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source: orxonox.OLD/trunk/src/world_entities/weapons/laser.cc @ 5765

Last change on this file since 5765 was 5750, checked in by bensch, 19 years ago

orxonox/trunk: merged the WorldEntities into the Trunk.
Merged with command:
svn merge branches/world_entities/ trunk/ -r5516:HEAD

conflics from world_entities changed in favor of branches/world_entity
all other conflict in favor of the trunk

File size: 4.0 KB
RevLine 
[4593]1/*
[3708]2   orxonox - the future of 3D-vertical-scrollers
3
4   Copyright (C) 2004 orx
5
6   This program is free software; you can redistribute it and/or modify
7   it under the terms of the GNU General Public License as published by
8   the Free Software Foundation; either version 2, or (at your option)
9   any later version.
10
11   ### File Specific
12   main-programmer: Patrick Boenzli
[5443]13   co-programmer: Benjamin Grauer
14
[3708]15*/
[5357]16#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WEAPON
[3708]17
[5456]18#include "laser.h"
[3708]19
[4947]20#include "fast_factory.h"
[3708]21
[5443]22#include "state.h"
23#include "list.h"
[5444]24#include "class_list.h"
[5511]25#include "model.h"
[5054]26
[5443]27#include "particle_engine.h"
28#include "particle_emitter.h"
29#include "particle_system.h"
30
31
[3708]32using namespace std;
33
[5456]34CREATE_FAST_FACTORY_STATIC(Laser, CL_LASER);
[3708]35
36/**
[4836]37 *  standard constructor
[3708]38*/
[5456]39Laser::Laser () : Projectile()
[3755]40{
[5512]41  this->setClassID(CL_LASER, "Laser");
[4597]42
[5687]43  this->loadModel("models/projectiles/laser.obj");
[4948]44
45  this->energyMin = 1;
46  this->energyMax = 10;
[4969]47  this->remove();
[5458]48  this->lifeSpan = 1.0;
[5443]49
[5447]50  this->emitter = new ParticleEmitter(Vector(0,1,0), M_2_PI, 100, 5);
[5443]51  this->emitter->setParent(this);
[5449]52  this->emitter->setSpread(M_PI, M_PI);
[5465]53  this->emitter->setEmissionRate(300.0);
[5456]54  this->emitter->setEmissionVelocity(50.0);
[3755]55}
[3708]56
57
58/**
[4836]59 *  standard deconstructor
[3708]60*/
[5456]61Laser::~Laser ()
[3708]62{
[5446]63  // delete this->emitter;
[5444]64
[5445]65  /* this is normaly done by World.cc by deleting the ParticleEngine */
[5512]66  if (Laser::explosionParticles != NULL && ClassList::getList(CL_LASER)->getSize() <= 1)
[5447]67  {
[5512]68    //if (ClassList::exists(Laser::explosionParticles, CL_PARTICLE_SYSTEM))
69    //  delete Laser::explosionParticles;
70    PRINTF(1)("Deleting Laser Particles\n");
[5456]71    Laser::explosionParticles = NULL;
[5447]72  }
[5445]73
[3708]74}
75
[5456]76ParticleSystem* Laser::explosionParticles = NULL;
[5443]77
[5456]78void Laser::activate()
[5443]79{
80  State::getWorldEntityList()->add(this);
[5456]81  if (unlikely(Laser::explosionParticles == NULL))
[5447]82  {
[5456]83    Laser::explosionParticles = new ParticleSystem(1000, PARTICLE_SPRITE);
84    Laser::explosionParticles->setName("LaserExplosionParticles");
85    Laser::explosionParticles->setLifeSpan(.5, .3);
[5750]86    Laser::explosionParticles->setRadius(0.0, 10.0);
[5465]87    Laser::explosionParticles->setRadius(.5, 6.0);
[5456]88    Laser::explosionParticles->setRadius(1.0, 3.0);
[5457]89    Laser::explosionParticles->setColor(0.0, 1,1,0,.9);
[5456]90    Laser::explosionParticles->setColor(0.5, .8,.8,0,.5);
[5457]91    Laser::explosionParticles->setColor(1.0, .8,.8,.7,.0);
[5447]92  }
[5443]93}
94
95
[5456]96void Laser::deactivate()
[5443]97{
[5447]98  ParticleEngine::getInstance()->breakConnections(this->emitter);
99  this->lifeCycle = 0.0;
[5443]100
[5447]101//  GarbageCollector::getInstance()->collect(this);
102  State::getWorldEntityList()->remove(this);
[5456]103  Laser::fastFactory->kill(this);
[5443]104}
105
106
[5456]107void Laser::collidesWith(WorldEntity* entity, const Vector& location)
[5257]108{
[5447]109  if (this->hitEntity != entity && entity->isA(CL_NPC))
110    this->destroy();
111  this->hitEntity = entity;
[5257]112}
[3708]113
114/**
[4836]115 *  signal tick, time dependent things will be handled here
116 * @param time since last tick
[3708]117*/
[5456]118void Laser::tick (float time)
[3708]119{
[4464]120  //Vector v = *this->flightDirection * ( this->speed * time * 1000 + 0.1);
121  Vector v = this->velocity * (time);
[3708]122  this->shiftCoor(v);
123
[4890]124  this->lifeCycle += time/this->lifeSpan;
[5447]125  if( this->lifeCycle >= 1.0)
[3708]126    {
127      PRINTF(5)("FINALIZE==========================\n");
[4890]128      PRINTF(5)("current life cycle is: %f\n", this->lifeCycle);
[3708]129      PRINTF(5)("FINALIZE===========================\n");
[5447]130
[5443]131      this->deactivate();
[3708]132    }
133}
134
135/**
[4836]136 *  the function gets called, when the projectile is destroyed
[3708]137*/
[5456]138void Laser::destroy ()
[5257]139{
[5456]140  PRINTF(5)("DESTROY Laser\n");
[5448]141  this->lifeCycle = .95; //!< @todo calculate this usefully.
[5456]142  ParticleEngine::getInstance()->addConnection(this->emitter, Laser::explosionParticles);
[3708]143
[5257]144}
145
146
[5500]147void Laser::draw () const
[3708]148{
149  glMatrixMode(GL_MODELVIEW);
150  glPushMatrix();
[5457]151  glPushAttrib(GL_ENABLE_BIT);
152  glDisable(GL_LIGHTING);
[3708]153
[4593]154  float matrix[4][4];
[3708]155  glTranslatef (this->getAbsCoor ().x, this->getAbsCoor ().y, this->getAbsCoor ().z);
156  this->getAbsDir().matrix (matrix);
[4593]157  glMultMatrixf((float*)matrix);
[3755]158  glScalef(2.0, 2.0, 2.0);
[3708]159  this->model->draw();
[5457]160  glPopAttrib();
[3708]161  glPopMatrix();
162}
163
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