| 1 | /* | 
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| 2 |    orxonox - the future of 3D-vertical-scrollers | 
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| 3 |  | 
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| 4 |    Copyright (C) 2004-2006 orx | 
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| 5 |  | 
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| 6 |    This program is free software; you can redistribute it and/or modify | 
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| 7 |    it under the terms of the GNU General Public License as published by | 
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| 8 |    the Free Software Foundation; either version 2, or (at your option) | 
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| 9 |    any later version. | 
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| 10 |  | 
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| 11 |    ### File Specific | 
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| 12 |    main-programmer: Marc Schaerrer | 
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| 13 |    co-programmer: | 
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| 14 | */ | 
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| 15 | //#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WEAPON | 
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| 16 |  | 
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| 17 | #include "swarm_launcher.h" | 
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| 18 |  | 
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| 19 | #include "weapon_manager.h" | 
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| 20 | #include "world_entities/projectiles/projectile.h" | 
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| 21 | #include "world_entities/projectiles/swarm_projectile.h" | 
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| 22 |  | 
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| 23 | #include "model.h" | 
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| 24 | #include "world_entities/npcs/npc.h" | 
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| 25 |  | 
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| 26 | #include "state.h" | 
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| 27 | #include "animation3d.h" | 
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| 28 |  | 
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| 29 | #include <list> | 
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| 30 | #include <iterator> | 
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| 31 | #include "util/state.h" | 
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| 32 |  | 
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| 33 | #include "util/loading/factory.h" | 
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| 34 |  | 
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| 35 | #include "elements/glgui_energywidgetvertical.h" | 
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| 36 |  | 
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| 37 |  | 
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| 38 |  | 
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| 39 | using namespace std; | 
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| 40 |  | 
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| 41 | ObjectListDefinition(SwarmLauncher); | 
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| 42 | CREATE_FACTORY(SwarmLauncher); | 
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| 43 |  | 
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| 44 | /** | 
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| 45 |  *  standard constructor | 
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| 46 |  * | 
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| 47 |  * creates a new SwarmLauncher | 
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| 48 |  */ | 
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| 49 | SwarmLauncher::SwarmLauncher() | 
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| 50 |   : Weapon() | 
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| 51 | { | 
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| 52 |   this->init(); | 
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| 53 | } | 
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| 54 |  | 
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| 55 | /** | 
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| 56 |  * creates a new SwarmLauncher from a TiXmlElement | 
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| 57 |  */ | 
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| 58 | SwarmLauncher::SwarmLauncher(const TiXmlElement* root) | 
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| 59 | { | 
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| 60 |   this->init(); | 
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| 61 |   if (root != NULL) | 
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| 62 |     this->loadParams(root); | 
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| 63 | } | 
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| 64 |  | 
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| 65 | /** | 
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| 66 |  *  standard deconstructor | 
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| 67 | */ | 
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| 68 | SwarmLauncher::~SwarmLauncher () | 
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| 69 | { | 
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| 70 |   // model will be deleted from WorldEntity-destructor | 
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| 71 | } | 
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| 72 |  | 
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| 73 | void SwarmLauncher::init() | 
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| 74 | { | 
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| 75 |   this->registerObject(this, SwarmLauncher::_objectList); | 
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| 76 |  | 
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| 77 |   Animation3D* animation1 = this->getAnimation(WS_ACTIVATING, this); | 
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| 78 |   Animation3D* animation2 = this->getAnimation(WS_DEACTIVATING, this); | 
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| 79 |  | 
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| 80 |   animation1->addKeyFrame(Vector(0, -.5, 0), Quaternion(), 0.3, ANIM_LINEAR, ANIM_CONSTANT); | 
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| 81 |   animation1->addKeyFrame(Vector(0, 0, 0), Quaternion(), 0.3, ANIM_LINEAR, ANIM_CONSTANT); | 
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| 82 |   animation2->addKeyFrame(Vector(0, 0, 0), Quaternion(), 0.3, ANIM_LINEAR, ANIM_CONSTANT); | 
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| 83 |   animation2->addKeyFrame(Vector(0, -.5, 0), Quaternion(), 0.3, ANIM_LINEAR, ANIM_CONSTANT); | 
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| 84 |  | 
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| 85 |   animation1->setInfinity(ANIM_INF_CONSTANT); | 
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| 86 |   animation2->setInfinity(ANIM_INF_CONSTANT); | 
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| 87 |  | 
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| 88 |   this->setStateDuration(WS_SHOOTING, .6); | 
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| 89 |   this->setStateDuration(WS_RELOADING, 1.0f); | 
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| 90 |   this->setStateDuration(WS_ACTIVATING, .4); | 
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| 91 |   this->setStateDuration(WS_DEACTIVATING, .4); | 
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| 92 |  | 
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| 93 |   this->setEnergyMax(10); | 
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| 94 |   this->increaseEnergy(10); | 
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| 95 |   //this->minCharge = 2; | 
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| 96 |  | 
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| 97 |   this->setCapability(WTYPE_ALLDIRS | WTYPE_TURRET | WTYPE_DIRECTIONAL | WTYPE_LIGHT); | 
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| 98 |   this->setProjectileTypeC("SwarmProjectile"); | 
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| 99 |  | 
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| 100 | //   this->loadModel("models/guns/turret1.obj", 1.0); | 
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| 101 |  | 
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| 102 |   this->setEmissionPoint(1.684, 0.472, 0); | 
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| 103 |   this->getProjectileFactory()->prepare(10); | 
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| 104 |  | 
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| 105 |   this->setActionSound(WA_SHOOT, "sounds/explosions/explosion_1.wav"); | 
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| 106 | //   this->setActionSound(WA_ACTIVATE, "sounds/voices/rockets.wav"); | 
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| 107 | //   this->setActionSound(WA_RELOAD, "sounds/voices/reload.wav"); | 
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| 108 |  | 
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| 109 | } | 
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| 110 |  | 
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| 111 | void SwarmLauncher::loadParams(const TiXmlElement* root) | 
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| 112 | { | 
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| 113 |   Weapon::loadParams(root); | 
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| 114 | } | 
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| 115 |  | 
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| 116 | void SwarmLauncher::activate() | 
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| 117 | { | 
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| 118 | } | 
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| 119 |  | 
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| 120 | void SwarmLauncher::deactivate() | 
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| 121 | { | 
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| 122 | } | 
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| 123 |  | 
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| 124 | void SwarmLauncher::tick(float dt) | 
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| 125 | { | 
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| 126 |   if (!Weapon::tickW(dt)) | 
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| 127 |     return; | 
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| 128 |  | 
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| 129 |   Quaternion quat; | 
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| 130 |   Vector direction; | 
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| 131 |   if (this->getDefaultTarget() == NULL) | 
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| 132 |     direction = this->getAbsCoor(); | 
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| 133 |   else | 
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| 134 |     direction = this->getDefaultTarget()->getAbsCoor() - this->getAbsCoor(); | 
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| 135 |  | 
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| 136 |   direction.normalize(); | 
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| 137 |  | 
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| 138 |   if (likely (this->getParent() != NULL)) | 
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| 139 |     quat = Quaternion(direction, this->getParent()->getAbsDir().apply(Vector(0,1,0))) * Quaternion ( -M_PI_2, Vector(0,1,0)) ; | 
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| 140 |   else | 
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| 141 |     quat = Quaternion(direction, Vector(0,1,0)) * Quaternion ( -M_PI_2, Vector(0,1,0)) ; | 
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| 142 |  | 
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| 143 |   this->setAbsDirSoft(quat, 5); | 
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| 144 |  | 
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| 145 |   if (this->energyWidget != NULL && !this->isEnergyWidgetInitialized) | 
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| 146 |   { | 
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| 147 |     this->energyWidget->setDisplayedImage("textures/gui/gui_swarm_missiles.png"); | 
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| 148 |     this->setEnergyWidgetInitialized(true); | 
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| 149 |   } | 
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| 150 | } | 
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| 151 |  | 
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| 152 | void SwarmLauncher::fire() | 
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| 153 | { | 
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| 154 |   bool fired  = false; | 
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| 155 |  | 
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| 156 |   Projectile* pj = NULL; | 
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| 157 |   for( ObjectList<NPC>::const_iterator eIterator = NPC::objectList().begin(); eIterator !=NPC::objectList().end(); eIterator++) | 
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| 158 |   { | 
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| 159 |     if( ((*eIterator)->getOMListNumber() != (this->getOMListNumber())) && ((*eIterator)->getClassCName() != "Weapon") && ((*eIterator)->getClassCName() != "Projectile") && ((*eIterator)->getAbsCoor() - this->getAbsCoor()).len() <= 300) | 
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| 160 |     { | 
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| 161 |       pj  = this->getProjectile(); | 
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| 162 |       if (pj == NULL) | 
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| 163 |         return; | 
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| 164 |  | 
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| 165 |       fired = true; | 
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| 166 |       pj->setVelocity(this->getVelocity()+(this->getAbsDir().apply(Vector(1,0,0))*115.0 + VECTOR_RAND(10))); | 
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| 167 |  | 
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| 168 |       pj->setParent(PNode::getNullParent()); | 
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| 169 |       pj->setAbsCoor(this->getEmissionPoint()); | 
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| 170 |       pj->setAbsDir(this->getAbsDir()); | 
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| 171 |       dynamic_cast<SwarmProjectile*>(pj)->setTarget( (PNode*)(*eIterator) ); | 
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| 172 |       pj->activate(); | 
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| 173 |     } | 
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| 174 |   } | 
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| 175 |   if( !fired) | 
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| 176 |     this->increaseEnergy( this->getProjectile()->getMinEnergy()); | 
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| 177 | } | 
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