| 1 | /* |
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| 2 | orxonox - the future of 3D-vertical-scrollers |
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| 3 | |
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| 4 | Copyright (C) 2004 orx |
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| 5 | |
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| 6 | This program is free software; you can redistribute it and/or modify |
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| 7 | it under the terms of the GNU General Public License as published by |
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| 8 | the Free Software Foundation; either version 2, or (at your option) |
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| 9 | any later version. |
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| 10 | |
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| 11 | ### File Specific: |
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| 12 | main-programmer: Benjamin Grauer |
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| 13 | co-programmer: ... |
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| 14 | */ |
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| 15 | |
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| 16 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WEAPON |
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| 17 | |
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| 18 | #include "aim.h" |
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| 19 | |
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| 20 | #include "util/loading/load_param.h" |
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| 21 | #include "graphics_engine.h" |
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| 22 | #include "state.h" |
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| 23 | #include "material.h" |
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| 24 | #include "t_animation.h" |
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| 25 | #include "text.h" |
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| 26 | |
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| 27 | #include "world_entity.h" |
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| 28 | |
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| 29 | using namespace std; |
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| 30 | |
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| 31 | |
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| 32 | /** |
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| 33 | * standart constructor |
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| 34 | */ |
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| 35 | Aim::Aim (PNode* source, const TiXmlElement* root) |
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| 36 | { |
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| 37 | this->init(); |
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| 38 | |
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| 39 | this->source = source; |
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| 40 | |
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| 41 | if (root) |
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| 42 | this->loadParams(root); |
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| 43 | else |
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| 44 | this->setTexture("maps/aim.png"); |
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| 45 | } |
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| 46 | |
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| 47 | /** |
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| 48 | * destroys a Aim |
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| 49 | */ |
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| 50 | Aim::~Aim () |
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| 51 | { |
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| 52 | if (this->material) |
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| 53 | delete this->material; |
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| 54 | |
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| 55 | /* if (this->text != NULL) |
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| 56 | delete this->text;*/ |
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| 57 | } |
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| 58 | |
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| 59 | /** |
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| 60 | * initializes the Aim |
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| 61 | */ |
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| 62 | void Aim::init() |
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| 63 | { |
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| 64 | this->setClassID(CL_CROSSHAIR, "Aim"); |
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| 65 | this->setName("Aim"); |
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| 66 | |
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| 67 | this->setLayer(E2D_LAYER_TOP); |
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| 68 | this->setRotationSpeed(30.0* (float)rand()/RAND_MAX + 10.0); |
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| 69 | this->setSize(GraphicsEngine::getInstance()->getResolutionX()/10.0); |
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| 70 | |
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| 71 | this->setBindNode(this); |
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| 72 | this->material = new Material; |
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| 73 | this->source = NULL; |
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| 74 | |
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| 75 | this->range = 10000; |
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| 76 | this->angle = M_PI_4; |
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| 77 | this->group = OM_GROUP_01; |
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| 78 | this->anim = new tAnimation<Aim>(this, &Aim::setSize); |
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| 79 | this->anim->setInfinity(ANIM_INF_CONSTANT); |
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| 80 | this->anim->addKeyFrame(500, .3, ANIM_LINEAR); |
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| 81 | this->anim->addKeyFrame(100, .2, ANIM_LINEAR); |
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| 82 | this->anim->addKeyFrame(50, .01, ANIM_LINEAR); |
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| 83 | |
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| 84 | |
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| 85 | /* this->text = new Text(); |
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| 86 | this->text->setLayer(this->getLayer()); |
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| 87 | this->text->setParent2D(this); |
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| 88 | this->text->setRelCoor2D(10, -50); |
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| 89 | this->text->setParentMode2D(E2D_PARENT_MOVEMENT); |
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| 90 | this->text->setText("Testing");*/ |
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| 91 | } |
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| 92 | |
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| 93 | void Aim::loadParams(const TiXmlElement* root) |
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| 94 | { |
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| 95 | PNode::loadParams(root); |
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| 96 | |
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| 97 | LoadParam(root, "texture", this, Aim, setTexture) |
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| 98 | .describe("the texture-file to load onto the Aim"); |
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| 99 | |
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| 100 | LoadParam(root, "size", this, Aim, setSize) |
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| 101 | .describe("the size of the Aim in Pixels"); |
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| 102 | |
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| 103 | LoadParam(root, "rotation-speed", this, Aim, setRotationSpeed) |
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| 104 | .describe("the Speed with which the Aim should rotate"); |
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| 105 | } |
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| 106 | |
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| 107 | void Aim::searchTarget() |
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| 108 | { |
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| 109 | ObjectManager::EntityList::iterator entity; |
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| 110 | |
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| 111 | for (entity = State::getObjectManager()->getObjectList(group).begin(); |
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| 112 | entity != State::getObjectManager()->getObjectList(group).end(); |
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| 113 | entity ++) |
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| 114 | { |
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| 115 | diffVec = ( (*entity)->getAbsCoor() - this->source->getAbsCoor() ); |
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| 116 | |
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| 117 | if ( diffVec.len() < range && acos( (this->source->getAbsDirX()).dot(diffVec)/(diffVec.len() * (this->source->getAbsDirX()).len() ) ) < angle) |
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| 118 | { |
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| 119 | //if (this->getParent() != (*entity)) |
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| 120 | { |
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| 121 | this->anim->replay(); |
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| 122 | this->setParentSoft(*entity, 5); |
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| 123 | return; |
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| 124 | } |
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| 125 | } |
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| 126 | } |
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| 127 | |
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| 128 | //if no target found: |
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| 129 | this->setParent(PNode::getNullParent()); |
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| 130 | |
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| 131 | |
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| 132 | |
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| 133 | } |
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| 134 | |
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| 135 | |
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| 136 | /** |
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| 137 | * @brief sets the size of the Aim. |
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| 138 | * @param size the size in pixels |
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| 139 | */ |
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| 140 | void Aim::setSize(float size) |
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| 141 | { |
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| 142 | this->setSize2D(size/2, size/2); |
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| 143 | } |
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| 144 | |
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| 145 | /** |
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| 146 | * sets the material to load |
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| 147 | * @param textureFile The texture-file to load onto the crosshair |
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| 148 | */ |
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| 149 | void Aim::setTexture(const std::string& textureFile) |
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| 150 | { |
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| 151 | this->material->setDiffuseMap(textureFile); |
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| 152 | } |
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| 153 | |
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| 154 | /** |
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| 155 | * ticks the Aim |
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| 156 | * @param dt the time to ticks |
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| 157 | */ |
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| 158 | void Aim::tick(float dt) |
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| 159 | { |
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| 160 | // let the crosshair rotate |
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| 161 | this->shiftDir2D(dt * rotationSpeed); |
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| 162 | |
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| 163 | // char outputText[100]; |
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| 164 | // sprintf(outputText, "%s - distance: %f\n", this->getParent()->getName(), (this->source->getAbsCoor() - this->getAbsCoor()).len()); |
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| 165 | // this->text->setText(outputText); |
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| 166 | |
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| 167 | |
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| 168 | // if (this->source->getAbsCoor().x > this->getAbsCoor().x ) |
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| 169 | diffVec = ( this->getAbsCoor() - this->source->getAbsCoor() ); |
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| 170 | //only look for target if the aim hasn`t locked a target yet or if the actual target is out of range |
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| 171 | if(this->getParent() == PNode::getNullParent() || |
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| 172 | diffVec.len() > range || |
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| 173 | ( acos( (this->source->getAbsDirX()).dot(diffVec)/(diffVec.len() * (this->source->getAbsDirX()).len() ) ) > angle)) |
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| 174 | { |
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| 175 | this->setParentSoft(PNode::getNullParent(),5); |
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| 176 | this->searchTarget(); |
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| 177 | } |
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| 178 | |
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| 179 | // float z = 0.0f; |
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| 180 | // glReadPixels ((int)this->getAbsCoor2D().x, |
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| 181 | // GraphicsEngine::getInstance()->getResolutionY()-(int)this->getAbsCoor2D().y-1, |
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| 182 | // 1, |
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| 183 | // 1, |
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| 184 | // GL_DEPTH_COMPONENT, |
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| 185 | // GL_FLOAT, |
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| 186 | // &z); |
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| 187 | // |
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| 188 | // |
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| 189 | // GLdouble objX=.0, objY=.0, objZ=.0; |
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| 190 | // gluUnProject(this->getAbsCoor2D().x, |
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| 191 | // GraphicsEngine::getInstance()->getResolutionY()-this->getAbsCoor2D().y-1, |
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| 192 | // .99, // z |
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| 193 | // GraphicsEngine::modMat, |
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| 194 | // GraphicsEngine::projMat, |
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| 195 | // GraphicsEngine::viewPort, |
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| 196 | // &objX, |
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| 197 | // &objY, |
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| 198 | // &objZ ); |
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| 199 | //aa |
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| 200 | // this->setAbsCoor(objX, objY, objZ); |
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| 201 | } |
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| 202 | |
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| 203 | /** |
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| 204 | * draws the crosshair |
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| 205 | */ |
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| 206 | void Aim::draw() const |
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| 207 | { |
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| 208 | |
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| 209 | if( this->getParent() != PNode::getNullParent() ) |
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| 210 | { |
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| 211 | glPushMatrix(); |
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| 212 | glTranslatef(this->getAbsCoor2D().x, this->getAbsCoor2D().y, 0); |
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| 213 | |
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| 214 | glRotatef(this->getAbsDir2D(), 0,0,1); |
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| 215 | this->material->select(); |
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| 216 | glBegin(GL_TRIANGLE_STRIP); |
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| 217 | glTexCoord2f(0, 0); |
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| 218 | glVertex2f(-this->getSizeX2D(), -this->getSizeY2D()); |
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| 219 | glTexCoord2f(1, 0); |
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| 220 | glVertex2f(this->getSizeX2D(), -this->getSizeY2D()); |
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| 221 | glTexCoord2f(0, 1); |
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| 222 | glVertex2f(-this->getSizeX2D(), this->getSizeY2D()); |
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| 223 | glTexCoord2f(1, 1); |
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| 224 | glVertex2f(this->getSizeX2D(), this->getSizeY2D()); |
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| 225 | glEnd(); |
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| 226 | glPopMatrix(); |
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| 227 | } |
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| 228 | |
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| 229 | } |
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