| [4779] | 1 | /*! | 
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| [5556] | 2 |  * @file aim.h | 
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 | 3 |  *  Definition of | 
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 | 4 |  */ | 
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| [3329] | 5 |  | 
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| [5556] | 6 | #ifndef _AIM_H | 
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 | 7 | #define _AIM_H | 
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| [1853] | 8 |  | 
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| [4849] | 9 | #include "p_node.h" | 
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 | 10 | #include "element_2d.h" | 
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| [6724] | 11 | #include "object_manager.h" | 
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| [5557] | 12 |  | 
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| [5405] | 13 | // FORWARD DECLARATION | 
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| [4830] | 14 | class Model; | 
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| [5750] | 15 | class Text; | 
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| [4830] | 16 | class Material; | 
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| [4832] | 17 | class TiXmlElement; | 
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| [5750] | 18 | template<class T> class tAnimation; | 
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| [3543] | 19 |  | 
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| [5556] | 20 | //! An Aim for zooming in on Targets. | 
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| [5750] | 21 | /** | 
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 | 22 |  * An Aim is a PNode, that is connected, to the Target, it has aquired | 
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 | 23 |  * The target becomes, if selected its Parent. | 
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 | 24 |  * | 
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 | 25 |  * Also the Aim is a Element2D, as it draws a cross onto the Target. | 
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 | 26 |  */ | 
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| [5556] | 27 | class Aim : public PNode, public Element2D { | 
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| [2036] | 28 |  | 
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| [1904] | 29 |  public: | 
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| [5750] | 30 |   Aim(PNode* source, const TiXmlElement* root = NULL); | 
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| [5556] | 31 |   virtual ~Aim(); | 
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| [1853] | 32 |  | 
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| [4832] | 33 |   void init(); | 
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| [6512] | 34 |   virtual void loadParams(const TiXmlElement* root); | 
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| [3245] | 35 |  | 
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| [5750] | 36 |   inline void setSource(PNode* source) { this->source = source; }; | 
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 | 37 |  | 
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| [5557] | 38 |   inline void selectTarget(PNode* target) { this->setParent(target); }; | 
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 | 39 |   inline PNode* getTarget(PNode* target) { return this->getParent(); }; | 
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 | 40 |  | 
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| [6637] | 41 |   void searchTarget(); | 
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| [5557] | 42 |  | 
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| [6637] | 43 |   void setRange(float range){this->range = range;}; | 
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 | 44 |   void setAngle(float angle){this->angle = angle;}; | 
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| [6724] | 45 |   void setGroup(OM_LIST group){this->group = group;}; | 
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| [6637] | 46 |  | 
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| [4832] | 47 |   void setSize(float size); | 
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| [7221] | 48 |   void setTexture(const std::string& textureFile); | 
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| [4832] | 49 |   /** @param rotationSpeed the speed at what the crosshair should rotate */ | 
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| [5557] | 50 |   inline void setRotationSpeed(float rotationSpeed) { this->rotationSpeed = rotationSpeed; }; | 
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| [4832] | 51 |  | 
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| [4849] | 52 |   virtual void tick(float dt); | 
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 | 53 |   virtual void draw() const; | 
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| [4779] | 54 |  | 
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| [3245] | 55 |  private: | 
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| [4830] | 56 |    Material*        material;             //!< a material for the Aim. | 
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| [4832] | 57 |    float            rotationSpeed;        //!< Speed of the Rotation. | 
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| [5750] | 58 |    tAnimation<Aim>* anim; | 
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 | 59 |  | 
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| [6637] | 60 |    float            range;                //!< | 
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 | 61 |    float            angle;                //!< | 
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| [6724] | 62 |    Vector           diffVec; | 
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 | 63 |    OM_LIST          group; | 
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| [6637] | 64 |  | 
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| [5750] | 65 |    PNode*           source;               //!< Where this Shot has come from. | 
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 | 66 |  | 
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 | 67 |    Text*            text;                 //!< A Text to display onto this Node. (distance to Target) | 
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| [1853] | 68 | }; | 
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 | 69 |  | 
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| [5556] | 70 | #endif /* _AIM_H */ | 
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