| 1 | /* |
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| 2 | orxonox - the future of 3D-vertical-scrollers |
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| 3 | |
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| 4 | Copyright (C) 2004 orx |
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| 5 | |
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| 6 | This program is free software; you can redistribute it and/or modify |
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| 7 | it under the terms of the GNU General Public License as published by |
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| 8 | the Free Software Foundation; either version 2, or (at your option) |
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| 9 | any later version. |
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| 10 | |
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| 11 | ### File Specific: |
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| 12 | main-programmer: hdavid, amaechler |
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| 13 | */ |
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| 14 | |
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| 15 | #include "fog_effect.h" |
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| 16 | |
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| 17 | #include "util/loading/load_param.h" |
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| 18 | #include "util/loading/factory.h" |
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| 19 | |
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| 20 | #include "shell_command.h" |
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| 21 | #include "script_class.h" |
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| 22 | #include "cloud_effect.h" |
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| 23 | #include "debug.h" |
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| 24 | |
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| 25 | ObjectListDefinition(FogEffect); |
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| 26 | // Define shell commands |
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| 27 | //SHELL_COMMAND(activate, FogEffect, activateFog); |
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| 28 | //SHELL_COMMAND(deactivate, FogEffect, deactivateFog); |
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| 29 | SHELL_COMMAND(fadein, FogEffect, fadeInFog); |
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| 30 | SHELL_COMMAND(fadeout, FogEffect, fadeOutFog); |
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| 31 | |
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| 32 | |
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| 33 | |
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| 34 | CREATE_SCRIPTABLE_CLASS(FogEffect, |
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| 35 | addMethod("fadeIn", Executor0<FogEffect, lua_State*>(&FogEffect::fadeInFog)) |
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| 36 | ->addMethod("fadeOut", Executor0<FogEffect, lua_State*>(&FogEffect::fadeOutFog)) |
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| 37 | ->addMethod("activate", Executor0<FogEffect, lua_State*>(&FogEffect::activate)) |
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| 38 | ->addMethod("deactivate", Executor0<FogEffect, lua_State*>(&FogEffect::deactivate)) |
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| 39 | ); |
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| 40 | |
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| 41 | CREATE_FACTORY(FogEffect); |
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| 42 | |
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| 43 | /** |
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| 44 | * @brief standard constructor |
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| 45 | */ |
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| 46 | FogEffect::FogEffect(const TiXmlElement* root) { |
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| 47 | this->registerObject(this, FogEffect::_objectList); |
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| 48 | // Initialize values |
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| 49 | this->init(); |
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| 50 | |
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| 51 | // Load XML params |
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| 52 | if (root != NULL) |
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| 53 | this->loadParams(root); |
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| 54 | |
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| 55 | // Activate fog, if chosen to be activated by default |
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| 56 | if (this->fogActivate) |
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| 57 | this->activate(); |
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| 58 | } |
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| 59 | |
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| 60 | /** |
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| 61 | * @brief standard destructor |
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| 62 | */ |
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| 63 | FogEffect::~FogEffect() { |
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| 64 | this->deactivate(); |
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| 65 | } |
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| 66 | |
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| 67 | /** |
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| 68 | * @brief initalizes the fog effect with default values |
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| 69 | */ |
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| 70 | void FogEffect::init() { |
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| 71 | // default values |
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| 72 | this->fogMode = GL_LINEAR; |
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| 73 | this->fogDensity = 0.005; |
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| 74 | this->fogStart = 0; |
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| 75 | this->fogEnd = 300; |
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| 76 | this->colorVector = Vector(0.6, 0.0, 0.0); |
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| 77 | |
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| 78 | // init variables |
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| 79 | this->fogFadeInDuration = 0; |
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| 80 | this->fogFadeOutDuration = 0; |
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| 81 | this->fogFadeDensity = 0; |
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| 82 | this->fogFadeEnd = 0; |
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| 83 | |
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| 84 | this->localTimer = 0; |
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| 85 | this->fogActivate = false; |
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| 86 | this->fogFadeInActivate = false; |
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| 87 | this->fogFadeOutActivate = false; |
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| 88 | |
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| 89 | this->cloudColor = Vector(0.2f, 0.3f, 0.3f); |
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| 90 | this->skyColor = Vector(0.2f, 0.3f, 0.3f); |
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| 91 | } |
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| 92 | |
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| 93 | /** |
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| 94 | * @brief loads the fog effect parameters. |
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| 95 | * @param root: the XML-Element to load the data from |
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| 96 | */ |
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| 97 | void FogEffect::loadParams(const TiXmlElement* root) { |
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| 98 | WeatherEffect::loadParams(root); |
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| 99 | |
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| 100 | LoadParam(root, "mode", this, FogEffect, setFogMode).describe("fog mode (linear, exponential)"); |
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| 101 | LoadParam(root, "density", this, FogEffect, setFogDensity).describe("fog density if exp. fog"); |
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| 102 | LoadParam(root, "range", this, FogEffect, setFogRange).describe("fog range: start, end"); |
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| 103 | LoadParam(root, "color", this, FogEffect, setFogColor).describe("fog color: r,g,b"); |
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| 104 | LoadParam(root, "fadeinduration", this, FogEffect, setFogFadeIn).describe("duration of the fade in"); |
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| 105 | LoadParam(root, "fadeoutduration", this, FogEffect, setFogFadeOut).describe("duration of the fade out"); |
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| 106 | LoadParam(root, "cloudcolor", this, FogEffect, setCloudColor); |
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| 107 | LoadParam(root, "skycolor", this, FogEffect, setSkyColor); |
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| 108 | |
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| 109 | LOAD_PARAM_START_CYCLE(root, element); |
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| 110 | { |
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| 111 | LoadParam_CYCLE(element, "option", this, FogEffect, setFogOption).describe("sets a fog option: activate"); |
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| 112 | } |
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| 113 | LOAD_PARAM_END_CYCLE(element); |
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| 114 | } |
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| 115 | |
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| 116 | /** |
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| 117 | * @brief activates the fog effect |
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| 118 | */ |
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| 119 | void FogEffect::activate() { |
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| 120 | PRINTF(3)( "Activating FogEffect\n"); |
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| 121 | |
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| 122 | // init fogGL |
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| 123 | GLfloat fogColor[4] = { colorVector.x, colorVector.y, colorVector.z, 1.0}; |
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| 124 | glFogi(GL_FOG_MODE, this->fogMode); |
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| 125 | glFogfv(GL_FOG_COLOR, fogColor); |
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| 126 | glHint(GL_FOG_HINT, GL_DONT_CARE); |
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| 127 | glFogf(GL_FOG_DENSITY, this->fogDensity); |
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| 128 | glFogf(GL_FOG_START, this->fogStart); |
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| 129 | glFogf(GL_FOG_END, this->fogEnd); |
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| 130 | |
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| 131 | this->fogActivate = true; |
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| 132 | |
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| 133 | glEnable(GL_FOG); |
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| 134 | |
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| 135 | // Store cloud- and sky color before the snow |
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| 136 | this->oldCloudColor = CloudEffect::cloudColor; |
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| 137 | this->oldSkyColor = CloudEffect::skyColor; |
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| 138 | |
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| 139 | // Change the colors |
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| 140 | CloudEffect::changeCloudColor(this->cloudColor, this->fogFadeInDuration); |
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| 141 | CloudEffect::changeSkyColor(this->skyColor, this->fogFadeInDuration); |
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| 142 | } |
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| 143 | |
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| 144 | /** |
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| 145 | * @brief deactivates the fog effect |
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| 146 | */ |
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| 147 | void FogEffect::deactivate() { |
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| 148 | PRINTF(3)("Deactivating FogEffect\n"); |
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| 149 | |
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| 150 | this->fogFadeInActivate = false; |
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| 151 | this->fogFadeOutActivate = false; |
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| 152 | this->fogActivate = false; |
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| 153 | |
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| 154 | glDisable(GL_FOG); |
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| 155 | } |
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| 156 | |
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| 157 | /** |
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| 158 | * @brief draws the fog effect |
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| 159 | */ |
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| 160 | void FogEffect::draw() const { |
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| 161 | |
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| 162 | if (!this->fogActivate) |
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| 163 | return; |
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| 164 | |
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| 165 | // If fog is fading |
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| 166 | if ( this->fogFadeInActivate || this->fogFadeOutActivate ) { |
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| 167 | if ( this->fogMode == GL_LINEAR) |
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| 168 | glFogf(GL_FOG_END, this->fogFadeEnd); |
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| 169 | else |
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| 170 | glFogf(GL_FOG_DENSITY, this->fogFadeDensity); |
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| 171 | } |
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| 172 | } |
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| 173 | |
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| 174 | /** |
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| 175 | * @brief ticks the fog effect |
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| 176 | * @param dt: tick float |
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| 177 | */ |
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| 178 | void FogEffect::tick(float dt) { |
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| 179 | |
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| 180 | if (!this->fogActivate) |
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| 181 | return; |
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| 182 | |
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| 183 | // If fog is fading in |
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| 184 | if ( this->fogFadeInActivate ) { |
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| 185 | this->localTimer += dt; |
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| 186 | |
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| 187 | if ( this->fogMode == GL_LINEAR) |
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| 188 | this->fogFadeEnd = 2000 * (1 - ( this->localTimer / this->fogFadeInDuration )) + this->fogEnd; |
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| 189 | else |
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| 190 | this->fogFadeDensity = ( this->localTimer / this->fogFadeInDuration ) * this->fogDensity; |
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| 191 | |
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| 192 | if ( this->localTimer >= this->fogFadeInDuration ) |
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| 193 | this->fogFadeInActivate = false; |
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| 194 | } |
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| 195 | |
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| 196 | // If fog is fading out |
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| 197 | if ( this->fogFadeOutActivate ) { |
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| 198 | this->localTimer += dt; |
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| 199 | |
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| 200 | if ( this->fogMode == GL_LINEAR) |
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| 201 | this->fogFadeEnd = 2000 * ( this->localTimer / this->fogFadeOutDuration ) + this->fogEnd; |
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| 202 | else |
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| 203 | this->fogFadeDensity = 1 - (( this->localTimer / this->fogFadeOutDuration ) * this->fogDensity); |
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| 204 | |
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| 205 | if ( this->localTimer >= this->fogFadeOutDuration ) |
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| 206 | this->deactivate(); |
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| 207 | } |
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| 208 | } |
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| 209 | |
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| 210 | /** |
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| 211 | * @brief fades the fog in |
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| 212 | */ |
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| 213 | void FogEffect::fadeInFog() { |
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| 214 | |
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| 215 | // If Fog is already fading out, stop it |
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| 216 | this->fogFadeOutActivate = false; |
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| 217 | |
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| 218 | // If Fog is already on, turn it off first |
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| 219 | if (this->fogActivate) |
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| 220 | this->deactivate(); |
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| 221 | |
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| 222 | // If no manual FadeIn value was set, set a default value |
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| 223 | if (!this->fogFadeInDuration > 0) |
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| 224 | this->fogFadeInDuration = 10; |
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| 225 | |
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| 226 | // Reset local timer |
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| 227 | this->localTimer = 0; |
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| 228 | |
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| 229 | // Activate Fog |
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| 230 | this->activate(); |
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| 231 | |
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| 232 | // set FogFadeIn activate |
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| 233 | this->fogFadeInActivate = true; |
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| 234 | } |
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| 235 | |
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| 236 | /** |
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| 237 | * @brief fades the fog out |
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| 238 | */ |
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| 239 | void FogEffect::fadeOutFog() { |
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| 240 | |
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| 241 | // If Fog is already fading in, stop it |
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| 242 | this->fogFadeInActivate = false; |
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| 243 | |
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| 244 | |
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| 245 | // If Fog is off, turn it on first |
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| 246 | if (!this->fogActivate) |
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| 247 | this->activate(); |
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| 248 | |
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| 249 | // If no manual FadeOut value was set, set a default value |
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| 250 | if (!this->fogFadeOutDuration > 0) |
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| 251 | this->fogFadeOutDuration = 10; |
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| 252 | |
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| 253 | // set FogFadeOut activate |
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| 254 | this->fogFadeOutActivate = true; |
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| 255 | |
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| 256 | // Reset local timer |
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| 257 | this->localTimer = 0; |
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| 258 | |
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| 259 | // Restore the old cloud- and sky color |
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| 260 | CloudEffect::changeCloudColor(this->oldCloudColor, this->fogFadeOutDuration); |
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| 261 | CloudEffect::changeSkyColor(this->oldSkyColor, this->fogFadeOutDuration); |
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| 262 | } |
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| 263 | |
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