| 1 | /* | 
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| 2 |    orxonox - the future of 3D-vertical-scrollers | 
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| 3 |  | 
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| 4 |    Copyright (C) 2004 orx | 
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| 5 |  | 
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| 6 |    This program is free software; you can redistribute it and/or modify | 
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| 7 |    it under the terms of the GNU General Public License as published by | 
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| 8 |    the Free Software Foundation; either version 2, or (at your option) | 
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| 9 |    any later version. | 
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| 10 |  | 
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| 11 | ### File Specific: | 
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| 12 |    main-programmer: hdavid, amaechler | 
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| 13 | */ | 
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| 14 |  | 
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| 15 | #include "lightning_effect.h" | 
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| 16 |  | 
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| 17 | #include "state.h" | 
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| 18 |  | 
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| 19 | #include "util/loading/load_param.h" | 
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| 20 | #include "util/loading/factory.h" | 
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| 21 | #include "sound/resource_sound_buffer.h" | 
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| 22 |  | 
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| 23 | #include "effects/billboard.h" | 
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| 24 |  | 
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| 25 | #include "shell_command.h" | 
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| 26 | #include "light.h" | 
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| 27 | #include "cloud_effect.h" | 
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| 28 | #include "script_class.h" | 
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| 29 | #include "debug.h" | 
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| 30 |  | 
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| 31 |  | 
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| 32 | ObjectListDefinition(LightningEffect); | 
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| 33 |  | 
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| 34 | SHELL_COMMAND(activate, LightningEffect, activateLightning); | 
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| 35 | SHELL_COMMAND(deactivate, LightningEffect, deactivateLightning); | 
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| 36 |  | 
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| 37 | CREATE_SCRIPTABLE_CLASS(LightningEffect, | 
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| 38 |                         addMethod("activate", Executor0<LightningEffect, lua_State*>(&LightningEffect::activate)) | 
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| 39 |                             ->addMethod("deactivate", Executor0<LightningEffect, lua_State*>(&LightningEffect::deactivate)) | 
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| 40 |                        ); | 
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| 41 |  | 
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| 42 | CREATE_FACTORY(LightningEffect); | 
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| 43 |  | 
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| 44 | LightningEffect::LightningEffect(const TiXmlElement* root) { | 
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| 45 |   this->registerObject(this, LightningEffect::_objectList); | 
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| 46 |     this->init(); | 
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| 47 |  | 
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| 48 |     if (root != NULL) | 
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| 49 |         this->loadParams(root); | 
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| 50 |  | 
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| 51 |     if(this->lightningActivate) | 
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| 52 |         this->activate(); | 
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| 53 | } | 
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| 54 |  | 
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| 55 | LightningEffect::~LightningEffect() { | 
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| 56 |     this->deactivate(); | 
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| 57 | } | 
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| 58 |  | 
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| 59 | void LightningEffect::loadParams(const TiXmlElement* root) { | 
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| 60 |     WeatherEffect::loadParams(root); | 
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| 61 |  | 
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| 62 |     LoadParam(root, "coord", this, LightningEffect, coord); | 
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| 63 |     LoadParam(root, "frequency", this, LightningEffect, setFlashFrequency); | 
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| 64 |     LoadParam(root, "const-time", this, LightningEffect, setFlashConstTime); | 
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| 65 |     LoadParam(root, "rising-time", this, LightningEffect, setFlashRisingTime); | 
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| 66 |     LoadParam(root, "size", this, LightningEffect, setFlashSize); | 
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| 67 |     LoadParam(root, "seed", this, LightningEffect, setFlashSeed); | 
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| 68 |  | 
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| 69 |     LOAD_PARAM_START_CYCLE(root, element); | 
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| 70 |     { | 
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| 71 |         LoadParam_CYCLE(element, "option", this, LightningEffect, setLightningOption); | 
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| 72 |     } | 
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| 73 |     LOAD_PARAM_END_CYCLE(element); | 
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| 74 | } | 
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| 75 |  | 
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| 76 |  | 
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| 77 | void LightningEffect::init() { | 
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| 78 |     //default values | 
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| 79 |     this->lightningActivate = false; | 
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| 80 |  | 
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| 81 |     this->flashFrequency = 4.0f; | 
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| 82 |     this->flashFrequencyBase = 4.0f; | 
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| 83 |     this->flashFrequencySeed = 2.0f; | 
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| 84 |  | 
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| 85 |     this->flashHoldTime = 0.1f; | 
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| 86 |     this->flashRisingTime = 0.03f; | 
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| 87 |  | 
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| 88 |     this->seedX = 500.f; | 
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| 89 |     this->seedZ = 1000.0f; | 
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| 90 |  | 
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| 91 |     this->width = 640.0f; | 
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| 92 |     this->height = 400.0f; | 
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| 93 |     this->seedWidth = 100.0f; | 
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| 94 |     this->seedHeight = 100.0f; | 
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| 95 |  | 
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| 96 |     this->lightningMove = false; | 
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| 97 |  | 
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| 98 |     this->mainPosX = 0; | 
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| 99 |     this->mainPosY = 100; | 
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| 100 |     this->mainPosZ = 5; | 
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| 101 |  | 
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| 102 |     this->time = 0.0; | 
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| 103 |  | 
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| 104 |     // initialize thunder billboard | 
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| 105 |     int i; | 
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| 106 |     for (i = 0; i < 4; i++) { | 
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| 107 |         this->thunderBolt[i] = new Billboard(NULL); | 
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| 108 |         this->thunderBolt[i]->setSize(this->width, this->height); | 
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| 109 |         this->thunderBolt[i]->setVisibiliy(false); | 
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| 110 |     } | 
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| 111 |  | 
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| 112 |     //should load both texture | 
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| 113 |     this->thunderTextureA = true; | 
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| 114 |     this->setTexture(); | 
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| 115 |     this->switchTexture(); | 
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| 116 |  | 
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| 117 |     if (this->lightningMove) { | 
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| 118 |         this->cameraCoor = State::getCameraNode()->getAbsCoor(); | 
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| 119 |         for (i = 0; i < 4; i++) | 
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| 120 |           this->thunderBolt[i]->setAbsCoor(this->cameraCoor.x + this->mainPosX, this->mainPosY, this->cameraCoor.z + this->mainPosZ); | 
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| 121 |     } else | 
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| 122 |         for (i = 0; i < 4; i++) | 
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| 123 |           this->thunderBolt[i]->setAbsCoor(this->mainPosX, this->mainPosY, this->mainPosZ); | 
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| 124 |  | 
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| 125 |     this->flashLight = new Light(); | 
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| 126 |     this->flashLight->setDiffuseColor(0,0,0); | 
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| 127 |     this->flashLight->setSpecularColor(0,0,0); | 
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| 128 |  | 
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| 129 |     //load sound | 
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| 130 |     this->thunderBuffer = OrxSound::ResourceSoundBuffer("sounds/atmosphere/thunder.wav"); | 
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| 131 |  | 
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| 132 | } | 
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| 133 |  | 
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| 134 | void LightningEffect::coord(float x, float y, float z) { | 
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| 135 |     int i; | 
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| 136 |  | 
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| 137 |     if (this->lightningMove) { | 
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| 138 |         this->cameraCoor = State::getCameraNode()->getAbsCoor(); | 
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| 139 |         for (i = 0; i < 4; i++) | 
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| 140 |             this->thunderBolt[i]->setAbsCoor(this->cameraCoor.x+x, y, this->cameraCoor.z+z); | 
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| 141 |     } else | 
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| 142 |         for (i = 0; i < 4; i++) | 
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| 143 |             this->thunderBolt[i]->setAbsCoor(x, y, z); | 
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| 144 |  | 
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| 145 |     this->mainPosX = x; | 
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| 146 |     this->mainPosY = y; | 
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| 147 |     this->mainPosZ = z; | 
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| 148 | } | 
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| 149 |  | 
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| 150 |  | 
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| 151 | void LightningEffect::setFlashSize(float width, float height, float seedWidth, float seedHeight) { | 
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| 152 |     this->width = width; | 
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| 153 |     this->height = height; | 
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| 154 |     this->seedWidth = seedWidth; | 
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| 155 |     this->seedHeight = seedHeight; | 
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| 156 |  | 
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| 157 |     int i; | 
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| 158 |     for (i = 0; i < 4; i++) | 
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| 159 |         this->thunderBolt[i]->setSize(this->width, this->height); | 
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| 160 |  | 
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| 161 | } | 
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| 162 |  | 
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| 163 |  | 
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| 164 | void LightningEffect::activate() { | 
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| 165 |     PRINTF(3)( "Activating LightningEffect\n" ); | 
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| 166 |     this->lightningActivate = true; | 
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| 167 |  | 
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| 168 |     this->time = 0; | 
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| 169 | } | 
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| 170 |  | 
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| 171 |  | 
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| 172 | void LightningEffect::deactivate() { | 
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| 173 |     PRINTF(3)("Deactivating LightningEffect\n"); | 
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| 174 |     this->lightningActivate = false; | 
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| 175 |  | 
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| 176 |     int i; | 
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| 177 |     for (i = 0; i < 4; i++) | 
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| 178 |         this->thunderBolt[i]->setVisibiliy(false); | 
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| 179 |  | 
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| 180 | } | 
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| 181 |  | 
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| 182 | void LightningEffect::tick (float dt) { | 
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| 183 |     if(!lightningActivate) | 
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| 184 |         return; | 
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| 185 |  | 
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| 186 |     this->time += dt; | 
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| 187 |  | 
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| 188 |     float x; | 
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| 189 |     x = (float)rand()/(float)RAND_MAX; | 
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| 190 |  | 
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| 191 |     if( this->time > this->flashFrequency) { | 
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| 192 |         // Reset timer | 
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| 193 |         this->time = 0.0f; | 
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| 194 |  | 
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| 195 |         // Move thunderBolt to start position | 
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| 196 |         this->flashLight->setAbsCoor(this->thunderBolt[0]->getAbsCoor().x, this->thunderBolt[0]->getAbsCoor().y, this->thunderBolt[0]->getAbsCoor().z); | 
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| 197 |  | 
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| 198 |         // Start a flash & lightning cycle | 
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| 199 |         this->thunderBolt[0]->setVisibiliy(true); | 
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| 200 |  | 
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| 201 |         // Lighten up environment | 
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| 202 |         this->flashLight->setDiffuseColor(1,1,1); | 
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| 203 |         this->flashLight->setSpecularColor(1,1,1); | 
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| 204 |  | 
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| 205 |  | 
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| 206 |         // Play thunder sound | 
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| 207 |         this->soundSource.play(this->thunderBuffer); | 
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| 208 |     } | 
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| 209 |  | 
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| 210 |     if( this->thunderBolt[0]->isVisible() && this->time > this->flashRisingTime*1/3 ) { | 
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| 211 |         this->thunderBolt[0]->setVisibiliy(false); | 
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| 212 |         this->thunderBolt[1]->setVisibiliy(true); | 
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| 213 |     } else if( this->thunderBolt[1]->isVisible() && this->time > this->flashRisingTime*2/3 ) { | 
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| 214 |         this->thunderBolt[1]->setVisibiliy(false); | 
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| 215 |         this->thunderBolt[2]->setVisibiliy(true); | 
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| 216 |  | 
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| 217 |     } else if( this->thunderBolt[2]->isVisible() && this->time > this->flashRisingTime) { | 
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| 218 |         this->thunderBolt[2]->setVisibiliy(false); | 
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| 219 |         this->thunderBolt[3]->setVisibiliy(true); | 
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| 220 |     } | 
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| 221 |  | 
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| 222 |     if( this->thunderBolt[3]->isVisible() && this->time > this->flashHoldTime) { | 
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| 223 |         this->thunderBolt[3]->setVisibiliy(false); | 
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| 224 |  | 
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| 225 |         this->time = 0.0f; | 
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| 226 |         this->flashLight->setDiffuseColor(0,0,0); | 
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| 227 |         this->flashLight->setSpecularColor(0,0,0); | 
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| 228 |  | 
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| 229 |         this->newCoordinates(); | 
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| 230 |     } | 
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| 231 | } | 
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| 232 |  | 
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| 233 | void LightningEffect::newCoordinates() { | 
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| 234 |  | 
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| 235 |     float posX, posZ; | 
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| 236 |  | 
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| 237 |     if(this->lightningMove) { | 
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| 238 |         this->cameraCoor = State::getCameraNode()->getAbsCoor(); | 
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| 239 |         posX = this->mainPosX - this->seedX * (float)rand()/(float)RAND_MAX + this->cameraCoor.x; | 
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| 240 |         posZ = this->mainPosZ + this->seedZ * (float)rand()/(float)RAND_MAX + this->cameraCoor.z; | 
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| 241 |     } else { | 
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| 242 |         posX = this->mainPosX - this->seedX * (float)rand()/(float)RAND_MAX; | 
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| 243 |         posZ = this->mainPosZ + this->seedZ * (float)rand()/(float)RAND_MAX; | 
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| 244 |     } | 
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| 245 |  | 
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| 246 |     this->switchTexture(); | 
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| 247 |  | 
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| 248 |     int i; | 
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| 249 |     for (i = 0; i < 4; i++) | 
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| 250 |         this->thunderBolt[i]->setAbsCoor(posX, this->mainPosY, posZ); | 
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| 251 |  | 
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| 252 |     this->flashFrequency = this->flashFrequencyBase + this->flashFrequencySeed * (float)rand()/(float)RAND_MAX; | 
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| 253 |  | 
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| 254 |     float w = this->width + this->seedWidth * (float)rand()/(float)RAND_MAX; | 
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| 255 |     float h = this->height + this->seedHeight * (float)rand()/(float)RAND_MAX; | 
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| 256 |  | 
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| 257 |     for (i = 0; i < 4; i++) | 
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| 258 |         this->thunderBolt[i]->setSize(w, h); | 
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| 259 |  | 
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| 260 | } | 
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| 261 |  | 
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| 262 | void LightningEffect::setTexture() { | 
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| 263 |  | 
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| 264 |   if (this->thunderTextureA) { | 
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| 265 |     this->thunderBolt[0]->setTexture("textures/thunderbA1.png"); | 
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| 266 |     this->thunderBolt[1]->setTexture("textures/thunderbA2.png"); | 
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| 267 |     this->thunderBolt[2]->setTexture("textures/thunderbA3.png"); | 
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| 268 |     this->thunderBolt[3]->setTexture("textures/thunderbA4.png"); | 
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| 269 |   } | 
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| 270 |   else { | 
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| 271 |     this->thunderBolt[0]->setTexture("textures/thunderbB1.png"); | 
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| 272 |     this->thunderBolt[1]->setTexture("textures/thunderbB2.png"); | 
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| 273 |     this->thunderBolt[2]->setTexture("textures/thunderbB3.png"); | 
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| 274 |     this->thunderBolt[3]->setTexture("textures/thunderbB4.png"); | 
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| 275 |   } | 
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| 276 |  | 
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| 277 | } | 
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| 278 |  | 
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| 279 | void LightningEffect::switchTexture() { | 
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| 280 |  | 
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| 281 |   if (this->thunderTextureA) | 
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| 282 |     this->thunderTextureA = false; | 
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| 283 |   else | 
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| 284 |     this->thunderTextureA = true; | 
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| 285 |  | 
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| 286 |   this->setTexture(); | 
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| 287 |  | 
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| 288 | } | 
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