| 1 | /* | 
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| 2 |    orxonox - the future of 3D-vertical-scrollers | 
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| 3 |  | 
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| 4 |    Copyright (C) 2004 orx | 
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| 5 |  | 
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| 6 |    This program is free software; you can redistribute it and/or modify | 
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| 7 |    it under the terms of the GNU General Public License as published by | 
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| 8 |    the Free Software Foundation; either version 2, or (at your option) | 
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| 9 |    any later version. | 
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| 10 |  | 
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| 11 |    ### File Specific: | 
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| 12 |    main-programmer: Benjamin Grauer | 
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| 13 |    co-programmer: ... | 
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| 14 | */ | 
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| 15 |  | 
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| 16 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WEAPON | 
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| 17 |  | 
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| 18 | #include "aim.h" | 
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| 19 |  | 
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| 20 | #include "load_param.h" | 
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| 21 | #include "graphics_engine.h" | 
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| 22 | #include "state.h" | 
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| 23 | #include "material.h" | 
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| 24 | #include "t_animation.h" | 
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| 25 | #include "text.h" | 
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| 26 |  | 
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| 27 | #include "world_entity.h" | 
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| 28 |  | 
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| 29 | using namespace std; | 
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| 30 |  | 
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| 31 |  | 
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| 32 | /** | 
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| 33 |  * standart constructor | 
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| 34 |  */ | 
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| 35 | Aim::Aim (PNode* source, const TiXmlElement* root) | 
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| 36 | { | 
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| 37 |   this->init(); | 
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| 38 |  | 
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| 39 |   this->source = source; | 
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| 40 |  | 
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| 41 |   if (root) | 
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| 42 |     this->loadParams(root); | 
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| 43 |   else | 
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| 44 |     this->setTexture("maps/aim.png"); | 
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| 45 | } | 
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| 46 |  | 
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| 47 | /** | 
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| 48 |  * destroys a Aim | 
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| 49 | */ | 
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| 50 | Aim::~Aim () | 
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| 51 | { | 
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| 52 |   if (this->material) | 
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| 53 |     delete this->material; | 
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| 54 |  | 
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| 55 | /*  if (this->text != NULL) | 
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| 56 |     delete this->text;*/ | 
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| 57 | } | 
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| 58 |  | 
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| 59 | /** | 
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| 60 |  * initializes the Aim | 
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| 61 |  */ | 
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| 62 | void Aim::init() | 
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| 63 | { | 
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| 64 |   this->setClassID(CL_CROSSHAIR, "Aim"); | 
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| 65 |   this->setName("Aim"); | 
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| 66 |  | 
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| 67 |   this->setLayer(E2D_LAYER_TOP); | 
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| 68 |   this->setRotationSpeed(30.0* (float)rand()/RAND_MAX + 10.0); | 
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| 69 |   this->setSize(GraphicsEngine::getInstance()->getResolutionX()/10.0); | 
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| 70 |  | 
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| 71 |   this->setBindNode(this); | 
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| 72 |   this->material = new Material; | 
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| 73 |   this->source = NULL; | 
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| 74 |  | 
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| 75 |   this->range = 10000; | 
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| 76 |   this->angle = M_PI_4; | 
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| 77 |   this->group = OM_GROUP_01; | 
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| 78 |   this->anim = new tAnimation<Aim>(this, &Aim::setSize); | 
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| 79 |   this->anim->setInfinity(ANIM_INF_CONSTANT); | 
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| 80 |   this->anim->addKeyFrame(500, .3, ANIM_LINEAR); | 
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| 81 |   this->anim->addKeyFrame(100, .2, ANIM_LINEAR); | 
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| 82 |   this->anim->addKeyFrame(50, .01, ANIM_LINEAR); | 
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| 83 |  | 
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| 84 | /*  this->text = new Text(); | 
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| 85 |   this->text->setLayer(this->getLayer()); | 
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| 86 |   this->text->setParent2D(this); | 
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| 87 |   this->text->setRelCoor2D(10, -50); | 
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| 88 |   this->text->setParentMode2D(E2D_PARENT_MOVEMENT); | 
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| 89 |   this->text->setText("Testing");*/ | 
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| 90 | } | 
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| 91 |  | 
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| 92 | void Aim::loadParams(const TiXmlElement* root) | 
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| 93 | { | 
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| 94 |   PNode::loadParams(root); | 
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| 95 |  | 
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| 96 |   LoadParam(root, "texture", this, Aim, setTexture) | 
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| 97 |       .describe("the texture-file to load onto the Aim"); | 
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| 98 |  | 
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| 99 |   LoadParam(root, "size", this, Aim, setSize) | 
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| 100 |       .describe("the size of the Aim in Pixels"); | 
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| 101 |  | 
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| 102 |   LoadParam(root, "rotation-speed", this, Aim, setRotationSpeed) | 
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| 103 |       .describe("the Speed with which the Aim should rotate"); | 
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| 104 | } | 
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| 105 |  | 
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| 106 | void Aim::searchTarget() | 
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| 107 | { | 
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| 108 |   std::list<WorldEntity*>::iterator entity; | 
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| 109 |  | 
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| 110 |   for (entity = State::getObjectManager()->getObjectList(group).begin(); | 
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| 111 |        entity != State::getObjectManager()->getObjectList(group).end(); | 
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| 112 |        entity ++) | 
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| 113 |   { | 
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| 114 |     diffVec = ( (*entity)->getAbsCoor() - this->source->getAbsCoor() ); | 
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| 115 |  | 
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| 116 |     if ( diffVec.len() < range  &&  acos( (this->source->getAbsDirX()).dot(diffVec)/(diffVec.len() * (this->source->getAbsDirX()).len() ) ) < angle) | 
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| 117 |     { | 
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| 118 |       //if (this->getParent() != (*entity)) | 
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| 119 |       { | 
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| 120 |         this->anim->replay(); | 
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| 121 |         this->setParentSoft(*entity, 5); | 
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| 122 |         return; | 
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| 123 |       } | 
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| 124 |     } | 
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| 125 |   } | 
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| 126 |  | 
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| 127 |    //if no target found: | 
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| 128 |    this->setParent(PNode::getNullParent()); | 
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| 129 |  | 
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| 130 |  | 
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| 131 |  | 
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| 132 | } | 
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| 133 |  | 
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| 134 |  | 
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| 135 | /** | 
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| 136 |  * @brief sets the size of the Aim. | 
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| 137 |  * @param size the size in pixels | 
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| 138 |  */ | 
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| 139 | void Aim::setSize(float size) | 
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| 140 | { | 
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| 141 |   this->setSize2D(size/2, size/2); | 
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| 142 | } | 
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| 143 |  | 
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| 144 | /** | 
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| 145 |  * sets the material to load | 
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| 146 |  * @param textureFile The texture-file to load onto the crosshair | 
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| 147 |  */ | 
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| 148 | void Aim::setTexture(const char* textureFile) | 
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| 149 | { | 
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| 150 |   this->material->setDiffuseMap(textureFile); | 
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| 151 | } | 
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| 152 |  | 
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| 153 | /** | 
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| 154 |  * ticks the Aim | 
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| 155 |  * @param dt the time to ticks | 
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| 156 |  */ | 
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| 157 | void Aim::tick(float dt) | 
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| 158 | { | 
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| 159 |   // let the crosshair rotate | 
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| 160 |   this->shiftDir2D(dt * rotationSpeed); | 
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| 161 |  | 
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| 162 | //   char outputText[100]; | 
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| 163 | //   sprintf(outputText, "%s - distance: %f\n", this->getParent()->getName(), (this->source->getAbsCoor() - this->getAbsCoor()).len()); | 
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| 164 | //   this->text->setText(outputText); | 
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| 165 |  | 
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| 166 |  | 
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| 167 | //  if (this->source->getAbsCoor().x > this->getAbsCoor().x ) | 
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| 168 |   diffVec = ( this->getAbsCoor() - this->source->getAbsCoor() ); | 
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| 169 | //only look for target if the aim hasn`t locked a target yet or if the actual target is out of range | 
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| 170 |    if(this->getParent() == PNode::getNullParent() ||  | 
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| 171 |       diffVec.len() > range  ||  | 
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| 172 |       ( acos( (this->source->getAbsDirX()).dot(diffVec)/(diffVec.len() * (this->source->getAbsDirX()).len() ) ) > angle)) | 
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| 173 |     { | 
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| 174 |      this->searchTarget(); | 
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| 175 |     } | 
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| 176 |  | 
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| 177 | //   float z = 0.0f; | 
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| 178 | //   glReadPixels ((int)this->getAbsCoor2D().x, | 
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| 179 | //                  GraphicsEngine::getInstance()->getResolutionY()-(int)this->getAbsCoor2D().y-1, | 
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| 180 | //                  1, | 
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| 181 | //                  1, | 
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| 182 | //                  GL_DEPTH_COMPONENT, | 
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| 183 | //                  GL_FLOAT, | 
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| 184 | //                  &z); | 
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| 185 | // | 
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| 186 | // | 
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| 187 | //   GLdouble objX=.0, objY=.0, objZ=.0; | 
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| 188 | //   gluUnProject(this->getAbsCoor2D().x, | 
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| 189 | //                GraphicsEngine::getInstance()->getResolutionY()-this->getAbsCoor2D().y-1, | 
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| 190 | //                .99,  // z | 
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| 191 | //                GraphicsEngine::modMat, | 
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| 192 | //                GraphicsEngine::projMat, | 
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| 193 | //                GraphicsEngine::viewPort, | 
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| 194 | //                &objX, | 
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| 195 | //                &objY, | 
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| 196 | //                &objZ ); | 
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| 197 | // | 
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| 198 | //   this->setAbsCoor(objX, objY, objZ); | 
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| 199 | } | 
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| 200 |  | 
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| 201 | /** | 
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| 202 |  * draws the crosshair | 
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| 203 |  */ | 
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| 204 | void Aim::draw() const | 
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| 205 | { | 
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| 206 |  | 
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| 207 |  if( this->getParent() != PNode::getNullParent() ) | 
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| 208 |   { | 
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| 209 |   glPushMatrix(); | 
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| 210 |   glTranslatef(this->getAbsCoor2D().x, this->getAbsCoor2D().y, 0); | 
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| 211 |  | 
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| 212 |   glRotatef(this->getAbsDir2D(), 0,0,1); | 
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| 213 |   this->material->select(); | 
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| 214 |   glBegin(GL_TRIANGLE_STRIP); | 
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| 215 |   glTexCoord2f(0, 0); | 
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| 216 |   glVertex2f(-this->getSizeX2D(), -this->getSizeY2D()); | 
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| 217 |   glTexCoord2f(1, 0); | 
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| 218 |   glVertex2f(this->getSizeX2D(), -this->getSizeY2D()); | 
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| 219 |   glTexCoord2f(0, 1); | 
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| 220 |   glVertex2f(-this->getSizeX2D(), this->getSizeY2D()); | 
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| 221 |   glTexCoord2f(1, 1); | 
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| 222 |   glVertex2f(this->getSizeX2D(), this->getSizeY2D()); | 
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| 223 |   glEnd(); | 
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| 224 |   glPopMatrix(); | 
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| 225 |   } | 
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| 226 |  | 
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| 227 | } | 
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