::addEnergy(float energy) | 
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| 346 | { | 
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| 347 | this->energy += energy; | 
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| 348 | if (this->energy > this->energyMax) | 
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| 349 | { | 
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| 350 | float retEnergy = this->energyMax - this->energy; | 
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| 351 | this->energy = this->energyMax; | 
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| 352 | this->updateEnergyWidget(); | 
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| 353 | return retEnergy; | 
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| 354 | } | 
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| 355 | this->updateEnergyWidget(); | 
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| 356 | return 0.0; | 
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| 357 | } | 
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| 358 |  | 
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| 359 | /** | 
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| 360 | * @param energy the Energy to be removed | 
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| 361 | * @returns 0.0 or the rest, that was not substracted (bellow 0.0) | 
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| 362 | */ | 
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| 363 | float WorldEntity::removeEnergy(float energy) | 
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| 364 | { | 
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| 365 | this->energy -= energy; | 
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| 366 |  | 
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| 367 | if (this->energy < 0) | 
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| 368 | { | 
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| 369 | float retEnergy = -this->energy; | 
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| 370 | this->energy = 0.0f; | 
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| 371 | this->updateEnergyWidget(); | 
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| 372 | return retEnergy; | 
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| 373 | } | 
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| 374 | this->updateEnergyWidget(); | 
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| 375 | return 0.0; | 
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| 376 |  | 
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| 377 | } | 
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| 378 |  | 
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| 379 | /** | 
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| 380 | * @param maxEnergy the maximal energy that can be loaded onto the entity. | 
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| 381 | */ | 
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| 382 | void WorldEntity::setMaxEnergy(float maxEnergy) | 
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| 383 | { | 
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| 384 | this->energyMax = maxEnergy; | 
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| 385 | if (this->energy > this->energyMax) | 
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| 386 | { | 
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| 387 | PRINTF(3)("new maxEnergy is bigger as the old energy. Did you really intend to do this for (%s::%s)\n", this->getClassName(), this->getName()); | 
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| 388 | this->energy = this->energyMax; | 
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| 389 | } | 
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| 390 | this->updateEnergyWidget(); | 
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| 391 | } | 
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| 392 |  | 
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| 393 | /** | 
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| 394 | * @brief creates the EnergyWidget | 
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| 395 | * | 
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| 396 | * since not all entities need an EnergyWidget, it is only created on request. | 
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| 397 | */ | 
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| 398 | void WorldEntity::createEnergyWidget() | 
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| 399 | { | 
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| 400 | if (this->energyWidget == NULL) | 
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| 401 | { | 
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| 402 | this->energyWidget = new GLGuiBar(); | 
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| 403 | this->energyWidget->setSize2D(30,400); | 
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| 404 | this->energyWidget->setAbsCoor2D(10,100); | 
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| 405 |  | 
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| 406 | this->updateEnergyWidget(); | 
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| 407 | } | 
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| 408 | else | 
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| 409 | PRINTF(3)("Allready created the EnergyWidget for %s::%s\n", this->getClassName(), this->getName()); | 
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| 410 | } | 
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| 411 |  | 
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| 412 | GLGuiWidget* WorldEntity::getEnergyWidget() | 
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| 413 | { | 
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| 414 | this->createEnergyWidget(); | 
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| 415 | return this->energyWidget; | 
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| 416 | } | 
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| 417 |  | 
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| 418 | /** | 
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| 419 | * @param visibility shows or hides the energy-bar | 
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| 420 | * (creates the widget if needed) | 
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| 421 | */ | 
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| 422 | void WorldEntity::setEnergyWidgetVisibilit(bool visibility) | 
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| 423 | { | 
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| 424 | if (visibility) | 
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| 425 | { | 
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| 426 | if (this->energyWidget != NULL) | 
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| 427 | this->energyWidget->show(); | 
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| 428 | else | 
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| 429 | { | 
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| 430 | this->createEnergyWidget(); | 
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| 431 | this->updateEnergyWidget(); | 
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| 432 | this->energyWidget->show(); | 
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| 433 | } | 
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| 434 | } | 
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| 435 | else if (this->energyWidget != NULL) | 
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| 436 | this->energyWidget->hide(); | 
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| 437 | } | 
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| 438 |  | 
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| 439 | /** | 
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| 440 | * @brief updates the EnergyWidget | 
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| 441 | */ | 
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| 442 | void WorldEntity::updateEnergyWidget() | 
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| 443 | { | 
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| 444 | if (this->energyWidget != NULL) | 
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| 445 | { | 
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| 446 | this->energyWidget->setMaximum(this->energyMax); | 
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| 447 | this->energyWidget->setValue(this->energy); | 
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| 448 | } | 
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| 449 | } | 
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| 450 |  | 
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| 451 |  | 
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| 452 | /** | 
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| 453 | * DEBUG-DRAW OF THE BV-Tree. | 
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| 454 | * @param depth What depth to draw | 
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| 455 | * @param drawMode the mode to draw this entity under | 
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| 456 | */ | 
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| 457 | void WorldEntity::drawBVTree(unsigned int depth, int drawMode) const | 
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| 458 | { | 
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| 459 | glMatrixMode(GL_MODELVIEW); | 
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| 460 | glPushMatrix(); | 
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| 461 | /* translate */ | 
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| 462 | glTranslatef (this->getAbsCoor ().x, | 
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| 463 | this->getAbsCoor ().y, | 
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| 464 | this->getAbsCoor ().z); | 
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| 465 | /* rotate */ | 
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| 466 | Vector tmpRot = this->getAbsDir().getSpacialAxis(); | 
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| 467 | glRotatef (this->getAbsDir().getSpacialAxisAngle(), tmpRot.x, tmpRot.y, tmpRot.z ); | 
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| 468 |  | 
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| 469 | if (this->obbTree) | 
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| 470 | this->obbTree->drawBV(depth, drawMode); | 
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| 471 | glPopMatrix(); | 
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| 472 | } | 
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| 473 |  | 
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| 474 |  | 
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| 475 | /** | 
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| 476 | * Debug the WorldEntity | 
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| 477 | */ | 
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| 478 | void WorldEntity::debugEntity() const | 
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| 479 | { | 
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| 480 | PRINT(0)("WorldEntity %s::%s  (DEBUG)\n", this->getClassName(), this->getName()); | 
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| 481 | this->debugNode(); | 
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| 482 | PRINT(0)("List: %s ; ModelCount %d - ", ObjectManager::OMListToString(this->objectListNumber) , this->models.size()); | 
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| 483 | for (unsigned int i = 0; i < this->models.size(); i++) | 
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| 484 | { | 
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| 485 | if (models[i] != NULL) | 
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| 486 | PRINT(0)(" : %d:%s", i, this->models[i]->getName()); | 
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| 487 | } | 
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| 488 | PRINT(0)("\n"); | 
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| 489 |  | 
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| 490 | } | 
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| 491 |  | 
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| 492 |  | 
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| 493 |  | 
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| 494 |  | 
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| 495 | /******************************************************************************************** | 
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| 496 | NETWORK STUFF | 
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| 497 | ********************************************************************************************/ | 
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| 498 |  | 
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| 499 |  | 
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| 500 | /** | 
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| 501 | * Writes data from network containing information about the state | 
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| 502 | * @param data pointer to data | 
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| 503 | * @param length length of data | 
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| 504 | * @param sender hostID of sender | 
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| 505 | */ | 
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| 506 | int WorldEntity::writeState( const byte * data, int length, int sender ) | 
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| 507 | { | 
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| 508 | char* modelFileName; | 
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| 509 | SYNCHELP_READ_BEGIN(); | 
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| 510 |  | 
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| 511 | SYNCHELP_READ_FKT( PNode::writeState ); | 
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| 512 |  | 
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| 513 | SYNCHELP_READ_STRINGM( modelFileName ); | 
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| 514 | SYNCHELP_READ_FLOAT( scaling ); | 
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| 515 | //check if modelFileName is relative to datadir or absolute | 
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| 516 |  | 
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| 517 | if ( strcmp(modelFileName, "") ) | 
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| 518 | { | 
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| 519 |  | 
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| 520 | if ( strstr(modelFileName, ResourceManager::getInstance()->getDataDir()) ) | 
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| 521 | { | 
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| 522 | loadModel( modelFileName+strlen(ResourceManager::getInstance()->getDataDir()), scaling ); | 
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| 523 | } | 
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| 524 | else | 
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| 525 | { | 
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| 526 | loadModel( modelFileName, scaling ); | 
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| 527 | } | 
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| 528 | } | 
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| 529 | delete[] modelFileName; | 
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| 530 |  | 
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| 531 | SYNCHELP_READ_STRINGM( modelFileName ); | 
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| 532 |  | 
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| 533 | if ( strcmp(modelFileName, "") ) | 
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| 534 | if ( strstr(modelFileName, ResourceManager::getInstance()->getDataDir()) ) | 
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| 535 | { | 
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| 536 | this->md2TextureFileName = new char[strlen(modelFileName)-strlen(ResourceManager::getInstance()->getDataDir())+1]; | 
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| 537 | strcpy((char*)this->md2TextureFileName, modelFileName+strlen(ResourceManager::getInstance()->getDataDir())); | 
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| 538 | } | 
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| 539 | else | 
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| 540 | { | 
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| 541 | this->md2TextureFileName = modelFileName; | 
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| 542 | } | 
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| 543 |  | 
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| 544 | return SYNCHELP_READ_N; | 
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| 545 | } | 
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| 546 |  | 
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| 547 |  | 
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| 548 | /** | 
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| 549 | * data copied in data will bee sent to another host | 
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| 550 | * @param data pointer to data | 
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| 551 | * @param maxLength max length of data | 
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| 552 | * @return the number of bytes writen | 
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| 553 | */ | 
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| 554 | int WorldEntity::readState( byte * data, int maxLength ) | 
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| 555 | { | 
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| 556 | SYNCHELP_WRITE_BEGIN(); | 
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| 557 |  | 
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| 558 | SYNCHELP_WRITE_FKT( PNode::readState ); | 
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| 559 |  | 
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| 560 | SYNCHELP_WRITE_STRING( getModel( 0 )->getName() ); | 
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| 561 | SYNCHELP_WRITE_FLOAT( scaling ); | 
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| 562 | if ( this->md2TextureFileName!=NULL && strcmp(this->md2TextureFileName, "") ) | 
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| 563 | { | 
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| 564 | SYNCHELP_WRITE_STRING(this->md2TextureFileName); | 
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| 565 | } | 
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| 566 | else | 
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| 567 | { | 
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| 568 | SYNCHELP_WRITE_STRING(""); | 
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| 569 | } | 
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| 570 |  | 
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| 571 | return SYNCHELP_WRITE_N; | 
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| 572 | } | 
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