1 | /* |
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2 | orxonox - the future of 3D-vertical-scrollers |
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3 | |
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4 | Copyright (C) 2004 orx |
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5 | |
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6 | This program is free software; you can redistribute it and/or modify |
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7 | it under the terms of the GNU General Public License as published by |
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8 | the Free Software Foundation; either version 2, or (at your option) |
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9 | any later version. |
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10 | |
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11 | ### File Specific: |
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12 | main-programmer: hdavid, amaechler |
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13 | */ |
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14 | |
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15 | #include "fog_effect.h" |
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16 | |
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17 | #include "util/loading/load_param.h" |
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18 | #include "util/loading/factory.h" |
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19 | |
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20 | #include "shell_command.h" |
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21 | #include "script_class.h" |
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22 | #include "cloud_effect.h" |
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23 | #include "debug.h" |
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24 | |
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25 | ObjectListDefinition(FogEffect); |
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26 | // Define shell commands |
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27 | //SHELL_COMMAND(activate, FogEffect, activateFog); |
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28 | //SHELL_COMMAND(deactivate, FogEffect, deactivateFog); |
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29 | SHELL_COMMAND(fadein, FogEffect, fadeInFog); |
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30 | SHELL_COMMAND(fadeout, FogEffect, fadeOutFog); |
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31 | |
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32 | |
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33 | |
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34 | CREATE_SCRIPTABLE_CLASS(FogEffect, |
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35 | addMethod("fadeIn", Executor0<FogEffect, lua_State*>(&FogEffect::fadeInFog)) |
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36 | ->addMethod("fadeOut", Executor0<FogEffect, lua_State*>(&FogEffect::fadeOutFog)) |
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37 | ->addMethod("activate", Executor0<FogEffect, lua_State*>(&FogEffect::activate)) |
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38 | ->addMethod("deactivate", Executor0<FogEffect, lua_State*>(&FogEffect::deactivate)) |
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39 | ); |
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40 | |
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41 | CREATE_FACTORY(FogEffect); |
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42 | |
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43 | /** |
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44 | * @brief standard constructor |
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45 | */ |
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46 | FogEffect::FogEffect(const TiXmlElement* root) { |
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47 | this->registerObject(this, FogEffect::_objectList); |
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48 | // Initialize values |
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49 | this->init(); |
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50 | |
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51 | // Load XML params |
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52 | if (root != NULL) |
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53 | this->loadParams(root); |
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54 | |
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55 | // Activate fog, if chosen to be activated by default |
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56 | if (this->fogActivate) |
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57 | this->activate(); |
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58 | } |
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59 | |
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60 | /** |
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61 | * @brief standard destructor |
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62 | */ |
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63 | FogEffect::~FogEffect() { |
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64 | this->deactivate(); |
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65 | } |
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66 | |
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67 | /** |
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68 | * @brief initalizes the fog effect with default values |
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69 | */ |
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70 | void FogEffect::init() { |
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71 | // default values |
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72 | this->fogMode = GL_LINEAR; |
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73 | this->fogDensity = 0.005; |
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74 | this->fogStart = 0; |
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75 | this->fogEnd = 300; |
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76 | this->colorVector = Vector(0.6, 0.0, 0.0); |
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77 | |
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78 | // init variables |
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79 | this->fogFadeInDuration = 0; |
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80 | this->fogFadeOutDuration = 0; |
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81 | this->fogFadeDensity = 0; |
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82 | this->fogFadeEnd = 0; |
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83 | |
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84 | this->localTimer = 0; |
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85 | this->fogActivate = false; |
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86 | this->fogFadeInActivate = false; |
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87 | this->fogFadeOutActivate = false; |
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88 | |
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89 | this->cloudColor = Vector(0.2f, 0.3f, 0.3f); |
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90 | this->skyColor = Vector(0.2f, 0.3f, 0.3f); |
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91 | } |
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92 | |
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93 | /** |
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94 | * @brief loads the fog effect parameters. |
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95 | * @param root: the XML-Element to load the data from |
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96 | */ |
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97 | void FogEffect::loadParams(const TiXmlElement* root) { |
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98 | WeatherEffect::loadParams(root); |
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99 | |
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100 | LoadParam(root, "mode", this, FogEffect, setFogMode).describe("fog mode (linear, exponential)"); |
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101 | LoadParam(root, "density", this, FogEffect, setFogDensity).describe("fog density if exp. fog"); |
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102 | LoadParam(root, "range", this, FogEffect, setFogRange).describe("fog range: start, end"); |
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103 | LoadParam(root, "color", this, FogEffect, setFogColor).describe("fog color: r,g,b"); |
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104 | LoadParam(root, "fadeinduration", this, FogEffect, setFogFadeIn).describe("duration of the fade in"); |
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105 | LoadParam(root, "fadeoutduration", this, FogEffect, setFogFadeOut).describe("duration of the fade out"); |
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106 | LoadParam(root, "cloudcolor", this, FogEffect, setCloudColor); |
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107 | LoadParam(root, "skycolor", this, FogEffect, setSkyColor); |
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108 | |
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109 | LOAD_PARAM_START_CYCLE(root, element); |
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110 | { |
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111 | LoadParam_CYCLE(element, "option", this, FogEffect, setFogOption).describe("sets a fog option: activate"); |
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112 | } |
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113 | LOAD_PARAM_END_CYCLE(element); |
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114 | } |
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115 | |
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116 | /** |
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117 | * @brief activates the fog effect |
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118 | */ |
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119 | void FogEffect::activate() { |
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120 | PRINTF(3)( "Activating FogEffect\n"); |
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121 | |
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122 | // init fogGL |
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123 | GLfloat fogColor[4] = { colorVector.x, colorVector.y, colorVector.z, 1.0}; |
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124 | glFogi(GL_FOG_MODE, this->fogMode); |
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125 | glFogfv(GL_FOG_COLOR, fogColor); |
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126 | glHint(GL_FOG_HINT, GL_DONT_CARE); |
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127 | glFogf(GL_FOG_DENSITY, this->fogDensity); |
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128 | glFogf(GL_FOG_START, this->fogStart); |
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129 | glFogf(GL_FOG_END, this->fogEnd); |
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130 | |
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131 | this->fogActivate = true; |
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132 | |
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133 | glEnable(GL_FOG); |
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134 | |
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135 | // Store cloud- and sky color before the snow |
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136 | this->oldCloudColor = CloudEffect::cloudColor; |
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137 | this->oldSkyColor = CloudEffect::skyColor; |
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138 | |
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139 | // Change the colors |
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140 | CloudEffect::changeCloudColor(this->cloudColor, this->fogFadeInDuration); |
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141 | CloudEffect::changeSkyColor(this->skyColor, this->fogFadeInDuration); |
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142 | } |
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143 | |
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144 | /** |
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145 | * @brief deactivates the fog effect |
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146 | */ |
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147 | void FogEffect::deactivate() { |
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148 | PRINTF(3)("Deactivating FogEffect\n"); |
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149 | |
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150 | this->fogFadeInActivate = false; |
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151 | this->fogFadeOutActivate = false; |
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152 | this->fogActivate = false; |
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153 | |
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154 | glDisable(GL_FOG); |
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155 | } |
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156 | |
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157 | /** |
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158 | * @brief draws the fog effect |
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159 | */ |
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160 | void FogEffect::draw() const { |
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161 | |
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162 | if (!this->fogActivate) |
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163 | return; |
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164 | |
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165 | // If fog is fading |
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166 | if ( this->fogFadeInActivate || this->fogFadeOutActivate ) { |
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167 | if ( this->fogMode == GL_LINEAR) |
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168 | glFogf(GL_FOG_END, this->fogFadeEnd); |
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169 | else |
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170 | glFogf(GL_FOG_DENSITY, this->fogFadeDensity); |
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171 | } |
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172 | } |
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173 | |
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174 | /** |
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175 | * @brief ticks the fog effect |
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176 | * @param dt: tick float |
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177 | */ |
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178 | void FogEffect::tick(float dt) { |
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179 | |
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180 | if (!this->fogActivate) |
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181 | return; |
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182 | |
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183 | // If fog is fading in |
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184 | if ( this->fogFadeInActivate ) { |
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185 | this->localTimer += dt; |
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186 | |
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187 | if ( this->fogMode == GL_LINEAR) |
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188 | this->fogFadeEnd = 2000 * (1 - ( this->localTimer / this->fogFadeInDuration )) + this->fogEnd; |
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189 | else |
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190 | this->fogFadeDensity = ( this->localTimer / this->fogFadeInDuration ) * this->fogDensity; |
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191 | |
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192 | if ( this->localTimer >= this->fogFadeInDuration ) |
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193 | this->fogFadeInActivate = false; |
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194 | } |
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195 | |
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196 | // If fog is fading out |
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197 | if ( this->fogFadeOutActivate ) { |
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198 | this->localTimer += dt; |
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199 | |
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200 | if ( this->fogMode == GL_LINEAR) |
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201 | this->fogFadeEnd = 2000 * ( this->localTimer / this->fogFadeOutDuration ) + this->fogEnd; |
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202 | else |
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203 | this->fogFadeDensity = 1 - (( this->localTimer / this->fogFadeOutDuration ) * this->fogDensity); |
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204 | |
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205 | if ( this->localTimer >= this->fogFadeOutDuration ) |
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206 | this->deactivate(); |
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207 | } |
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208 | } |
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209 | |
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210 | /** |
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211 | * @brief fades the fog in |
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212 | */ |
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213 | void FogEffect::fadeInFog() { |
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214 | |
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215 | // If Fog is already fading out, stop it |
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216 | this->fogFadeOutActivate = false; |
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217 | |
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218 | // If Fog is already on, turn it off first |
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219 | if (this->fogActivate) |
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220 | this->deactivate(); |
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221 | |
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222 | // If no manual FadeIn value was set, set a default value |
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223 | if (!this->fogFadeInDuration > 0) |
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224 | this->fogFadeInDuration = 10; |
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225 | |
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226 | // Reset local timer |
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227 | this->localTimer = 0; |
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228 | |
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229 | // Activate Fog |
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230 | this->activate(); |
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231 | |
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232 | // set FogFadeIn activate |
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233 | this->fogFadeInActivate = true; |
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234 | } |
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235 | |
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236 | /** |
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237 | * @brief fades the fog out |
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238 | */ |
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239 | void FogEffect::fadeOutFog() { |
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240 | |
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241 | // If Fog is already fading in, stop it |
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242 | this->fogFadeInActivate = false; |
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243 | |
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244 | |
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245 | // If Fog is off, turn it on first |
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246 | if (!this->fogActivate) |
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247 | this->activate(); |
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248 | |
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249 | // If no manual FadeOut value was set, set a default value |
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250 | if (!this->fogFadeOutDuration > 0) |
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251 | this->fogFadeOutDuration = 10; |
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252 | |
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253 | // set FogFadeOut activate |
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254 | this->fogFadeOutActivate = true; |
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255 | |
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256 | // Reset local timer |
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257 | this->localTimer = 0; |
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258 | |
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259 | // Restore the old cloud- and sky color |
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260 | CloudEffect::changeCloudColor(this->oldCloudColor, this->fogFadeOutDuration); |
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261 | CloudEffect::changeSkyColor(this->oldSkyColor, this->fogFadeOutDuration); |
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262 | } |
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263 | |
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