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| 1 | #ifndef HEAVY_BLASTER_H |
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| 2 | #define HEAVY_BLASTER_H |
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| 3 | |
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| 4 | |
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| 5 | #include "weapon.h" |
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| 6 | |
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| 7 | #define W_LEFT 0 |
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| 8 | #define W_RIGHT 1 |
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| 9 | |
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| 10 | /** |
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| 11 | * @author Marc Schaerer <marcscha@ee.ethz.ch> |
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| 12 | * |
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| 13 | * Heavy Blaster class |
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| 14 | */ |
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| 15 | class HeavyBlaster : public Weapon |
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| 16 | { |
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| 17 | // ObjectListDeclaration(HeavyBlaster); |
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| 18 | public: |
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| 19 | HeavyBlaster(int leftRight); |
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| 20 | HeavyBlaster (const TiXmlElement* root); |
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| 21 | virtual ~HeavyBlaster(); |
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| 22 | |
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| 23 | void init(int leftRight); |
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| 24 | virtual void loadParams(const TiXmlElement* root); |
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| 25 | |
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| 26 | virtual void activate(); |
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| 27 | virtual void deactivate(); |
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| 28 | |
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| 29 | virtual void fire(); |
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| 30 | |
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| 31 | virtual void tick(float dt); |
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| 32 | |
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| 33 | virtual void draw() const; |
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| 34 | |
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| 35 | private: |
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| 36 | PNode*** objComp; |
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| 37 | Animation3D*** shootAnim; |
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| 38 | PNode** emissionPoint; |
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| 39 | |
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| 40 | int activeBarrel; |
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| 41 | |
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| 42 | int leftRight; |
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| 43 | }; |
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| 44 | |
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| 45 | #endif |
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