| 1 |  | 
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| 2 |  | 
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| 3 | /* | 
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| 4 | orxonox - the future of 3D-vertical-scrollers | 
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| 5 |  | 
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| 6 | Copyright (C) 2004 orx | 
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| 7 |  | 
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| 8 | This program is free software; you can redistribute it and/or modify | 
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| 9 | it under the terms of the GNU General Public License as published by | 
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| 10 | the Free Software Foundation; either version 2, or (at your option) | 
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| 11 | any later version. | 
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| 12 |  | 
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| 13 | ### File Specific | 
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| 14 | main-programmer: Patrick Boenzli | 
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| 15 | co-programmer: | 
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| 16 | */ | 
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| 17 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WEAPON | 
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| 18 |  | 
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| 19 | #include "projectile.h" | 
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| 20 |  | 
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| 21 | #include "world_entity.h" | 
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| 22 | #include "weapon.h" | 
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| 23 | #include "null_parent.h" | 
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| 24 | #include "model.h" | 
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| 25 |  | 
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| 26 | #include "garbage_collector.h" | 
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| 27 |  | 
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| 28 | using namespace std; | 
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| 29 |  | 
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| 30 |  | 
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| 31 | /** | 
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| 32 | *  standard constructor | 
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| 33 | */ | 
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| 34 | Projectile::Projectile () : WorldEntity() | 
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| 35 | { | 
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| 36 | this->setClassID(CL_PROJECTILE, "Projectile"); | 
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| 37 |  | 
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| 38 | this->lifeCycle = 0.0; | 
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| 39 | this->lifeSpan = 1.0f; /* sec */ | 
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| 40 |  | 
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| 41 | this->remove(); | 
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| 42 | } | 
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| 43 |  | 
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| 44 |  | 
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| 45 | /** | 
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| 46 | *  standard deconstructor | 
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| 47 | */ | 
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| 48 | Projectile::~Projectile () | 
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| 49 | { | 
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| 50 | /* | 
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| 51 | do not delete the test projectModel, since it is pnode | 
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| 52 | and will be cleaned out by world | 
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| 53 | */ | 
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| 54 | //delete this->projectileModel; | 
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| 55 | } | 
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| 56 |  | 
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| 57 |  | 
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| 58 | void Projectile::setEnergies(float energyMin, float energyMax) | 
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| 59 | { | 
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| 60 | this->energyMin = energyMin; | 
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| 61 | if (energyMax <= energyMin) | 
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| 62 | { | 
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| 63 | this->bChargeable = false; | 
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| 64 | this->energyMax = energyMin; | 
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| 65 | } | 
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| 66 | else | 
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| 67 | { | 
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| 68 | this->bChargeable = true; | 
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| 69 | this->energyMax = energyMax; | 
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| 70 | } | 
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| 71 | } | 
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| 72 |  | 
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| 73 |  | 
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| 74 | /** | 
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| 75 | *  this sets the flight direction of the projectile | 
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| 76 | * @param directin in which to flight | 
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| 77 |  | 
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| 78 | this function will calculate a vector out of this to be used in the | 
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| 79 | tick function | 
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| 80 | */ | 
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| 81 | void Projectile::setFlightDirection(const Quaternion& flightDirection) | 
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| 82 | { | 
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| 83 | Vector v(1, 0, 0); | 
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| 84 | this->flightDirection = flightDirection.apply(v); | 
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| 85 | this->flightDirection.normalize(); | 
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| 86 | } | 
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| 87 |  | 
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| 88 | /** | 
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| 89 | *  sets the velocity vector to a spec speed | 
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| 90 | * @param velocity: vector of the velocity | 
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| 91 | */ | 
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| 92 | void Projectile::setVelocity(const Vector &velocity) | 
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| 93 | { | 
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| 94 | //Vector offsetVel = | 
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| 95 | this->velocity = velocity; | 
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| 96 | // offsetVel.normalize(); | 
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| 97 | //this->velocity += (offsetVel * 50.0); | 
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| 98 | } | 
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| 99 |  | 
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| 100 | /** | 
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| 101 | * signal tick, time dependent things will be handled here | 
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| 102 | * @param time since last tick | 
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| 103 | */ | 
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| 104 | void Projectile::tick (float time) | 
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| 105 | { | 
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| 106 | Vector v = this->velocity * (time); | 
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| 107 | this->shiftCoor(v); | 
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| 108 |  | 
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| 109 | this->lifeCycle += time/this->lifeSpan; | 
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| 110 | if( this->lifeCycle >= 1) | 
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| 111 | { | 
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| 112 | PRINTF(5)("FINALIZE==========================\n"); | 
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| 113 | PRINTF(5)("current life cycle is: %f\n", this->lifeCycle); | 
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| 114 | PRINTF(5)("FINALIZE===========================\n"); | 
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| 115 | //this->finalize(); | 
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| 116 | GarbageCollector::getInstance()->collect(this); | 
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| 117 | } | 
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| 118 | } | 
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| 119 |  | 
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| 120 |  | 
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| 121 | /** | 
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| 122 | *  the function gets called, when the projectile is destroyed | 
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| 123 | */ | 
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| 124 | void Projectile::destroy () | 
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| 125 | {} | 
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| 126 |  | 
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| 127 |  | 
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| 128 | void Projectile::draw () const | 
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| 129 | { | 
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| 130 | glMatrixMode(GL_MODELVIEW); | 
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| 131 | glPushMatrix(); | 
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| 132 |  | 
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| 133 | float matrix[4][4]; | 
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| 134 | glTranslatef (this->getAbsCoor ().x, this->getAbsCoor ().y, this->getAbsCoor ().z); | 
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| 135 | this->getAbsDir().matrix (matrix); | 
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| 136 | glMultMatrixf((float*)matrix); | 
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| 137 | this->model->draw(); | 
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| 138 |  | 
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| 139 | glPopMatrix(); | 
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| 140 | } | 
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| 141 |  | 
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