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source: orxonox.OLD/trunk/src/world_entities/weapons/laser.cc @ 5968

Last change on this file since 5968 was 5779, checked in by bensch, 19 years ago

orxonox/trunk: ClassList is now in std::list style
ShellCommand is now in std::list style

File size: 3.9 KB
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[4593]1/*
[3708]2   orxonox - the future of 3D-vertical-scrollers
3
4   Copyright (C) 2004 orx
5
6   This program is free software; you can redistribute it and/or modify
7   it under the terms of the GNU General Public License as published by
8   the Free Software Foundation; either version 2, or (at your option)
9   any later version.
10
11   ### File Specific
12   main-programmer: Patrick Boenzli
[5443]13   co-programmer: Benjamin Grauer
14
[3708]15*/
[5357]16#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WEAPON
[3708]17
[5456]18#include "laser.h"
[3708]19
[4947]20#include "fast_factory.h"
[3708]21
[5443]22#include "state.h"
23#include "list.h"
[5444]24#include "class_list.h"
[5511]25#include "model.h"
[5054]26
[5443]27#include "particle_engine.h"
28#include "particle_emitter.h"
29#include "particle_system.h"
30
31
[3708]32using namespace std;
33
[5456]34CREATE_FAST_FACTORY_STATIC(Laser, CL_LASER);
[3708]35
36/**
[4836]37 *  standard constructor
[3708]38*/
[5456]39Laser::Laser () : Projectile()
[3755]40{
[5512]41  this->setClassID(CL_LASER, "Laser");
[4597]42
[5687]43  this->loadModel("models/projectiles/laser.obj");
[4948]44
45  this->energyMin = 1;
46  this->energyMax = 10;
[5458]47  this->lifeSpan = 1.0;
[5443]48
[5447]49  this->emitter = new ParticleEmitter(Vector(0,1,0), M_2_PI, 100, 5);
[5443]50  this->emitter->setParent(this);
[5449]51  this->emitter->setSpread(M_PI, M_PI);
[5465]52  this->emitter->setEmissionRate(300.0);
[5456]53  this->emitter->setEmissionVelocity(50.0);
[3755]54}
[3708]55
56
57/**
[4836]58 *  standard deconstructor
[3708]59*/
[5456]60Laser::~Laser ()
[3708]61{
[5446]62  // delete this->emitter;
[5444]63
[5445]64  /* this is normaly done by World.cc by deleting the ParticleEngine */
[5779]65  if (Laser::explosionParticles != NULL && ClassList::getList(CL_LASER)->size() <= 1)
[5447]66  {
[5512]67    //if (ClassList::exists(Laser::explosionParticles, CL_PARTICLE_SYSTEM))
68    //  delete Laser::explosionParticles;
69    PRINTF(1)("Deleting Laser Particles\n");
[5456]70    Laser::explosionParticles = NULL;
[5447]71  }
[5445]72
[3708]73}
74
[5456]75ParticleSystem* Laser::explosionParticles = NULL;
[5443]76
[5456]77void Laser::activate()
[5443]78{
79  State::getWorldEntityList()->add(this);
[5456]80  if (unlikely(Laser::explosionParticles == NULL))
[5447]81  {
[5456]82    Laser::explosionParticles = new ParticleSystem(1000, PARTICLE_SPRITE);
83    Laser::explosionParticles->setName("LaserExplosionParticles");
84    Laser::explosionParticles->setLifeSpan(.5, .3);
[5750]85    Laser::explosionParticles->setRadius(0.0, 10.0);
[5465]86    Laser::explosionParticles->setRadius(.5, 6.0);
[5456]87    Laser::explosionParticles->setRadius(1.0, 3.0);
[5457]88    Laser::explosionParticles->setColor(0.0, 1,1,0,.9);
[5456]89    Laser::explosionParticles->setColor(0.5, .8,.8,0,.5);
[5457]90    Laser::explosionParticles->setColor(1.0, .8,.8,.7,.0);
[5447]91  }
[5443]92}
93
94
[5456]95void Laser::deactivate()
[5443]96{
[5447]97  ParticleEngine::getInstance()->breakConnections(this->emitter);
98  this->lifeCycle = 0.0;
[5443]99
[5447]100//  GarbageCollector::getInstance()->collect(this);
101  State::getWorldEntityList()->remove(this);
[5456]102  Laser::fastFactory->kill(this);
[5443]103}
104
105
[5456]106void Laser::collidesWith(WorldEntity* entity, const Vector& location)
[5257]107{
[5447]108  if (this->hitEntity != entity && entity->isA(CL_NPC))
109    this->destroy();
110  this->hitEntity = entity;
[5257]111}
[3708]112
113/**
[4836]114 *  signal tick, time dependent things will be handled here
115 * @param time since last tick
[3708]116*/
[5456]117void Laser::tick (float time)
[3708]118{
[4464]119  //Vector v = *this->flightDirection * ( this->speed * time * 1000 + 0.1);
120  Vector v = this->velocity * (time);
[3708]121  this->shiftCoor(v);
122
[4890]123  this->lifeCycle += time/this->lifeSpan;
[5447]124  if( this->lifeCycle >= 1.0)
[3708]125    {
126      PRINTF(5)("FINALIZE==========================\n");
[4890]127      PRINTF(5)("current life cycle is: %f\n", this->lifeCycle);
[3708]128      PRINTF(5)("FINALIZE===========================\n");
[5447]129
[5443]130      this->deactivate();
[3708]131    }
132}
133
134/**
[4836]135 *  the function gets called, when the projectile is destroyed
[3708]136*/
[5456]137void Laser::destroy ()
[5257]138{
[5456]139  PRINTF(5)("DESTROY Laser\n");
[5448]140  this->lifeCycle = .95; //!< @todo calculate this usefully.
[5456]141  ParticleEngine::getInstance()->addConnection(this->emitter, Laser::explosionParticles);
[3708]142
[5257]143}
144
145
[5500]146void Laser::draw () const
[3708]147{
148  glMatrixMode(GL_MODELVIEW);
149  glPushMatrix();
[5457]150  glPushAttrib(GL_ENABLE_BIT);
151  glDisable(GL_LIGHTING);
[3708]152
[4593]153  float matrix[4][4];
[3708]154  glTranslatef (this->getAbsCoor ().x, this->getAbsCoor ().y, this->getAbsCoor ().z);
155  this->getAbsDir().matrix (matrix);
[4593]156  glMultMatrixf((float*)matrix);
[3755]157  glScalef(2.0, 2.0, 2.0);
[3708]158  this->model->draw();
[5457]159  glPopAttrib();
[3708]160  glPopMatrix();
161}
162
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