| 1 | /*! |
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| 2 | * @file aim.h |
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| 3 | * Definition of |
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| 4 | */ |
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| 5 | |
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| 6 | #ifndef _AIM_H |
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| 7 | #define _AIM_H |
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| 8 | |
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| 9 | #include "p_node.h" |
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| 10 | #include "element_2d.h" |
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| 11 | |
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| 12 | // FORWARD DECLARATION |
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| 13 | class Model; |
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| 14 | class Text; |
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| 15 | class Material; |
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| 16 | class TiXmlElement; |
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| 17 | template<class T> class tAnimation; |
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| 18 | |
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| 19 | //! An Aim for zooming in on Targets. |
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| 20 | /** |
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| 21 | * An Aim is a PNode, that is connected, to the Target, it has aquired |
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| 22 | * The target becomes, if selected its Parent. |
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| 23 | * |
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| 24 | * Also the Aim is a Element2D, as it draws a cross onto the Target. |
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| 25 | */ |
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| 26 | class Aim : public PNode, public Element2D { |
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| 27 | |
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| 28 | public: |
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| 29 | Aim(PNode* source, const TiXmlElement* root = NULL); |
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| 30 | virtual ~Aim(); |
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| 31 | |
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| 32 | void init(); |
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| 33 | virtual void loadParams(const TiXmlElement* root); |
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| 34 | |
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| 35 | inline void setSource(PNode* source) { this->source = source; }; |
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| 36 | |
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| 37 | inline void selectTarget(PNode* target) { this->setParent(target); }; |
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| 38 | inline PNode* getTarget(PNode* target) { return this->getParent(); }; |
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| 39 | |
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| 40 | void searchTarget(float range); |
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| 41 | |
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| 42 | void setSize(float size); |
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| 43 | void setTexture(const char* textureFile); |
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| 44 | /** @param rotationSpeed the speed at what the crosshair should rotate */ |
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| 45 | inline void setRotationSpeed(float rotationSpeed) { this->rotationSpeed = rotationSpeed; }; |
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| 46 | |
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| 47 | virtual void tick(float dt); |
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| 48 | virtual void draw() const; |
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| 49 | |
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| 50 | private: |
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| 51 | Material* material; //!< a material for the Aim. |
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| 52 | float rotationSpeed; //!< Speed of the Rotation. |
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| 53 | tAnimation<Aim>* anim; |
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| 54 | |
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| 55 | PNode* source; //!< Where this Shot has come from. |
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| 56 | |
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| 57 | Text* text; //!< A Text to display onto this Node. (distance to Target) |
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| 58 | }; |
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| 59 | |
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| 60 | #endif /* _AIM_H */ |
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