| 1 | /* | 
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| 2 |    orxonox - the future of 3D-vertical-scrollers | 
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| 3 |  | 
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| 4 |    Copyright (C) 2004 orx | 
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| 5 |  | 
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| 6 |    This program is free software; you can redistribute it and/or modify | 
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| 7 |    it under the terms of the GNU General Public License as published by | 
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| 8 |    the Free Software Foundation; either version 2, or (at your option) | 
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| 9 |    any later version. | 
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| 10 |  | 
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| 11 |    ### File Specific | 
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| 12 |    main-programmer: Benjamin Grauer | 
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| 13 |    co-programmer: | 
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| 14 | */ | 
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| 15 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WEAPON | 
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| 16 |  | 
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| 17 | #include "turret.h" | 
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| 18 |  | 
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| 19 | #include "weapon_manager.h" | 
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| 20 | #include "world_entities/projectiles/projectile.h" | 
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| 21 |  | 
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| 22 | #include "model.h" | 
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| 23 |  | 
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| 24 | #include "state.h" | 
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| 25 | #include "animation3d.h" | 
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| 26 |  | 
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| 27 | #include "util/loading/factory.h" | 
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| 28 |  | 
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| 29 | CREATE_FACTORY(Turret, CL_TURRET); | 
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| 30 |  | 
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| 31 |  | 
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| 32 |  | 
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| 33 | /** | 
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| 34 |  *  standard constructor | 
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| 35 |  * | 
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| 36 |  * creates a new Turret | 
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| 37 |  */ | 
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| 38 | Turret::Turret () | 
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| 39 |   : Weapon() | 
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| 40 | { | 
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| 41 |   this->init(); | 
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| 42 | } | 
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| 43 |  | 
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| 44 | /** | 
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| 45 |  * creates a new Turret from a TiXmlElement | 
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| 46 |  */ | 
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| 47 | Turret::Turret(const TiXmlElement* root) | 
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| 48 | { | 
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| 49 |   this->init(); | 
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| 50 |   if (root != NULL) | 
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| 51 |     this->loadParams(root); | 
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| 52 | } | 
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| 53 |  | 
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| 54 | /** | 
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| 55 |  *  standard deconstructor | 
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| 56 | */ | 
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| 57 | Turret::~Turret () | 
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| 58 | { | 
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| 59 |   // model will be deleted from WorldEntity-destructor | 
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| 60 | } | 
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| 61 |  | 
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| 62 | void Turret::init() | 
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| 63 | { | 
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| 64 |   this->setClassID(CL_TURRET, "Turret"); | 
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| 65 |  | 
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| 66 |  | 
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| 67 |   Animation3D* animation1 = this->getAnimation(WS_ACTIVATING, this); | 
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| 68 |   Animation3D* animation2 = this->getAnimation(WS_DEACTIVATING, this); | 
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| 69 |  | 
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| 70 |   animation1->addKeyFrame(Vector(0, -.5, 0), Quaternion(), 0.3, ANIM_LINEAR, ANIM_CONSTANT); | 
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| 71 |   animation1->addKeyFrame(Vector(0, 0, 0), Quaternion(), 0.3, ANIM_LINEAR, ANIM_CONSTANT); | 
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| 72 |   animation2->addKeyFrame(Vector(0, 0, 0), Quaternion(), 0.3, ANIM_LINEAR, ANIM_CONSTANT); | 
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| 73 |   animation2->addKeyFrame(Vector(0, -.5, 0), Quaternion(), 0.3, ANIM_LINEAR, ANIM_CONSTANT); | 
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| 74 |  | 
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| 75 |   animation1->setInfinity(ANIM_INF_CONSTANT); | 
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| 76 |   animation2->setInfinity(ANIM_INF_CONSTANT); | 
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| 77 |  | 
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| 78 |   this->setStateDuration(WS_SHOOTING, .6); | 
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| 79 |   this->setStateDuration(WS_RELOADING, 1.0f); | 
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| 80 |   this->setStateDuration(WS_ACTIVATING, .4); | 
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| 81 |   this->setStateDuration(WS_DEACTIVATING, .4); | 
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| 82 |  | 
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| 83 |   this->setEnergyMax(100); | 
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| 84 |   this->increaseEnergy(100); | 
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| 85 |   //this->minCharge = 2; | 
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| 86 |  | 
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| 87 |   this->setCapability(WTYPE_ALLDIRS | WTYPE_TURRET); | 
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| 88 |   this->setProjectileType(CL_ROCKET); | 
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| 89 |  | 
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| 90 |   this->loadModel("models/guns/turret1.obj"); | 
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| 91 |  | 
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| 92 |   this->setEmissionPoint(1.684, 0.472, 0); | 
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| 93 |   //this->getProjectileFactory()->prepare(100); | 
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| 94 |  | 
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| 95 |   this->setActionSound(WA_SHOOT, "sound/explosions/explosion_3.wav"); | 
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| 96 |   this->setActionSound(WA_ACTIVATE, "sound/vocals/missiles.wav"); | 
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| 97 |   this->setActionSound(WA_RELOAD, "sound/vocals/reload.wav"); | 
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| 98 |  | 
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| 99 | } | 
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| 100 |  | 
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| 101 | void Turret::loadParams(const TiXmlElement* root) | 
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| 102 | { | 
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| 103 |   Weapon::loadParams(root); | 
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| 104 | } | 
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| 105 |  | 
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| 106 | void Turret::activate() | 
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| 107 | { | 
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| 108 | } | 
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| 109 |  | 
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| 110 | void Turret::deactivate() | 
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| 111 | { | 
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| 112 | } | 
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| 113 |  | 
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| 114 | void Turret::tick(float dt) | 
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| 115 | { | 
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| 116 |   if (!Weapon::tickW(dt)) | 
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| 117 |     return; | 
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| 118 |  | 
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| 119 |   Quaternion quat; | 
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| 120 |   Vector direction; | 
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| 121 |   if (this->getDefaultTarget() == NULL) | 
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| 122 |     direction = this->getAbsCoor(); | 
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| 123 |   else | 
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| 124 |     direction = this->getDefaultTarget()->getAbsCoor() - this->getAbsCoor(); | 
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| 125 |  | 
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| 126 |   direction.normalize(); | 
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| 127 |  | 
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| 128 |   if (likely (this->getParent() != NULL)) | 
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| 129 |     quat = Quaternion(direction, this->getParent()->getAbsDir().apply(Vector(0,1,0))) * Quaternion ( -M_PI_2, Vector(0,1,0)) ; | 
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| 130 |   else | 
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| 131 |     quat = Quaternion(direction, Vector(0,1,0)) * Quaternion ( -M_PI_2, Vector(0,1,0)) ; | 
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| 132 |  | 
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| 133 |   this->setAbsDirSoft(quat, 5); | 
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| 134 | } | 
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| 135 |  | 
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| 136 | void Turret::fire() | 
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| 137 | { | 
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| 138 |   Projectile* pj = this->getProjectile(); | 
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| 139 |   if (pj == NULL) | 
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| 140 |     return; | 
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| 141 |  | 
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| 142 |   pj->setVelocity(this->getVelocity()+(this->getAbsDir().apply(Vector(1,0,0))*100.0 /*+ VECTOR_RAND(13) */ | 
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| 143 |             /*target->getAbsCoor() - this->getAbsCoor()*/)*.5);//this->getVelocity()); | 
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| 144 |  | 
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| 145 |  | 
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| 146 |   pj->setParent(PNode::getNullParent()); | 
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| 147 |   pj->setAbsCoor(this->getEmissionPoint()); | 
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| 148 |   pj->setAbsDir(this->getAbsDir()); | 
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| 149 |   pj->activate(); | 
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| 150 | } | 
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