| 1 |  | 
|---|
| 2 |  | 
|---|
| 3 | /* | 
|---|
| 4 |    orxonox - the future of 3D-vertical-scrollers | 
|---|
| 5 |  | 
|---|
| 6 |    Copyright (C) 2004 orx | 
|---|
| 7 |  | 
|---|
| 8 |    This program is free software; you can redistribute it and/or modify | 
|---|
| 9 |    it under the terms of the GNU General Public License as published by | 
|---|
| 10 |    the Free Software Foundation; either version 2, or (at your option) | 
|---|
| 11 |    any later version. | 
|---|
| 12 |  | 
|---|
| 13 |    ### File Specific | 
|---|
| 14 |    main-programmer: Patrick Boenzli | 
|---|
| 15 |    co-programmer: | 
|---|
| 16 | */ | 
|---|
| 17 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WEAPON | 
|---|
| 18 |  | 
|---|
| 19 | #include "projectile.h" | 
|---|
| 20 |  | 
|---|
| 21 | #include "world_entity.h" | 
|---|
| 22 | #include "weapon.h" | 
|---|
| 23 | #include "null_parent.h" | 
|---|
| 24 | #include "model.h" | 
|---|
| 25 |  | 
|---|
| 26 | #include "garbage_collector.h" | 
|---|
| 27 |  | 
|---|
| 28 | using namespace std; | 
|---|
| 29 |  | 
|---|
| 30 |  | 
|---|
| 31 | /** | 
|---|
| 32 |  *  standard constructor | 
|---|
| 33 | */ | 
|---|
| 34 | Projectile::Projectile () : WorldEntity() | 
|---|
| 35 | { | 
|---|
| 36 |   this->setClassID(CL_PROJECTILE, "Projectile"); | 
|---|
| 37 |  | 
|---|
| 38 |   this->lifeCycle = 0.0; | 
|---|
| 39 |   this->lifeSpan = 1.0f; /* sec */ | 
|---|
| 40 |  | 
|---|
| 41 |   this->remove(); | 
|---|
| 42 | } | 
|---|
| 43 |  | 
|---|
| 44 |  | 
|---|
| 45 | /** | 
|---|
| 46 |  *  standard deconstructor | 
|---|
| 47 | */ | 
|---|
| 48 | Projectile::~Projectile () | 
|---|
| 49 | { | 
|---|
| 50 |   /* | 
|---|
| 51 |      do not delete the test projectModel, since it is pnode | 
|---|
| 52 |      and will be cleaned out by world | 
|---|
| 53 |   */ | 
|---|
| 54 |   //delete this->projectileModel; | 
|---|
| 55 | } | 
|---|
| 56 |  | 
|---|
| 57 |  | 
|---|
| 58 | void Projectile::setEnergies(float energyMin, float energyMax) | 
|---|
| 59 | { | 
|---|
| 60 |   this->energyMin = energyMin; | 
|---|
| 61 |   if (energyMax <= energyMin) | 
|---|
| 62 |   { | 
|---|
| 63 |     this->bChargeable = false; | 
|---|
| 64 |     this->energyMax = energyMin; | 
|---|
| 65 |   } | 
|---|
| 66 |   else | 
|---|
| 67 |   { | 
|---|
| 68 |     this->bChargeable = true; | 
|---|
| 69 |     this->energyMax = energyMax; | 
|---|
| 70 |   } | 
|---|
| 71 | } | 
|---|
| 72 |  | 
|---|
| 73 |  | 
|---|
| 74 | /** | 
|---|
| 75 |  *  this sets the flight direction of the projectile | 
|---|
| 76 |  * @param directin in which to flight | 
|---|
| 77 |  | 
|---|
| 78 |    this function will calculate a vector out of this to be used in the | 
|---|
| 79 |    tick function | 
|---|
| 80 | */ | 
|---|
| 81 | void Projectile::setFlightDirection(const Quaternion& flightDirection) | 
|---|
| 82 | { | 
|---|
| 83 |   Vector v(1, 0, 0); | 
|---|
| 84 |   this->flightDirection = flightDirection.apply(v); | 
|---|
| 85 |   this->flightDirection.normalize(); | 
|---|
| 86 | } | 
|---|
| 87 |  | 
|---|
| 88 | /** | 
|---|
| 89 |  *  sets the velocity vector to a spec speed | 
|---|
| 90 |  * @param velocity: vector of the velocity | 
|---|
| 91 | */ | 
|---|
| 92 | void Projectile::setVelocity(const Vector &velocity) | 
|---|
| 93 | { | 
|---|
| 94 |   //Vector offsetVel = | 
|---|
| 95 |   this->velocity = velocity; | 
|---|
| 96 |  // offsetVel.normalize(); | 
|---|
| 97 |   //this->velocity += (offsetVel * 50.0); | 
|---|
| 98 | } | 
|---|
| 99 |  | 
|---|
| 100 | /** | 
|---|
| 101 |  * signal tick, time dependent things will be handled here | 
|---|
| 102 |  * @param time since last tick | 
|---|
| 103 | */ | 
|---|
| 104 | void Projectile::tick (float time) | 
|---|
| 105 | { | 
|---|
| 106 |   Vector v = this->velocity * (time); | 
|---|
| 107 |   this->shiftCoor(v); | 
|---|
| 108 |  | 
|---|
| 109 |   this->lifeCycle += time/this->lifeSpan; | 
|---|
| 110 |   if( this->lifeCycle >= 1) | 
|---|
| 111 |   { | 
|---|
| 112 |     PRINTF(5)("FINALIZE==========================\n"); | 
|---|
| 113 |     PRINTF(5)("current life cycle is: %f\n", this->lifeCycle); | 
|---|
| 114 |     PRINTF(5)("FINALIZE===========================\n"); | 
|---|
| 115 |     //this->finalize(); | 
|---|
| 116 |     GarbageCollector::getInstance()->collect(this); | 
|---|
| 117 |   } | 
|---|
| 118 | } | 
|---|
| 119 |  | 
|---|
| 120 |  | 
|---|
| 121 | /** | 
|---|
| 122 |  *  the function gets called, when the projectile is destroyed | 
|---|
| 123 | */ | 
|---|
| 124 | void Projectile::destroy () | 
|---|
| 125 | {} | 
|---|
| 126 |  | 
|---|
| 127 |  | 
|---|
| 128 | void Projectile::draw () const | 
|---|
| 129 | { | 
|---|
| 130 |   glMatrixMode(GL_MODELVIEW); | 
|---|
| 131 |   glPushMatrix(); | 
|---|
| 132 |  | 
|---|
| 133 |   float matrix[4][4]; | 
|---|
| 134 |   glTranslatef (this->getAbsCoor ().x, this->getAbsCoor ().y, this->getAbsCoor ().z); | 
|---|
| 135 |   this->getAbsDir().matrix (matrix); | 
|---|
| 136 |   glMultMatrixf((float*)matrix); | 
|---|
| 137 |   this->model->draw(); | 
|---|
| 138 |  | 
|---|
| 139 |   glPopMatrix(); | 
|---|
| 140 | } | 
|---|
| 141 |  | 
|---|