| 1 |  | 
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| 2 |  | 
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| 3 | /* | 
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| 4 |    orxonox - the future of 3D-vertical-scrollers | 
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| 5 |  | 
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| 6 |    Copyright (C) 2004 orx | 
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| 7 |  | 
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| 8 |    This program is free software; you can redistribute it and/or modify | 
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| 9 |    it under the terms of the GNU General Public License as published by | 
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| 10 |    the Free Software Foundation; either version 2, or (at your option) | 
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| 11 |    any later version. | 
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| 12 |  | 
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| 13 |    ### File Specific | 
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| 14 |    main-programmer: Patrick Boenzli | 
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| 15 |    co-programmer: | 
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| 16 | */ | 
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| 17 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WEAPON | 
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| 18 |  | 
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| 19 | #include "projectile.h" | 
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| 20 |  | 
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| 21 | #include "world_entity.h" | 
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| 22 | #include "weapon.h" | 
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| 23 | #include "null_parent.h" | 
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| 24 | #include "model.h" | 
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| 25 | #include "vector.h" | 
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| 26 |  | 
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| 27 | #include "garbage_collector.h" | 
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| 28 |  | 
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| 29 | using namespace std; | 
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| 30 |  | 
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| 31 |  | 
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| 32 | /** | 
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| 33 |  *  standard constructor | 
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| 34 | */ | 
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| 35 | Projectile::Projectile () : WorldEntity() | 
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| 36 | { | 
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| 37 |   this->setClassID(CL_PROJECTILE, "Projectile"); | 
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| 38 |  | 
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| 39 |   this->lifeCycle = 0.0; | 
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| 40 |   this->lifeSpan = 1.0f; /* sec */ | 
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| 41 |  | 
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| 42 |   this->remove(); | 
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| 43 | } | 
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| 44 |  | 
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| 45 |  | 
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| 46 | /** | 
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| 47 |  *  standard deconstructor | 
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| 48 | */ | 
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| 49 | Projectile::~Projectile () | 
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| 50 | { | 
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| 51 |   /* | 
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| 52 |      do not delete the test projectModel, since it is pnode | 
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| 53 |      and will be cleaned out by world | 
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| 54 |   */ | 
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| 55 |   //delete this->projectileModel; | 
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| 56 | } | 
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| 57 |  | 
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| 58 |  | 
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| 59 | void Projectile::setEnergies(float energyMin, float energyMax) | 
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| 60 | { | 
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| 61 |   this->energyMin = energyMin; | 
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| 62 |   if (energyMax <= energyMin) | 
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| 63 |   { | 
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| 64 |     this->bChargeable = false; | 
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| 65 |     this->energyMax = energyMin; | 
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| 66 |   } | 
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| 67 |   else | 
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| 68 |   { | 
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| 69 |     this->bChargeable = true; | 
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| 70 |     this->energyMax = energyMax; | 
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| 71 |   } | 
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| 72 | } | 
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| 73 |  | 
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| 74 |  | 
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| 75 | /** | 
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| 76 |  *  this sets the flight direction of the projectile | 
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| 77 |  * @param directin in which to flight | 
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| 78 |  | 
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| 79 |    this function will calculate a vector out of this to be used in the | 
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| 80 |    tick function | 
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| 81 | */ | 
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| 82 | void Projectile::setFlightDirection(const Quaternion& flightDirection) | 
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| 83 | { | 
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| 84 |   Vector v(1, 0, 0); | 
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| 85 |   this->flightDirection = flightDirection.apply(v); | 
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| 86 |   this->flightDirection.normalize(); | 
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| 87 | } | 
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| 88 |  | 
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| 89 | /** | 
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| 90 |  *  sets the velocity vector to a spec speed | 
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| 91 |  * @param velocity: vector of the velocity | 
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| 92 | */ | 
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| 93 | void Projectile::setVelocity(const Vector &velocity) | 
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| 94 | { | 
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| 95 |   //Vector offsetVel = | 
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| 96 |   this->velocity = velocity; | 
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| 97 |  // offsetVel.normalize(); | 
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| 98 |   //this->velocity += (offsetVel * 50.0); | 
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| 99 | } | 
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| 100 |  | 
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| 101 | /** | 
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| 102 |  * signal tick, time dependent things will be handled here | 
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| 103 |  * @param time since last tick | 
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| 104 | */ | 
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| 105 | void Projectile::tick (float time) | 
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| 106 | { | 
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| 107 |   Vector v = this->velocity * (time); | 
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| 108 |   this->shiftCoor(v); | 
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| 109 |  | 
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| 110 |   this->lifeCycle += time/this->lifeSpan; | 
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| 111 |   if( this->lifeCycle >= 1) | 
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| 112 |   { | 
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| 113 |     PRINTF(5)("FINALIZE==========================\n"); | 
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| 114 |     PRINTF(5)("current life cycle is: %f\n", this->lifeCycle); | 
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| 115 |     PRINTF(5)("FINALIZE===========================\n"); | 
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| 116 |     //this->finalize(); | 
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| 117 |     GarbageCollector::getInstance()->collect(this); | 
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| 118 |   } | 
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| 119 | } | 
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| 120 |  | 
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| 121 |  | 
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| 122 | /** | 
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| 123 |  *  the function gets called, when the projectile is destroyed | 
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| 124 | */ | 
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| 125 | void Projectile::destroy () | 
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| 126 | {} | 
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| 127 |  | 
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| 128 |  | 
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| 129 | void Projectile::draw () | 
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| 130 | { | 
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| 131 |   glMatrixMode(GL_MODELVIEW); | 
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| 132 |   glPushMatrix(); | 
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| 133 |  | 
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| 134 |   float matrix[4][4]; | 
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| 135 |   glTranslatef (this->getAbsCoor ().x, this->getAbsCoor ().y, this->getAbsCoor ().z); | 
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| 136 |   this->getAbsDir().matrix (matrix); | 
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| 137 |   glMultMatrixf((float*)matrix); | 
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| 138 |   this->model->draw(); | 
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| 139 |  | 
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| 140 |   glPopMatrix(); | 
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| 141 | } | 
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| 142 |  | 
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