1 | /* |
---|
2 | orxonox - the future of 3D-vertical-scrollers |
---|
3 | |
---|
4 | Copyright (C) 2004-2006 orx |
---|
5 | |
---|
6 | This program is free software; you can redistribute it and/or modify |
---|
7 | it under the terms of the GNU General Public License as published by |
---|
8 | the Free Software Foundation; either version 2, or (at your option) |
---|
9 | any later version. |
---|
10 | |
---|
11 | ### File Specific |
---|
12 | main-programmer: Marc Schaerrer |
---|
13 | co-programmer: |
---|
14 | */ |
---|
15 | //#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WEAPON |
---|
16 | |
---|
17 | #include "swarm_launcher.h" |
---|
18 | |
---|
19 | #include "weapon_manager.h" |
---|
20 | #include "world_entities/projectiles/projectile.h" |
---|
21 | #include "world_entities/projectiles/swarm_projectile.h" |
---|
22 | |
---|
23 | #include "model.h" |
---|
24 | |
---|
25 | #include "state.h" |
---|
26 | #include "animation3d.h" |
---|
27 | |
---|
28 | #include <list> |
---|
29 | #include <iterator> |
---|
30 | #include "util/state.h" |
---|
31 | |
---|
32 | #include "math/quaternion.h" |
---|
33 | |
---|
34 | #include "util/loading/factory.h" |
---|
35 | |
---|
36 | |
---|
37 | |
---|
38 | using namespace std; |
---|
39 | |
---|
40 | ObjectListDefinition(SwarmLauncher); |
---|
41 | CREATE_FACTORY(SwarmLauncher); |
---|
42 | |
---|
43 | /** |
---|
44 | * standard constructor |
---|
45 | * |
---|
46 | * creates a new SwarmLauncher |
---|
47 | */ |
---|
48 | SwarmLauncher::SwarmLauncher() |
---|
49 | : Weapon() |
---|
50 | { |
---|
51 | this->init(); |
---|
52 | } |
---|
53 | |
---|
54 | /** |
---|
55 | * creates a new SwarmLauncher from a TiXmlElement |
---|
56 | */ |
---|
57 | SwarmLauncher::SwarmLauncher(const TiXmlElement* root) |
---|
58 | { |
---|
59 | this->init(); |
---|
60 | if (root != NULL) |
---|
61 | this->loadParams(root); |
---|
62 | } |
---|
63 | |
---|
64 | /** |
---|
65 | * standard deconstructor |
---|
66 | */ |
---|
67 | SwarmLauncher::~SwarmLauncher () |
---|
68 | { |
---|
69 | // model will be deleted from WorldEntity-destructor |
---|
70 | } |
---|
71 | |
---|
72 | void SwarmLauncher::init() |
---|
73 | { |
---|
74 | this->registerObject(this, SwarmLauncher::_objectList); |
---|
75 | |
---|
76 | Animation3D* animation1 = this->getAnimation(WS_ACTIVATING, this); |
---|
77 | Animation3D* animation2 = this->getAnimation(WS_DEACTIVATING, this); |
---|
78 | |
---|
79 | animation1->addKeyFrame(Vector(0, -.5, 0), Quaternion(), 0.3, ANIM_LINEAR, ANIM_CONSTANT); |
---|
80 | animation1->addKeyFrame(Vector(0, 0, 0), Quaternion(), 0.3, ANIM_LINEAR, ANIM_CONSTANT); |
---|
81 | animation2->addKeyFrame(Vector(0, 0, 0), Quaternion(), 0.3, ANIM_LINEAR, ANIM_CONSTANT); |
---|
82 | animation2->addKeyFrame(Vector(0, -.5, 0), Quaternion(), 0.3, ANIM_LINEAR, ANIM_CONSTANT); |
---|
83 | |
---|
84 | animation1->setInfinity(ANIM_INF_CONSTANT); |
---|
85 | animation2->setInfinity(ANIM_INF_CONSTANT); |
---|
86 | |
---|
87 | this->setStateDuration(WS_SHOOTING, .6); |
---|
88 | this->setStateDuration(WS_RELOADING, 1.0f); |
---|
89 | this->setStateDuration(WS_ACTIVATING, .4); |
---|
90 | this->setStateDuration(WS_DEACTIVATING, .4); |
---|
91 | |
---|
92 | this->setEnergyMax(10); |
---|
93 | this->increaseEnergy(10); |
---|
94 | //this->minCharge = 2; |
---|
95 | |
---|
96 | this->setCapability(WTYPE_ALLDIRS | WTYPE_TURRET | WTYPE_DIRECTIONAL | WTYPE_LIGHT); |
---|
97 | this->setProjectileTypeC("SwarmProjectile"); |
---|
98 | |
---|
99 | this->loadModel("models/guns/turret1.obj", 1.0); |
---|
100 | |
---|
101 | this->setEmissionPoint(1.684, 0.472, 0); |
---|
102 | this->getProjectileFactory()->prepare(50); |
---|
103 | |
---|
104 | this->setActionSound(WA_SHOOT, "sounds/explosions/explosion_1.wav"); |
---|
105 | this->setActionSound(WA_ACTIVATE, "sounds/voices/rockets.wav"); |
---|
106 | this->setActionSound(WA_RELOAD, "sounds/voices/reload.wav"); |
---|
107 | |
---|
108 | } |
---|
109 | |
---|
110 | void SwarmLauncher::loadParams(const TiXmlElement* root) |
---|
111 | { |
---|
112 | Weapon::loadParams(root); |
---|
113 | } |
---|
114 | |
---|
115 | void SwarmLauncher::activate() |
---|
116 | { |
---|
117 | } |
---|
118 | |
---|
119 | void SwarmLauncher::deactivate() |
---|
120 | { |
---|
121 | } |
---|
122 | |
---|
123 | void SwarmLauncher::tick(float dt) |
---|
124 | { |
---|
125 | if (!Weapon::tickW(dt)) |
---|
126 | return; |
---|
127 | |
---|
128 | Quaternion quat; |
---|
129 | Vector direction; |
---|
130 | if (this->getDefaultTarget() == NULL) |
---|
131 | direction = this->getAbsCoor(); |
---|
132 | else |
---|
133 | direction = this->getDefaultTarget()->getAbsCoor() - this->getAbsCoor(); |
---|
134 | |
---|
135 | direction.normalize(); |
---|
136 | |
---|
137 | if (likely (this->getParent() != NULL)) |
---|
138 | quat = Quaternion(direction, this->getParent()->getAbsDir().apply(Vector(0,1,0))) * Quaternion ( -M_PI_2, Vector(0,1,0)) ; |
---|
139 | else |
---|
140 | quat = Quaternion(direction, Vector(0,1,0)) * Quaternion ( -M_PI_2, Vector(0,1,0)) ; |
---|
141 | |
---|
142 | this->setAbsDirSoft(quat, 5); |
---|
143 | } |
---|
144 | |
---|
145 | void SwarmLauncher::fire() |
---|
146 | { |
---|
147 | bool fired = false; |
---|
148 | |
---|
149 | Projectile* pj = NULL; |
---|
150 | for( ObjectList<Playable>::const_iterator eIterator = Playable::objectList().begin(); eIterator !=Playable::objectList().end(); eIterator++) |
---|
151 | { |
---|
152 | if( ((*eIterator)->getOMListNumber() != (this->getOMListNumber() -1)) && ((*eIterator)->getClassCName() != "Weapon") && ((*eIterator)->getClassCName() != "Projectile") && ((*eIterator)->getAbsCoor() - this->getAbsCoor()).len() <= 300) |
---|
153 | { |
---|
154 | pj = this->getProjectile(); |
---|
155 | if (pj == NULL) |
---|
156 | return; |
---|
157 | |
---|
158 | fired = true; |
---|
159 | pj->setVelocity(this->getVelocity()+(this->getAbsDir().apply(Vector(1,0,0))*115.0 + VECTOR_RAND(10))); |
---|
160 | |
---|
161 | pj->setParent(PNode::getNullParent()); |
---|
162 | pj->setAbsCoor(this->getEmissionPoint()); |
---|
163 | pj->setAbsDir(this->getAbsDir()); |
---|
164 | dynamic_cast<SwarmProjectile*>(pj)->setTarget( (PNode*)(*eIterator) ); |
---|
165 | //pj->toList(OM_GROUP_01_PROJ); |
---|
166 | pj->activate(); |
---|
167 | } |
---|
168 | } |
---|
169 | if( !fired) |
---|
170 | this->increaseEnergy( this->getProjectile()->getMinEnergy()); |
---|
171 | } |
---|