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| 1 | /*! |
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| 2 | * @file aiming_turret.h |
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| 3 | */ |
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| 4 | |
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| 5 | |
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| 6 | #ifndef _TARGETING_TURRET_H |
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| 7 | #define _TARGETING_TURRET_H |
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| 8 | |
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| 9 | #include "weapon.h" |
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| 10 | #include "aim.h" |
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| 11 | |
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| 12 | class TargetingTurret : public Weapon |
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| 13 | { |
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| 14 | ObjectListDeclaration(TargetingTurret); |
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| 15 | public: |
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| 16 | TargetingTurret(const TiXmlElement* root = NULL); |
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| 17 | virtual ~TargetingTurret (); |
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| 18 | |
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| 19 | virtual void loadParams(const TiXmlElement* root); |
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| 20 | |
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| 21 | virtual void activate(); |
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| 22 | virtual void deactivate(); |
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| 23 | |
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| 24 | virtual void tick(float dt); |
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| 25 | virtual void fire(); |
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| 26 | |
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| 27 | virtual void draw() const; |
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| 28 | |
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| 29 | void setTargetGroup(OM_LIST targetGroup) { this->target->setTargetGroup(targetGroup); }; |
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| 30 | const PNode* getLockedTarget() const { return lockedTarget; }; |
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| 31 | |
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| 32 | private: |
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| 33 | void init(); |
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| 34 | |
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| 35 | private: |
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| 36 | Aim* target; |
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| 37 | PNode* lockedTarget; |
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| 38 | float lockedTime; |
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| 39 | float neededLockTime; |
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| 40 | }; |
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| 41 | |
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| 42 | #endif /* _TARGETING_TURRET_H */ |
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