| 1 | /* | 
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| 2 |    orxonox - the future of 3D-vertical-scrollers | 
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| 3 |  | 
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| 4 |    Copyright (C) 2004 orx | 
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| 5 |  | 
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| 6 |    This program is free software; you can redistribute it and/or modify | 
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| 7 |    it under the terms of the GNU General Public License as published by | 
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| 8 |    the Free Software Foundation; either version 2, or (at your option) | 
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| 9 |    any later version. | 
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| 10 |  | 
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| 11 |    ### File Specific | 
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| 12 |    main-programmer: Patrick Boenzli | 
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| 13 |    co-programmer: Benjamin Grauer | 
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| 14 |  | 
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| 15 | */ | 
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| 16 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WEAPON | 
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| 17 |  | 
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| 18 | #include "test_bullet.h" | 
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| 19 |  | 
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| 20 | #include "fast_factory.h" | 
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| 21 |  | 
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| 22 | #include "state.h" | 
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| 23 | #include "class_list.h" | 
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| 24 |  | 
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| 25 | #include "particle_engine.h" | 
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| 26 | #include "particle_emitter.h" | 
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| 27 | #include "particle_system.h" | 
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| 28 |  | 
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| 29 |  | 
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| 30 | using namespace std; | 
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| 31 |  | 
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| 32 | CREATE_FAST_FACTORY_STATIC(TestBullet, CL_TEST_BULLET); | 
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| 33 |  | 
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| 34 | /** | 
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| 35 |  *  standard constructor | 
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| 36 | */ | 
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| 37 | TestBullet::TestBullet () : Projectile() | 
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| 38 | { | 
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| 39 |   this->setClassID(CL_TEST_BULLET, "TestBullet"); | 
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| 40 |  | 
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| 41 |   float modelSize = .3; | 
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| 42 |   this->loadModel("models/projectiles/orx-rocket.obj", .3); | 
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| 43 |  | 
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| 44 |   this->energyMin = 1; | 
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| 45 |   this->energyMax = 10; | 
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| 46 |   this->lifeSpan = 2; | 
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| 47 |  | 
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| 48 |   this->emitter = new ParticleEmitter(Vector(0,1,0), M_2_PI, 100, 5); | 
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| 49 |   this->emitter->setParent(this); | 
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| 50 |   this->emitter->setSpread(M_PI, M_PI); | 
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| 51 | } | 
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| 52 |  | 
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| 53 |  | 
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| 54 | /** | 
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| 55 |  *  standard deconstructor | 
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| 56 | */ | 
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| 57 | TestBullet::~TestBullet () | 
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| 58 | { | 
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| 59 |   // delete this->emitter; | 
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| 60 |  | 
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| 61 |   /* this is normaly done by World.cc by deleting the ParticleEngine */ | 
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| 62 |   if (TestBullet::trailParticles != NULL && ClassList::getList(CL_TEST_BULLET)->size() <= 1) | 
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| 63 |   { | 
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| 64 |     if (ClassList::exists(TestBullet::trailParticles, CL_PARTICLE_SYSTEM)) | 
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| 65 |       delete TestBullet::trailParticles; | 
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| 66 |     TestBullet::trailParticles = NULL; | 
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| 67 |   } | 
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| 68 |   if (TestBullet::explosionParticles != NULL && ClassList::getList(CL_TEST_BULLET)->size() <= 1) | 
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| 69 |   { | 
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| 70 |     if (ClassList::exists(TestBullet::explosionParticles, CL_PARTICLE_SYSTEM)) | 
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| 71 |       delete TestBullet::explosionParticles; | 
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| 72 |     TestBullet::explosionParticles = NULL; | 
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| 73 |   } | 
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| 74 |  | 
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| 75 | } | 
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| 76 |  | 
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| 77 | ParticleSystem* TestBullet::trailParticles = NULL; | 
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| 78 | ParticleSystem* TestBullet::explosionParticles = NULL; | 
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| 79 |  | 
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| 80 | void TestBullet::activate() | 
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| 81 | { | 
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| 82 |   if (unlikely(TestBullet::trailParticles == NULL)) | 
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| 83 |   { | 
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| 84 |     TestBullet::trailParticles = new ParticleSystem(1000, PARTICLE_SPRITE); | 
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| 85 |     TestBullet::trailParticles->setName("TestBulletTrailParticles"); | 
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| 86 |     TestBullet::trailParticles->setLifeSpan(.5, .3); | 
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| 87 |     TestBullet::trailParticles->setRadius(0.0, .5); | 
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| 88 |     TestBullet::trailParticles->setRadius(0.5, 2.0); | 
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| 89 |     TestBullet::trailParticles->setRadius(1.0, 5.0); | 
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| 90 |     TestBullet::trailParticles->setColor(0.0, 1,0,0,.7); | 
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| 91 |     TestBullet::trailParticles->setColor(0.5, .8,.8,0,.5); | 
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| 92 |     TestBullet::trailParticles->setColor(1.0, .7,.7,.7,.0); | 
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| 93 |   } | 
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| 94 |   if (unlikely(TestBullet::explosionParticles == NULL)) | 
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| 95 |   { | 
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| 96 |     TestBullet::explosionParticles = new ParticleSystem(1000, PARTICLE_SPRITE); | 
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| 97 |     TestBullet::explosionParticles->setName("TestBulletExplosionParticles"); | 
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| 98 |     TestBullet::explosionParticles->setLifeSpan(.5, .3); | 
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| 99 |     TestBullet::explosionParticles->setRadius(0.0, 10); | 
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| 100 |     TestBullet::explosionParticles->setRadius(.5, 20.0); | 
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| 101 |     TestBullet::explosionParticles->setRadius(1.0, 3.0); | 
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| 102 |     TestBullet::explosionParticles->setColor(0.0, 0,1,0,.9); | 
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| 103 |     TestBullet::explosionParticles->setColor(0.5, .8,.8,0,.5); | 
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| 104 |     TestBullet::explosionParticles->setColor(1.0, 1,1,1,.0); | 
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| 105 |   } | 
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| 106 |  | 
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| 107 |   ParticleEngine::getInstance()->addConnection(this->emitter, TestBullet::trailParticles); | 
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| 108 |  | 
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| 109 |   this->emitter->setEmissionRate(20.0); | 
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| 110 |   this->emitter->setEmissionVelocity(3.0); | 
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| 111 | } | 
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| 112 |  | 
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| 113 |  | 
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| 114 | void TestBullet::deactivate() | 
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| 115 | { | 
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| 116 |   ParticleEngine::getInstance()->breakConnections(this->emitter); | 
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| 117 |   this->lifeCycle = 0.0; | 
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| 118 |   this->toList(OM_NULL); | 
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| 119 |  | 
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| 120 |   TestBullet::fastFactory->kill(this); | 
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| 121 | } | 
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| 122 |  | 
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| 123 |  | 
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| 124 | void TestBullet::collidesWith(WorldEntity* entity, const Vector& location) | 
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| 125 | { | 
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| 126 |   if (this->hitEntity != entity && entity->isA(CL_NPC)) | 
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| 127 |     this->destroy(); | 
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| 128 |   this->hitEntity = entity; | 
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| 129 | } | 
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| 130 |  | 
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| 131 | /** | 
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| 132 |  *  signal tick, time dependent things will be handled here | 
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| 133 |  * @param time since last tick | 
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| 134 | */ | 
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| 135 | void TestBullet::tick (float time) | 
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| 136 | { | 
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| 137 |   //Vector v = *this->flightDirection * ( this->speed * time * 1000 + 0.1); | 
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| 138 |   Vector v = this->velocity * (time); | 
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| 139 |   this->shiftCoor(v); | 
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| 140 |  | 
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| 141 |   this->lifeCycle += time/this->lifeSpan; | 
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| 142 |   if( this->lifeCycle >= 1.0) | 
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| 143 |     { | 
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| 144 |       PRINTF(5)("FINALIZE==========================\n"); | 
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| 145 |       PRINTF(5)("current life cycle is: %f\n", this->lifeCycle); | 
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| 146 |       PRINTF(5)("FINALIZE===========================\n"); | 
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| 147 |  | 
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| 148 |       this->deactivate(); | 
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| 149 |     } | 
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| 150 | } | 
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| 151 |  | 
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| 152 | /** | 
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| 153 |  *  the function gets called, when the projectile is destroyed | 
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| 154 | */ | 
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| 155 | void TestBullet::destroy () | 
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| 156 | { | 
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| 157 |   PRINTF(5)("DESTROY TestBullet\n"); | 
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| 158 |   this->lifeCycle = .95; //!< @todo calculate this usefully. | 
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| 159 |   ParticleEngine::getInstance()->breakConnection(this->emitter, TestBullet::trailParticles); | 
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| 160 |   ParticleEngine::getInstance()->addConnection(this->emitter, TestBullet::explosionParticles); | 
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| 161 |  | 
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| 162 |   this->emitter->setEmissionRate(30.0); | 
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| 163 |   this->emitter->setEmissionVelocity(50.0); | 
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| 164 | //  this->deactivate(); | 
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| 165 |  | 
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| 166 | } | 
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| 167 |  | 
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| 168 |  | 
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| 169 | void TestBullet::draw () const | 
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| 170 | { | 
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| 171 |   glMatrixMode(GL_MODELVIEW); | 
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| 172 |   glPushMatrix(); | 
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| 173 |  | 
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| 174 |   float matrix[4][4]; | 
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| 175 |   glTranslatef (this->getAbsCoor ().x, this->getAbsCoor ().y, this->getAbsCoor ().z); | 
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| 176 |   this->getAbsDir().matrix (matrix); | 
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| 177 |   glMultMatrixf((float*)matrix); | 
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| 178 |   glScalef(2.0, 2.0, 2.0); | 
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| 179 |   this->getModel()->draw(); | 
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| 180 |  | 
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| 181 |   glPopMatrix(); | 
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| 182 | } | 
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| 183 |  | 
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