| 1 | /* | 
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| 2 |    orxonox - the future of 3D-vertical-scrollers | 
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| 3 |  | 
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| 4 |    Copyright (C) 2004 orx | 
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| 5 |  | 
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| 6 |    This program is free software; you can redistribute it and/or modify | 
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| 7 |    it under the terms of the GNU General Public License as published by | 
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| 8 |    the Free Software Foundation; either version 2, or (at your option) | 
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| 9 |    any later version. | 
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| 10 |  | 
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| 11 |    ### File Specific: | 
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| 12 |    main-programmer: Manuel Leuenberger | 
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| 13 |    co-programmer: ... | 
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| 14 | */ | 
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| 15 |  | 
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| 16 | #include "ground_turret.h" | 
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| 17 | #include "model.h" | 
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| 18 | #include "turret.h" | 
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| 19 |  | 
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| 20 | #include "factory.h" | 
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| 21 | #include "load_param.h" | 
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| 22 |  | 
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| 23 | CREATE_FACTORY(GroundTurret, CL_GROUND_TURRET); | 
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| 24 |  | 
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| 25 | using namespace std; | 
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| 26 |  | 
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| 27 |  | 
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| 28 | /** | 
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| 29 |  * constructs and loads a GroundTurret from a XML-element | 
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| 30 |  * @param root the XML-element to load from | 
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| 31 |  */ | 
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| 32 | GroundTurret::GroundTurret(const TiXmlElement* root) | 
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| 33 | { | 
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| 34 |   this->init(); | 
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| 35 |   if (root != NULL) | 
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| 36 |     this->loadParams(root); | 
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| 37 | } | 
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| 38 |  | 
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| 39 |  | 
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| 40 | /** | 
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| 41 |  * standard deconstructor | 
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| 42 |  */ | 
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| 43 | GroundTurret::~GroundTurret () | 
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| 44 | { | 
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| 45 |  | 
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| 46 | } | 
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| 47 |  | 
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| 48 |  | 
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| 49 | /** | 
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| 50 |  * initializes the GroundTurret | 
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| 51 |  * @todo change this to what you wish | 
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| 52 |  */ | 
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| 53 | void GroundTurret::init() | 
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| 54 | { | 
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| 55 |   this->setClassID(CL_GROUND_TURRET, "GroundTurret"); | 
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| 56 |   this->loadModel("models/ground_turret.obj", 5); | 
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| 57 |   this->left = NULL; | 
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| 58 |   this->right = NULL; | 
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| 59 |  | 
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| 60 |   /*  left = new Turret(); | 
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| 61 |   left->setParent(this); | 
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| 62 |   left->setRelCoor(0,10,0); | 
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| 63 |   right = new Turret(); | 
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| 64 |   right->setParent(this); | 
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| 65 |   right->setRelCoor(0,10,0);*/ | 
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| 66 | } | 
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| 67 |  | 
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| 68 |  | 
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| 69 | /** | 
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| 70 |  * loads a GroundTurret from a XML-element | 
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| 71 |  * @param root the XML-element to load from | 
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| 72 |  * @todo make the class Loadable | 
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| 73 |  */ | 
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| 74 | void GroundTurret::loadParams(const TiXmlElement* root) | 
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| 75 | { | 
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| 76 |   // all the clases this Entity is directly derived from must be called in this way, to load all settings. | 
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| 77 |   static_cast<NPC*>(this)->loadParams(root); | 
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| 78 |  | 
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| 79 |  | 
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| 80 |   /** | 
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| 81 |    * @todo: make the class Loadable | 
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| 82 |    */ | 
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| 83 |   const TiXmlElement* element; | 
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| 84 |  | 
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| 85 |   element = root->FirstChildElement("weapon-left"); | 
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| 86 |   if (element != NULL) element = element->FirstChildElement(); | 
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| 87 |   this->left = dynamic_cast<Weapon*>( Factory::fabricate( element) ); | 
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| 88 |   if (this->left) | 
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| 89 |   { | 
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| 90 |     this->left->setParent(this); | 
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| 91 |     this->left->toList(this->getOMListNumber()); | 
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| 92 |     this->left->setRelCoor(0,10,-5); | 
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| 93 |   } | 
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| 94 |  | 
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| 95 |   element = root->FirstChildElement("weapon-right"); | 
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| 96 |   if (element != NULL)  if (element != NULL) element = element->FirstChildElement(); | 
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| 97 |   this->right = dynamic_cast<Weapon*>( Factory::fabricate( element) ); | 
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| 98 |   if (this->right) | 
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| 99 |   { | 
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| 100 |     this->right->setParent(this); | 
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| 101 |     this->right->toList(this->getOMListNumber()); | 
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| 102 |     this->right->setRelCoor(0,10,5); | 
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| 103 |   } | 
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| 104 | } | 
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| 105 |  | 
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| 106 | /** | 
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| 107 |  * advances the GroundTurret about time seconds | 
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| 108 |  * @param time the Time to step | 
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| 109 |  */ | 
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| 110 | void GroundTurret::tick(float time) | 
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| 111 | { | 
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| 112 |  | 
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| 113 | } | 
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| 114 |  | 
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| 115 | /** | 
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| 116 |  * draws this worldEntity | 
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| 117 |  */ | 
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| 118 | void GroundTurret::draw () const | 
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| 119 | { | 
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| 120 |   glMatrixMode(GL_MODELVIEW); | 
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| 121 |   glPushMatrix(); | 
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| 122 |   float matrix[4][4]; | 
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| 123 |  | 
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| 124 |   /* translate */ | 
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| 125 |   glTranslatef (this->getAbsCoor ().x, | 
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| 126 |                 this->getAbsCoor ().y, | 
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| 127 |                 this->getAbsCoor ().z); | 
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| 128 |   /* rotate */ | 
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| 129 |   this->getAbsDir().matrix(matrix); | 
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| 130 |   glMultMatrixf((float*)matrix); | 
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| 131 |  | 
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| 132 |   if (this->getModel()) | 
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| 133 |     this->getModel()->draw(); | 
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| 134 |  | 
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| 135 |   glPopMatrix(); | 
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| 136 |   if (this->left != NULL) | 
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| 137 |     this->left->draw(); | 
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| 138 |   if (this->right != NULL) | 
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| 139 |     this->right->draw(); | 
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| 140 | } | 
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| 141 |  | 
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| 142 |  | 
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| 143 | /** | 
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| 144 |  * | 
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| 145 |  * | 
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| 146 |  */ | 
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| 147 | void GroundTurret::collidesWith (WorldEntity* entity, const Vector& location) | 
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| 148 | { | 
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| 149 |   if (entity->isA(CL_PROJECTILE)) | 
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| 150 |     this->setAbsDirSoft(Quaternion(-90, Vector(0,0,1)), 90); | 
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| 151 | } | 
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| 152 |  | 
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| 153 | /** | 
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| 154 |  * | 
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| 155 |  * | 
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| 156 |  */ | 
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| 157 | void GroundTurret::postSpawn () | 
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| 158 | { | 
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| 159 |  | 
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| 160 | } | 
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| 161 |  | 
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| 162 | /** | 
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| 163 |  * | 
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| 164 |  * | 
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| 165 |  */ | 
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| 166 | void GroundTurret::leftWorld () | 
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| 167 | { | 
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| 168 |  | 
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| 169 | } | 
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