| 1 | /* | 
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| 2 |   orxonox - the future of 3D-vertical-scrollers | 
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| 3 |  | 
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| 4 |   Copyright (C) 2004 orx | 
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| 5 |  | 
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| 6 |   This program is free software; you can redistribute it and/or modify | 
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| 7 |   it under the terms of the GNU General Public License as published by | 
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| 8 |   the Free Software Foundation; either version 2, or (at your option) | 
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| 9 |   any later version. | 
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| 10 |  | 
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| 11 | ### File Specific: | 
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| 12 |   main-programmer: hdavid, amaechler | 
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| 13 | */ | 
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| 14 |  | 
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| 15 | #include "fog_effect.h" | 
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| 16 |  | 
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| 17 | #include "util/loading/load_param.h" | 
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| 18 | #include "util/loading/factory.h" | 
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| 19 |  | 
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| 20 | #include "shell_command.h" | 
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| 21 | #include "script_class.h" | 
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| 22 | #include "cloud_effect.h" | 
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| 23 | #include "debug.h" | 
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| 24 |  | 
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| 25 | ObjectListDefinition(FogEffect); | 
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| 26 | // Define shell commands | 
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| 27 | //SHELL_COMMAND(activate, FogEffect, activateFog); | 
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| 28 | //SHELL_COMMAND(deactivate, FogEffect, deactivateFog); | 
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| 29 | SHELL_COMMAND(fadein, FogEffect, fadeInFog); | 
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| 30 | SHELL_COMMAND(fadeout, FogEffect, fadeOutFog); | 
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| 31 |  | 
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| 32 |  | 
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| 33 |  | 
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| 34 | CREATE_SCRIPTABLE_CLASS(FogEffect, | 
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| 35 |                         addMethod("fadeIn", Executor0<FogEffect, lua_State*>(&FogEffect::fadeInFog)) | 
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| 36 |                             ->addMethod("fadeOut", Executor0<FogEffect, lua_State*>(&FogEffect::fadeOutFog)) | 
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| 37 |                             ->addMethod("activate", Executor0<FogEffect, lua_State*>(&FogEffect::activate)) | 
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| 38 |                             ->addMethod("deactivate", Executor0<FogEffect, lua_State*>(&FogEffect::deactivate)) | 
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| 39 |                        ); | 
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| 40 |  | 
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| 41 | CREATE_FACTORY(FogEffect); | 
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| 42 |  | 
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| 43 | /** | 
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| 44 |  * @brief standard constructor | 
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| 45 |  */ | 
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| 46 | FogEffect::FogEffect(const TiXmlElement* root) { | 
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| 47 |   this->registerObject(this, FogEffect::_objectList); | 
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| 48 |     // Initialize values | 
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| 49 |     this->init(); | 
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| 50 |  | 
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| 51 |     // Load XML params | 
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| 52 |     if (root != NULL) | 
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| 53 |         this->loadParams(root); | 
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| 54 |  | 
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| 55 |     // Activate fog, if chosen to be activated by default | 
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| 56 |     if (this->fogActivate) | 
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| 57 |         this->activate(); | 
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| 58 | } | 
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| 59 |  | 
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| 60 | /** | 
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| 61 |  * @brief standard destructor | 
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| 62 |  */ | 
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| 63 | FogEffect::~FogEffect() { | 
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| 64 |     this->deactivate(); | 
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| 65 | } | 
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| 66 |  | 
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| 67 | /** | 
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| 68 |  * @brief initalizes the fog effect with default values | 
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| 69 |  */ | 
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| 70 | void FogEffect::init() { | 
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| 71 |     // default values | 
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| 72 |   this->fogMode = GL_LINEAR; | 
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| 73 |   this->fogDensity = 0.005; | 
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| 74 |   this->fogStart = 0; | 
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| 75 |   this->fogEnd = 300; | 
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| 76 |   this->colorVector = Vector(0.6, 0.0, 0.0); | 
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| 77 |  | 
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| 78 |     // init variables | 
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| 79 |   this->fogFadeInDuration = 0; | 
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| 80 |   this->fogFadeOutDuration = 0; | 
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| 81 |   this->fogFadeDensity = 0; | 
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| 82 |   this->fogFadeEnd = 0; | 
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| 83 |  | 
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| 84 |   this->localTimer = 0; | 
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| 85 |   this->fogActivate = false; | 
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| 86 |   this->fogFadeInActivate = false; | 
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| 87 |   this->fogFadeOutActivate = false; | 
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| 88 |  | 
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| 89 |   this->cloudColor = Vector(0.2f, 0.3f, 0.3f); | 
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| 90 |   this->skyColor = Vector(0.2f, 0.3f, 0.3f); | 
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| 91 | } | 
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| 92 |  | 
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| 93 | /** | 
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| 94 |  * @brief loads the fog effect parameters. | 
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| 95 |  * @param root: the XML-Element to load the data from | 
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| 96 |  */ | 
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| 97 | void FogEffect::loadParams(const TiXmlElement* root) { | 
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| 98 |     WeatherEffect::loadParams(root); | 
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| 99 |  | 
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| 100 |     LoadParam(root, "mode", this, FogEffect, setFogMode).describe("fog mode (linear, exponential)"); | 
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| 101 |     LoadParam(root, "density", this, FogEffect, setFogDensity).describe("fog density if exp. fog"); | 
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| 102 |     LoadParam(root, "range", this, FogEffect, setFogRange).describe("fog range: start, end"); | 
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| 103 |     LoadParam(root, "color", this, FogEffect, setFogColor).describe("fog color: r,g,b"); | 
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| 104 |     LoadParam(root, "fadeinduration", this, FogEffect, setFogFadeIn).describe("duration of the fade in"); | 
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| 105 |     LoadParam(root, "fadeoutduration", this, FogEffect, setFogFadeOut).describe("duration of the fade out"); | 
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| 106 |     LoadParam(root, "cloudcolor", this, FogEffect, setCloudColor); | 
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| 107 |     LoadParam(root, "skycolor", this, FogEffect, setSkyColor); | 
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| 108 |  | 
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| 109 |     LOAD_PARAM_START_CYCLE(root, element); | 
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| 110 |     { | 
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| 111 |       LoadParam_CYCLE(element, "option", this, FogEffect, setFogOption).describe("sets a fog option: activate"); | 
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| 112 |     } | 
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| 113 |     LOAD_PARAM_END_CYCLE(element); | 
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| 114 | } | 
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| 115 |  | 
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| 116 | /** | 
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| 117 |  * @brief activates the fog effect | 
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| 118 |  */ | 
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| 119 | void FogEffect::activate() { | 
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| 120 |     PRINTF(3)( "Activating FogEffect\n"); | 
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| 121 |  | 
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| 122 |     // init fogGL | 
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| 123 |     GLfloat fogColor[4] = { colorVector.x, colorVector.y, colorVector.z, 1.0}; | 
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| 124 |     glFogi(GL_FOG_MODE, this->fogMode); | 
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| 125 |     glFogfv(GL_FOG_COLOR, fogColor); | 
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| 126 |     glHint(GL_FOG_HINT, GL_DONT_CARE); | 
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| 127 |     glFogf(GL_FOG_DENSITY, this->fogDensity); | 
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| 128 |     glFogf(GL_FOG_START, this->fogStart); | 
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| 129 |     glFogf(GL_FOG_END, this->fogEnd); | 
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| 130 |  | 
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| 131 |     this->fogActivate = true; | 
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| 132 |  | 
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| 133 |     glEnable(GL_FOG); | 
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| 134 |  | 
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| 135 |     // Store cloud- and sky color before the snow | 
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| 136 |     this->oldCloudColor = CloudEffect::cloudColor; | 
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| 137 |     this->oldSkyColor   = CloudEffect::skyColor; | 
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| 138 |  | 
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| 139 |     // Change the colors | 
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| 140 |     CloudEffect::changeCloudColor(this->cloudColor, this->fogFadeInDuration); | 
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| 141 |     CloudEffect::changeSkyColor(this->skyColor, this->fogFadeInDuration); | 
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| 142 | } | 
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| 143 |  | 
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| 144 | /** | 
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| 145 |  * @brief deactivates the fog effect | 
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| 146 |  */ | 
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| 147 | void FogEffect::deactivate() { | 
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| 148 |     PRINTF(3)("Deactivating FogEffect\n"); | 
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| 149 |  | 
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| 150 |     this->fogFadeInActivate = false; | 
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| 151 |     this->fogFadeOutActivate = false; | 
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| 152 |     this->fogActivate = false; | 
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| 153 |  | 
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| 154 |     glDisable(GL_FOG); | 
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| 155 | } | 
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| 156 |  | 
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| 157 | /** | 
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| 158 |  * @brief draws the fog effect | 
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| 159 |  */ | 
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| 160 | void FogEffect::draw() const { | 
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| 161 |  | 
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| 162 |     if (!this->fogActivate) | 
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| 163 |         return; | 
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| 164 |  | 
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| 165 |     // If fog is fading | 
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| 166 |     if ( this->fogFadeInActivate || this->fogFadeOutActivate ) { | 
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| 167 |         if ( this->fogMode == GL_LINEAR) | 
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| 168 |             glFogf(GL_FOG_END, this->fogFadeEnd); | 
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| 169 |         else | 
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| 170 |             glFogf(GL_FOG_DENSITY, this->fogFadeDensity); | 
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| 171 |     } | 
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| 172 | } | 
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| 173 |  | 
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| 174 | /** | 
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| 175 |  * @brief ticks the fog effect | 
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| 176 |  * @param dt: tick float | 
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| 177 |  */ | 
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| 178 | void FogEffect::tick(float dt) { | 
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| 179 |  | 
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| 180 |     if (!this->fogActivate) | 
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| 181 |         return; | 
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| 182 |  | 
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| 183 |     // If fog is fading in | 
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| 184 |     if ( this->fogFadeInActivate ) { | 
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| 185 |         this->localTimer += dt; | 
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| 186 |  | 
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| 187 |         if ( this->fogMode == GL_LINEAR) | 
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| 188 |           this->fogFadeEnd = 2000 * (1 - ( this->localTimer / this->fogFadeInDuration )) + this->fogEnd; | 
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| 189 |         else | 
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| 190 |             this->fogFadeDensity = ( this->localTimer / this->fogFadeInDuration ) * this->fogDensity; | 
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| 191 |  | 
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| 192 |         if ( this->localTimer >= this->fogFadeInDuration ) | 
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| 193 |             this->fogFadeInActivate = false; | 
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| 194 |     } | 
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| 195 |  | 
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| 196 |     // If fog is fading out | 
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| 197 |     if ( this->fogFadeOutActivate ) { | 
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| 198 |         this->localTimer += dt; | 
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| 199 |  | 
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| 200 |         if ( this->fogMode == GL_LINEAR) | 
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| 201 |           this->fogFadeEnd = 2000 * ( this->localTimer / this->fogFadeOutDuration ) + this->fogEnd; | 
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| 202 |         else | 
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| 203 |             this->fogFadeDensity = 1 - (( this->localTimer / this->fogFadeOutDuration ) * this->fogDensity); | 
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| 204 |  | 
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| 205 |         if ( this->localTimer >= this->fogFadeOutDuration ) | 
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| 206 |             this->deactivate(); | 
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| 207 |     } | 
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| 208 | } | 
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| 209 |  | 
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| 210 | /** | 
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| 211 |  * @brief fades the fog in | 
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| 212 |  */ | 
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| 213 | void FogEffect::fadeInFog() { | 
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| 214 |  | 
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| 215 |     // If Fog is already fading out, stop it | 
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| 216 |     this->fogFadeOutActivate = false; | 
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| 217 |  | 
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| 218 |     // If Fog is already on, turn it off first | 
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| 219 |     if (this->fogActivate) | 
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| 220 |         this->deactivate(); | 
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| 221 |  | 
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| 222 |     // If no manual FadeIn value was set, set a default value | 
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| 223 |     if (!this->fogFadeInDuration > 0) | 
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| 224 |         this->fogFadeInDuration = 10; | 
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| 225 |  | 
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| 226 |     // Reset local timer | 
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| 227 |     this->localTimer = 0; | 
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| 228 |  | 
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| 229 |     // Activate Fog | 
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| 230 |     this->activate(); | 
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| 231 |  | 
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| 232 |     // set FogFadeIn activate | 
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| 233 |     this->fogFadeInActivate = true; | 
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| 234 | } | 
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| 235 |  | 
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| 236 | /** | 
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| 237 |  * @brief fades the fog out | 
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| 238 |  */ | 
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| 239 | void FogEffect::fadeOutFog() { | 
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| 240 |  | 
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| 241 |     // If Fog is already fading in, stop it | 
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| 242 |     this->fogFadeInActivate = false; | 
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| 243 |  | 
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| 244 |  | 
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| 245 |     // If Fog is off, turn it on first | 
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| 246 |     if (!this->fogActivate) | 
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| 247 |         this->activate(); | 
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| 248 |  | 
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| 249 |     // If no manual FadeOut value was set, set a default value | 
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| 250 |     if (!this->fogFadeOutDuration > 0) | 
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| 251 |         this->fogFadeOutDuration = 10; | 
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| 252 |  | 
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| 253 |     // set FogFadeOut activate | 
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| 254 |     this->fogFadeOutActivate = true; | 
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| 255 |  | 
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| 256 |     // Reset local timer | 
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| 257 |     this->localTimer = 0; | 
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| 258 |  | 
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| 259 |     // Restore the old cloud- and sky color | 
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| 260 |     CloudEffect::changeCloudColor(this->oldCloudColor, this->fogFadeOutDuration); | 
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| 261 |     CloudEffect::changeSkyColor(this->oldSkyColor, this->fogFadeOutDuration); | 
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| 262 | } | 
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| 263 |  | 
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