| [4779] | 1 | /*! | 
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| [5556] | 2 | * @file aim.h | 
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|  | 3 | *  Definition of | 
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|  | 4 | */ | 
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| [3329] | 5 |  | 
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| [5556] | 6 | #ifndef _AIM_H | 
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|  | 7 | #define _AIM_H | 
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| [1853] | 8 |  | 
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| [4849] | 9 | #include "p_node.h" | 
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|  | 10 | #include "element_2d.h" | 
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| [6724] | 11 | #include "object_manager.h" | 
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| [5557] | 12 |  | 
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| [9656] | 13 | #include "material.h" | 
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|  | 14 |  | 
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| [5405] | 15 | // FORWARD DECLARATION | 
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| [4830] | 16 | class Model; | 
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| [5750] | 17 | class Text; | 
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| [4832] | 18 | class TiXmlElement; | 
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| [5750] | 19 | template<class T> class tAnimation; | 
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| [3543] | 20 |  | 
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| [9869] | 21 |  | 
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| [5556] | 22 | //! An Aim for zooming in on Targets. | 
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| [5750] | 23 | /** | 
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|  | 24 | * An Aim is a PNode, that is connected, to the Target, it has aquired | 
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|  | 25 | * The target becomes, if selected its Parent. | 
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|  | 26 | * | 
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|  | 27 | * Also the Aim is a Element2D, as it draws a cross onto the Target. | 
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|  | 28 | */ | 
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| [9656] | 29 | class Aim : public PNode, public Element2D | 
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|  | 30 | { | 
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| [9869] | 31 | ObjectListDeclaration(Aim); | 
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| [2036] | 32 |  | 
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| [9656] | 33 | public: | 
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| [5750] | 34 | Aim(PNode* source, const TiXmlElement* root = NULL); | 
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| [5556] | 35 | virtual ~Aim(); | 
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| [1853] | 36 |  | 
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| [6512] | 37 | virtual void loadParams(const TiXmlElement* root); | 
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| [3245] | 38 |  | 
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| [5750] | 39 | inline void setSource(PNode* source) { this->source = source; }; | 
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|  | 40 |  | 
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| [5557] | 41 | inline void selectTarget(PNode* target) { this->setParent(target); }; | 
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| [9656] | 42 | inline PNode* getTarget(PNode* target) const { return this->getParent(); }; | 
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| [5557] | 43 |  | 
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| [6637] | 44 | void searchTarget(); | 
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| [5557] | 45 |  | 
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| [9656] | 46 | void setRange(float range) {this->range = range;}; | 
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|  | 47 | void setAngle(float angle) {this->angle = angle;}; | 
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|  | 48 | void setTargetGroup(OM_LIST group) { this->targetGroup = group; }; | 
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|  | 49 | void setTargetGroupS(const std::string& grounName); | 
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| [6637] | 50 |  | 
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| [4832] | 51 | void setSize(float size); | 
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| [7221] | 52 | void setTexture(const std::string& textureFile); | 
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| [4832] | 53 | /** @param rotationSpeed the speed at what the crosshair should rotate */ | 
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| [5557] | 54 | inline void setRotationSpeed(float rotationSpeed) { this->rotationSpeed = rotationSpeed; }; | 
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| [4832] | 55 |  | 
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| [4849] | 56 | virtual void tick(float dt); | 
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|  | 57 | virtual void draw() const; | 
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| [4779] | 58 |  | 
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| [9656] | 59 | private: | 
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|  | 60 | void init(); | 
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| [5750] | 61 |  | 
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| [6637] | 62 |  | 
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| [9656] | 63 | private: | 
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|  | 64 | Material         material;             //!< a material for the Aim. | 
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|  | 65 | float            rotationSpeed;        //!< Speed of the Rotation. | 
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|  | 66 | tAnimation<Aim>* anim; | 
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| [5750] | 67 |  | 
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| [9656] | 68 | float            range;                //!< | 
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|  | 69 | float            angle;                //!< | 
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|  | 70 | Vector           diffVec; | 
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|  | 71 | OM_LIST          targetGroup; | 
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|  | 72 |  | 
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|  | 73 | PNode*           source;               //!< Where this Shot has come from. | 
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|  | 74 |  | 
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|  | 75 | //   Text             text;                 //!< A Text to display onto this Node. (distance to Target) | 
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| [1853] | 76 | }; | 
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|  | 77 |  | 
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| [5556] | 78 | #endif /* _AIM_H */ | 
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