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source: orxonox.OLD/trunk/src/world_entities/weapons/heavy_blaster.h @ 10500

Last change on this file since 10500 was 10499, checked in by patrick, 19 years ago

enable ai and weapon stuff

File size: 754 bytes
Line 
1#ifndef HEAVY_BLASTER_H
2#define HEAVY_BLASTER_H
3
4
5#include "weapon.h"
6
7#define    W_LEFT        0
8#define    W_RIGHT       1
9
10/**
11 *      @author Marc Schaerer <marcscha@ee.ethz.ch>
12 *
13 *  Heavy Blaster class
14 */
15class HeavyBlaster : public Weapon
16{
17//   ObjectListDeclaration(HeavyBlaster);
18  public:
19    HeavyBlaster(int leftRight);
20    HeavyBlaster (const TiXmlElement* root);
21    virtual ~HeavyBlaster();
22
23    void init(int leftRight);
24    virtual void loadParams(const TiXmlElement* root);
25
26    virtual void activate();
27    virtual void deactivate();
28
29    virtual void fire();
30
31    virtual void draw() const;
32
33  private:
34    PNode*** objComp;
35    Animation3D*** shootAnim;
36    PNode** emissionPoint;
37
38    int activeBarrel;
39
40    int leftRight;
41};
42
43#endif
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