| 1 | /* | 
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| 2 |    orxonox - the future of 3D-vertical-scrollers | 
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| 3 |  | 
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| 4 |    Copyright (C) 2004 orx | 
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| 5 |  | 
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| 6 |    This program is free software; you can redistribute it and/or modify | 
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| 7 |    it under the terms of the GNU General Public License as published by | 
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| 8 |    the Free Software Foundation; either version 2, or (at your option) | 
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| 9 |    any later version. | 
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| 10 |  | 
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| 11 |    ### File Specific: | 
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| 12 |    main-programmer: Benjamin Grauer | 
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| 13 |    co-programmer: ... | 
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| 14 | */ | 
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| 15 |  | 
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| 16 | //#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_ | 
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| 17 |  | 
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| 18 | #include "ammo_container.h" | 
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| 19 |  | 
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| 20 | #include "weapon.h" | 
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| 21 |  | 
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| 22 | #include <assert.h> | 
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| 23 |  | 
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| 24 | using namespace std; | 
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| 25 |  | 
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| 26 | /** | 
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| 27 |  * standard constructor | 
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| 28 |  * @todo this constructor is not jet implemented - do it | 
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| 29 | */ | 
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| 30 | AmmoContainer::AmmoContainer (ClassID projectileType, float maxEnergy) | 
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| 31 | { | 
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| 32 |    this->setClassID(CL_AMMO_CONTAINER, "AmmoContainer"); | 
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| 33 |  | 
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| 34 |    this->projectileType = projectileType; | 
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| 35 |    this->maxEnergy = maxEnergy; | 
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| 36 |  | 
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| 37 |    this->energy = 0.0; | 
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| 38 | } | 
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| 39 |  | 
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| 40 |  | 
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| 41 | /** | 
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| 42 |  * standard deconstructor | 
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| 43 | */ | 
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| 44 | AmmoContainer::~AmmoContainer () | 
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| 45 | { | 
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| 46 |   // delete what has to be deleted here | 
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| 47 | } | 
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| 48 |  | 
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| 49 |  | 
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| 50 |  | 
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| 51 | float AmmoContainer::increaseEnergy(float energy) | 
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| 52 | { | 
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| 53 |   this->energy += energy; | 
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| 54 |  | 
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| 55 |   if (unlikely(this->energy > this->maxEnergy)) | 
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| 56 |   { | 
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| 57 |     float retEnergy = this->energy - this->maxEnergy; | 
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| 58 |     this->energy = this->maxEnergy; | 
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| 59 |     return retEnergy; | 
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| 60 |   } | 
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| 61 |   else | 
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| 62 |     return 0.0f; | 
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| 63 | } | 
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| 64 |  | 
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| 65 |  | 
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| 66 | float AmmoContainer::decreaseEnergy(float energy) | 
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| 67 | { | 
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| 68 |   this->energy -= energy; | 
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| 69 |  | 
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| 70 |   if (unlikely(this->energy < 0)) | 
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| 71 |   { | 
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| 72 |     float retEnergy = 0 - this->energy; | 
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| 73 |     this->energy = 0; | 
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| 74 |     return retEnergy; | 
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| 75 |   } | 
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| 76 |   else | 
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| 77 |     return 0.0f; | 
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| 78 | } | 
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| 79 |  | 
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| 80 | bool AmmoContainer::weaponValid(const Weapon* weapon) | 
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| 81 | { | 
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| 82 |   return (weapon->isA(this->projectileType)); | 
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| 83 | } | 
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| 84 |  | 
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| 85 |  | 
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| 86 | void AmmoContainer::fillWeapon(Weapon* weapon) | 
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| 87 | { | 
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| 88 |   assert (weapon != NULL); | 
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| 89 |   assert (this->weaponValid(weapon)); | 
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| 90 |  | 
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| 91 |   float fillEnergy = weapon->getEnergyMax(); | 
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| 92 |  | 
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| 93 |   float restEnergy = weapon->increaseEnergy(fillEnergy); | 
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| 94 |   this->decreaseEnergy(fillEnergy - restEnergy); | 
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| 95 | } | 
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