| [4592] | 1 | /* | 
|---|
| [3618] | 2 |    orxonox - the future of 3D-vertical-scrollers | 
|---|
 | 3 |  | 
|---|
 | 4 |    Copyright (C) 2004 orx | 
|---|
 | 5 |  | 
|---|
 | 6 |    This program is free software; you can redistribute it and/or modify | 
|---|
 | 7 |    it under the terms of the GNU General Public License as published by | 
|---|
 | 8 |    the Free Software Foundation; either version 2, or (at your option) | 
|---|
 | 9 |    any later version. | 
|---|
 | 10 |  | 
|---|
 | 11 |    ### File Specific | 
|---|
| [4963] | 12 |    main-programmer: Benjamin Grauer | 
|---|
| [4592] | 13 |    co-programmer: | 
|---|
| [3618] | 14 | */ | 
|---|
| [5357] | 15 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WEAPON | 
|---|
| [3618] | 16 |  | 
|---|
| [4963] | 17 | #include "turret.h" | 
|---|
| [3618] | 18 |  | 
|---|
| [4963] | 19 | #include "weapon_manager.h" | 
|---|
| [5511] | 20 | #include "projectile.h" | 
|---|
| [3618] | 21 |  | 
|---|
| [5511] | 22 | #include "model.h" | 
|---|
 | 23 |  | 
|---|
| [5002] | 24 | #include "null_parent.h" | 
|---|
| [4829] | 25 | #include "state.h" | 
|---|
| [3629] | 26 | #include "list.h" | 
|---|
| [3851] | 27 | #include "animation3d.h" | 
|---|
| [4504] | 28 | #include "sound_engine.h" | 
|---|
| [3618] | 29 |  | 
|---|
| [5355] | 30 | #include "factory.h" | 
|---|
| [4287] | 31 |  | 
|---|
| [4973] | 32 | CREATE_FACTORY(Turret); | 
|---|
| [4931] | 33 |  | 
|---|
| [3618] | 34 | using namespace std; | 
|---|
 | 35 |  | 
|---|
 | 36 |  | 
|---|
 | 37 | /** | 
|---|
| [4836] | 38 |  *  standard constructor | 
|---|
| [3618] | 39 |  | 
|---|
 | 40 |    creates a new weapon | 
|---|
 | 41 | */ | 
|---|
| [4963] | 42 | Turret::Turret (WeaponManager* weaponManager) | 
|---|
| [4955] | 43 |   : Weapon(weaponManager) | 
|---|
| [3683] | 44 | { | 
|---|
| [4973] | 45 |   this->init(); | 
|---|
| [4597] | 46 |  | 
|---|
| [4982] | 47 |   this->loadModel("models/guns/turret1.obj"); | 
|---|
| [3752] | 48 |  | 
|---|
| [4973] | 49 |  | 
|---|
 | 50 |   this->setActionSound(WA_SHOOT, "sound/shot1.wav"); | 
|---|
 | 51 |   this->setActionSound(WA_ACTIVATE, "sound/vocals/missiles.wav"); | 
|---|
 | 52 |   this->setActionSound(WA_RELOAD, "sound/vocals/reload.wav"); | 
|---|
 | 53 | } | 
|---|
 | 54 |  | 
|---|
 | 55 |  | 
|---|
 | 56 | Turret::Turret(const TiXmlElement* root) | 
|---|
 | 57 | { | 
|---|
 | 58 |   this->init(); | 
|---|
 | 59 |   this->loadParams(root); | 
|---|
 | 60 | } | 
|---|
 | 61 |  | 
|---|
 | 62 | /** | 
|---|
 | 63 |  *  standard deconstructor | 
|---|
 | 64 | */ | 
|---|
 | 65 | Turret::~Turret () | 
|---|
 | 66 | { | 
|---|
 | 67 |   // model will be deleted from WorldEntity-destructor | 
|---|
 | 68 | } | 
|---|
 | 69 |  | 
|---|
 | 70 | void Turret::init() | 
|---|
 | 71 | { | 
|---|
 | 72 |   this->setClassID(CL_TURRET, "Turret"); | 
|---|
 | 73 |  | 
|---|
| [4964] | 74 |   Animation3D* animation1 = this->getAnimation(WS_ACTIVATING, this); | 
|---|
 | 75 |   Animation3D* animation2 = this->getAnimation(WS_DEACTIVATING, this); | 
|---|
| [3755] | 76 |  | 
|---|
| [4964] | 77 |   animation1->addKeyFrame(Vector(0, -.5, 0), Quaternion(), 0.3, ANIM_LINEAR, ANIM_CONSTANT); | 
|---|
 | 78 |   animation1->addKeyFrame(Vector(0, 0, 0), Quaternion(), 0.3, ANIM_LINEAR, ANIM_CONSTANT); | 
|---|
 | 79 |   animation2->addKeyFrame(Vector(0, 0, 0), Quaternion(), 0.3, ANIM_LINEAR, ANIM_CONSTANT); | 
|---|
 | 80 |   animation2->addKeyFrame(Vector(0, -.5, 0), Quaternion(), 0.3, ANIM_LINEAR, ANIM_CONSTANT); | 
|---|
 | 81 |  | 
|---|
| [4893] | 82 |   animation1->setInfinity(ANIM_INF_CONSTANT); | 
|---|
 | 83 |   animation2->setInfinity(ANIM_INF_CONSTANT); | 
|---|
| [3888] | 84 |  | 
|---|
| [5064] | 85 |   this->setStateDuration(WS_SHOOTING, .1); | 
|---|
 | 86 |   this->setStateDuration(WS_RELOADING, .1); | 
|---|
| [4910] | 87 |   this->setStateDuration(WS_ACTIVATING, .4); | 
|---|
 | 88 |   this->setStateDuration(WS_DEACTIVATING, .4); | 
|---|
| [4885] | 89 |  | 
|---|
| [5064] | 90 |   this->setMaximumEnergy(10000, 50); | 
|---|
 | 91 |   this->increaseEnergy(100000); | 
|---|
| [4927] | 92 |   //this->minCharge = 2; | 
|---|
| [4885] | 93 |  | 
|---|
| [5441] | 94 |   this->setCapability(WTYPE_ALLDIRS | WTYPE_TURRET); | 
|---|
| [5456] | 95 |   this->setProjectileType(CL_ROCKET); | 
|---|
| [4964] | 96 |  | 
|---|
| [4973] | 97 |  | 
|---|
| [4964] | 98 |   this->setEmissionPoint(1.684, 0.472, 0); | 
|---|
| [4948] | 99 |   //this->getProjectileFactory()->prepare(100); | 
|---|
| [3683] | 100 | } | 
|---|
| [3618] | 101 |  | 
|---|
| [4973] | 102 | void Turret::loadParams(const TiXmlElement* root) | 
|---|
 | 103 | { | 
|---|
 | 104 |   static_cast<Weapon*>(this)->loadParams(root); | 
|---|
| [3618] | 105 |  | 
|---|
 | 106 | } | 
|---|
 | 107 |  | 
|---|
| [4963] | 108 | void Turret::activate() | 
|---|
| [3980] | 109 | { | 
|---|
 | 110 | } | 
|---|
| [3618] | 111 |  | 
|---|
| [4963] | 112 | void Turret::deactivate() | 
|---|
| [3980] | 113 | { | 
|---|
 | 114 | } | 
|---|
| [3618] | 115 |  | 
|---|
| [4964] | 116 | void Turret::tick(float dt) | 
|---|
 | 117 | { | 
|---|
| [5001] | 118 |   Quaternion quat; | 
|---|
| [4964] | 119 |   Vector direction = this->getWeaponManager()->getFixedTarget()->getAbsCoor() - this->getAbsCoor(); | 
|---|
| [5001] | 120 |  | 
|---|
| [4964] | 121 |   direction.normalize(); | 
|---|
| [5001] | 122 |  | 
|---|
| [4969] | 123 |   if (likely (this->getParent() != NULL)) | 
|---|
| [5001] | 124 |     quat = Quaternion(direction, this->getParent()->getAbsDir().apply(Vector(0,1,0))) * Quaternion ( -M_PI_2, Vector(0,1,0)) ; | 
|---|
| [4969] | 125 |   else | 
|---|
| [5001] | 126 |     quat = Quaternion(direction, Vector(0,1,0)) * Quaternion ( -M_PI_2, Vector(0,1,0)) ; | 
|---|
 | 127 |  | 
|---|
| [5414] | 128 |   this->setAbsDirSoft(quat, 5); | 
|---|
| [4964] | 129 | } | 
|---|
 | 130 |  | 
|---|
| [4963] | 131 | void Turret::fire() | 
|---|
| [3620] | 132 | { | 
|---|
| [5356] | 133 |   Projectile* pj = this->getProjectile(); | 
|---|
 | 134 |   if (pj == NULL) | 
|---|
 | 135 |     return; | 
|---|
| [3888] | 136 |  | 
|---|
| [4955] | 137 |   PNode* target = this->getWeaponManager()->getFixedTarget(); | 
|---|
 | 138 |  | 
|---|
 | 139 |   if (target != NULL) | 
|---|
 | 140 |   { | 
|---|
| [5443] | 141 |     pj->setVelocity(this->getVelocity()+(this->getAbsDir().apply(Vector(1,0,0))*100.0 + VECTOR_RAND(13) | 
|---|
| [5440] | 142 |             /*target->getAbsCoor() - this->getAbsCoor()*/)*.5);//this->getVelocity()); | 
|---|
| [4955] | 143 |   } | 
|---|
 | 144 |   else | 
|---|
 | 145 |     pj->setVelocity(target->getVelocity()); | 
|---|
 | 146 |  | 
|---|
| [5002] | 147 |   pj->setParent(NullParent::getInstance()); | 
|---|
| [4927] | 148 |   pj->setAbsCoor(this->getEmissionPoint()); | 
|---|
| [3708] | 149 |   pj->setAbsDir(this->getAbsDir()); | 
|---|
| [5443] | 150 |   pj->activate(); | 
|---|
| [3620] | 151 | } | 
|---|
| [3618] | 152 |  | 
|---|
| [4963] | 153 | void Turret::destroy () | 
|---|
| [3618] | 154 | {} | 
|---|
 | 155 |  | 
|---|
 | 156 | /** | 
|---|
| [4969] | 157 |  * draws the Turret | 
|---|
| [3618] | 158 | */ | 
|---|
| [5500] | 159 | void Turret::draw () const | 
|---|
| [3750] | 160 | { | 
|---|
| [4955] | 161 |   this->getWeaponManager()->getFixedTarget()->debugDraw(10); | 
|---|
 | 162 |  | 
|---|
| [3886] | 163 |   /* draw gun body */ | 
|---|
| [3750] | 164 |   glMatrixMode(GL_MODELVIEW); | 
|---|
 | 165 |   glPushMatrix(); | 
|---|
| [4592] | 166 |   glTranslatef (this->getAbsCoor ().x, | 
|---|
 | 167 |                 this->getAbsCoor ().y, | 
|---|
 | 168 |                 this->getAbsCoor ().z); | 
|---|
| [5000] | 169 |   Vector tmpRot = this->getAbsDir().getSpacialAxis(); | 
|---|
 | 170 |   glRotatef (this->getAbsDir().getSpacialAxisAngle(), tmpRot.x, tmpRot.y, tmpRot.z ); | 
|---|
| [3752] | 171 |  | 
|---|
| [4963] | 172 |   this->model->draw(); | 
|---|
| [3750] | 173 |   glPopMatrix(); | 
|---|
 | 174 | } | 
|---|
| [3618] | 175 |  | 
|---|