| [4592] | 1 | /* | 
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| [3618] | 2 |    orxonox - the future of 3D-vertical-scrollers | 
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 | 3 |  | 
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 | 4 |    Copyright (C) 2004 orx | 
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 | 5 |  | 
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 | 6 |    This program is free software; you can redistribute it and/or modify | 
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 | 7 |    it under the terms of the GNU General Public License as published by | 
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 | 8 |    the Free Software Foundation; either version 2, or (at your option) | 
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 | 9 |    any later version. | 
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 | 10 |  | 
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 | 11 |    ### File Specific | 
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| [4963] | 12 |    main-programmer: Benjamin Grauer | 
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| [4592] | 13 |    co-programmer: | 
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| [3618] | 14 | */ | 
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| [5357] | 15 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WEAPON | 
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| [3618] | 16 |  | 
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| [4963] | 17 | #include "turret.h" | 
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| [3618] | 18 |  | 
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| [4963] | 19 | #include "weapon_manager.h" | 
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| [6434] | 20 | #include "world_entities/projectiles/projectile.h" | 
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| [3618] | 21 |  | 
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| [5511] | 22 | #include "model.h" | 
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 | 23 |  | 
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| [4829] | 24 | #include "state.h" | 
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| [3851] | 25 | #include "animation3d.h" | 
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| [3618] | 26 |  | 
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| [5355] | 27 | #include "factory.h" | 
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| [4287] | 28 |  | 
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| [5750] | 29 | CREATE_FACTORY(Turret, CL_TURRET); | 
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| [4931] | 30 |  | 
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| [3618] | 31 | using namespace std; | 
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 | 32 |  | 
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 | 33 | /** | 
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| [4836] | 34 |  *  standard constructor | 
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| [5750] | 35 |  * | 
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 | 36 |  * creates a new Turret | 
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 | 37 |  */ | 
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 | 38 | Turret::Turret () | 
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 | 39 |   : Weapon() | 
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| [3683] | 40 | { | 
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| [4973] | 41 |   this->init(); | 
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| [4597] | 42 |  | 
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| [4973] | 43 |   this->setActionSound(WA_SHOOT, "sound/shot1.wav"); | 
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 | 44 |   this->setActionSound(WA_ACTIVATE, "sound/vocals/missiles.wav"); | 
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 | 45 |   this->setActionSound(WA_RELOAD, "sound/vocals/reload.wav"); | 
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| [5819] | 46 |  | 
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| [4973] | 47 | } | 
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 | 48 |  | 
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| [5750] | 49 | /** | 
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 | 50 |  * creates a new Turret from a TiXmlElement | 
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 | 51 |  */ | 
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| [4973] | 52 | Turret::Turret(const TiXmlElement* root) | 
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 | 53 | { | 
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 | 54 |   this->init(); | 
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| [6547] | 55 |   if (root != NULL) | 
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 | 56 |     this->loadParams(root); | 
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| [4973] | 57 | } | 
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 | 58 |  | 
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 | 59 | /** | 
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 | 60 |  *  standard deconstructor | 
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 | 61 | */ | 
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 | 62 | Turret::~Turret () | 
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 | 63 | { | 
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 | 64 |   // model will be deleted from WorldEntity-destructor | 
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 | 65 | } | 
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 | 66 |  | 
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 | 67 | void Turret::init() | 
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 | 68 | { | 
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 | 69 |   this->setClassID(CL_TURRET, "Turret"); | 
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 | 70 |  | 
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| [5819] | 71 |  | 
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| [4964] | 72 |   Animation3D* animation1 = this->getAnimation(WS_ACTIVATING, this); | 
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 | 73 |   Animation3D* animation2 = this->getAnimation(WS_DEACTIVATING, this); | 
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| [3755] | 74 |  | 
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| [4964] | 75 |   animation1->addKeyFrame(Vector(0, -.5, 0), Quaternion(), 0.3, ANIM_LINEAR, ANIM_CONSTANT); | 
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 | 76 |   animation1->addKeyFrame(Vector(0, 0, 0), Quaternion(), 0.3, ANIM_LINEAR, ANIM_CONSTANT); | 
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 | 77 |   animation2->addKeyFrame(Vector(0, 0, 0), Quaternion(), 0.3, ANIM_LINEAR, ANIM_CONSTANT); | 
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 | 78 |   animation2->addKeyFrame(Vector(0, -.5, 0), Quaternion(), 0.3, ANIM_LINEAR, ANIM_CONSTANT); | 
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 | 79 |  | 
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| [4893] | 80 |   animation1->setInfinity(ANIM_INF_CONSTANT); | 
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 | 81 |   animation2->setInfinity(ANIM_INF_CONSTANT); | 
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| [3888] | 82 |  | 
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| [5064] | 83 |   this->setStateDuration(WS_SHOOTING, .1); | 
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| [6306] | 84 |   this->setStateDuration(WS_RELOADING, 1.0f); | 
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| [4910] | 85 |   this->setStateDuration(WS_ACTIVATING, .4); | 
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 | 86 |   this->setStateDuration(WS_DEACTIVATING, .4); | 
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| [4885] | 87 |  | 
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| [6671] | 88 |   this->setEnergyMax(100); | 
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| [6306] | 89 |   this->increaseEnergy(100); | 
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| [4927] | 90 |   //this->minCharge = 2; | 
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| [4885] | 91 |  | 
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| [5441] | 92 |   this->setCapability(WTYPE_ALLDIRS | WTYPE_TURRET); | 
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| [5456] | 93 |   this->setProjectileType(CL_ROCKET); | 
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| [4964] | 94 |  | 
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| [6561] | 95 |   this->loadModel("models/guns/turret1.obj"); | 
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| [4973] | 96 |  | 
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| [4964] | 97 |   this->setEmissionPoint(1.684, 0.472, 0); | 
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| [4948] | 98 |   //this->getProjectileFactory()->prepare(100); | 
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| [6589] | 99 |   this->loadModel("models/guns/turret1.obj"); | 
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 | 100 |  | 
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| [3683] | 101 | } | 
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| [3618] | 102 |  | 
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| [4973] | 103 | void Turret::loadParams(const TiXmlElement* root) | 
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 | 104 | { | 
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| [6512] | 105 |   Weapon::loadParams(root); | 
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| [3618] | 106 | } | 
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 | 107 |  | 
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| [4963] | 108 | void Turret::activate() | 
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| [3980] | 109 | { | 
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 | 110 | } | 
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| [3618] | 111 |  | 
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| [4963] | 112 | void Turret::deactivate() | 
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| [3980] | 113 | { | 
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 | 114 | } | 
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| [3618] | 115 |  | 
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| [4964] | 116 | void Turret::tick(float dt) | 
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 | 117 | { | 
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| [6565] | 118 | /* | 
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| [5001] | 119 |   Quaternion quat; | 
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| [6565] | 120 |   Vector direction = this->getAbsCoor();/*this->getWeaponManager()->getFixedTarget()->getAbsCoor() - this->getAbsCoor(); | 
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| [5001] | 121 |  | 
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| [4964] | 122 |   direction.normalize(); | 
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| [5001] | 123 |  | 
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| [4969] | 124 |   if (likely (this->getParent() != NULL)) | 
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| [5001] | 125 |     quat = Quaternion(direction, this->getParent()->getAbsDir().apply(Vector(0,1,0))) * Quaternion ( -M_PI_2, Vector(0,1,0)) ; | 
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| [4969] | 126 |   else | 
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| [5001] | 127 |     quat = Quaternion(direction, Vector(0,1,0)) * Quaternion ( -M_PI_2, Vector(0,1,0)) ; | 
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 | 128 |  | 
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| [6565] | 129 |   this->setAbsDirSoft(quat, 5);*/ | 
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| [4964] | 130 | } | 
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 | 131 |  | 
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| [4963] | 132 | void Turret::fire() | 
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| [3620] | 133 | { | 
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| [5356] | 134 |   Projectile* pj = this->getProjectile(); | 
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 | 135 |   if (pj == NULL) | 
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 | 136 |     return; | 
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| [3888] | 137 |  | 
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| [5819] | 138 |   pj->setVelocity(this->getVelocity()+(this->getAbsDir().apply(Vector(1,0,0))*100.0 /*+ VECTOR_RAND(13) */ | 
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| [5440] | 139 |             /*target->getAbsCoor() - this->getAbsCoor()*/)*.5);//this->getVelocity()); | 
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| [4955] | 140 |  | 
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| [5819] | 141 |  | 
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| [6074] | 142 |   pj->setParent(PNode::getNullParent()); | 
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| [4927] | 143 |   pj->setAbsCoor(this->getEmissionPoint()); | 
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| [3708] | 144 |   pj->setAbsDir(this->getAbsDir()); | 
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| [5443] | 145 |   pj->activate(); | 
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| [3620] | 146 | } | 
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| [3618] | 147 |  | 
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| [4963] | 148 | void Turret::destroy () | 
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| [3618] | 149 | {} | 
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