1 | /** |
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2 | * @file snow_effect.h |
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3 | */ |
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4 | |
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5 | #ifndef _SNOW_EFFECT |
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6 | #define _SNOW_EFFECT |
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7 | |
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8 | #include "vector.h" |
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9 | #include "particles/particle_system.h" |
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10 | #include "material.h" |
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11 | #include "vector2D.h" |
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12 | |
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13 | #include "weather_effect.h" |
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14 | |
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15 | class SpriteParticles; |
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16 | class PlaneEmitter; |
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17 | class PNode; |
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18 | class CloudEffect; |
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19 | |
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20 | #include "sound_source.h" |
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21 | #include "sound_buffer.h" |
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22 | |
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23 | class SnowEffect : public WeatherEffect |
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24 | { |
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25 | ObjectListDeclaration(SnowEffect); |
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26 | public: |
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27 | SnowEffect(const TiXmlElement* root = NULL); |
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28 | virtual ~SnowEffect(); |
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29 | |
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30 | virtual void loadParams(const TiXmlElement* root); |
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31 | |
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32 | virtual void init(); |
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33 | |
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34 | virtual void activate(); |
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35 | virtual void deactivate(); |
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36 | |
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37 | inline void activateSnow() |
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38 | { |
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39 | this->activate(); |
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40 | } |
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41 | inline void deactivateSnow() |
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42 | { |
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43 | this->deactivate(); |
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44 | } |
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45 | |
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46 | virtual void draw() const; |
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47 | virtual void tick(float dt); |
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48 | |
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49 | |
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50 | inline void numParticles(int n) |
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51 | { |
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52 | this->particles = n; |
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53 | } |
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54 | inline void materialTexture(const std::string& texture) |
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55 | { |
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56 | this->texture = texture; |
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57 | } |
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58 | inline void lifeSpan(float lifeSpan, float randomLifeSpan) |
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59 | { |
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60 | this->snowLife = lifeSpan; |
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61 | this->randomLife = randomLifeSpan; |
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62 | } |
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63 | inline void radius(float radius, float randomRadius) |
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64 | { |
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65 | this->snowRadius = radius; |
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66 | this->randomRadius = randomRadius; |
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67 | } |
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68 | inline void mass(float mass, float randomMass) |
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69 | { |
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70 | this->snowMass = mass; |
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71 | this->randomMass = randomMass; |
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72 | } |
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73 | inline void emissionRate(float emissionRate) |
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74 | { |
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75 | this->rate = emissionRate; |
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76 | } |
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77 | inline void emissionVelocity(float velocity, float randomVelocity) |
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78 | { |
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79 | this->velocity = velocity; |
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80 | this->randomVelocity = randomVelocity; |
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81 | } |
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82 | inline void size(float sizeX, float sizeY) |
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83 | { |
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84 | this->snowSize = Vector2D(sizeX, sizeY); |
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85 | } |
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86 | inline void coord(float x, float y, float z) |
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87 | { |
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88 | this->snowCoord = Vector(x, y, z); |
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89 | } |
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90 | inline void wind(int force) |
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91 | { |
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92 | this->snowWindForce = force; |
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93 | } |
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94 | inline void setCloudColor(float colorX, float colorY, float colorZ) |
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95 | { |
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96 | this->cloudColor = Vector(colorX, colorY, colorZ); |
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97 | } |
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98 | inline void setSkyColor(float colorX, float colorY, float colorZ) |
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99 | { |
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100 | this->skyColor = Vector(colorX, colorY, colorZ); |
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101 | } |
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102 | inline void setFadeTime(float time) |
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103 | { |
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104 | this->fadeTime = time; |
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105 | } |
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106 | |
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107 | inline void setSnowOption(const std::string& option) |
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108 | { |
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109 | /*if (option == "fade") this->snowFade = true;*/ |
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110 | if (option == "movesnow") |
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111 | this->snowMove = true; |
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112 | if (option == "activate") |
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113 | this->snowActivate = true; |
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114 | } |
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115 | |
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116 | |
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117 | private: |
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118 | int particles; |
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119 | std::string texture; |
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120 | float snowLife, randomLife; |
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121 | float snowRadius, randomRadius; |
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122 | float snowMass, randomMass; |
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123 | float rate; |
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124 | float velocity, randomVelocity; |
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125 | float angle, randomAngle; |
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126 | float alpha; |
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127 | float fadeTime; |
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128 | Vector snowCoord; |
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129 | Vector2D snowSize; |
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130 | int snowWindForce; |
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131 | |
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132 | bool snowMove; |
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133 | bool snowActivate; |
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134 | |
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135 | PlaneEmitter* emitter; |
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136 | |
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137 | static SpriteParticles* snowParticles; |
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138 | OrxSound::SoundSource soundSource; |
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139 | OrxSound::SoundBuffer windBuffer; |
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140 | |
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141 | Vector oldSkyColor; |
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142 | Vector oldCloudColor; |
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143 | Vector skyColor; |
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144 | Vector cloudColor; |
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145 | }; |
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146 | |
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147 | |
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148 | #endif /* _SNOW_EFFECT */ |
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