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| 1 | /*! |
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| 2 | * @file aiming_turret.h |
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| 3 | */ |
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| 4 | |
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| 5 | |
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| 6 | #ifndef _TARGETING_TURRET_H |
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| 7 | #define _TARGETING_TURRET_H |
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| 8 | |
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| 9 | #include "weapon.h" |
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| 10 | |
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| 11 | /* FORWARD DECLARATION */ |
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| 12 | class Aim; |
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| 13 | |
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| 14 | class TargetingTurret : public Weapon |
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| 15 | { |
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| 16 | public: |
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| 17 | TargetingTurret (); |
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| 18 | TargetingTurret(const TiXmlElement* root); |
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| 19 | virtual ~TargetingTurret (); |
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| 20 | |
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| 21 | void init(); |
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| 22 | virtual void loadParams(const TiXmlElement* root); |
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| 23 | |
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| 24 | virtual void activate(); |
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| 25 | virtual void deactivate(); |
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| 26 | |
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| 27 | virtual void tick(float dt); |
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| 28 | virtual void fire(); |
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| 29 | virtual void destroy(); |
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| 30 | |
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| 31 | virtual void draw() const; |
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| 32 | |
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| 33 | private: |
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| 34 | Aim* target; |
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| 35 | PNode* lockedTarget; |
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| 36 | float lockedTime; |
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| 37 | float neededLockTime; |
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| 38 | }; |
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| 39 | |
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| 40 | #endif /* _TARGETING_TURRET_H */ |
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