| 1 | /*! | 
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| 2 |  * @file projectile.h | 
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| 3 |   *  a projectile, that is been shooted by a weapon | 
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| 4 |  | 
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| 5 |     You can use this class to make some shoots, but this isn't the real idea. If you want to just test, if the | 
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| 6 |     shooting funcions work, use the Projectile class. But if you want to implement your own shoots its | 
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| 7 |     different:<br> | 
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| 8 |     Make a new class and derive it from Projectile. To have a weapon work well, reimplement the functions | 
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| 9 |     - void tick() | 
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| 10 |     - void draw() | 
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| 11 |     - void hit() (only if you have working collision detection) | 
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| 12 |     When you have implemented these functions you have just to add the projectiles to your weapon. You ll want | 
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| 13 |     to make this by looking into the function | 
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| 14 |     - Weapon::fire() | 
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| 15 |     there you just change the line: | 
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| 16 |     Projectile* pj = new Projectile();    TO     Projectile* pj = new MyOwnProjectileClass(); | 
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| 17 |     and schwups it works... :) | 
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| 18 | */ | 
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| 19 |  | 
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| 20 | #ifndef _PROJECTILE_H | 
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| 21 | #define _PROJECTILE_H | 
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| 22 |  | 
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| 23 | #include "world_entity.h" | 
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| 24 | #include "vector.h" | 
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| 25 |  | 
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| 26 | class Projectile : public WorldEntity | 
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| 27 | { | 
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| 28 |   public: | 
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| 29 |     Projectile (); | 
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| 30 |     virtual ~Projectile (); | 
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| 31 |  | 
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| 32 |     void setFlightDirection(const Quaternion& flightDirection); | 
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| 33 |     void setVelocity(const Vector &velocity); | 
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| 34 |     void setLifeSpan(float lifeSpan); | 
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| 35 |  | 
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| 36 |  | 
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| 37 |     void setEnergies(float energyMin, float energyMax); | 
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| 38 |     /** @returns the minimal charched energy */ | 
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| 39 |     inline float getEnergyMin() { return this->energyMin; }; | 
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| 40 |     /** @returns the maximal charched energy */ | 
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| 41 |     inline float getEnergyMax() { return this->energyMax; }; | 
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| 42 |     /** @returns if the Projectile can be charged */ | 
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| 43 |     inline bool isChageable() { return this->bChargeable; }; | 
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| 44 |  | 
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| 45 |  | 
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| 46 |  | 
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| 47 |     virtual void destroy (); | 
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| 48 |  | 
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| 49 |     virtual void tick (float time); | 
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| 50 |     virtual void draw (); | 
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| 51 |  | 
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| 52 |   protected: | 
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| 53 |     // energy | 
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| 54 |     float                 energyMin; | 
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| 55 |     float                 energyMax; | 
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| 56 |     bool                  bChargeable;               //!< if the Projectile is Charegeable | 
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| 57 |  | 
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| 58 |     float                 lifeCycle;                 //!< The percentage of the Lifetime done [0-1] | 
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| 59 |     float                 lifeSpan;                  //!< The entire lifespan of the Shoot. in seconds | 
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| 60 |  | 
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| 61 |     Vector                flightDirection;           //!< DOF direction in which the shoot flighs | 
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| 62 |  | 
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| 63 |     Vector                velocity;                  //!< velocity of the projectile. | 
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| 64 | }; | 
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| 65 |  | 
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| 66 | #endif /* _PROJECTILE_H */ | 
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