| 
                Last change
                  on this file since 10435 was
                  10368,
                  checked in by patrick, 19 years ago
           | 
        
        
          | 
               
merged the branche playability into the trunk 
 
           | 
        
        | 
            File size:
            636 bytes
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| 1 | #ifndef MEDIUM_BLASTER_H | 
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| 2 | #define MEDIUM_BLASTER_H | 
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| 3 |  | 
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| 4 |  | 
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| 5 | #include "weapon.h" | 
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| 6 |  | 
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| 7 | /** | 
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| 8 |  *      @author Marc Schaerer <marcscha@ee.ethz.ch> | 
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| 9 |  *   | 
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| 10 |  *  Medium Blaster class | 
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| 11 |  */ | 
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| 12 | class MediumBlaster : public Weapon | 
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| 13 | { | 
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| 14 |   //ObjectListDeclaration(MediumBlaster); | 
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| 15 |   public: | 
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| 16 |     MediumBlaster(); | 
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| 17 |     MediumBlaster (const TiXmlElement* root); | 
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| 18 |     virtual ~MediumBlaster(); | 
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| 19 |  | 
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| 20 |     void init(); | 
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| 21 |     virtual void loadParams(const TiXmlElement* root); | 
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| 22 |  | 
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| 23 |     virtual void activate(); | 
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| 24 |     virtual void deactivate(); | 
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| 25 |  | 
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| 26 |     virtual void fire(); | 
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| 27 |  | 
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| 28 |     virtual void draw() const; | 
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| 29 |  | 
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| 30 |   private: | 
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| 31 |     PNode*** objComp; | 
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| 32 |     Animation3D*** shootAnim; | 
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| 33 |  | 
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| 34 |     int activeBarrel; | 
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| 35 |  | 
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| 36 | }; | 
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| 37 |  | 
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| 38 | #endif | 
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