| 1 | /* | 
|---|
| 2 |    orxonox - the future of 3D-vertical-scrollers | 
|---|
| 3 |  | 
|---|
| 4 |    Copyright (C) 2004 orx | 
|---|
| 5 |  | 
|---|
| 6 |    This program is free software; you can redistribute it and/or modify | 
|---|
| 7 |    it under the terms of the GNU General Public License as published by | 
|---|
| 8 |    the Free Software Foundation; either version 2, or (at your option) | 
|---|
| 9 |    any later version. | 
|---|
| 10 |  | 
|---|
| 11 |    ### File Specific | 
|---|
| 12 |    main-programmer: Patrick Boenzli | 
|---|
| 13 |    co-programmer: Benjamin Grauer | 
|---|
| 14 |  | 
|---|
| 15 | */ | 
|---|
| 16 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WEAPON | 
|---|
| 17 |  | 
|---|
| 18 | #include "laser.h" | 
|---|
| 19 |  | 
|---|
| 20 | #include "fast_factory.h" | 
|---|
| 21 |  | 
|---|
| 22 | #include "state.h" | 
|---|
| 23 | #include "list.h" | 
|---|
| 24 | #include "class_list.h" | 
|---|
| 25 | #include "model.h" | 
|---|
| 26 |  | 
|---|
| 27 | #include "particle_engine.h" | 
|---|
| 28 | #include "particle_emitter.h" | 
|---|
| 29 | #include "particle_system.h" | 
|---|
| 30 |  | 
|---|
| 31 |  | 
|---|
| 32 | using namespace std; | 
|---|
| 33 |  | 
|---|
| 34 | CREATE_FAST_FACTORY_STATIC(Laser, CL_LASER); | 
|---|
| 35 |  | 
|---|
| 36 | /** | 
|---|
| 37 |  *  standard constructor | 
|---|
| 38 | */ | 
|---|
| 39 | Laser::Laser () : Projectile() | 
|---|
| 40 | { | 
|---|
| 41 |   this->setClassID(CL_LASER, "Laser"); | 
|---|
| 42 |  | 
|---|
| 43 |   this->loadModel("models/projectiles/laser.obj"); | 
|---|
| 44 |  | 
|---|
| 45 |   this->energyMin = 1; | 
|---|
| 46 |   this->energyMax = 10; | 
|---|
| 47 |   this->lifeSpan = 1.0; | 
|---|
| 48 |  | 
|---|
| 49 |   this->emitter = new ParticleEmitter(Vector(0,1,0), M_2_PI, 100, 5); | 
|---|
| 50 |   this->emitter->setParent(this); | 
|---|
| 51 |   this->emitter->setSpread(M_PI, M_PI); | 
|---|
| 52 |   this->emitter->setEmissionRate(300.0); | 
|---|
| 53 |   this->emitter->setEmissionVelocity(50.0); | 
|---|
| 54 | } | 
|---|
| 55 |  | 
|---|
| 56 |  | 
|---|
| 57 | /** | 
|---|
| 58 |  *  standard deconstructor | 
|---|
| 59 | */ | 
|---|
| 60 | Laser::~Laser () | 
|---|
| 61 | { | 
|---|
| 62 |   // delete this->emitter; | 
|---|
| 63 |  | 
|---|
| 64 |   /* this is normaly done by World.cc by deleting the ParticleEngine */ | 
|---|
| 65 |   if (Laser::explosionParticles != NULL && ClassList::getList(CL_LASER)->getSize() <= 1) | 
|---|
| 66 |   { | 
|---|
| 67 |     //if (ClassList::exists(Laser::explosionParticles, CL_PARTICLE_SYSTEM)) | 
|---|
| 68 |     //  delete Laser::explosionParticles; | 
|---|
| 69 |     PRINTF(1)("Deleting Laser Particles\n"); | 
|---|
| 70 |     Laser::explosionParticles = NULL; | 
|---|
| 71 |   } | 
|---|
| 72 |  | 
|---|
| 73 | } | 
|---|
| 74 |  | 
|---|
| 75 | ParticleSystem* Laser::explosionParticles = NULL; | 
|---|
| 76 |  | 
|---|
| 77 | void Laser::activate() | 
|---|
| 78 | { | 
|---|
| 79 |   State::getWorldEntityList()->add(this); | 
|---|
| 80 |   if (unlikely(Laser::explosionParticles == NULL)) | 
|---|
| 81 |   { | 
|---|
| 82 |     Laser::explosionParticles = new ParticleSystem(1000, PARTICLE_SPRITE); | 
|---|
| 83 |     Laser::explosionParticles->setName("LaserExplosionParticles"); | 
|---|
| 84 |     Laser::explosionParticles->setLifeSpan(.5, .3); | 
|---|
| 85 |     Laser::explosionParticles->setRadius(0.0, 10.0); | 
|---|
| 86 |     Laser::explosionParticles->setRadius(.5, 6.0); | 
|---|
| 87 |     Laser::explosionParticles->setRadius(1.0, 3.0); | 
|---|
| 88 |     Laser::explosionParticles->setColor(0.0, 1,1,0,.9); | 
|---|
| 89 |     Laser::explosionParticles->setColor(0.5, .8,.8,0,.5); | 
|---|
| 90 |     Laser::explosionParticles->setColor(1.0, .8,.8,.7,.0); | 
|---|
| 91 |   } | 
|---|
| 92 | } | 
|---|
| 93 |  | 
|---|
| 94 |  | 
|---|
| 95 | void Laser::deactivate() | 
|---|
| 96 | { | 
|---|
| 97 |   ParticleEngine::getInstance()->breakConnections(this->emitter); | 
|---|
| 98 |   this->lifeCycle = 0.0; | 
|---|
| 99 |  | 
|---|
| 100 | //  GarbageCollector::getInstance()->collect(this); | 
|---|
| 101 |   State::getWorldEntityList()->remove(this); | 
|---|
| 102 |   Laser::fastFactory->kill(this); | 
|---|
| 103 | } | 
|---|
| 104 |  | 
|---|
| 105 |  | 
|---|
| 106 | void Laser::collidesWith(WorldEntity* entity, const Vector& location) | 
|---|
| 107 | { | 
|---|
| 108 |   if (this->hitEntity != entity && entity->isA(CL_NPC)) | 
|---|
| 109 |     this->destroy(); | 
|---|
| 110 |   this->hitEntity = entity; | 
|---|
| 111 | } | 
|---|
| 112 |  | 
|---|
| 113 | /** | 
|---|
| 114 |  *  signal tick, time dependent things will be handled here | 
|---|
| 115 |  * @param time since last tick | 
|---|
| 116 | */ | 
|---|
| 117 | void Laser::tick (float time) | 
|---|
| 118 | { | 
|---|
| 119 |   //Vector v = *this->flightDirection * ( this->speed * time * 1000 + 0.1); | 
|---|
| 120 |   Vector v = this->velocity * (time); | 
|---|
| 121 |   this->shiftCoor(v); | 
|---|
| 122 |  | 
|---|
| 123 |   this->lifeCycle += time/this->lifeSpan; | 
|---|
| 124 |   if( this->lifeCycle >= 1.0) | 
|---|
| 125 |     { | 
|---|
| 126 |       PRINTF(5)("FINALIZE==========================\n"); | 
|---|
| 127 |       PRINTF(5)("current life cycle is: %f\n", this->lifeCycle); | 
|---|
| 128 |       PRINTF(5)("FINALIZE===========================\n"); | 
|---|
| 129 |  | 
|---|
| 130 |       this->deactivate(); | 
|---|
| 131 |     } | 
|---|
| 132 | } | 
|---|
| 133 |  | 
|---|
| 134 | /** | 
|---|
| 135 |  *  the function gets called, when the projectile is destroyed | 
|---|
| 136 | */ | 
|---|
| 137 | void Laser::destroy () | 
|---|
| 138 | { | 
|---|
| 139 |   PRINTF(5)("DESTROY Laser\n"); | 
|---|
| 140 |   this->lifeCycle = .95; //!< @todo calculate this usefully. | 
|---|
| 141 |   ParticleEngine::getInstance()->addConnection(this->emitter, Laser::explosionParticles); | 
|---|
| 142 |  | 
|---|
| 143 | } | 
|---|
| 144 |  | 
|---|
| 145 |  | 
|---|
| 146 | void Laser::draw () const | 
|---|
| 147 | { | 
|---|
| 148 |   glMatrixMode(GL_MODELVIEW); | 
|---|
| 149 |   glPushMatrix(); | 
|---|
| 150 |   glPushAttrib(GL_ENABLE_BIT); | 
|---|
| 151 |   glDisable(GL_LIGHTING); | 
|---|
| 152 |  | 
|---|
| 153 |   float matrix[4][4]; | 
|---|
| 154 |   glTranslatef (this->getAbsCoor ().x, this->getAbsCoor ().y, this->getAbsCoor ().z); | 
|---|
| 155 |   this->getAbsDir().matrix (matrix); | 
|---|
| 156 |   glMultMatrixf((float*)matrix); | 
|---|
| 157 |   glScalef(2.0, 2.0, 2.0); | 
|---|
| 158 |   this->model->draw(); | 
|---|
| 159 |   glPopAttrib(); | 
|---|
| 160 |   glPopMatrix(); | 
|---|
| 161 | } | 
|---|
| 162 |  | 
|---|