| [4593] | 1 | /* | 
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| [3708] | 2 |    orxonox - the future of 3D-vertical-scrollers | 
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 | 3 |  | 
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 | 4 |    Copyright (C) 2004 orx | 
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 | 5 |  | 
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 | 6 |    This program is free software; you can redistribute it and/or modify | 
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 | 7 |    it under the terms of the GNU General Public License as published by | 
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 | 8 |    the Free Software Foundation; either version 2, or (at your option) | 
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 | 9 |    any later version. | 
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 | 10 |  | 
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 | 11 |    ### File Specific | 
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 | 12 |    main-programmer: Patrick Boenzli | 
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| [5443] | 13 |    co-programmer: Benjamin Grauer | 
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 | 14 |  | 
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| [3708] | 15 | */ | 
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| [5357] | 16 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WEAPON | 
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| [3708] | 17 |  | 
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| [5456] | 18 | #include "laser.h" | 
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| [3708] | 19 |  | 
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| [4947] | 20 | #include "fast_factory.h" | 
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| [3708] | 21 |  | 
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| [5443] | 22 | #include "state.h" | 
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 | 23 | #include "list.h" | 
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| [5444] | 24 | #include "class_list.h" | 
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| [5511] | 25 | #include "model.h" | 
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| [5054] | 26 |  | 
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| [5443] | 27 | #include "particle_engine.h" | 
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 | 28 | #include "particle_emitter.h" | 
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 | 29 | #include "particle_system.h" | 
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 | 30 |  | 
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 | 31 |  | 
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| [3708] | 32 | using namespace std; | 
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 | 33 |  | 
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| [5456] | 34 | CREATE_FAST_FACTORY_STATIC(Laser, CL_LASER); | 
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| [3708] | 35 |  | 
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 | 36 | /** | 
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| [4836] | 37 |  *  standard constructor | 
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| [3708] | 38 | */ | 
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| [5456] | 39 | Laser::Laser () : Projectile() | 
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| [3755] | 40 | { | 
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| [5512] | 41 |   this->setClassID(CL_LASER, "Laser"); | 
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| [4597] | 42 |  | 
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| [4948] | 43 |   float modelSize = .3; | 
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| [5457] | 44 |   this->loadModel("models/projectiles/laser.obj"); | 
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| [4948] | 45 |  | 
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 | 46 |   this->energyMin = 1; | 
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 | 47 |   this->energyMax = 10; | 
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| [4969] | 48 |   this->remove(); | 
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| [5458] | 49 |   this->lifeSpan = 1.0; | 
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| [5443] | 50 |  | 
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| [5447] | 51 |   this->emitter = new ParticleEmitter(Vector(0,1,0), M_2_PI, 100, 5); | 
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| [5443] | 52 |   this->emitter->setParent(this); | 
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| [5449] | 53 |   this->emitter->setSpread(M_PI, M_PI); | 
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| [5465] | 54 |   this->emitter->setEmissionRate(300.0); | 
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| [5456] | 55 |   this->emitter->setEmissionVelocity(50.0); | 
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| [3755] | 56 | } | 
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| [3708] | 57 |  | 
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 | 58 |  | 
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 | 59 | /** | 
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| [4836] | 60 |  *  standard deconstructor | 
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| [3708] | 61 | */ | 
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| [5456] | 62 | Laser::~Laser () | 
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| [3708] | 63 | { | 
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| [5446] | 64 |   // delete this->emitter; | 
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| [5444] | 65 |  | 
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| [5445] | 66 |   /* this is normaly done by World.cc by deleting the ParticleEngine */ | 
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| [5512] | 67 |   if (Laser::explosionParticles != NULL && ClassList::getList(CL_LASER)->getSize() <= 1) | 
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| [5447] | 68 |   { | 
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| [5512] | 69 |     //if (ClassList::exists(Laser::explosionParticles, CL_PARTICLE_SYSTEM)) | 
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 | 70 |     //  delete Laser::explosionParticles; | 
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 | 71 |     PRINTF(1)("Deleting Laser Particles\n"); | 
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| [5456] | 72 |     Laser::explosionParticles = NULL; | 
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| [5447] | 73 |   } | 
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| [5445] | 74 |  | 
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| [3708] | 75 | } | 
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 | 76 |  | 
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| [5456] | 77 | ParticleSystem* Laser::explosionParticles = NULL; | 
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| [5443] | 78 |  | 
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| [5456] | 79 | void Laser::activate() | 
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| [5443] | 80 | { | 
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 | 81 |   State::getWorldEntityList()->add(this); | 
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| [5456] | 82 |   if (unlikely(Laser::explosionParticles == NULL)) | 
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| [5447] | 83 |   { | 
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| [5456] | 84 |     Laser::explosionParticles = new ParticleSystem(1000, PARTICLE_SPRITE); | 
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 | 85 |     Laser::explosionParticles->setName("LaserExplosionParticles"); | 
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 | 86 |     Laser::explosionParticles->setLifeSpan(.5, .3); | 
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| [5465] | 87 |     Laser::explosionParticles->setRadius(0.0, 3.0); | 
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 | 88 |     Laser::explosionParticles->setRadius(.5, 6.0); | 
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| [5456] | 89 |     Laser::explosionParticles->setRadius(1.0, 3.0); | 
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| [5457] | 90 |     Laser::explosionParticles->setColor(0.0, 1,1,0,.9); | 
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| [5456] | 91 |     Laser::explosionParticles->setColor(0.5, .8,.8,0,.5); | 
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| [5457] | 92 |     Laser::explosionParticles->setColor(1.0, .8,.8,.7,.0); | 
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| [5447] | 93 |   } | 
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| [5443] | 94 | } | 
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 | 95 |  | 
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 | 96 |  | 
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| [5456] | 97 | void Laser::deactivate() | 
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| [5443] | 98 | { | 
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| [5447] | 99 |   ParticleEngine::getInstance()->breakConnections(this->emitter); | 
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 | 100 |   this->lifeCycle = 0.0; | 
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| [5443] | 101 |  | 
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| [5447] | 102 | //  GarbageCollector::getInstance()->collect(this); | 
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 | 103 |   State::getWorldEntityList()->remove(this); | 
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| [5456] | 104 |   Laser::fastFactory->kill(this); | 
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| [5443] | 105 | } | 
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 | 106 |  | 
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 | 107 |  | 
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| [5456] | 108 | void Laser::collidesWith(WorldEntity* entity, const Vector& location) | 
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| [5257] | 109 | { | 
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| [5447] | 110 |   if (this->hitEntity != entity && entity->isA(CL_NPC)) | 
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 | 111 |     this->destroy(); | 
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 | 112 |   this->hitEntity = entity; | 
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| [5257] | 113 | } | 
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| [3708] | 114 |  | 
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 | 115 | /** | 
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| [4836] | 116 |  *  signal tick, time dependent things will be handled here | 
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 | 117 |  * @param time since last tick | 
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| [3708] | 118 | */ | 
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| [5456] | 119 | void Laser::tick (float time) | 
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| [3708] | 120 | { | 
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| [4464] | 121 |   //Vector v = *this->flightDirection * ( this->speed * time * 1000 + 0.1); | 
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 | 122 |   Vector v = this->velocity * (time); | 
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| [3708] | 123 |   this->shiftCoor(v); | 
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 | 124 |  | 
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| [4890] | 125 |   this->lifeCycle += time/this->lifeSpan; | 
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| [5447] | 126 |   if( this->lifeCycle >= 1.0) | 
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| [3708] | 127 |     { | 
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 | 128 |       PRINTF(5)("FINALIZE==========================\n"); | 
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| [4890] | 129 |       PRINTF(5)("current life cycle is: %f\n", this->lifeCycle); | 
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| [3708] | 130 |       PRINTF(5)("FINALIZE===========================\n"); | 
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| [5447] | 131 |  | 
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| [5443] | 132 |       this->deactivate(); | 
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| [3708] | 133 |     } | 
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 | 134 | } | 
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 | 135 |  | 
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 | 136 | /** | 
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| [4836] | 137 |  *  the function gets called, when the projectile is destroyed | 
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| [3708] | 138 | */ | 
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| [5456] | 139 | void Laser::destroy () | 
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| [5257] | 140 | { | 
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| [5456] | 141 |   PRINTF(5)("DESTROY Laser\n"); | 
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| [5448] | 142 |   this->lifeCycle = .95; //!< @todo calculate this usefully. | 
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| [5456] | 143 |   ParticleEngine::getInstance()->addConnection(this->emitter, Laser::explosionParticles); | 
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| [3708] | 144 |  | 
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| [5257] | 145 | } | 
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 | 146 |  | 
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 | 147 |  | 
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| [5500] | 148 | void Laser::draw () const | 
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| [3708] | 149 | { | 
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 | 150 |   glMatrixMode(GL_MODELVIEW); | 
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 | 151 |   glPushMatrix(); | 
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| [5457] | 152 |   glPushAttrib(GL_ENABLE_BIT); | 
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 | 153 |   glDisable(GL_LIGHTING); | 
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| [3708] | 154 |  | 
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| [4593] | 155 |   float matrix[4][4]; | 
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| [3708] | 156 |   glTranslatef (this->getAbsCoor ().x, this->getAbsCoor ().y, this->getAbsCoor ().z); | 
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 | 157 |   this->getAbsDir().matrix (matrix); | 
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| [4593] | 158 |   glMultMatrixf((float*)matrix); | 
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| [3755] | 159 |   glScalef(2.0, 2.0, 2.0); | 
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| [3708] | 160 |   this->model->draw(); | 
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| [5457] | 161 |   glPopAttrib(); | 
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| [3708] | 162 |   glPopMatrix(); | 
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 | 163 | } | 
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 | 164 |  | 
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