| 1 |  | 
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| 2 |  | 
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| 3 | /* | 
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| 4 |    orxonox - the future of 3D-vertical-scrollers | 
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| 5 |  | 
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| 6 |    Copyright (C) 2004 orx | 
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| 7 |  | 
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| 8 |    This program is free software; you can redistribute it and/or modify | 
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| 9 |    it under the terms of the GNU General Public License as published by | 
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| 10 |    the Free Software Foundation; either version 2, or (at your option) | 
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| 11 |    any later version. | 
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| 12 |  | 
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| 13 |    ### File Specific: | 
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| 14 |    main-programmer: Patrick Boenzli | 
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| 15 |    co-programmer: Christian Meyer | 
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| 16 | */ | 
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| 17 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WORLD_ENTITY | 
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| 18 |  | 
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| 19 | #include "world_entity.h" | 
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| 20 | #include "shell_command.h" | 
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| 21 |  | 
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| 22 | #include "util/loading/resource_manager.h" | 
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| 23 | #include "resource_obj.h" | 
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| 24 | #include "md2/md2Model.h" | 
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| 25 | #include "md3/md3_model.h" | 
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| 26 |  | 
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| 27 | #include "aabb_tree_node.h" | 
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| 28 |  | 
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| 29 | #include "util/loading/load_param.h" | 
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| 30 | #include "obb_tree.h" | 
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| 31 |  | 
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| 32 | #include "elements/glgui_energywidget.h" | 
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| 33 |  | 
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| 34 | #include "state.h" | 
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| 35 | #include "camera.h" | 
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| 36 |  | 
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| 37 | #include "collision_filter.h" | 
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| 38 | #include "collision_event.h" | 
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| 39 | #include "game_rules.h" | 
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| 40 | #include "kill.h" | 
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| 41 | #include "debug.h" | 
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| 42 |  | 
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| 43 | #include "projectiles/projectile.h" | 
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| 44 |  | 
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| 45 | SHELL_COMMAND(model, WorldEntity, loadModel) | 
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| 46 | ->describe("sets the Model of the WorldEntity") | 
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| 47 | ->defaultValues("models/ships/fighter.obj", 1.0f); | 
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| 48 |  | 
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| 49 | SHELL_COMMAND(debugEntity, WorldEntity, debugWE); | 
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| 50 |  | 
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| 51 |  | 
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| 52 | ObjectListDefinition(WorldEntity); | 
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| 53 | /** | 
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| 54 |  *  Loads the WordEntity-specific Part of any derived Class | 
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| 55 |  * | 
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| 56 |  * @param root: Normally NULL, as the Derived Entities define a loadParams Function themeselves, | 
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| 57 |  *              that can calls WorldEntities loadParams for itself. | 
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| 58 |  */ | 
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| 59 | WorldEntity::WorldEntity() | 
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| 60 |   : Synchronizeable(), _collisionFilter(this) | 
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| 61 | { | 
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| 62 |   this->registerObject(this, WorldEntity::_objectList); | 
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| 63 |  | 
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| 64 |   this->obbTree = NULL; | 
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| 65 |   this->aabbNode = NULL; | 
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| 66 |   this->healthWidget = NULL; | 
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| 67 |   this->healthMax = 1.0f; | 
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| 68 |   this->health = 1.0f; | 
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| 69 |   this->damage = 0.0f; // no damage dealt by a default entity | 
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| 70 |   this->scaling = 1.0f; | 
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| 71 |  | 
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| 72 |   /* OSOLETE */ | 
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| 73 |   this->bVisible = true; | 
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| 74 |   this->bCollide = true; | 
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| 75 |  | 
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| 76 |   this->objectListNumber = OM_INIT; | 
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| 77 |   this->lastObjectListNumber = OM_INIT; | 
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| 78 |  | 
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| 79 |   this->_bOnGround = false; | 
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| 80 |  | 
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| 81 |   // registering default reactions: | 
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| 82 |   this->subscribeReaction(CoRe::CREngine::CR_OBJECT_DAMAGE, Projectile::staticClassID()); | 
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| 83 |  | 
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| 84 |   this->toList(OM_NULL); | 
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| 85 |  | 
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| 86 |   this->registerVar( new SynchronizeableString( &this->md2TextureFileName, &this->md2TextureFileName, "md2TextureFileName", PERMISSION_MASTER_SERVER ) ); | 
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| 87 |   this->modelFileName_handle = registerVarId( new SynchronizeableString( &modelFileName, &modelFileName, "modelFileName", PERMISSION_MASTER_SERVER ) ); | 
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| 88 |   this->scaling_handle = registerVarId( new SynchronizeableFloat( &scaling, &scaling, "scaling", PERMISSION_MASTER_SERVER ) ); | 
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| 89 |   this->list_handle = registerVarId( new SynchronizeableInt( (int*)&objectListNumber, &list_write, "list", PERMISSION_MASTER_SERVER ) ); | 
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| 90 |  | 
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| 91 |   this->health_handle = registerVarId( new SynchronizeableFloat( &this->health, &this->health_write, "health", PERMISSION_MASTER_SERVER ) ); | 
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| 92 |   this->healthMax_handle = registerVarId( new SynchronizeableFloat( &this->healthMax, &this->healthMax_write, "maxHealth", PERMISSION_MASTER_SERVER ) ); | 
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| 93 | } | 
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| 94 |  | 
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| 95 | /** | 
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| 96 |  *  standard destructor | 
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| 97 | */ | 
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| 98 | WorldEntity::~WorldEntity () | 
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| 99 | { | 
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| 100 |   State::getObjectManager()->toList(this, OM_INIT); | 
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| 101 |  | 
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| 102 |   // Delete the model (unregister it with the ResourceManager) | 
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| 103 |   for (unsigned int i = 0; i < this->models.size(); i++) | 
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| 104 |     this->setModel(NULL, i); | 
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| 105 |  | 
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| 106 |   // Delete the obbTree | 
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| 107 |   if( this->obbTree != NULL) | 
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| 108 |     delete this->obbTree; | 
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| 109 |  | 
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| 110 |   if (this->healthWidget != NULL) | 
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| 111 |     delete this->healthWidget; | 
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| 112 |  | 
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| 113 |   this->unsubscribeReactions(); | 
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| 114 | } | 
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| 115 |  | 
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| 116 | /** | 
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| 117 |  * loads the WorldEntity Specific Parameters. | 
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| 118 |  * @param root: the XML-Element to load the Data From | 
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| 119 |  */ | 
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| 120 | void WorldEntity::loadParams(const TiXmlElement* root) | 
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| 121 | { | 
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| 122 |   // Do the PNode loading stuff | 
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| 123 |   PNode::loadParams(root); | 
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| 124 |  | 
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| 125 |   LoadParam(root, "md2texture", this, WorldEntity, loadMD2Texture) | 
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| 126 |   .describe("the fileName of the texture, that should be loaded onto this world-entity. (must be relative to the data-dir)") | 
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| 127 |   .defaultValues(""); | 
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| 128 |  | 
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| 129 |   // Model Loading | 
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| 130 |   LoadParam(root, "model", this, WorldEntity, loadModel) | 
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| 131 |   .describe("the fileName of the model, that should be loaded onto this world-entity. (must be relative to the data-dir)") | 
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| 132 |   .defaultValues("", 1.0f, 0); | 
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| 133 |  | 
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| 134 |   LoadParam(root, "maxHealth", this, WorldEntity, setHealthMax) | 
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| 135 |   .describe("The Maximum health that can be loaded onto this entity") | 
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| 136 |   .defaultValues(1.0f); | 
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| 137 |  | 
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| 138 |   LoadParam(root, "health", this, WorldEntity, setHealth) | 
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| 139 |   .describe("The Health the WorldEntity has at this moment") | 
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| 140 |   .defaultValues(1.0f); | 
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| 141 |  | 
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| 142 |   LoadParam(root, "list", this, WorldEntity, toListS); | 
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| 143 | } | 
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| 144 |  | 
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| 145 |  | 
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| 146 | /** | 
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| 147 |  * loads a Model onto a WorldEntity | 
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| 148 |  * @param fileName the name of the model to load | 
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| 149 |  * @param scaling the Scaling of the model | 
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| 150 |  * | 
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| 151 |  * FIXME | 
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| 152 |  * @todo: separate the obb tree generation from the model | 
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| 153 |  */ | 
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| 154 | void WorldEntity::loadModel(const std::string& fileName, float scaling, unsigned int modelNumber, unsigned int obbTreeDepth) | 
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| 155 | { | 
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| 156 |   this->modelLODName = fileName; | 
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| 157 |   this->scaling = scaling; | 
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| 158 |  | 
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| 159 |   std::string name = fileName; | 
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| 160 |  | 
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| 161 |   if (  name.find( Resources::ResourceManager::getInstance()->mainGlobalPath().name() ) == 0 ) | 
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| 162 |   { | 
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| 163 |     name.erase(Resources::ResourceManager::getInstance()->mainGlobalPath().name().size()); | 
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| 164 |   } | 
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| 165 |  | 
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| 166 |   this->modelFileName = name; | 
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| 167 |  | 
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| 168 |   if (!fileName.empty()) | 
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| 169 |   { | 
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| 170 |     // search for the special character # in the LoadParam | 
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| 171 |     if (fileName.find('#') != std::string::npos) | 
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| 172 |     { | 
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| 173 |       PRINTF(4)("Found # in %s... searching for LOD's\n", fileName.c_str()); | 
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| 174 |       std::string lodFile = fileName; | 
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| 175 |       unsigned int offset = lodFile.find('#'); | 
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| 176 |       for (unsigned int i = 0; i < 3; i++) | 
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| 177 |       { | 
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| 178 |         lodFile[offset] = 48+(int)i; | 
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| 179 |         if (Resources::ResourceManager::getInstance()->checkFileInMainPath( lodFile)) | 
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| 180 |           this->loadModel(lodFile, scaling, i); | 
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| 181 |       } | 
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| 182 |       return; | 
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| 183 |     } | 
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| 184 |     if (this->scaling <= 0.0) | 
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| 185 |     { | 
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| 186 |       PRINTF(1)("YOU GAVE ME A CRAPY SCALE resetting to 1.0\n"); | 
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| 187 |       this->scaling = 1.0; | 
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| 188 |     } | 
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| 189 |     /// LOADING AN OBJ FILE | 
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| 190 |     if(fileName.find(".obj") != std::string::npos) | 
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| 191 |     { | 
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| 192 |       PRINTF(4)("fetching OBJ file: %s\n", fileName.c_str()); | 
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| 193 |       StaticModel* model = new StaticModel(); | 
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| 194 |       *model = ResourceOBJ(fileName, this->scaling); | 
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| 195 |       if (model->getVertexCount() > 0) | 
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| 196 |       { | 
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| 197 |         this->setModel(model, modelNumber); | 
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| 198 |         if( modelNumber == 0 /* FIXME && !this->isA(CL_WEAPON) */) | 
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| 199 |           this->buildObbTree(obbTreeDepth); | 
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| 200 |       } | 
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| 201 |       else | 
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| 202 |         delete model; | 
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| 203 |     } | 
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| 204 |     /// LOADING AN MD2-model | 
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| 205 |     else if(fileName.find(".md2") != std::string::npos) | 
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| 206 |     { | 
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| 207 |       PRINTF(4)("fetching MD2 file: %s\n", fileName.c_str()); | 
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| 208 |       Model* m = new MD2Model(fileName, this->md2TextureFileName, this->scaling); | 
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| 209 |       //this->setModel((Model*)ResourceManager::getInstance()->load(fileName, MD2, RP_CAMPAIGN), 0); | 
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| 210 |       this->setModel(m, 0); | 
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| 211 |  | 
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| 212 |       if( m != NULL) | 
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| 213 |         this->buildObbTree(obbTreeDepth); | 
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| 214 |     } | 
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| 215 |     /// LOADING AN MD3-MODEL. | 
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| 216 |     else if(fileName.find(".md3") != std::string::npos) | 
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| 217 |     { | 
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| 218 |       PRINTF(4)("fetching MD3 file: %s\n", fileName.c_str()); | 
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| 219 | //      Model* m = new md3::MD3Model(fileName, this->scaling); | 
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| 220 | //      this->setModel(m, 0); | 
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| 221 |  | 
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| 222 |       //       if( m != NULL) | 
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| 223 |       //         this->buildObbTree(obbTreeDepth); | 
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| 224 |     } | 
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| 225 |   } | 
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| 226 |   else | 
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| 227 |   { | 
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| 228 |     this->setModel(NULL); | 
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| 229 |   } | 
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| 230 | } | 
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| 231 |  | 
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| 232 | /** | 
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| 233 |  * sets a specific Model for the Object. | 
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| 234 |  * @param model The Model to set | 
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| 235 |  * @param modelNumber the n'th model in the List to get. | 
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| 236 |  */ | 
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| 237 | void WorldEntity::setModel(Model* model, unsigned int modelNumber) | 
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| 238 | { | 
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| 239 |   if (this->models.size() <= modelNumber) | 
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| 240 |     this->models.resize(modelNumber+1, NULL); | 
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| 241 |  | 
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| 242 |   if (this->models[modelNumber] != NULL) | 
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| 243 |   { | 
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| 244 |     delete this->models[modelNumber]; | 
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| 245 |   } | 
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| 246 |  | 
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| 247 |   this->models[modelNumber] = model; | 
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| 248 | } | 
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| 249 |  | 
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| 250 |  | 
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| 251 | /** | 
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| 252 |  * builds the obb-tree | 
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| 253 |  * @param depth the depth to calculate | 
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| 254 |  */ | 
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| 255 | bool WorldEntity::buildObbTree(int depth) | 
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| 256 | { | 
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| 257 |   if( this->obbTree != NULL) | 
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| 258 |   { | 
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| 259 |     delete this->obbTree; | 
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| 260 |     this->obbTree = NULL; | 
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| 261 |   } | 
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| 262 |  | 
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| 263 |   if (this->models[0] != NULL) | 
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| 264 |     this->obbTree = new OBBTree(depth, models[0]->getModelInfo(), this); | 
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| 265 |   else | 
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| 266 |   { | 
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| 267 |     PRINTF(1)("could not create obb-tree, because no model was loaded yet\n"); | 
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| 268 |     this->obbTree = NULL; | 
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| 269 |     return false; | 
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| 270 |   } | 
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| 271 |  | 
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| 272 |  | 
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| 273 |   // create the axis aligned bounding box | 
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| 274 |   if( this->aabbNode != NULL) | 
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| 275 |   { | 
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| 276 |     delete this->aabbNode; | 
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| 277 |     this->aabbNode = NULL; | 
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| 278 |   } | 
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| 279 |  | 
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| 280 |   if( this->models[0] != NULL) | 
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| 281 |   { | 
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| 282 |     this->aabbNode = new AABBTreeNode(); | 
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| 283 |     this->aabbNode->spawnBVTree(this->models[0]); | 
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| 284 |   } | 
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| 285 |   else | 
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| 286 |   { | 
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| 287 |     PRINTF(1)("could not create aabb bounding box, because no model was loaded yet\n"); | 
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| 288 |     this->aabbNode = NULL; | 
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| 289 |     return false; | 
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| 290 |   } | 
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| 291 |   return true; | 
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| 292 | } | 
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| 293 |  | 
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| 294 |  | 
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| 295 | /** | 
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| 296 |  * subscribes this world entity to a collision reaction | 
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| 297 |  *  @param type the type of reaction to subscribe to | 
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| 298 |  *  @param target1 a filter target (classID) | 
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| 299 |  */ | 
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| 300 | void WorldEntity::subscribeReaction(CoRe::CREngine::ReactionType type, const ClassID& target1) | 
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| 301 | { | 
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| 302 |   this->_collisionFilter.subscribeReaction(type, target1); | 
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| 303 | } | 
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| 304 |  | 
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| 305 |  | 
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| 306 | /** | 
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| 307 |  * subscribes this world entity to a collision reaction | 
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| 308 |  *  @param type the type of reaction to subscribe to | 
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| 309 |  *  @param target1 a filter target (classID) | 
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| 310 |  */ | 
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| 311 | void WorldEntity::subscribeReaction(CoRe::CREngine::ReactionType type, const ClassID& target1, const ClassID& target2) | 
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| 312 | { | 
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| 313 |   this->_collisionFilter.subscribeReaction(type, target1, target2); | 
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| 314 | } | 
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| 315 |  | 
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| 316 |  | 
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| 317 | /** | 
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| 318 |  * subscribes this world entity to a collision reaction | 
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| 319 |  *  @param type the type of reaction to subscribe to | 
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| 320 |  *  @param target1 a filter target (classID) | 
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| 321 |  */ | 
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| 322 | void WorldEntity::subscribeReaction(CoRe::CREngine::ReactionType type, const ClassID& target1, const ClassID& target2, const ClassID& target3) | 
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| 323 | { | 
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| 324 |   this->_collisionFilter.subscribeReaction(type, target1, target2, target3); | 
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| 325 | } | 
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| 326 |  | 
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| 327 |  | 
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| 328 | /** | 
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| 329 |  * unsubscribes a specific reaction from the worldentity | 
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| 330 |  *  @param type the reaction to unsubscribe | 
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| 331 |  */ | 
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| 332 | void WorldEntity::unsubscribeReaction(CoRe::CREngine::ReactionType type) | 
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| 333 | { | 
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| 334 |   this->_collisionFilter.unsubscribeReaction(type); | 
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| 335 | } | 
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| 336 |  | 
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| 337 |  | 
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| 338 | /** | 
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| 339 |  * unsubscribes all collision reactions | 
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| 340 |  */ | 
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| 341 | void WorldEntity::unsubscribeReactions() | 
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| 342 | { | 
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| 343 |   this->_collisionFilter.unsubscribeReactions(); | 
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| 344 | } | 
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| 345 |  | 
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| 346 |  | 
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| 347 | /** | 
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| 348 |  * @brief moves this entity to the List OM_List | 
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| 349 |  * @param list the list to set this Entity to. | 
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| 350 |  * | 
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| 351 |  * this is the same as a call to State::getObjectManager()->toList(entity , list); | 
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| 352 |  * directly, but with an easier interface. | 
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| 353 |  * | 
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| 354 |  * @todo inline this (peut etre) | 
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| 355 |  */ | 
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| 356 | void WorldEntity::toList(OM_LIST list) | 
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| 357 | { | 
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| 358 |   State::getObjectManager()->toList(this, list); | 
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| 359 | } | 
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| 360 |  | 
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| 361 | void WorldEntity::toListS(const std::string& listName) | 
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| 362 | { | 
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| 363 |   OM_LIST id = ObjectManager::StringToOMList(listName); | 
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| 364 |   if (id != OM_NULL) | 
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| 365 |     this->toList(id); | 
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| 366 |   else | 
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| 367 |     PRINTF(2)("List %s not found\n", listName.c_str()); | 
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| 368 | } | 
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| 369 |  | 
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| 370 |  | 
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| 371 | void WorldEntity::toReflectionList() | 
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| 372 | { | 
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| 373 |   State::getObjectManager()->toReflectionList( this ); | 
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| 374 | } | 
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| 375 |  | 
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| 376 | void removeFromReflectionList() | 
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| 377 | { | 
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| 378 |   /// TODO | 
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| 379 |   ///  State::getObject | 
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| 380 | } | 
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| 381 |  | 
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| 382 | /** | 
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| 383 |  * sets the character attributes of a worldentity | 
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| 384 |  * @param character attributes | 
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| 385 |  * | 
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| 386 |  * these attributes don't have to be set, only use them, if you need them | 
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| 387 | */ | 
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| 388 | //void WorldEntity::setCharacterAttributes(CharacterAttributes* charAttr) | 
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| 389 | //{} | 
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| 390 |  | 
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| 391 |  | 
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| 392 | /** | 
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| 393 |  *  this function is called, when two entities collide | 
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| 394 |  * @param entity: the world entity with whom it collides | 
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| 395 |  * | 
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| 396 |  * Implement behaviour like damage application or other miscellaneous collision stuff in this function | 
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| 397 |  */ | 
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| 398 | void WorldEntity::collidesWith(WorldEntity* entity, const Vector& location) | 
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| 399 | { | 
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| 400 |   /** | 
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| 401 |    * THIS IS A DEFAULT COLLISION-Effect. | 
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| 402 |    * IF YOU WANT TO CREATE A SPECIFIC COLLISION ON EACH OBJECT | 
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| 403 |    * USE:: | 
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| 404 |    * if (entity->isA(CL_WHAT_YOU_ARE_LOOKING_FOR)) { printf "dothings"; }; | 
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| 405 |    * | 
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| 406 |    * You can always define a default Action.... don't be affraid just test it :) | 
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| 407 |    */ | 
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| 408 |   //  PRINTF(3)("collision %s vs %s @ (%f,%f,%f)\n", this->getClassCName(), entity->getClassCName(), location.x, location.y, location.z); | 
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| 409 | } | 
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| 410 |  | 
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| 411 |  | 
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| 412 | /** | 
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| 413 |  *  this function is called, when two entities collide | 
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| 414 |  * @param entity: the world entity with whom it collides | 
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| 415 |  * | 
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| 416 |  * Implement behaviour like damage application or other miscellaneous collision stuff in this function | 
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| 417 |  */ | 
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| 418 | void WorldEntity::collidesWithGround(const Vector& location) | 
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| 419 | { | 
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| 420 |   PRINTF(0)("BSP_GROUND: %s collides \n", this->getClassCName() ); | 
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| 421 | } | 
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| 422 |  | 
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| 423 | void WorldEntity::collidesWithGround(const Vector& feet, const Vector& ray_1, const Vector& ray_2) | 
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| 424 | { | 
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| 425 |  | 
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| 426 |   // PRINTF(0)("BSP_GROUND: Player collides \n", this->getClassCName() ); | 
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| 427 |  | 
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| 428 |   Vector v = this->getAbsDirX(); | 
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| 429 |   v.x *= 10.1; | 
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| 430 |   v.y *= 10.1; | 
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| 431 |   v.z *= 10.1; | 
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| 432 |   Vector u = Vector(0.0,-20.0,0.0); | 
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| 433 |  | 
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| 434 |  | 
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| 435 |   if(!(this->getAbsCoor().x == ray_2.x && this->getAbsCoor().y == ray_2.y && this->getAbsCoor().z == ray_2.z) ) | 
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| 436 |   { | 
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| 437 |  | 
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| 438 |     this->setAbsCoor(ray_2 - v); | 
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| 439 |  | 
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| 440 |   } | 
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| 441 |   else | 
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| 442 |   { | 
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| 443 |     if(ray_1.x == this->getAbsCoor().x + v.x && ray_1.y == this->getAbsCoor().y + v.y + 0.1 && ray_1.z ==this->getAbsCoor().z + v.z) | 
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| 444 |     { | 
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| 445 |       this->setAbsCoor(feet -u ); | 
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| 446 |     } | 
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| 447 |  | 
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| 448 |     this->setAbsCoor(ray_2 - v); | 
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| 449 |  | 
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| 450 |   } | 
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| 451 |  | 
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| 452 |  | 
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| 453 | } | 
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| 454 |  | 
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| 455 | /** | 
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| 456 |  *  this is called immediately after the Entity has been constructed, initialized and then Spawned into the World | 
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| 457 |  * | 
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| 458 |  */ | 
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| 459 | void WorldEntity::postSpawn () | 
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| 460 | {} | 
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| 461 |  | 
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| 462 |  | 
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| 463 | /** | 
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| 464 |  *  this method is called by the world if the WorldEntity leaves the game | 
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| 465 |  */ | 
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| 466 | void WorldEntity::leaveWorld () | 
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| 467 | {} | 
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| 468 |  | 
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| 469 |  | 
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| 470 | /** | 
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| 471 |  * resets the WorldEntity to its initial values. eg. used for multiplayer games: respawning | 
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| 472 |  */ | 
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| 473 | void WorldEntity::reset() | 
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| 474 | { | 
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| 475 |   this->setHealth( this->getHealthMax() ); | 
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| 476 | } | 
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| 477 |  | 
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| 478 | /** | 
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| 479 |  *  this method is called every frame | 
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| 480 |  * @param time: the time in seconds that has passed since the last tick | 
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| 481 |  * | 
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| 482 |  * Handle all stuff that should update with time inside this method (movement, animation, etc.) | 
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| 483 | */ | 
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| 484 | void WorldEntity::tick(float time) | 
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| 485 | {} | 
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| 486 |  | 
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| 487 |  | 
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| 488 | /** | 
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| 489 |  *  the entity is drawn onto the screen with this function | 
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| 490 |  * | 
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| 491 |  * This is a central function of an entity: call it to let the entity painted to the screen. | 
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| 492 |  * Just override this function with whatever you want to be drawn. | 
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| 493 | */ | 
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| 494 | void WorldEntity::draw() const | 
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| 495 | { | 
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| 496 |   //PRINTF(0)("(%s::%s)\n", this->getClassCName(), this->getName()); | 
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| 497 |   //  assert(!unlikely(this->models.empty())); | 
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| 498 |   { | 
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| 499 |     glMatrixMode(GL_MODELVIEW); | 
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| 500 |     glPushMatrix(); | 
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| 501 |  | 
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| 502 |     /* translate */ | 
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| 503 |     glTranslatef (this->getAbsCoor ().x, | 
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| 504 |                   this->getAbsCoor ().y, | 
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| 505 |                   this->getAbsCoor ().z); | 
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| 506 |     Vector tmpRot = this->getAbsDir().getSpacialAxis(); | 
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| 507 |     glRotatef (this->getAbsDir().getSpacialAxisAngle(), tmpRot.x, tmpRot.y, tmpRot.z ); | 
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| 508 |  | 
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| 509 |  | 
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| 510 |     // This Draws the LOD's | 
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| 511 |     float cameraDistance = State::getCamera()->distance(this); | 
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| 512 |     if (cameraDistance > 30 && this->models.size() >= 3 && this->models[2] != NULL) | 
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| 513 |     { | 
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| 514 |       this->models[2]->draw(); | 
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| 515 |     } | 
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| 516 |     else if (cameraDistance > 10 && this->models.size() >= 2 && this->models[1] != NULL) | 
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| 517 |     { | 
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| 518 |       this->models[1]->draw(); | 
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| 519 |     } | 
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| 520 |     else if (this->models.size() >= 1 && this->models[0] != NULL) | 
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| 521 |     { | 
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| 522 |       this->models[0]->draw(); | 
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| 523 |     } | 
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| 524 |  | 
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| 525 |     //     if( this->aabbNode != NULL) | 
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| 526 |     //       this->aabbNode->drawBV(0, DRAW_BV_POLYGON, Vector(1, 0.6, 0.2), true); | 
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| 527 |  | 
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| 528 |     glPopMatrix(); | 
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| 529 |   } | 
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| 530 | } | 
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| 531 |  | 
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| 532 | /** | 
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| 533 |  * @param health the Health to add. | 
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| 534 |  * @returns the health left (this->healthMax - health+this->health) | 
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| 535 |  */ | 
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| 536 | float WorldEntity::increaseHealth(float health) | 
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| 537 | { | 
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| 538 |   this->health += health; | 
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| 539 |   if (this->health > this->healthMax) | 
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| 540 |   { | 
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| 541 |     float retHealth = this->healthMax - this->health; | 
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| 542 |     this->health = this->healthMax; | 
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| 543 |     this->updateHealthWidget(); | 
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| 544 |     return retHealth; | 
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| 545 |   } | 
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| 546 |   this->updateHealthWidget(); | 
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| 547 |   return 0.0; | 
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| 548 | } | 
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| 549 |  | 
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| 550 | /** | 
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| 551 |  * @param health the Health to be removed | 
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| 552 |  * @returns 0.0 or the rest, that was not substracted (bellow 0.0) | 
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| 553 |  */ | 
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| 554 | float WorldEntity::decreaseHealth(float health) | 
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| 555 | { | 
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| 556 |   this->health -= health; | 
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| 557 |  | 
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| 558 |   if (this->health < 0) | 
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| 559 |   { | 
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| 560 |     float retHealth = -this->health; | 
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| 561 |     this->health = 0.0f; | 
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| 562 |     this->updateHealthWidget(); | 
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| 563 |     return retHealth; | 
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| 564 |   } | 
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| 565 |   this->updateHealthWidget(); | 
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| 566 |   return 0.0; | 
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| 567 |  | 
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| 568 | } | 
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| 569 |  | 
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| 570 | /** | 
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| 571 |  * @param maxHealth the maximal health that can be loaded onto the entity. | 
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| 572 |  */ | 
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| 573 | void WorldEntity::setHealthMax(float healthMax) | 
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| 574 | { | 
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| 575 |   this->healthMax = healthMax; | 
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| 576 |   if (this->health > this->healthMax) | 
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| 577 |   { | 
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| 578 |     PRINTF(3)("new maxHealth is bigger as the old health. Did you really intend to do this for (%s::%s)\n", this->getClassCName(), this->getCName()); | 
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| 579 |     this->health = this->healthMax; | 
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| 580 |   } | 
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| 581 |   this->updateHealthWidget(); | 
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| 582 | } | 
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| 583 |  | 
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| 584 | /** | 
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| 585 |  * @brief creates the HealthWidget | 
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| 586 |  * | 
|---|
| 587 |  * since not all entities need an HealthWidget, it is only created on request. | 
|---|
| 588 |  */ | 
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| 589 | void WorldEntity::createHealthWidget() | 
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| 590 | { | 
|---|
| 591 |   if (this->healthWidget == NULL) | 
|---|
| 592 |   { | 
|---|
| 593 |     this->healthWidget = new OrxGui::GLGuiEnergyWidget(); | 
|---|
| 594 |     this->healthWidget->setDisplayedName(std::string(this->getClassName()) + " Energy:"); | 
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| 595 |     this->healthWidget->setSize2D(30,400); | 
|---|
| 596 |     this->healthWidget->setAbsCoor2D(10,100); | 
|---|
| 597 |  | 
|---|
| 598 |     this->updateHealthWidget(); | 
|---|
| 599 |   } | 
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| 600 |   else | 
|---|
| 601 |     PRINTF(3)("Allready created the HealthWidget for %s::%s\n", this->getClassCName(), this->getCName()); | 
|---|
| 602 | } | 
|---|
| 603 |  | 
|---|
| 604 | void WorldEntity::increaseHealthMax(float increaseHealth) | 
|---|
| 605 | { | 
|---|
| 606 |   this->healthMax += increaseHealth; | 
|---|
| 607 |   this->updateHealthWidget(); | 
|---|
| 608 | } | 
|---|
| 609 |  | 
|---|
| 610 |  | 
|---|
| 611 | OrxGui::GLGuiWidget* WorldEntity::getHealthWidget() | 
|---|
| 612 | { | 
|---|
| 613 |   this->createHealthWidget(); | 
|---|
| 614 |   return this->healthWidget; | 
|---|
| 615 | } | 
|---|
| 616 |  | 
|---|
| 617 | /** | 
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| 618 |  * @param visibility shows or hides the health-bar | 
|---|
| 619 |  * (creates the widget if needed) | 
|---|
| 620 |  */ | 
|---|
| 621 | void WorldEntity::setHealthWidgetVisibilit(bool visibility) | 
|---|
| 622 | { | 
|---|
| 623 |   if (visibility) | 
|---|
| 624 |   { | 
|---|
| 625 |     if (this->healthWidget != NULL) | 
|---|
| 626 |       this->healthWidget->show(); | 
|---|
| 627 |     else | 
|---|
| 628 |     { | 
|---|
| 629 |       this->createHealthWidget(); | 
|---|
| 630 |       this->updateHealthWidget(); | 
|---|
| 631 |       this->healthWidget->show(); | 
|---|
| 632 |     } | 
|---|
| 633 |   } | 
|---|
| 634 |   else if (this->healthWidget != NULL) | 
|---|
| 635 |     this->healthWidget->hide(); | 
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| 636 | } | 
|---|
| 637 |  | 
|---|
| 638 |  | 
|---|
| 639 | /** | 
|---|
| 640 |  * hit the world entity with | 
|---|
| 641 |  *  @param damage damage to be dealt | 
|---|
| 642 |  */ | 
|---|
| 643 | void WorldEntity::hit(float damage, WorldEntity* killer) | 
|---|
| 644 | { | 
|---|
| 645 |   this->decreaseHealth(damage); | 
|---|
| 646 |  | 
|---|
| 647 |   PRINTF(5)("Hit me: %s::%s now only %f/%f health\n", this->getClassCName(), this->getCName(), this->getHealth(), this->getHealthMax()); | 
|---|
| 648 |  | 
|---|
| 649 |   if( this->getHealth() > 0) | 
|---|
| 650 |   { | 
|---|
| 651 |     // any small explosion animaitions | 
|---|
| 652 |   } | 
|---|
| 653 |   else | 
|---|
| 654 |   { | 
|---|
| 655 |     this->destroy( killer ); | 
|---|
| 656 |   } | 
|---|
| 657 | } | 
|---|
| 658 |  | 
|---|
| 659 |  | 
|---|
| 660 | /** | 
|---|
| 661 |  * destoys the world entity | 
|---|
| 662 |  */ | 
|---|
| 663 | void WorldEntity::destroy(WorldEntity* killer) | 
|---|
| 664 | { | 
|---|
| 665 |   this->toList(OM_DEAD); | 
|---|
| 666 | } | 
|---|
| 667 |  | 
|---|
| 668 |  | 
|---|
| 669 | /** | 
|---|
| 670 |  * @brief updates the HealthWidget | 
|---|
| 671 |  */ | 
|---|
| 672 | void WorldEntity::updateHealthWidget() | 
|---|
| 673 | { | 
|---|
| 674 |   if (this->healthWidget != NULL) | 
|---|
| 675 |   { | 
|---|
| 676 |     this->healthWidget->setMaximum(this->healthMax); | 
|---|
| 677 |     this->healthWidget->setValue(this->health); | 
|---|
| 678 |   } | 
|---|
| 679 | } | 
|---|
| 680 |  | 
|---|
| 681 |  | 
|---|
| 682 | /** | 
|---|
| 683 |  * DEBUG-DRAW OF THE BV-Tree. | 
|---|
| 684 |  * @param depth What depth to draw | 
|---|
| 685 |  * @param drawMode the mode to draw this entity under | 
|---|
| 686 |  */ | 
|---|
| 687 | void WorldEntity::drawBVTree(int depth, int drawMode) const | 
|---|
| 688 | { | 
|---|
| 689 |   glMatrixMode(GL_MODELVIEW); | 
|---|
| 690 |   glPushMatrix(); | 
|---|
| 691 |   /* translate */ | 
|---|
| 692 |   glTranslatef (this->getAbsCoor ().x, | 
|---|
| 693 |                 this->getAbsCoor ().y, | 
|---|
| 694 |                 this->getAbsCoor ().z); | 
|---|
| 695 |   /* rotate */ | 
|---|
| 696 |   Vector tmpRot = this->getAbsDir().getSpacialAxis(); | 
|---|
| 697 |   glRotatef (this->getAbsDir().getSpacialAxisAngle(), tmpRot.x, tmpRot.y, tmpRot.z ); | 
|---|
| 698 |  | 
|---|
| 699 |  | 
|---|
| 700 |   if (this->obbTree) | 
|---|
| 701 |     this->obbTree->drawBV(depth, drawMode); | 
|---|
| 702 |  | 
|---|
| 703 |  | 
|---|
| 704 |   glPopMatrix(); | 
|---|
| 705 | } | 
|---|
| 706 |  | 
|---|
| 707 |  | 
|---|
| 708 | /** | 
|---|
| 709 |  * Debug the WorldEntity | 
|---|
| 710 |  */ | 
|---|
| 711 | void WorldEntity::debugEntity() const | 
|---|
| 712 | { | 
|---|
| 713 |   PRINT(0)("WorldEntity %s::%s  (DEBUG)\n", this->getClassCName(), this->getCName()); | 
|---|
| 714 |   this->debugNode(); | 
|---|
| 715 |   PRINT(0)("List: %s ; ModelCount %d - ", ObjectManager::OMListToString(this->objectListNumber).c_str(), this->models.size()); | 
|---|
| 716 |   for (unsigned int i = 0; i < this->models.size(); i++) | 
|---|
| 717 |   { | 
|---|
| 718 |     if (models[i] != NULL) | 
|---|
| 719 |       PRINT(0)(" : %d:%s", i, this->models[i]->getCName()); | 
|---|
| 720 |   } | 
|---|
| 721 |   PRINT(0)("\n"); | 
|---|
| 722 |  | 
|---|
| 723 | } | 
|---|
| 724 |  | 
|---|
| 725 |  | 
|---|
| 726 | /** | 
|---|
| 727 |  * handler for changes on registred vars | 
|---|
| 728 |  * @param id id's which changed | 
|---|
| 729 |  */ | 
|---|
| 730 | void WorldEntity::varChangeHandler( std::list< int > & id ) | 
|---|
| 731 | { | 
|---|
| 732 |   if ( std::find( id.begin(), id.end(), modelFileName_handle ) != id.end() || | 
|---|
| 733 |        std::find( id.begin(), id.end(), scaling_handle ) != id.end() | 
|---|
| 734 |      ) | 
|---|
| 735 |   { | 
|---|
| 736 |     loadModel( modelFileName, scaling ); | 
|---|
| 737 |   } | 
|---|
| 738 |  | 
|---|
| 739 |   if ( std::find( id.begin(), id.end(), list_handle ) != id.end() ) | 
|---|
| 740 |   { | 
|---|
| 741 |     this->toList( (OM_LIST)list_write ); | 
|---|
| 742 |   } | 
|---|
| 743 |  | 
|---|
| 744 |   if ( std::find( id.begin(), id.end(), health_handle ) != id.end() ) | 
|---|
| 745 |   { | 
|---|
| 746 |     this->setHealth( health_write ); | 
|---|
| 747 |   } | 
|---|
| 748 |  | 
|---|
| 749 |   if ( std::find( id.begin(), id.end(), healthMax_handle ) != id.end() ) | 
|---|
| 750 |   { | 
|---|
| 751 |     this->setHealthMax( healthMax_write ); | 
|---|
| 752 |   } | 
|---|
| 753 |  | 
|---|
| 754 |   PNode::varChangeHandler( id ); | 
|---|
| 755 | } | 
|---|
| 756 |  | 
|---|