| 
                Last change
                  on this file since 9853 was
                  8777,
                  checked in by patrick, 19 years ago
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trunk: damage and distruction reimplemented 
 
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        | 
            File size:
            628 bytes
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| 1 | /*! | 
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| 2 |  * @file hyperblaster.h | 
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| 3 |  * a weapon that to fire heavy weaponary Hyperblasts. | 
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| 4 | */ | 
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| 5 |  | 
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| 6 |  | 
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| 7 | #ifndef _HYPERBLASTER_H | 
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| 8 | #define _HYPERBLASTER_H | 
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| 9 |  | 
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| 10 | #include "weapon.h" | 
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| 11 |  | 
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| 12 | class Hyperblaster : public Weapon | 
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| 13 |   { | 
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| 14 |   public: | 
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| 15 |     Hyperblaster (const TiXmlElement* root = NULL); | 
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| 16 |     virtual ~Hyperblaster (); | 
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| 17 |  | 
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| 18 |     void init(); | 
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| 19 |     virtual void loadParams(const TiXmlElement* root); | 
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| 20 |  | 
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| 21 |     virtual void activate(); | 
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| 22 |     virtual void deactivate(); | 
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| 23 |  | 
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| 24 |     virtual void fire(); | 
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| 25 |  | 
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| 26 |   private: | 
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| 27 | //     PNode* objectComponent1;         //<! the gun is made of multiple parts, these PNodes represent their location and orientation | 
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| 28 |   }; | 
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| 29 | #endif /* _HYPERBLASTER_H */ | 
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