| 1 | /* | 
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| 2 |    orxonox - the future of 3D-vertical-scrollers | 
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| 3 |  | 
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| 4 |    Copyright (C) 2004-2006 orx | 
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| 5 |  | 
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| 6 |    This program is free software; you can redistribute it and/or modify | 
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| 7 |    it under the terms of the GNU General Public License as published by | 
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| 8 |    the Free Software Foundation; either version 2, or (at your option) | 
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| 9 |    any later version. | 
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| 10 |  | 
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| 11 |    ### File Specific | 
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| 12 |    main-programmer: Marc Schaerrer, Nicolas Schlumberger | 
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| 13 |    co-programmer: | 
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| 14 |  | 
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| 15 | */ | 
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| 16 |  | 
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| 17 | #include "disruptor.h" | 
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| 18 | #include "world_entities/projectiles/projectile.h" | 
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| 19 |  | 
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| 20 | #include "world_entity.h" | 
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| 21 | #include "static_model.h" | 
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| 22 | #include "weapon_manager.h" | 
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| 23 | #include "util/loading/factory.h" | 
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| 24 |  | 
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| 25 | #include "animation3d.h" | 
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| 26 |  | 
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| 27 | #include "loading/fast_factory.h" | 
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| 28 |  | 
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| 29 | #include "elements/glgui_energywidgetvertical.h" | 
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| 30 |  | 
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| 31 | ObjectListDefinition(Disruptor); | 
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| 32 | CREATE_FACTORY(Disruptor); | 
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| 33 |  | 
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| 34 | /** | 
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| 35 |  * Standard constructor | 
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| 36 |  */ | 
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| 37 | Disruptor::Disruptor () | 
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| 38 |  : Weapon() | 
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| 39 | { | 
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| 40 | //     this->registerObject(this, Disruptor::_objectList); | 
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| 41 |  | 
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| 42 |     this->init(); | 
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| 43 | } | 
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| 44 |  | 
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| 45 | Disruptor::Disruptor (const TiXmlElement* root = NULL) | 
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| 46 |  : Weapon() | 
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| 47 | { | 
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| 48 | //     this->registerObject(this, Disruptor::_objectList); | 
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| 49 |  | 
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| 50 |     // TODO add leftRight to params | 
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| 51 |     this->init(); | 
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| 52 |     if (root != NULL) | 
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| 53 |       this->loadParams(root); | 
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| 54 | } | 
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| 55 |  | 
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| 56 | /** | 
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| 57 |  * Default destructor | 
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| 58 |  */ | 
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| 59 | Disruptor::~Disruptor() | 
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| 60 | { | 
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| 61 |   for (int i = 0; i < this->getBarrels(); i++) | 
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| 62 |   { | 
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| 63 |    delete [] this->shootAnim[i]; | 
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| 64 |    delete [] this->objComp[i]; | 
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| 65 |   } | 
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| 66 |   delete [] this->emissionPoint; | 
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| 67 |  | 
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| 68 |    delete [] this->shootAnim; | 
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| 69 |    delete [] this->objComp; | 
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| 70 | /* | 
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| 71 |     for(int j = 0; j < this->getSegs(); j++) | 
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| 72 |     { | 
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| 73 |       delete this->shootAnim[i][j]; | 
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| 74 |       delete this->objComp[i][j]; | 
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| 75 |     } | 
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| 76 |     delete this->shootAnim[i]; | 
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| 77 |     delete this->objComp[i]; | 
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| 78 |     delete this->emissionPoint[i]; | 
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| 79 |   }*/ | 
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| 80 |  | 
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| 81 | //  this->deconstr(); | 
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| 82 |      // model will be deleted from WorldEntity-destructor | 
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| 83 | } | 
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| 84 |  | 
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| 85 | void Disruptor::loadParams(const TiXmlElement* root) | 
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| 86 | { | 
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| 87 |   Weapon::loadParams(root); | 
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| 88 | } | 
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| 89 |  | 
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| 90 | void Disruptor::init() | 
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| 91 | { | 
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| 92 |  | 
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| 93 |   this->setScaling(.5); | 
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| 94 |  | 
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| 95 |   this->loadModel("models/guns/disruptor.obj", this->getScaling()); | 
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| 96 |  | 
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| 97 |  | 
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| 98 |   this->setStateDuration(WS_SHOOTING, 0.3333);  // 3 Shots per Second | 
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| 99 |   this->setStateDuration(WS_RELOADING, 0); | 
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| 100 |   this->setStateDuration(WS_ACTIVATING, .5); | 
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| 101 |   this->setStateDuration(WS_DEACTIVATING, 1); | 
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| 102 |  | 
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| 103 |   this->setEnergyMax(500); | 
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| 104 |   this->increaseEnergy(500); | 
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| 105 |   //this->minCharge = 2; | 
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| 106 |  | 
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| 107 |   this->setActionSound(WA_SHOOT, "sounds/guns/laser.wav"); | 
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| 108 | //   this->setActionSound(WA_ACTIVATE, "sounds/voices/lasers.wav"); | 
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| 109 |   this->setActionSound(WA_RELOAD, "sounds/spawn/alien_generator.wav"); | 
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| 110 |  | 
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| 111 |   this->setCapability(WTYPE_ALLDIRS | WTYPE_DIRECTIONAL | WTYPE_LIGHT); | 
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| 112 |   this->setProjectileTypeC("HBolt"); | 
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| 113 |   this->prepareProjectiles(10); | 
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| 114 |  | 
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| 115 |   this->setBarrels(1); | 
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| 116 |   this->setSegs(1); | 
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| 117 |   this->activeBarrel = 0; | 
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| 118 |  | 
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| 119 |  | 
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| 120 |  | 
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| 121 |   this->objComp = new PNode**[this->getBarrels()]; | 
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| 122 |   this->emissionPoint = new PNode*[this->getBarrels()]; | 
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| 123 |   this->shootAnim = new Animation3D**[this->getBarrels()]; | 
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| 124 |   for (int i = 0; i < this->getBarrels(); i++) | 
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| 125 |   { | 
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| 126 |     this->objComp[i] = new PNode* [this->getSegs()]; | 
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| 127 |     this->emissionPoint[i] = new PNode; | 
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| 128 |     this->emissionPoint[i]->setParent(this);  //Parenting emissionPoint to Weapon | 
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| 129 |     this->emissionPoint[i]->setName("EmissionPoint"); | 
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| 130 |     this->emissionPoint[i]->addNodeFlags(PNODE_PROHIBIT_DELETE_WITH_PARENT); | 
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| 131 |     this->shootAnim[i] = new Animation3D* [this->getSegs()]; | 
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| 132 |     for(int j = 0; j < this->getSegs(); j++) | 
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| 133 |     { | 
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| 134 |       this->objComp[i][j] = new PNode; | 
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| 135 |       this->shootAnim[i][j] = new Animation3D(this->objComp[i][j]); | 
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| 136 |       this->shootAnim[i][j]->setInfinity(ANIM_INF_CONSTANT); | 
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| 137 |     } | 
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| 138 |   } | 
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| 139 |  | 
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| 140 |   this->emissionPoint[0]->setRelCoor(Vector(1.672, 0.0, 0.0) * this->getScaling()); | 
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| 141 |  | 
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| 142 |  | 
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| 143 |   this->shootAnim[0][0]->addKeyFrame(Vector(0.0, 0.0, 0.0) * this->getScaling(), Quaternion(), 0.1, ANIM_LINEAR, ANIM_NULL); | 
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| 144 |   this->shootAnim[0][0]->addKeyFrame(Vector(-0.5, 0.0, 0.0) * this->getScaling(), Quaternion(), 0.2, ANIM_LINEAR, ANIM_NULL); | 
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| 145 | //   this->shootAnim[0][0]->addKeyFrame(Vector(0.0, 0.0, 0.0) * this->getScaling(), Quaternion(), 0.1, ANIM_LINEAR, ANIM_NULL); | 
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| 146 |  | 
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| 147 |   Animation3D* animation2 = this->getAnimation(WS_ACTIVATING, this); | 
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| 148 |   Animation3D* animation3 = this->getAnimation(WS_DEACTIVATING, this); | 
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| 149 |  | 
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| 150 |   animation2->setInfinity(ANIM_INF_CONSTANT); | 
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| 151 |   animation3->setInfinity(ANIM_INF_CONSTANT); | 
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| 152 |  | 
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| 153 |   animation2->addKeyFrame(Vector(0.0, -1.0, 0.0), Quaternion(), 0.3, ANIM_LINEAR, ANIM_NULL); | 
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| 154 |   animation2->addKeyFrame(Vector(0.0, 0.0, 0.0), Quaternion(), 0.5, ANIM_LINEAR, ANIM_NULL); | 
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| 155 |  | 
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| 156 |   animation3->addKeyFrame(Vector(0.0, 0.0, 0.0), Quaternion(), 0.5, ANIM_LINEAR, ANIM_NULL); | 
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| 157 |   animation3->addKeyFrame(Vector(0.0, -1.0, 0.0), Quaternion(), 0.3, ANIM_LINEAR, ANIM_NULL); | 
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| 158 | } | 
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| 159 |  | 
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| 160 |  | 
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| 161 | void Disruptor::fire() | 
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| 162 | { | 
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| 163 |   Projectile* pj =  this->getProjectile(); | 
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| 164 |   if (pj == NULL) | 
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| 165 |     return; | 
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| 166 |  | 
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| 167 |   // set the owner | 
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| 168 |   pj->setOwner(this->getOwner()); | 
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| 169 |   pj->setParent(PNode::getNullParent()); | 
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| 170 |  | 
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| 171 |   pj->setVelocity(this->getAbsDir().apply(Vector(1,0,0))*130 + VECTOR_RAND(1)); | 
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| 172 |  | 
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| 173 |   pj->setAbsCoor(this->emissionPoint[this->activeBarrel]->getAbsCoor()); | 
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| 174 |   pj->setAbsDir(this->getAbsDir()); | 
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| 175 |   pj->activate(); | 
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| 176 |  | 
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| 177 |  | 
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| 178 |   this->shootAnim[0][0]->replay(); | 
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| 179 |  | 
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| 180 |  | 
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| 181 | } | 
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| 182 |  | 
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| 183 | /** | 
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| 184 |  *  this activates the weapon | 
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| 185 | */ | 
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| 186 | void Disruptor::activate() | 
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| 187 | { | 
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| 188 | } | 
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| 189 |  | 
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| 190 | /** | 
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| 191 |  *  this deactivates the weapon | 
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| 192 | */ | 
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| 193 | void Disruptor::deactivate() | 
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| 194 | { | 
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| 195 | } | 
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| 196 |  | 
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| 197 |  | 
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| 198 | void Disruptor::draw() const | 
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| 199 | { | 
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| 200 |   glMatrixMode(GL_MODELVIEW); | 
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| 201 |   glPushMatrix(); | 
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| 202 |   glTranslatef (this->getAbsCoor ().x, | 
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| 203 |                 this->getAbsCoor ().y, | 
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| 204 |                 this->getAbsCoor ().z); | 
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| 205 |     Vector tmpRot = this->getAbsDir().getSpacialAxis(); | 
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| 206 |     glRotatef (this->getAbsDir().getSpacialAxisAngle(), tmpRot.x, tmpRot.y, tmpRot.z ); | 
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| 207 |  | 
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| 208 |   //Base | 
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| 209 |   static_cast<StaticModel*>(this->getModel())->draw(1); | 
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| 210 |  | 
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| 211 |   // Barrel  glPushMatrix(); | 
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| 212 |   glTranslatef  | 
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| 213 |     (this->objComp[0][0]->getAbsCoor().x, this->objComp[0][0]->getAbsCoor().y, this->objComp[0][0]->getAbsCoor().z); | 
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| 214 |     static_cast<StaticModel*>(this->getModel())->draw(0); | 
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| 215 |   glPopMatrix(); | 
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| 216 | } | 
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| 217 |  | 
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| 218 | void Disruptor::tick(float dt) | 
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| 219 | { | 
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| 220 |   if (!Weapon::tickW(dt)) | 
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| 221 |     return; | 
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| 222 |   if (this->energyWidget != NULL && !this->isEnergyWidgetInitialized) | 
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| 223 |   { | 
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| 224 |     this->energyWidget->setDisplayedImage("textures/gui/gui_heavy_bolt.png"); | 
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| 225 |     this->setEnergyWidgetInitialized(true); | 
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| 226 |   } | 
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| 227 | } | 
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