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source: orxonox.OLD/trunk/src/world_entities/weapons/test_bullet.cc @ 5070

Last change on this file since 5070 was 5063, checked in by bensch, 19 years ago

orxonox/trunk: NPC's get killed :)

File size: 2.2 KB
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1
2
3/*
4   orxonox - the future of 3D-vertical-scrollers
5
6   Copyright (C) 2004 orx
7
8   This program is free software; you can redistribute it and/or modify
9   it under the terms of the GNU General Public License as published by
10   the Free Software Foundation; either version 2, or (at your option)
11   any later version.
12
13   ### File Specific
14   main-programmer: Patrick Boenzli
15   co-programmer:
16*/
17
18
19#include "test_bullet.h"
20
21#include "model.h"
22#include "vector.h"
23#include "garbage_collector.h"
24#include "fast_factory.h"
25
26#include "obb_tree.h"
27
28using namespace std;
29
30CREATE_FAST_FACTORY(TestBullet, CL_TEST_BULLET);
31
32/**
33 *  standard constructor
34*/
35TestBullet::TestBullet () : Projectile()
36{
37  this->setClassID(CL_TEST_BULLET, "TestBullet");
38
39  float modelSize = .3;
40  this->loadModelWithScale("models/projectiles/orx-rocket.obj", .3);
41
42  this->energyMin = 1;
43  this->energyMax = 10;
44  this->remove();
45  this->lifeSpan = 5;
46}
47
48
49/**
50 *  standard deconstructor
51*/
52TestBullet::~TestBullet ()
53{
54  /*
55     do not delete the test projectModel, since it is pnode
56     and will be cleaned out by world
57  */
58  //delete this->projectileModel;
59}
60
61
62
63/**
64 *  signal tick, time dependent things will be handled here
65 * @param time since last tick
66*/
67void TestBullet::tick (float time)
68{
69  //Vector v = *this->flightDirection * ( this->speed * time * 1000 + 0.1);
70  Vector v = this->velocity * (time);
71  this->shiftCoor(v);
72
73  this->lifeCycle += time/this->lifeSpan;
74  if( this->lifeCycle >= 1)
75    {
76      PRINTF(5)("FINALIZE==========================\n");
77      PRINTF(5)("current life cycle is: %f\n", this->lifeCycle);
78      PRINTF(5)("FINALIZE===========================\n");
79//      this->finalize();
80      GarbageCollector::getInstance()->collect(this);
81      this->lifeCycle = 0.0;
82
83    }
84}
85
86/**
87 *  the function gets called, when the projectile is destroyed
88*/
89void TestBullet::destroy ()
90{}
91
92
93void TestBullet::draw ()
94{
95  glMatrixMode(GL_MODELVIEW);
96  glPushMatrix();
97
98  float matrix[4][4];
99  glTranslatef (this->getAbsCoor ().x, this->getAbsCoor ().y, this->getAbsCoor ().z);
100  this->getAbsDir().matrix (matrix);
101  glMultMatrixf((float*)matrix);
102  glScalef(2.0, 2.0, 2.0);
103  this->model->draw();
104
105  glPopMatrix();
106}
107
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