| 1 | #include "medium_blaster.h" |
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| 2 | #include "world_entities/projectiles/projectile.h" |
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| 3 | |
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| 4 | #include "world_entity.h" |
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| 5 | #include "static_model.h" |
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| 6 | #include "weapon_manager.h" |
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| 7 | #include "util/loading/factory.h" |
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| 8 | |
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| 9 | #include "animation3d.h" |
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| 10 | |
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| 11 | #include "loading/fast_factory.h" |
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| 12 | |
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| 13 | #include "elements/glgui_energywidgetvertical.h" |
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| 14 | |
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| 15 | // |
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| 16 | //ObjectListDefinition(MediumBlaster); |
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| 17 | CREATE_FACTORY(MediumBlaster); |
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| 18 | /** |
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| 19 | * Standard constructor |
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| 20 | */ |
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| 21 | MediumBlaster::MediumBlaster () |
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| 22 | : Weapon() |
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| 23 | { |
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| 24 | this->init(); |
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| 25 | } |
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| 26 | |
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| 27 | MediumBlaster::MediumBlaster (const TiXmlElement* root = NULL) |
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| 28 | : Weapon() |
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| 29 | { |
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| 30 | this->init(); |
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| 31 | if (root != NULL) |
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| 32 | this->loadParams(root); |
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| 33 | } |
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| 34 | |
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| 35 | /** |
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| 36 | * Default destructor |
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| 37 | */ |
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| 38 | MediumBlaster::~MediumBlaster() |
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| 39 | { |
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| 40 | // model will be deleted from WorldEntity-destructor |
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| 41 | for (int i = 0; i < this->getBarrels(); i++) |
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| 42 | { |
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| 43 | delete [] this->shootAnim[i]; |
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| 44 | } |
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| 45 | delete [] this->shootAnim; |
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| 46 | } |
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| 47 | |
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| 48 | void MediumBlaster::loadParams(const TiXmlElement* root) |
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| 49 | { |
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| 50 | Weapon::loadParams(root); |
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| 51 | } |
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| 52 | |
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| 53 | void MediumBlaster::init() |
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| 54 | { |
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| 55 | this->loadModel("models/guns/blaster.obj", .33); |
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| 56 | |
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| 57 | this->setStateDuration(WS_SHOOTING, 0.2); // 5 Schuss pro Sekunde |
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| 58 | |
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| 59 | this->setStateDuration(WS_RELOADING, 0); |
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| 60 | this->setStateDuration(WS_ACTIVATING, .5); //.5); |
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| 61 | this->setStateDuration(WS_DEACTIVATING, 1); // 1); |
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| 62 | |
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| 63 | this->setEnergyMax(500); |
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| 64 | this->increaseEnergy(500); |
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| 65 | //this->minCharge = 2; |
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| 66 | |
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| 67 | this->setActionSound(WA_SHOOT, "sounds/guns/laser.wav"); |
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| 68 | this->setActionSound(WA_ACTIVATE, "sounds/voices/lasers.wav"); |
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| 69 | this->setActionSound(WA_RELOAD, "sounds/spawn/alien_generator.wav"); |
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| 70 | |
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| 71 | this->setCapability(WTYPE_ALLDIRS | WTYPE_DIRECTIONAL | WTYPE_LIGHT); |
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| 72 | this->setProjectileTypeC("MBolt"); // FIXME temp project type until the blaste class exist |
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| 73 | this->prepareProjectiles(100); |
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| 74 | |
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| 75 | |
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| 76 | this->setBarrels(1); |
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| 77 | this->setSegs(2); |
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| 78 | this->activeBarrel = 0; |
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| 79 | |
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| 80 | this->objComp = new PNode**[this->getBarrels()]; |
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| 81 | this->shootAnim = new Animation3D**[this->getBarrels()]; |
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| 82 | for (int i = 0; i < this->getBarrels(); i++) |
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| 83 | { |
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| 84 | this->objComp[i] = new PNode* [this->getSegs()]; |
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| 85 | this->shootAnim[i] = new Animation3D* [this->getSegs()]; |
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| 86 | for(int j = 0; j < this->getSegs(); j++) |
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| 87 | { |
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| 88 | this->objComp[i][j] = new PNode; |
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| 89 | this->shootAnim[i][j] = new Animation3D(this->objComp[i][j]); |
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| 90 | this->shootAnim[i][j]->setInfinity(ANIM_INF_CONSTANT); |
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| 91 | } |
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| 92 | } |
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| 93 | |
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| 94 | for (int i = 0; i < this->getBarrels(); i++){ |
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| 95 | this->shootAnim[i][0]->addKeyFrame(Vector(0.0, 0.0, 0.0), Quaternion(), 0.04, ANIM_LINEAR, ANIM_NULL); |
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| 96 | this->shootAnim[i][0]->addKeyFrame(Vector(-0.333, 0.0, 0.0), Quaternion(), 0.15, ANIM_LINEAR, ANIM_NULL); |
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| 97 | this->shootAnim[i][0]->addKeyFrame(Vector(0.0, 0.0, 0.0), Quaternion(), 0.01, ANIM_LINEAR, ANIM_NULL); |
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| 98 | |
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| 99 | this->shootAnim[i][1]->addKeyFrame(Vector(0.0, 0.0, 0.0), Quaternion(), 0.04, ANIM_LINEAR, ANIM_NULL); |
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| 100 | this->shootAnim[i][1]->addKeyFrame(Vector(.166, 0.0, 0.0), Quaternion(), 0.15, ANIM_LINEAR, ANIM_NULL); |
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| 101 | this->shootAnim[i][1]->addKeyFrame(Vector(0.0, 0.0, 0.0), Quaternion(), 0.01, ANIM_LINEAR, ANIM_NULL); |
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| 102 | } |
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| 103 | |
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| 104 | Animation3D* animation2 = this->getAnimation(WS_ACTIVATING, this); |
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| 105 | Animation3D* animation3 = this->getAnimation(WS_DEACTIVATING, this); |
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| 106 | |
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| 107 | animation2->setInfinity(ANIM_INF_CONSTANT); |
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| 108 | animation3->setInfinity(ANIM_INF_CONSTANT); |
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| 109 | |
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| 110 | |
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| 111 | this->setEmissionPoint(1.3, 0, 0); |
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| 112 | |
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| 113 | animation2->addKeyFrame(Vector(0.0, -1.0, 0.0), Quaternion(), 0.3, ANIM_LINEAR, ANIM_NULL); |
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| 114 | animation2->addKeyFrame(Vector(0.0, 0.0, 0.0), Quaternion(), 0.5, ANIM_LINEAR, ANIM_NULL); |
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| 115 | |
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| 116 | animation3->addKeyFrame(Vector(0.0, 0.0, 0.0), Quaternion(), 0.5, ANIM_LINEAR, ANIM_NULL); |
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| 117 | animation3->addKeyFrame(Vector(0.0, -1.0, 0.0), Quaternion(), 0.3, ANIM_LINEAR, ANIM_NULL); |
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| 118 | } |
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| 119 | |
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| 120 | |
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| 121 | void MediumBlaster::fire() |
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| 122 | { |
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| 123 | Projectile* pj = this->getProjectile(); |
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| 124 | if (pj == NULL) |
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| 125 | return; |
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| 126 | |
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| 127 | // set the owner |
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| 128 | pj->setOwner(this->getOwner()); |
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| 129 | |
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| 130 | pj->setParent(PNode::getNullParent()); |
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| 131 | |
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| 132 | pj->setVelocity(this->getParent()->getVelocity() + this->getAbsDir().apply(Vector(1,0,0))*160); |
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| 133 | |
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| 134 | pj->setAbsCoor(this->getEmissionPoint()); |
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| 135 | pj->setAbsDir(this->getAbsDir()); |
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| 136 | pj->activate(); |
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| 137 | |
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| 138 | for (int i = 0; i < this->getSegs(); i++) |
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| 139 | this->shootAnim[this->activeBarrel][i]->replay(); |
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| 140 | } |
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| 141 | |
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| 142 | |
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| 143 | /** |
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| 144 | * this activates the weapon |
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| 145 | */ |
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| 146 | void MediumBlaster::activate() |
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| 147 | { |
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| 148 | } |
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| 149 | |
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| 150 | /** |
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| 151 | * this deactivates the weapon |
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| 152 | */ |
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| 153 | void MediumBlaster::deactivate() |
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| 154 | { |
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| 155 | } |
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| 156 | |
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| 157 | void MediumBlaster::draw() const |
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| 158 | { |
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| 159 | glMatrixMode(GL_MODELVIEW); |
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| 160 | glPushMatrix(); |
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| 161 | glTranslatef (this->getAbsCoor ().x, this->getAbsCoor ().y, this->getAbsCoor ().z); |
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| 162 | |
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| 163 | static_cast<StaticModel*>(this->getModel())->draw(0); |
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| 164 | |
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| 165 | glPushMatrix(); |
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| 166 | glTranslatef (this->objComp[0][0]->getAbsCoor().x, this->objComp[0][0]->getAbsCoor().y, this->objComp[0][0]->getAbsCoor().z); |
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| 167 | static_cast<StaticModel*>(this->getModel())->draw(1); |
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| 168 | glPopMatrix(); |
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| 169 | |
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| 170 | glPushMatrix(); |
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| 171 | glTranslatef (this->objComp[0][1]->getAbsCoor().x, this->objComp[0][1]->getAbsCoor().y, this->objComp[0][1]->getAbsCoor().z); |
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| 172 | static_cast<StaticModel*>(this->getModel())->draw(2); |
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| 173 | glPopMatrix(); |
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| 174 | |
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| 175 | glPopMatrix(); |
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| 176 | } |
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| 177 | |
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| 178 | void MediumBlaster::tick(float dt) |
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| 179 | { |
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| 180 | if (this->energyWidget != NULL && !this->isEnergyWidgetInitialized) |
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| 181 | { |
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| 182 | this->energyWidget->setDisplayedImage("textures/gui/gui_medium_bold.png"); |
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| 183 | this->setEnergyWidgetInitialized(true); |
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| 184 | } |
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| 185 | } |
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