| 1 | /*! | 
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| 2 | * @file aim.h | 
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| 3 | *  Definition of | 
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| 4 | */ | 
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| 5 |  | 
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| 6 | #ifndef _AIM_H | 
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| 7 | #define _AIM_H | 
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| 8 |  | 
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| 9 | #include "p_node.h" | 
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| 10 | #include "element_2d.h" | 
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| 11 | #include "object_manager.h" | 
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| 12 |  | 
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| 13 | #include "material.h" | 
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| 14 |  | 
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| 15 | // FORWARD DECLARATION | 
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| 16 | class Model; | 
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| 17 | class Text; | 
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| 18 | class TiXmlElement; | 
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| 19 | template<class T> class tAnimation; | 
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| 20 |  | 
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| 21 |  | 
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| 22 | //! An Aim for zooming in on Targets. | 
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| 23 | /** | 
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| 24 | * An Aim is a PNode, that is connected, to the Target, it has aquired | 
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| 25 | * The target becomes, if selected its Parent. | 
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| 26 | * | 
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| 27 | * Also the Aim is a Element2D, as it draws a cross onto the Target. | 
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| 28 | */ | 
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| 29 | class Aim : public PNode, public Element2D | 
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| 30 | { | 
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| 31 | ObjectListDeclaration(Aim); | 
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| 32 |  | 
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| 33 | public: | 
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| 34 | Aim(PNode* source, const TiXmlElement* root = NULL); | 
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| 35 | virtual ~Aim(); | 
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| 36 |  | 
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| 37 | virtual void loadParams(const TiXmlElement* root); | 
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| 38 |  | 
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| 39 | inline void setSource(PNode* source) { this->source = source; }; | 
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| 40 |  | 
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| 41 | inline void selectTarget(PNode* target) { this->setParent(target); }; | 
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| 42 | inline PNode* getTarget(PNode* target) const { return this->getParent(); }; | 
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| 43 |  | 
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| 44 | void searchTarget(); | 
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| 45 |  | 
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| 46 | void setRange(float range) {this->range = range;}; | 
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| 47 | void setAngle(float angle) {this->angle = angle;}; | 
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| 48 | void setTargetGroup(OM_LIST group) { this->targetGroup = group; }; | 
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| 49 | void setTargetGroupS(const std::string& grounName); | 
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| 50 |  | 
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| 51 | void setSize(float size); | 
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| 52 | void setTexture(const std::string& textureFile); | 
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| 53 | /** @param rotationSpeed the speed at what the crosshair should rotate */ | 
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| 54 | inline void setRotationSpeed(float rotationSpeed) { this->rotationSpeed = rotationSpeed; }; | 
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| 55 |  | 
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| 56 | virtual void tick(float dt); | 
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| 57 | virtual void draw() const; | 
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| 58 |  | 
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| 59 | private: | 
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| 60 | void init(); | 
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| 61 |  | 
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| 62 |  | 
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| 63 | private: | 
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| 64 | Material         material;             //!< a material for the Aim. | 
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| 65 | float            rotationSpeed;        //!< Speed of the Rotation. | 
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| 66 | tAnimation<Aim>* anim; | 
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| 67 |  | 
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| 68 | float            range;                //!< | 
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| 69 | float            angle;                //!< | 
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| 70 | Vector           diffVec; | 
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| 71 | OM_LIST          targetGroup; | 
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| 72 |  | 
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| 73 | PNode*           source;               //!< Where this Shot has come from. | 
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| 74 |  | 
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| 75 | //   Text             text;                 //!< A Text to display onto this Node. (distance to Target) | 
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| 76 | }; | 
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| 77 |  | 
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| 78 | #endif /* _AIM_H */ | 
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