| Last change
                  on this file since 9667 was
                  6671,
                  checked in by bensch, 20 years ago | 
        
          | 
WeaponManger now handles Ammo.If a Weapon has NO ammo then the Ammo will be infinite
 
 | 
        | File size:
            1016 bytes | 
      
      
        
  | Line |  | 
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| 1 | /*! | 
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| 2 | * @file proto_class.h | 
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| 3 | * @brief Definition of ... | 
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| 4 | */ | 
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| 5 |  | 
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| 6 | #ifndef _AMMO_CONTAINER_H | 
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| 7 | #define _AMMO_CONTAINER_H | 
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| 8 |  | 
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| 9 | #include "base_object.h" | 
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| 10 |  | 
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| 11 |  | 
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| 12 | // FORWARD DECLARATION | 
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| 13 | class Weapon; | 
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| 14 |  | 
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| 15 | #define DEFAULT_MAX_ENERGY 100 | 
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| 16 |  | 
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| 17 | //! A class for Storing energy of Projectiles. | 
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| 18 | class AmmoContainer : public BaseObject { | 
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| 19 |  | 
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| 20 | public: | 
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| 21 | AmmoContainer(ClassID projectileType, float maxEnergy = DEFAULT_MAX_ENERGY); | 
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| 22 | virtual ~AmmoContainer(); | 
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| 23 |  | 
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| 24 | bool operator=(ClassID projectileType) const { return (this->projectileType == projectileType); }; | 
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| 25 | ClassID getProjectileType() const { return this->projectileType; }; | 
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| 26 |  | 
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| 27 | float increaseEnergy(float energy); | 
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| 28 | float decreaseEnergy(float energy); | 
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| 29 |  | 
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| 30 | float getStoredEnergy() const { return this->energy; }; | 
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| 31 | float getMaxEnergy() const { return this->maxEnergy; }; | 
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| 32 |  | 
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| 33 | void increaseMaxEnergy(float increase); | 
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| 34 |  | 
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| 35 | bool weaponValid(const Weapon* weapon); | 
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| 36 | void fillWeapon(Weapon* weapon); | 
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| 37 |  | 
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| 38 |  | 
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| 39 | private: | 
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| 40 | float  energy; | 
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| 41 | float  maxEnergy; | 
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| 42 |  | 
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| 43 | ClassID projectileType; | 
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| 44 | }; | 
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| 45 |  | 
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| 46 | #endif /* _AMMO_CONTAINER_H */ | 
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