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Last change
on this file since 10760 was
10698,
checked in by snellen, 18 years ago
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merged adm, hud, vs-enhancements : beni's responsible for this commit. blame him!
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File size:
597 bytes
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| 1 | #ifndef NADION_LASER_H |
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| 2 | #define NADION_LASER_H |
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| 3 | |
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| 4 | |
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| 5 | #include "weapon.h" |
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| 6 | |
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| 7 | |
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| 8 | class NadionLaser : public Weapon |
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| 9 | { |
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| 10 | ObjectListDeclaration(NadionLaser); |
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| 11 | public: |
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| 12 | NadionLaser(); |
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| 13 | NadionLaser (const TiXmlElement* root); |
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| 14 | virtual ~NadionLaser(); |
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| 15 | |
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| 16 | void init(); |
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| 17 | virtual void loadParams(const TiXmlElement* root); |
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| 18 | |
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| 19 | virtual void activate(); |
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| 20 | virtual void deactivate(); |
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| 21 | |
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| 22 | virtual void fire(); |
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| 23 | |
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| 24 | virtual void tick(float dt); |
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| 25 | |
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| 26 | virtual void draw() const; |
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| 27 | |
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| 28 | private: |
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| 29 | PNode*** objComp; |
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| 30 | Animation3D*** shootAnim; |
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| 31 | PNode** emissionPoint; |
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| 32 | |
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| 33 | int activeBarrel; |
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| 34 | |
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| 35 | }; |
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| 36 | |
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| 37 | #endif |
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