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source: orxonox.OLD/trunk/src/world_entities/weapons/turret.cc @ 10471

Last change on this file since 10471 was 10419, checked in by patrick, 18 years ago

vocals ⇒ voices

File size: 3.6 KB
Line 
1/*
2   orxonox - the future of 3D-vertical-scrollers
3
4   Copyright (C) 2004 orx
5
6   This program is free software; you can redistribute it and/or modify
7   it under the terms of the GNU General Public License as published by
8   the Free Software Foundation; either version 2, or (at your option)
9   any later version.
10
11   ### File Specific
12   main-programmer: Benjamin Grauer
13   co-programmer:
14*/
15#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WEAPON
16
17#include "turret.h"
18
19#include "weapon_manager.h"
20#include "world_entities/projectiles/projectile.h"
21
22#include "model.h"
23
24#include "state.h"
25#include "animation3d.h"
26
27#include "util/loading/factory.h"
28
29
30ObjectListDefinition(Turret);
31CREATE_FACTORY(Turret);
32
33/**
34 *  standard constructor
35 *
36 * creates a new Turret
37 */
38Turret::Turret ()
39  : Weapon()
40{
41  this->init();
42}
43
44/**
45 * creates a new Turret from a TiXmlElement
46 */
47Turret::Turret(const TiXmlElement* root)
48{
49  this->init();
50  if (root != NULL)
51    this->loadParams(root);
52}
53
54/**
55 *  standard deconstructor
56*/
57Turret::~Turret ()
58{
59  // model will be deleted from WorldEntity-destructor
60}
61
62void Turret::init()
63{
64  this->registerObject(this, Turret::_objectList);
65
66
67  Animation3D* animation1 = this->getAnimation(WS_ACTIVATING, this);
68  Animation3D* animation2 = this->getAnimation(WS_DEACTIVATING, this);
69
70  animation1->addKeyFrame(Vector(0, -.5, 0), Quaternion(), 0.3, ANIM_LINEAR, ANIM_CONSTANT);
71  animation1->addKeyFrame(Vector(0, 0, 0), Quaternion(), 0.3, ANIM_LINEAR, ANIM_CONSTANT);
72  animation2->addKeyFrame(Vector(0, 0, 0), Quaternion(), 0.3, ANIM_LINEAR, ANIM_CONSTANT);
73  animation2->addKeyFrame(Vector(0, -.5, 0), Quaternion(), 0.3, ANIM_LINEAR, ANIM_CONSTANT);
74
75  animation1->setInfinity(ANIM_INF_CONSTANT);
76  animation2->setInfinity(ANIM_INF_CONSTANT);
77
78  this->setStateDuration(WS_SHOOTING, .6);
79  this->setStateDuration(WS_RELOADING, 1.0f);
80  this->setStateDuration(WS_ACTIVATING, .4);
81  this->setStateDuration(WS_DEACTIVATING, .4);
82
83  this->setEnergyMax(100);
84  this->increaseEnergy(100);
85  //this->minCharge = 2;
86
87  this->setCapability(WTYPE_ALLDIRS | WTYPE_TURRET);
88  this->setProjectileTypeC("Rocket");
89
90  this->loadModel("models/guns/turret1.obj");
91
92  this->setEmissionPoint(1.684, 0.472, 0);
93  //this->getProjectileFactory()->prepare(100);
94
95  this->setActionSound(WA_SHOOT, "sounds/explosions/explosion_3.wav");
96  this->setActionSound(WA_ACTIVATE, "sounds/voices/rockets.wav");
97  this->setActionSound(WA_RELOAD, "sounds/voices/reload.wav");
98
99}
100
101void Turret::loadParams(const TiXmlElement* root)
102{
103  Weapon::loadParams(root);
104}
105
106void Turret::activate()
107{
108}
109
110void Turret::deactivate()
111{
112}
113
114void Turret::tick(float dt)
115{
116  if (!Weapon::tickW(dt))
117    return;
118
119  Quaternion quat;
120  Vector direction;
121  if (this->getDefaultTarget() == NULL)
122    direction = this->getAbsCoor();
123  else
124    direction = this->getDefaultTarget()->getAbsCoor() - this->getAbsCoor();
125
126  direction.normalize();
127
128  if (likely (this->getParent() != NULL))
129    quat = Quaternion(direction, this->getParent()->getAbsDir().apply(Vector(0,1,0))) * Quaternion ( -M_PI_2, Vector(0,1,0)) ;
130  else
131    quat = Quaternion(direction, Vector(0,1,0)) * Quaternion ( -M_PI_2, Vector(0,1,0)) ;
132
133  this->setAbsDirSoft(quat, 5);
134}
135
136void Turret::fire()
137{
138  Projectile* pj = this->getProjectile();
139  if (pj == NULL)
140    return;
141
142  pj->setVelocity(this->getVelocity()+(this->getAbsDir().apply(Vector(1,0,0))*100.0 /*+ VECTOR_RAND(13) */
143            /*target->getAbsCoor() - this->getAbsCoor()*/)*.5);//this->getVelocity());
144
145
146  pj->setParent(PNode::getNullParent());
147  pj->setAbsCoor(this->getEmissionPoint());
148  pj->setAbsDir(this->getAbsDir());
149  pj->activate();
150}
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